Getting Here: You must escape from Irenicus' Dungeon.
"Greetings and well met, my name is Torn Vien, your guide while you stay in Athkatla and I will be most honored to
show you around each district and share with you the secrets of the shops, shady taverns, comfortable inns and those
who live day in and day out here in the city. I have been a guide to those in Athkatla for over five years now and
I am very well known in the streets and pride myself on being one of the most notable guides here in Athkatla.
Now the Waukeen Promenade District is one of the more laid back districts and trouble will only find you if you
go looking for it, otherwise your stay here should be fairly uneventful at best. You'll notice as I show you about that the circus is in
town, setting up their colored tents and showing off their shows to everyone who comes through here, a wonderful sight to see indeed.
Shops litter this district as well and you shouldn't have much trouble finding any gear you will need to equip
yourself, you are adventurer's are you not? You're certainly dressed like it that's for sure and that could prove to be a bad thing around
here too. You see, the Waukeen Promenade District is filled with wealthy merchants and nobles who've been taught over the years to shun
people like you and I, so hold your blade in your scabbard if you can for some of these folk have their noses stuck in the clouds and
they certainly don't mean to offend, they simply don't know any better.
Come, let me show you around this district!" and with that, Torn Vien takes the lead.
Waukeen's Promenade District - Shops |
|
"Aye, you'll be finding a lot of goods here in Waukeen's Promenade District that will certainly raise a brow
or two. If you're looking for exotic, magical items I suggest you take a walk to the Adventurer's Mart or perhaps you're looking for some
spells to beef up your spellbook? We've got that too, so come along and let me show you what Waukeen's Promenade has for someone like you!"
Item Prices:
-
These are based on a party with a Reputation of (8) and may vary for each individual.
Waukeen's Promenade District - Shops - Adventurer's Mart |
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Adventurer's Mart
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The Adventurer's Mart isn't too far away from the Circus that has arrived and its location couldn't be better
for all the rare and exotic items that pass through the hands of circus folk who trade and barter with others from far away lands. It is
run by a well known and retired adventurer by the name of Ribald who houses one of the nicest selections of items that one can choose from
and leave with a smile on your face. The prices are above average and Ribald knows this being one of the only ones selling large volumes of
magical equipment in Waukeen's Promenade. The service is top notch and if you have Jaheira in
your party, Ribald and her will talk like old friends and an interesting conversation to listen in on if you're not too far away.
Ribald's items are plenty and the more notable ones are listed below which can be obtained by speaking with
the man himself, who can be found mulling behind his messy counter-top.
ITEMS OF INTEREST |
COST |
Battle Axe +1 |
2,595gp |
Flail +1 |
3,460gp |
Mace +1 |
5,190gp |
Dagger +1 |
519gp |
Dart +1 [20] |
276gp |
Halberd +2 |
6,055gp |
War Hammer +1 |
2,595gp |
War Hammer +2 |
7,785gp |
War Hammer +2 |
5,190gp |
Sling +2 |
1,297gp |
Spear +1 |
1,730gp |
Spear +2 |
2,595gp |
Quarter Staff +2 |
4,325gp |
Staff of Rynn +4 |
23,355gp |
Long Sword +1 |
2,162gp |
Short Sword +1 |
1,384gp |
Short Sword +2 |
6,920gp |
Bastard Sword +1 |
4,325gp |
Scimitar +1 |
1,730gp |
Katana +1 |
1,730gp |
Two Handed Sword +1 |
1,557gp |
Heavy Crossbow +1 |
5,190gp |
Heavy Crossbow of Searing +1 |
12,110gp |
Heavy Crossbow +2 |
7,785gp |
Light Crossbow +1 |
4,325gp |
Giant Hair Crossbow +3 |
15,570gp |
Long Bow +1 |
2,768gp |
Long Bow +2 |
3,460gp |
Short Bow +1 |
605gp |
Short Bow +2 |
3,806gp |
Arrows +2 [40] |
692gp |
Bolt +1 [40] |
346gp |
Bolt +2 [40] |
692gp |
Bullet +1 [40] |
553gp |
Bullet +2 [40] |
1,038gp |
Chain Mail +2 |
8,650gp |
Splint Mail +1 |
3,460gp |
Leather Armor +2 |
6,055gp |
Studded Leather +2 |
7,785gp |
Karajah's Leather Armor |
9,515gp |
Armor of Deep Night +4 |
17,300gp |
Aeger's Hide +3 |
15,570gp |
Plate Mail +1 |
8,650gp |
Large Shield +1 |
3,460gp |
Medium Shield +1 |
2,595gp |
Small Shield +1 |
1,730gp |
Fortress Shield |
15,570gp |
Reflection Shield |
4,325gp |
Ring of Protection +1 |
2,595gp |
Ring of Energy |
2,706gp |
Ring of Air Control |
5,190gp |
Ring of Animal Friendship |
605gp |
Bracers of Defense AC 3 |
11,245gp |
Bracers of Defense AC 4 |
8,650gp |
Bracers of Defense AC 7 |
4,325gp |
Amulet of Protection +1 |
5,190gp |
Potion of Perception |
605gp |
Potion of Regeneration |
865gp |
Potion of Strength |
605gp |
Potion of Freedom |
432gp |
Potion of Fire Resistance |
692gp |
Potion of Frost Giant Strength |
1,297gp |
Potion of Heroism |
1,384gp |
Potion of Invisibility |
432gp |
Potion of Master Thievery |
692gp |
Potion of Cold Resistance |
432gp |
Potion of Fire Breath |
432gp |
Potion of Insulation |
294gp |
Potion of Agility |
519gp |
Oil of Speed |
865gp |
Elixir of Health |
432gp |
Protection from Electricity Scroll |
1,297gp |
Protection from Acid Scroll |
1,297gp |
Protection from Cold Scroll |
1,297gp |
Protection from Fire Scroll |
1,297gp |
Protection from Poison Scroll |
1,297gp |
Protection from Undead Scroll |
1,297gp |
Magic Protection Scroll |
3,460gp |
Protection from Petrification Scroll |
1,038gp |
Melf's Minute Meteor Spell [Wizard] |
519gp |
Breach Spell [Wizard] |
1,730gp |
Secret Word Spell [Wizard] |
865gp |
Enchanted Weapon Spell [Wizard] |
865gp |
Non Detection Spell [Wizard] |
519gp |
Rod of Resurrection |
13,840gp |
Sword of Flame +1 |
8,217gp |
Strong Arm +2 |
9,515gp |
Gem Bag |
346gp |
Medium Shield +2 |
4,325gp |
Arrows +1 [40] |
346gp |
Now Ribald isn't the only one who's selling goods in the Adventurer's Mart and you should make
your way to speak with Lady Yuth, whose selection of magical scrolls may very well interest any learning mage in your party.
ITEMS OF INTEREST |
COST |
Protection from Acid |
1,140gp |
Protection from Cold |
1,140gp |
Protection from Electricity |
1,140gp |
Protection from Fire |
1,140gp |
Protection from Poison |
1,140gp |
Protection from Undead |
1,140gp |
Detect Evil Spell [Wizard] |
456gp |
Armor Spell [Wizard] |
152gp |
Blindness Spell [Wizard] |
152gp |
Burning Hands Spell; [Wizard] |
152gp |
Chill Touch Spell [Wizard] |
152gp |
Chromatic Orb Spell [Wizard] |
152gp |
Color Spray Spell [Wizard] |
152gp |
Friends Spell [Wizard] |
152gp |
Grease Spell [Wizard] |
152gp |
Identify Spell [Wizard] |
152gp |
Infravision Spell [Wizard] |
152gp |
Larloch's Minor Drain Spell [Wizard] |
152gp |
Limited Wish Spell [Wizard] |
4,560gp |
Protection from Evil Spell [Wizard] |
152gp |
Restoration Spell [Wizard] |
1,140gp |
Shocking Grasp Spell [Wizard] |
152gp |
Sleep Spell [Wizard] |
152gp |
Agannazar's Scorcher Spell [Wizard] |
304gp |
Blur Spell [Wizard] |
304gp |
Deafness Spell [Wizard] |
456gp |
Ray of Enfeeblement Spell [Wizard] |
304gp |
Detect Invisibility Spell [Wizard] |
304gp |
Ghoul Touch [Wizard] |
304gp |
Glitterdust Spell [Wizard] |
456gp |
Farsight Spell [Wizard] |
456gp |
Horror Spell [Wizard] |
304gp |
Invisibility Spell [Wizard] |
304gp |
Knock Spell [Wizard] |
304gp |
Know Alignment Spell [Wizard] |
304gp |
Luck Spell [Wizard] |
304gp |
Melf's Acid Arrow Spell [Wizard] |
304gp |
Mirror Image Spell [Wizard] |
304gp |
Resist Fear Spell [Wizard] |
304gp |
Stinking Cloud Spell [Wizard] |
304gp |
Strength Spell [Wizard] |
304gp |
Vocalize Spell [Wizard] |
456gp |
Web Spell [Wizard] |
304gp |
Clairvoyance Spell [Wizard] |
456gp |
Remove Curse Spell [Wizard] |
760gp |
Dispel Magic Spell [Wizard] |
456gp |
Fireball Spell [Wizard] |
456gp |
Flame Arrow Spell [Wizard] |
456gp |
Sunfire Spell [Wizard] |
760gp |
Haste Spell [Wizard] |
456gp |
Hold Person Spell [Wizard] |
456gp |
Symbol of Death Spell [Wizard] |
7,600gp |
Melf's Minute Meteors Spell [Wizard] |
456gp |
Monster Summoning I Spell [Wizard] |
456gp |
Symbol of Stun Spell [Wizard] |
7,600gp |
Slow Spell [Wizard] |
456gp |
Skull Trap Spell [Wizard] |
456gp |
Vampiric Touch Spell [Wizard] |
456gp |
Confusion Spell [Wizard] |
760gp |
Protection from Normal Missiles Spell [Wizard] |
1,368gp |
Emotion Spell [Wizard] |
760gp |
Improved Invisibility Spell [Wizard] |
760gp |
Minor Globe of Invulnerability Spell [Wizard] |
760gp |
Scroll Case |
304gp |
Stoneskin Spell [Wizard] |
760gp |
Animate Dead Spell [Wizard] |
1,520gp |
Chaos Spell [Wizard] |
1,520gp |
Cloudkill Spell [Wizard] |
1,520gp |
Cone of Cold Spell [Wizard] |
1,520gp |
Domination Spell [Wizard] |
1,520gp |
Feeblemind Spell [Wizard] |
1,520gp |
Hold Monster Spell [Wizard] |
1,520gp |
Monster Summoning III Spell [Wizard] |
1,520gp |
Shadow Door Spell [Wizard] |
1,520gp |
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Inside Adventurer's Mart
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Inside Adventurer's Mart
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Waukeen's Promenade District - Adventure's Mart | Shop Statistics... |
- Ribald
- Lady Yuth
- Gereth
- Brelm
- Amnish Bodyguard
- No available quests
- All items listed above
- Ring of Regeneration on Ribald
- Protection from Cold Scroll on Gereth
- 1 exit/1 floor
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Waukeen's Promenade District - Shops - Mira's Goods |
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Mira's Goods
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Mira is a large, fat friendly lady located near the Circus and buying items from her can be done
as well as sold, although her magical selection is limited and nothing compared to the Adventurer's Mart and Ribald's collection
but her prices are cheaper when you compare the two shops.
Have a look for yourself, you'll find Mira's magical collection saves you some money over Ribald.
ITEMS OF INTEREST |
COST |
Arrows +1 [40] |
304gp |
Bolt +1 [40] |
304gp |
Bullet +1 [40] |
486gp |
Potion of Healing |
114gp |
Potion of Heroism |
1,216gp |
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Waukeen's Promenade District - Mira's Goods | Shop Statistics... |
- Mira
- No available quests
- All items listed above
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Waukeen's Promenade District - Shops - Enge's Shop |
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Outside Enge's Shop
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Inside Enge's Shop
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Enge's Shop, unfortunately for him, is situated
above the Adventurer's Mart and because of this, loses
out on a lot of potential customers, passing up his small store for the much
larger and well stocked shop that Ribald runs. Enge doesn't have much of a
selection in terms of magical items and what he does have, doesn't warrant
the time it takes to climb the stairs to his store and purchase items.
He'll be out of business in no time unless word spreads of the Large Shields +1 he sells, for they are much lower in cost
than what Ribald charges.
ITEMS OF INTEREST |
COST |
Potion of Healing |
117gp |
Large Shield +1 |
3,140gp |
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Waukeen's Promenade District - Enge's Shop | Shop Statistics... |
- Enge
- No available quests
- All items listed above
- 1 exit/1 floor
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Waukeen's Promenade District - Shops - Weaponsmith Shop |
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Outside Weapomsmith's Shop
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Inside Weaponsmith's Shop
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Now Arnolinus and Perter have done very well for themselves, starting a joint business together and selling some very
good equipment and at considerable cheaper prices than Ribald who runs the Adventurer's Mart. This has made the two of them
successful in what they do, Arnolinus makes the armor and weapons while Perter deals with bows and arrows, each specialized in bringing you quality at
a low cost.
ITEMS OF INTEREST |
COST |
Full Plate +1 |
7,850gp |
Large Shield +1 |
3,140gp |
Large Shield +2 |
5,495gp |
Medium Shield +1 |
2,355gp |
Medium Shield +2 |
4,925gp |
Small Shield +1 |
1,570gp |
Small Shield +2 |
3,925gp |
Arrows +1 [40] |
294gp |
Arrows of Biting [40] |
8,820gp |
Arrows of Dispelling [40] |
17,640gp |
Arrows of Fire [40] |
882gp |
Arrows of Ice [40] |
882gp |
Arrows +2 [40] |
588gp |
Bolt of Biting [40] |
4,410gp |
Potion of Infravision |
147gp |
Potion of Strength |
514gp |
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Waukeen's Promenade District - Weaponsmith Shop | Shop Statistics... |
- Arnolinus
- Perter
- No available quests
- All items listed above
- Grease Spell [Wizard] on Arnolinus
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Waukeen's Promenade District - Shops - Maheer the Merchant |
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Maheer the Merchant
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It seems all merchants trying to get their own
establishment up and running are not having much luck within Waukeen's Promenade
District, having to compete with other stores nearby, Maheer doesn't have
much to choose from. It's worth a look though if you are passing through.
If it is magical items you are seeking, he has a mild selection and Assassins may want to stop by
and take a look at some of his Throwing Daggers. Maheer does direct you to another, a Dwarf in The Docks District by the name of
Cormwell that makes magical items as well as trades them.
If you happen to have the Horn of Valhalla on you, Maheer can upgrade it twice but you will need
a diamond and a beljuril in the party for this to happen as well as some extra funds to make this all possible. If you do not have
one or the other, Maheer will tell you that he can do another upgrade on the horn if you simply find him the gems that are required.
Shouts to Jeroen Bongenaar for this juicy information!
ITEMS OF INTEREST |
COST |
Poisoned Throwing Daggers [10] |
3gp |
Sling +1 |
157gp |
Bullet +1 [40] |
502gp |
Bullet +2 [40] |
942gp |
Spear +1 |
1,570gp |
Quarter Staff +1 |
785gp |
Darts +1 |
251gp |
Arrows +1 [40] |
314gp |
Arrows +2 [40] |
628gp |
Arrows of Fire [40] |
942gp |
Bolt +1 [40] |
314gp |
Bolt +2 [40] |
628gp |
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Waukeen's Promenade District - Maheer the Merchant | Shop Statistics... |
- Maheer
- Notable information learned
- No available quests
- All items listed above
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Waukeen's Promenade District - Shops - Art Collector |
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Art Collector
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If pictures and art work are your fancy, you should stop by here and have a short chat with
Quataris who owns this small little space in Waukeen's Promenade and hopefully, one day, he's open for business.
Certainly some time down the road, I'm sure Quataris will be needed in one way or other and when
that time comes, I will update this accordingly and fill you in on what exactly he does for you during your adventure.
Fill in
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Waukeen's Promenade District - Art Collector | Shop Statistics... |
- Quataris
- No available quests
- No items found
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Waukeen's Promenade District - Shops - Jerlia the Ore Merchant |
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Jerlia the Ore Merchant
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Are all Ore Merchants this grumpy and bitter at the world? Jerlia has a tongue lashing to give anyone
who wants to do any trades with her and hopefully, one day, she'll be open for business. I see a bad trend starting here but I'm sure
if you had something to sell to her, she'd be very interested.
Certainly some time down the road, I'm sure Jerlia will be needed in one way or other and when
that time comes, I will update this accordingly and fill you in on what exactly he does for you during your adventure.
That time will be upon you when you are asked by Guardian Telwyn in the Temple District
to find some ILLITHIUM, it will be Jerlia you will
want to come and see.
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Waukeen's Promenade District - The Ore Merchant | Shop Statistics... |
- Jerlia
- No available quests
- Identify Spell [Wizard] on Jerlia
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Waukeen's
Promenade District - Shops - Galoomp the Book-keeper |
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Galoomp the Book-keeper
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If it's spells you're after, you can rest knowing that Galoomp has a wide variety of Wizard Spells that range
from 1st level up to 4th level along with added scrolls of Protection that can help you later on in your adventure.
Galoomp has the largest
collection of Wizard Spells available for purchase in Waukeen's Promenade and if you're in the area, stop by and take a look at what he has
to offer you.
ITEMS OF INTEREST |
COST |
Protection from Acid |
1,260gp |
Protection from Cold |
1,260gp |
Protection from Electricity |
1,260gp |
Protection from Fire |
1,260gp |
Protection from Poison |
1,260gp |
Protection from Undead |
1,260gp |
Protection from Petrification |
1,008gp |
Armor Spell [Wizard] |
168gp |
Blindness Spell [Wizard] |
168gp |
Burning Hands Spell; [Wizard] |
168gp |
Charm Person Spell [Wizard] |
168gp |
Chromatic Orb Spell [Wizard] |
168gp |
Color Spray Spell [Wizard] |
168gp |
Friends Spell [Wizard] |
168gp |
Grease Spell [Wizard] |
168gp |
Identify Spell [Wizard] |
168gp |
Infravision Spell [Wizard] |
168gp |
Larloch's Minor Drain Spell [Wizard] |
168gp |
Magic Missile Spell [Wizard] |
168gp |
Protection from Evil Spell [Wizard] |
168gp |
Shield Spell [Wizard] |
168gp |
Shocking Grasp Spell [Wizard] |
168gp |
Sleep Spell [Wizard] |
168gp |
Agannazar's Scorcher Spell [Wizard] |
336gp |
Blur Spell [Wizard] |
336gp |
Detect Invisibility Spell [Wizard] |
336gp |
Ghoul Touch [Wizard] |
336gp |
Horror Spell [Wizard] |
336gp |
Invisibility Spell [Wizard] |
336gp |
Knock Spell [Wizard] |
336gp |
Know Alignment Spell [Wizard] |
336gp |
Luck Spell [Wizard] |
336gp |
Melf's Acid Arrow Spell [Wizard] |
336gp |
Mirror Image Spell [Wizard] |
336gp |
Resist Fear Spell [Wizard] |
336gp |
Stinking Cloud Spell [Wizard] |
336gp |
Strength Spell [Wizard] |
336gp |
Vocalize Spell [Wizard] |
504gp |
Web Spell [Wizard] |
336gp |
Clairvoyance Spell [Wizard] |
504gp |
Dire Charm Spell [Wizard] |
504gp |
Dispel Magic Spell [Wizard] |
504gp |
Fireball Spell [Wizard] |
504gp |
Flame Arrow Spell [Wizard] |
504gp |
Ghost Armor Spell [Wizard] |
504gp |
Haste Spell [Wizard] |
504gp |
Hold Person Spell [Wizard] |
504gp |
Lightning Bolt Spell [Wizard] |
1,512gp |
Melf's Minute Meteors Spell [Wizard] |
504gp |
Monster Summoning I Spell [Wizard] |
504gp |
Non Detection Spell [Wizard] |
504gp |
Slow Spell [Wizard] |
504gp |
Spell Thrust Spell [Wizard] |
504gp |
Vampiric Touch Spell [Wizard] |
504gp |
Confusion Spell [Wizard] |
840gp |
Protection from Normal Missiles Spell [Wizard] |
1,512gp |
Emotion Spell [Wizard] |
840gp |
Enchanted Weapon Spell [Wizard] |
840gp |
Greater Malison Spell [Wizard] |
840gp |
Improved Invisibility Spell [Wizard] |
840gp |
Minor Globe of Invulnerability Spell [Wizard] |
840gp |
Monster Summoning II Spell [Wizard] |
840gp |
Otiluke's Resilient Sphere Spell [Wizard] |
840gp |
Polymorph Other Spell [Wizard] |
840gp |
Polymorph Self Spell [Wizard] |
840gp |
Remove Curse Spell [Wizard] |
840gp |
Wizard Eye Spell [Wizard] |
840gp |
Animate Dead Spell [Wizard] |
1,680gp |
Chaos Spell [Wizard] |
1,680gp |
Cloudkill Spell [Wizard] |
1,680gp |
Cone of Cold Spell [Wizard] |
1,680gp |
Domination Spell [Wizard] |
1,680gp |
Feeblemind Spell [Wizard] |
1,680gp |
Hold Monster Spell [Wizard] |
1,680gp |
Monster Summoning III Spell [Wizard] |
1,680gp |
Shadow Door Spell [Wizard] |
1,680gp |
Scroll Case |
336gp |
Waukeen's Promenade District - Shops - Hes the Merchant |
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Hes the Merchant
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Hes resides next to Galoomp
the Book-keeper and the two of them have made a good friendship over the
years. Hes does not sell anything magical but his goods are worth taking a
look at if you're passing by.
He also gives assistance if you're looking for
other shops, Inns or places in and around Waukeen's Promenade pointing you in the right direction for shops and those owners
who can help you were Hes cannot.
Fill in
Waukeen's Promenade District - Taverns - Den of Seven Vales |
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Den of Seven Vales
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It's strange how, right next door to the Den
of Seven Vales is Mithrest Inn who's patrons are
rich, flashy and snobbish while those who frequent the Den
of Seven Vales are friendly, considerate and talkative. It's like walking
from night into day, simply taking a few short steps next door to their neighbour.
The cost for ale is more expensive in the
Den of Seven Vales, but only by a gold piece and
their cost of rooms are exactly the same as Mithrest Inn.
It is those who are staying up on the second floor that you should be very
careful of, especially if you're not experienced yet in having a true battle
and if you think you're up for it, go upstairs and push those staying there
around.
|
Den of Seven Vales 2nd Floor
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This battle for me was fairly difficult and it's best that you plan your attack rather than rushing forward into the room in hopes
to take them out quickly because it won't happen the way you plan it if you do it this way. My strategy was using the entrance into the room as a center point to
my attacks and this is exactly what I did to take them all down after they insulted my Half-Orc Barbarian Grub and his ugly face.
I used a Cloudkill Wand that I acquired
from Irenicus' Dungeon and had it burst at the doorway so the Cloudkill
came out into the hallway and into the room. I then casted Web in the same
location, so when they came forward they would get stuck or die when walking
through the Cloudkill spell. Once these two spells were cast, I dropped
three fireballs into the room and those that survived came running out to
attack me. The Web was a great help because it stuck the thief that is hiding
in the shadows and who deals a very nasty backstab if he gets near, so have
all your characters backs to the wall for safe measure.
My strategy might be different than yours, but it worked and it also took me 3 tries to come up with one that did. This is a difficult
battle for anyone who has just escaped from Irenicus' Dungeon and if you have your own strategy for this battle, feel free to e-mail me with a very detailed description
of the spells you casted and what you did during the battle and I'll add it here, credit given to you in a BATTLE TIP! box.
If you're in need of a drink, Den of Seven Vales has a few selections to choose from:
DRINKS |
COST |
ROOMS |
COST |
Golden Sands |
4gp |
Peasant |
1gp |
Bitter Black Ale |
8gp |
Merchant |
6gp |
Dragon's Beer |
1gp |
Noble |
10gp |
Mead |
2gp |
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There are many regulars who make Mirthrest Inn their place to be for gossip, food and drink and many
of them can be found in the common room if you simply ask around.
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Waukeen's Promenade District - Den of Seven Vales | Inn Statistics... |
- Alatelo De Bonito
- Patricia
- Amnish Guard
- 3 Peasants
- 3 Commoners
- 1 Patron
- Mencar Pebblecrusher [10,000xp]
- Pooky [4,000xp]
- Smaelue Orcslicer [4,000xp]
- Sorcerous Amon [6,000xp]
- Brennan Risling [4,000xp]
- No available quests
- 3x Bullets +2 on Alatelo De Bonito
- Potion of Fire Giant Strength
- Two-Handed Berserker Sword +3 [Cursed]
- Wand of Lightning
- Cloak of Non-Detection
- War Hammer +1
- 1 exit/2 floors
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Waukeen's Promenade District - Inns - Mistrest Inn |
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Mithrest Inn
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Mithrest Inn can be found
on the eastern side of the Waukeen Promenade District, a view from its front
porch and higher elevation than the streets below make this a place one can
come to relax while watching the setting sun. Prices here are higher than
average, aiming for the upper class market of Athkatla society, so bring extra
coins when you come for a stay as well as your best smile for the clientele
are somewhat snobby towards outsiders.
The drinks do not come cheap either, the cheapest being Golden Sands, which sells for 3gp a mug, the most costly
to parch your throat is Iriaeboran Ale which runs at 15gp a mug.
Rooms range from Peasant up to Royal, the latter very costly but well worth it for the view from the window of the
colorful circus tents found below.
DRINKS |
COST |
ROOMS |
COST |
Golden Sands |
3gp |
Peasant |
1gp |
Bitter Black Ale |
7gp |
Merchant |
6gp |
Dragon's Beer |
9gp |
Noble |
10gp |
Winter Wine |
11gp |
Royal |
16gp |
Alurlyan Wine |
12gp |
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Iriaeboran Ale |
15gp |
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There are many regulars who make Mirthrest Inn their place to be for gossip, food and drink and many
of them can be found in the common room if you simply ask around.
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Waukeen's Promenade District - Mithrest Inn | Inn Statistics... |
- Largo
- Lady Lasalla
- Count Claylan
- Rebbeca
- Pugney
- Debutante Alicia
- 2x Noblemen
- 1x Customer
- No available quests
- Fireshield (Red) Spell [Wizard] on Debutante Alicia
- 1 exit/1 floor
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Waukeen's Promenade District - Houses - Cernd's House |
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Outside Cernd's Home
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Inside Cernd's Home
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Cernd has not been
home for many days now, but try not to concern yourself with that at the moment
as you will eventually meet up with him sooner or later. His home can be found
next to the Adventurer's Mart and perhaps this is why
he left so suddenly, too much traffic of merchants and dealers always hanging
out in front of his door.
The inside is lightly furnished and there isn't much to be found when searching through all the contents found here.
Surely it could be used to store your own extra goods if you wanted it to.
Waukeen's Promenade District - Houses - Fennecia's House |
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Outside Fennecia's Home
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Inside of Fennicia's Home
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An empty home that is very well maintained and
lavished to the point that it even has a crystal clear pool to bathe in, unfortunately
no one is home and the contents of this house seem to have been removed long
ago.
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Waukeen's Promenade District - Fennecia's House | House Statistics... |
- Empty
- No available quests
- No items found
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Waukeen's Promenade District - Houses - Temple of Ilmater |
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Outside Temple of Ilmater
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Inside Temple of Ilmater
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Here one will be able to find healing, prayers
and assistance inside this small house, which has become a temple dedicated
to Ilmater. It is watched over by the Priest of Ilmater and two beggar children,
one girl and the other a boy, who do their work cleaning the small house and
learning about Ilmater herself.
The services are fair and you can get whatever you need here from the Priest himself.
AVAILABLE SERVICES |
COST |
Cure Light Wounds |
50gp |
Cure Serious Wounds |
150gp |
Cure Critical Wounds |
200gp |
Heal |
750gp |
Dispel Magic |
200gp |
Remove Curse |
200gp |
Slow Poison |
150gp |
Raise Dead |
800gp |
Resurrection |
1200gp |
Greater Restoration |
750gp |
"The Circus always brings more people to the Waukeen Promenade District every year that it rolls through
Athkatla, always with new acts and shows they've picked up along the way and never disappoint. This year though, the first of all the years
they have been coming through here, something has gone amiss!
Word is out on the street is that something foul broke out of its cage and has now taken control
of the circus workers as well as one of the tents. It has many of the Athkatla Watch on edge when doing their patrols through the circus
grounds. They are nervous of something, yet no one really knows what it is.
This of course could just be my imagination, but I hear more than you may think, so take my word
as you wish and hopefully it will help you in the long run. The Circus, besides these talks is a wonderful place to visit and
take your time in to view the shows, the animals and to talk to the locals as well as circus acts that make this such a wonderful
display. You can find it located in the centre of Waukeen's Promenade, just follow the sound of laughing children and you will
find the way.
I'll be looking at the Moose if you need me" Torn Vien shouts.
Waukeen's Promenade District - The Circus - Circus Tent |
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Outside the Circus Tent
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Standing outside of this tent is a nervous looking city guard, who is alone and constantly darting his head
from side to side as if expecting something to jump out at him at any second. You notice he takes a few steps back as you approach, only
to stop quickly as he realizes he's backing into the very tent he's guarding.
Speaking with him, you will learn that something has happened inside of the Circus Tent he is watching, waiting
for people to come and look into the happenings that have been going on for the last few days, as those who have entered the Circus Tent have
failed to come out. The guard has no intention on entering the tent, his duty is to warn those from going inside, but won't stop you if you want
to explore its depths yourself.
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Inside the Circus Tent
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Passing through the tent flap, you will eventually be greeted and stopped at a bridge by a Genie who sends out much praise for the one called Kalah and if you plan on meeting Kalah himself, a question it is that you must answer
to show you are worthy of entering the inner tent beyond. The Genie will ask you two questions, the second only if you get the first question incorrect but if your
answer is right the first time, passage will be granted into the inner tent on the other side of the bridge.
'Prince 30, Princess 40' is the correct answer to the first question and will gain you 19,500xp for answering it correctly.
'Nothing' is the correct answer to the second question and this will gain you 14,500xp.
If you got both questions incorrect, and how you did that is beyond me when I'm telling
you the right dialog options to choose, the Genie will attack you and do what he can to stop you from advancing into the
rest of the tent. Don't underestimate him because he has the ability to turn your characters to stone. As well, he is very
fast, getting at least two or three attacks per round.
Once you've correctly answered the questions or killed the Genie, move forward and into the
tent on the other side of the bridge.
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Inside the Circus Tent
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As you make your way through this area, you will be greeted by a very large Ogre who
pleas for your help and this Ogre is actually an illusion created by Kalah himself and is really Aerie
who wants nothing more than for you to help her. Her cracking voice should be enough to tell you of the horrors that she has
faced while in the circus so find the SWORD KEY
that needs to break out of her chains and the illusion placed on her.
Now on your way to the commoners, you will come across a Spider who you can speak to and learn what has happened
inside of the tent. Hanna is the mother of the young boy who can be found standing outside of the Circus Tent and once you have solved this strange
event within the circus, make sure you reunite the two.
The commoners she speaks of can be found here as well, which are really Ogres behind the illusion of humans that
you will find, who will not attack you if you go near, nor speak with you either and you will have to initiate the battle yourself so they
reveal their true nature. Run your sword through these Ogres and snag the SWORD KEY for
Aerie and return to her to set her free.
Aerie is a welcomed addition to the party at this point because of her healing abilities and her wizard spells, which
I suggest you memorize the ones you want before going through to the next segment of this solution.
Rest and memorize your spells before going forward, the Pleasure Slave will fill you in on some
more information and then allow you to pass to the next stage. A spell that I found useful was Detect Illusion to cast on the foul
beasts you will be facing soon enough, it's always better to be safe than sorry if you can simply remove a threat quickly rather
than having it cause damage to you.
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Inside the Circus Tent
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Werewolves and Shadows will quickly attack
your party as you enter this part of the Circus Tent
and it is up to you to determine what is an illusion and what is not. Take
care of the ones you see immediately when you come through because if you
move around, you'll only attract the others waiting in the darkness and
it's easier to handle a small number than a larger one.
Clear this place out and don't forget to search around for hidden items because you never know what you'll find to help you
on down the road.
Head up the stairs and prepare to meet Kalah himself! I suggest you rest once again and rememorize the spells you've casted
to get to this point.
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Inside the Circus Tent
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The last leg of your circus adventure ends here as you meet Kalah and his own illusions, Quayle can also be found here
and Aerie will be happy that he is still alive. What Kalah has to say is all a lie, Aerie did not
lead your party to their doom and once the battle begins, bring 'em all down!
If you concentrate all your attacks on Kalah as I did, when he falls everything else within the Circus Tent will as well, including
all illusions that Kalah has casted and the battle will be over. A few lightning bolts and magic missiles should do the trick. Once the illusions have faded,
you will notice the Circus Tent as it is supposed to be, with tables and gambling wheels scattered through the tent as well as Quayle, who is back to his normal self
and if you recall Hanna the Spider, she too is back to her normal looking self.
Quayle and Aerie will say their farewells as Quayle obviously feels she is ready to explore the world. Have a
word with Hanna as well, she will be very pleased of your efforts because now she can leave the Circus Tent and be reunited with her son who has been waiting outside all
alone.
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Waukeen's Promenade District - Circus Tent | Circus Tent Statistics... |
- NPC Aerie who will join your party
- Hanna
- Quayle
- 2x Circus Worker
- 1x Circus Performer
- Ogres [974xp/each]
- Shadows [429xp/each]
- Werewolf [920xp]
- Kalah [2,000xp]
- Genie [5,000xp]
- Identify Spell [Wizard]
- Infravision Spell [Wizard]
- Magic Missile Spell [Wizard]
- Stinking Cloud Spell [Wizard]
- Stoneskin Spell [Wizard]
- Dispel Magic Spell [Wizard]
- Protection from Petrification Spell [Wizard]
- Web Spell [Wizard]
- Ring of Human Influence
- Girdle of Piercing
- SWORD KEY
Quest from Giran to help find his mother Hanna who resides within
1 exit
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Waukeen's Promenade District - The People |
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This is a full list of all People found within Waukeen's Promenade.
- Aerie
- Lady Beth [Notable Information Learned]
- Ler [Notable Information Learned]
- Fearghus [Notable Information Learned]
- Maheer [Notable Information Learned]
- Mrs. Harrold [Notable Information Learned]
- Giran [Circus Tent Quest]
- Dalon [Umar Hills Quest]
- Girl
- Boy
- Amnish Soldiers
- Amnish Bodyguards
- Mira
- Quayle
- Hanna
- Lady Ophal
- Lord Ophal
- Murtlen
- Quataris
- Town Crier
- Jerlia
- Lady Yuth
- Brelm
- Gereth
- Ribald
- Galoomp
- Beggar Child (Girl)
- Beggar Child (Boy)
- Priest of Ilmater
- 3 Peasants
- 3 Commoners
- 1 Patron
- Alatelo De Bonito
- Patricia
- Largo
- 1 Nobleman
- 1 Noblewoman
- 1 Customer
- Lady Lasalla
- Count Claylan
- Debutante Alicia
- Pugney
- Rebbeca
- Enge
- Arnolinus
- Perter
- Mencar Pebblecrusher
- Pooky
- Smaelue Orcslicer
- Sorcerous Amon
- Brennan Risling
- Hareishan [Night Encounter in Circus]
Waukeen's Promenade District - All Quests |
|
This is a full list of all Quests found within Waukeen's Promenade District.
HELP GIRAN REUNITE WITH HIS MOTHER HANNA |
Giran is found crying outside of the Circus Tent, where
his mother was last seen going into and has yet to come out. The animal trainers
came rushing out screaming for their lives and since then, the Amnish Guards
have closed off the Circus Tent to outsiders, but you
don't have to worry about not being able to get inside. The Amnish Guard watching
the Circus Tent will allow you to pass, but only after
he has given you a fair warning. Speaking with Giran, you can accept the task
to find his mother inside.
Reuniting Giran and Hanna will give your party 2,500xp from Giran and 500xp from Hanna.
Investigating the Circus Tent is something that will gain you Aerie as well as some extra experience along the way.
It is mentioned to you by the Amnish Guard who is guarding the Circus Tent and keeping people from wandering inside because those that have, have
failed to come out.
Clearing out the Circus Tent will give you 1 Reputation Point.
Aerie is trapped within the Circus
Tent and worst of all, is in the form of an Ogre, an illusion placed on
her for those who enter and she needs your help in ending the illusion that
is on her. She needs you to retrieve the SWORD
KEY found on the Commoners on the same level but those very Commoners
have an illusion cast upon them as well and are in fact, Ogres.
Saving Aerie gives you 18,500xp.
Guardian Telwyn from the Temple District will have asked you to speak with Sir Sarles, an artist whos skills
surpass all others and it is 200 pounds of ILLITHIUM that he
requires to create what the Temple of Helm wishes. Jerlia the Ore Merchant will be of some
help and you should see her if you plan on completing this quest.
She will direct you to speak with Unger Hilldark found in The Copper Coronet who may very well have what you are looking
for.
KELDORN'S FAMILY BUSINESS AFFAIR |
If you had happened to have Keldorn in your party and made your way through the Government District
to visit his home, eventually you will be coming here to speak with Sir William of Thorpe who has been fooling around with Keldorn's
wife.
Sir William of Thorpe is found in Mithrest Inn sipping away on some wine and when you converse with him, make sure you keep him alive
for the best interest of your party and Keldorn.
Doing so will allow you to return to speak with his wife and ease her mind that her lover has not been harmed and that Keldorn
wants nothing more than to get his life back. By telling his wife that this will be his last quest and after that he will return home to spend all his time
and effort on his family, the party will receive experience and have Keldorn remain with the group.
Waukeen's Promenade District - All Items |
|
This is a full list of all Magical
Items found within Waukeen's Promenade their locations can be found
by viewing the rooms separately through the solution as they are also covered
in the Room Statistics.
NOTE: Store bought items are in this list.
- Battle Axe +1
- Flail +1
- Mace +1
- Dagger +1
- Darts +1
- Halberd +2
- War Hammer +1
- War Hammer +2
- War Hammer +2
- Sling +2
- Spear +1
- Spear +2
- Quarter Staff +2
- Staff of Rynn +4
- Long Sword +1
- Short Sword +1
- Short Sword +2
- Bastard Sword +1
- Scimitar +1
- Katana +1
- Two Handed Sword +1
- Heavy Crossbow +1
- Heavy Crossbow of Searing +1
- Heavy Crossbow +2
- Light Crossbow +1
- Giant Hair Crossbow +3
- Long Bow +1
- Long Bow +2
- Short Bow +1
- Short Bow +2
- Bolts +1
- Bolts +2
- Bullets +1
- Bullets +2
- Chain Mail +2
- Splint Mail +1
- Leather Armor +2
- Studded Leather +2
- Karajah's Leather Armor
- Armor of Deep Night +4
- Aeger's Hide +3
- Plate Mail +1
- Full Plate +1
- Large Shield +1
- Large Shield +2
- Medium Shield +1
- Medium Shield +2
- Small Shield +1
- Small Shield +2
- Fortress Shield
- Reflection Shield
- Ring of Protection +1
- Ring of Energy
- Ring of Air Control
- Ring of Animal Friendship
- Ring of Regeneration
- Ring of Human Influence
- Girdle of Piercing
- Bracers of Defense AC 3
- Bracers of Defense AC 4
- Bracers of Defense AC 7
- Amulet of Protection +1
- Potion of Perception
- Potion of Regeneration
- Potion of Strength
- Potion of Freedom
- Potion of Fire Resistance
- Potion of Frost Giant Strength
- Potion of Healing
- Potion of Heroism
- Potion of Infravision
- Potion of Invisibility
- Potion of Master Thievery
- Potion of Cold Resistance
- Potion of Fire Breath
- Potion of Insulation
- Potion of Agility
- Oil of Speed
- Elixir of Health
- Protection from Electricity Scroll
- Protection from Acid Scroll
- Protection from Cold Scroll
- Protection from Fire Scroll
- Protection from Poison Scroll
- Protection from Undead Scroll
- Restoration Scroll
- Magic Protection Scroll
- Protection from Petrification Scroll
- Melf's Minute Meteor Spell [Wizard]
- Breach Spell [Wizard]
- Secret Word Spell [Wizard]
- Enchanted Weapon Spell [Wizard]
- Non Detection Spell [Wizard]
- Rod of Resurrection
- Sword of Flame +1
- Strong Arm +2
- Gem Bag
- Arrows +1
- Arrows of Biting
- Arrows of Dispelling
- Arrows of Fire
- Arrows of Ice
- Arrows +2
- Bolt of Biting
- Poisoned Throwing Daggers
- Armor Spell [Wizard]
- Blindness Spell [Wizard]
- Burning Hands Spell [Wizard]
- Charm Person Spell [Wizard]
- Chromatic Orb Spell [Wizard]
- Color Spray Spell [Wizard]
- Friends Spell [Wizard]
- Grease Spell [Wizard]
- Identify Spell [Wizard]
- Infravision Spell [Wizard]
- Larloch's Minor Drain Spell [Wizard]
- Magic Missile Spell [Wizard]
- Protection from Evil Spell [Wizard]
- Shield Spell [Wizard]
- Shocking Grasp Spell [Wizard]
- Sleep Spell [Wizard]
- Agannazar's Scorcher Spell [Wizard]
- Blur Spell [Wizard]
- Detect Invisibility Spell [Wizard]
- Ghoul Touch [Wizard]
- Horror Spell [Wizard]
- Invisibility Spell [Wizard]
- Knock Spell [Wizard]
- Know Alignment Spell [Wizard]
- Luck Spell [Wizard]
- Melf's Acid Arrow Spell [Wizard]
- Mirror Image Spell [Wizard]
- Resist Fear Spell [Wizard]
- Stinking Cloud Spell [Wizard]
- Strength Spell [Wizard]
- Vocalize Spell [Wizard]
- Web Spell [Wizard]
- Clairvoyance Spell [Wizard]
- Dire Charm Spell [Wizard]
- Dispel Magic Spell [Wizard]
- Fireball Spell [Wizard]
- Flame Arrow Spell [Wizard]
- Ghost Armor Spell [Wizard]
- Haste Spell [Wizard]
- Hold Person Spell [Wizard]
- Lightning Bolt Spell [Wizard]
- Melf's Minute Meteors Spell [Wizard]
- Monster Summoning I Spell [Wizard]
- Non Detection Spell [Wizard]
- Slow Spell [Wizard]
- Spell Thrust Spell [Wizard]
- Vampiric Touch Spell [Wizard]
- Confusion Spell [Wizard]
- Protection from Normal Missiles Spell [Wizard]
- Emotion Spell [Wizard]
- Enchanted Weapon Spell [Wizard]
- Greater Malison Spell [Wizard]
- Improved Invisibility Spell [Wizard]
- Minor Globe of Invulnerability Spell [Wizard]
- Monster Summoning II Spell [Wizard]
- Otiluke's Resilient Sphere Spell [Wizard]
- Polymorph Other Spell [Wizard]
- Polymorph Self Spell [Wizard]
- Remove Curse Spell [Wizard]
- Wizard Eye Spell [Wizard]
- Animate Dead Spell [Wizard]
- Chaos Spell [Wizard]
- Cloudkill Spell [Wizard]
- Cone of Cold Spell [Wizard]
- Domination Spell [Wizard]
- Feeblemind Spell [Wizard]
- Hold Monster Spell [Wizard]
- Monster Summoning III Spell [Wizard]
- Shadow Door Spell [Wizard]
- Dispel Magic Spell [Wizard]
- Protection from Petrification [Wizard]
- Stoneskin Spell [Wizard]
- Fireshield (Red) Spell [Wizard]
- Ray of Enfeeblement Spell [Wizard]
- Farsight Spell [Wizard]
- Sunfire Spell [Wizard]
- Limited Wish Scroll [Wizard]
- Glitterdust Spell [Wizard]
- Deafness Spell [Wizard]
- Potion of Fire Giant Strength
- Two-Handed Berserker Sword +3 [Cursed]
- Wand of Lightning
- Cloak of Non-Detection
- Scroll Case
Waukeen's Promenade District - All Monsters |
|
This is a full list of all Monsters found within the rooms on all levels
of Waukeen's Promenade, their locations can be found by viewing the rooms seperatly through the solution as they are also covered in the
Room Statistics.
- A few Ogres
- Some Shadows
- Some Werewolves
- 1x Kalah
- 1x Mencar Pebblecrusher
- 1x Pooky
- 1x Smaelue Orcslicer
- 1x Sorcerous Amon
- 1x Brennan Risling
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The loss of Imoen hit my
party hard as I knew I would miss her magic and
her ability to find traps, remove them as well as
open locks and my search began immediately after
my escape from Irenicus' Dungeon. The sun was setting,
twilight approaching and I didn't want to be walking
around in a strange city at night and I went to
find an Inn.
Mithrest Inn was cozy enough,
but Grub, my Half-Orc Barbarian saw that it had
'snob' written all over it but we entered nevertheless.
The common room fell silent as Grub was the first
to walk in, followed by the rest of the party, their
own bruises clearly visible and the people inside
began to whisper to one and other, glancing over
at the bouncers to make sure they were available
in case trouble broke out. Heading towards the bar,
Grub held his head up high, proud of who and what
he was despite all the comments he heard on those
whispers, but even the Inns owner had little to
say. The rest of the group took seating around one
of the tables and waited for Grub to do his rounds,
asking politely to those within about Athkatla,
its customs and people who made the city, but it
seemed like everyone was in no mood to be seen talking
with a Half-Orc.
Jaheira took note of the cold stares and hard faces while Grub was moving about the common
room introducing himself and asking questions and she got up to speak with the Mithrest Owner, who warmed up to Jaheira
and shared some information that Grub was unable to attain. Jaheira kept an eye on Grub though and for the few minutes
she was speaking with the owner, all hell broke out.
Grub finally snapped on a beautiful woman, who we later learned was named Lady Lasalla, her neck left for broke on
the Inns floor after she told Grub 'he should be flogged for being who he was' and of course, Grub is a proud Barbarian,
proud of his heritage and would hear nothing of the sort.
We made a very quick dash out that door as gasps and shouts were barked in our general direction, some people horrified while
others wanted to tear our hearts out. Fearful of the city watch, the party bolted to the Circus, a massive gathering of tents,
wagons and animal cages for side shows and general entertainment and if it was not for the cover of the Circus, we may have been
caught for murder.
One tent was being guarded and Jaheira spoke with the guard standing watch outside, who warned
us of the strange happenings going on within and if we were going to go inside, there was nothing he'd be able to do until those
who were coming to investigate it arrived. We opted at ducking through the tents flaps, it was better to be in there than roaming
the city with our faces fresh on the minds of others.
It was in here that we came across some evil magic, things appeared to be
what we thought them to be but they were something
else altogether and luckily we did not fall for
such illusions and met a wonderful young Avariel
girl who was brought into the circus as an exhibit,
the wings she once had now removed due to disease.
This winged elf introduced herself as Aerie
and thanked us over and over again for believing
her and I had immediate compassion for this young
lass, her big, bright eyes and her smile was trusting.
Minsc, although not
openly showing it, was keeping an eye on her, perhaps
not wanting to trust her, perhaps he thought she
too was an illusion but I did not worry myself over
it.
Yoshimo proved to be helpful to the party within that circus tent, but I still had lingering doubts about
him and who he was. A strange fellow and not one I felt I could get to trust. I reminded myself that when the first chance came along
and there was another who could take his spot, I would dismiss Yoshimo. For now though, he remained.
I learned while talking with her that she was trained in the arts of magic, both Arcane and Clerical, seemed that fate had
brought us together in such a way and she was also filling a void I needed to fill within my party, Aerie
became a new addition to the group.
01 |
Grub |
Barbarian |
Half Orc |
02 |
Imoen |
Thief/Mage |
Human |
03 |
Minsc |
Ranger |
Human |
04 |
Jaheira |
Fighter/Druid |
Half Elf |
05 |
Yoshimo |
[Bounty Hunter] |
Human |
06 |
Aerie |
Cleric/Mage |
Avariel |
Out of this entire mix of characters, Yoshimo went up a level while my main character
still had yet to as a Barbarian.
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