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A Video Based Guide to the Tactics4IWD2 Mod by David Milward

INTRO  |  PLANNING THE PERFECT PARTY  |  PROLOGUE  |  CHAPTER 1  |  CHAPTER 2  |  CHAPTER 3  |  CHAPTER 4  |  CHAPTER 5  |  CHAPTER 6
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Chapter 3
The Wandering Village and the Fell Wood  |  Cold Marshes  |  River Caves

COLD MARSHES


Frost Spiders and Snow Trolls

Now I've arrived at the Frost Marshes. Tithian first takes care to disarm a pair of Web traps. This will make the upcoming battle much easier, which happens to be against many Frost Spiders. The Spiders arrive gradually though, so straight physical combat suffices to bring them down.

Further east will be a couple of fights against a LOT of Snow Trolls, but the same formula as always will work. Lady Elanna pelts each fallen Troll one at a time with a Meteor, and casts it as often as need be until all the Trolls are brought down.


Gate-of-Stone

Now I continue east and run into a horde of Barbarians guarding a Gate-of-Stone, led by a Shaman named Hadbruki. Notice how I brought in a few summons beforehand, as meat shields to help absorb some of the onslaught. Tithian and Lady Elanna wait until they close in before catching as many as they can with their Slow-Chaos combo. Stygar starts to display some offensive spellcasting acumen of his, hitting the Barbarians with Power Word: Blind, and then holding them up with Holy Word, buying time for the rest of the party to go to work. This is one of the advantages for an all-good party. Priestly spells that won't affect party members of the same alignment as the caster can be unleashed with abandon.

Alliria and Elanna naturally follow up with their own offensive magic, like Flame Strike and Chain Lightning. This may seem like overkill but it is necessary. Tactics makes some fights quite dangerous, and this is one of them. Getting swarmed by Barbarians in an Enraged state, packing axes that can land triple-damage critical hits, is no fun if you don't take steps to minimize the danger. This point is driven home when Alliria also finds it necessary to cast a Heal spell on Lord Markus, who's been taking a lot of the heat.

At some point Hadbruki joins the fray, leaving only one other Barbarian Shaman hanging back at a distance. Alliria hen switches over to Arrows of Stunning and effectively targets the Shaman with them. Lady Elanna also begins to make effective use of Mordenkainen's Sword, allowing her to score slashing damage at a distance.

Opening a path through the gate is simply a matter of moving the stones left or right until you can form a clear line through to the other side. Wyverns will be waiting on the other side. But again Lady Elanna lets them close in before unleashing a Chaos spell, and then following up with repeated castings of Chain Lightning.


White Dragons

The next two battles will each involve a White Dragon and several White Wyrms. The White Dragon will have a breath weapon that can inflict cold damage and slow down my characters. I take out the Wyrms first, one at a time, since they have less hit points. Fire-based attacks will also score reliable damage against any of them.

In a mound in the underground lair, I find:

Wyrm's Maw – A helmet for Markus that provides an option for unleashing a Cone of Cold type of attack once a day.

Akutagawa uses the Hemp Rope to open the way to the River Caves.


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