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Citizen Sleeper 2: Starward Vector - No Coding

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 21, 2025 at 2:42 AM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Creativebloq reports that Citizen Sleeper 2 was created without classic coding:
    [​IMG]

    "Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding

    Illustrator turned indie dev, Gareth Damian Martin's new game is built entirely with visual scripting.

    Citizen Sleeper 2: Starward Vector is the upcoming sequel to the hit indie game from 2022; that first game reached more than a million players. But what fans of the two games might not realise is that the solo indie developer behind the games, Gareth Damian Martin, has barely written a line of code for either of them.

    Gareth's background is in illustration and writing, but messing around with Twine - a text-based game development software - as a way to write experimental fiction led to them creating In Other Waters, a 2020 game all about analysing the flora and fauna of alien seas. "I had the idea while I was on holiday in Greece, and I was swimming in the sea every day," Gareth remembers.

    Gareth had little programming or animation experience, so instead they concentrated on their strengths. "I knew that I could write, and I knew that I could do graphic design, so I was like, 'Well, what kind of ideas can I do within that space?' And so a UI game, like In Other Waters, seemed like a really obvious decision." The form perfectly reflected the content: the artificial intelligence you play as in the game can only experience the 'real' world outside through text and interfaces.

    [...]
     
    Last edited by a moderator: Jan 21, 2025 at 3:25 AM
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