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Baldur's Gate II Solution by Sylvus Moonbow

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Getting Here:  Mazzy will place Trademeet on your world map.

Getting Here:  Speaking with Flydian in the Bridge District will place Trademeet on your world map.

     "A respectable and well known Trade Centre for merchants found in and around Amn, but whispers are that lately, the trade here has not been doing very well, at least not how it used to be when Waukeen was there. A well balanced blade and some magic would be your best bet now and of course, be wary of pick pockets and scum who have moved to Trademeet."

Trademeet  |  Map | All Quests | All Items | All Monsters
Shops
Merchant's Goods  Wallace's Warez  Peddler
Taverns
Caravan Merchant  Anvil of the Right Smithy  Kich's Katch
Houses
Temples
The People


Trademeet  -  Shops

     "There ain't much to choose from, but if you wait around long enough for the sun to begin to settle in the west, some of my good pals will come out for the night. Their goods may not be as wide in variety as say those in the Trademeet, but those goods you do come across will be very useful indeed!"

     Let it be known that the majority of the merchants found within Trademeet will not be stocked until the Djinn have been run out of town.

Item Prices:

  • These are based on a party with a Reputation of (12) and may vary for each individual.


Trademeet  -  Shops  -  Merchant's Goods

Merchant's Goods
Merchant's Goods

     A well stocked merchant before the Djinn threat arrived in Trademeet but due to recent problems with the area, getting anything for sale is a very large problem. This of course is one of the merchants who reside in Trademeet and one who is affected by the Djinn who have taken control of the merchant trade caravans that make their way to the town.

     It would be wise for any band of brave warriors who come this way to settle the issue that the Djinn have brought to the town's attention and by doing so, will also remove them once and for all from Trademeet allowing the caravans to restock the merchants along the inner walls.

     The items this particular merchant receives are well worth your time in investigating the Djinn problem and of course, bringing the conflict to an end.

ITEMS OF INTEREST COST
Battle Axe +1 1,965gp
Mace +1 1,965gp
Morning Star +1 2,358gp
Flail +2 3,930gp
Club +3, "Blackblood" 13,100gp
Dwarven Thrower +3 15,720gp
Composite Long Bow +1 3,275gp
Long Bow +1 2,096gp
Short Bow +1 458gp
Short Bow +2 2,882gp
Tansheron's Bow +3 6,550gp
Dagger +2 2,620gp
Martial Staff +3 7,205gp
Staff of Striking 3,275gp
Bastard Sword +1 3,275gp
Scimitar +1 1,310gp
Long Sword +2 5,567gp
"Ras" +2 16,375gp
Two Handed Sword +2 1,179gp
Light Crossbow +2 3,940gp
Arrows +2 (40) 524gp
Arrows of Piercing (40) 2,620gp
Bolt +1 (40) 262gp
Bullet +2 786gp
Chain Mail +1 2,096gp
Chain Mail +2 6,550gp
Leather Armor +2 4,585gp
Plate Mail +1 6,550gp
Small Shield +1 1,310gp
Medium Shield +1 1,965gp
Small Shield +2 3,275gp
Antidote 131gp
Potion of Healing 98gp
Cloak of Displacement 4,585gp
Belt of Inertial Barrier 16,375gp

Trademeet  -  Merchant's Goods  |  Shop Statistics...

  • Merchant
  • No available quests
  • All items listed above


Trademeet  -  Shops  -  Wallace's Warez

Wallace's Warez
Wallace's Warez

     Standing not too far away from the above merchant is Wallace, a male dwarf whose selection is not as wide as his competitor's but he does sell Potions of Healing at a cheaper cost, which might interest you if you are looking for any. Once again though, the Djinn threat will have to be removed from Trademeet before Wallace will be able to offer any of the listed items below.

     If you are looking for some extra potions to carry during your journey or perhaps an extra scroll case, Wallace is the merchant to head to for those needs.

Sylvus Moonbow was here

ITEMS OF INTEREST COST
Potion of Healing 95gp
Potion of Heroism 1,106gp
Potion of Infravision 127gp
Potion of Strength 444gp
Potion of Clarity 889gp
Potion of Regeneration 635gp
Scroll Case 254gp

Trademeet  -  Wallace's Warez  |  Shop Statistics...

  • Wallace
  • No available quests
  • All items listed above


Trademeet  -  Shops  -  Peddler

Peddler
Peddler

     Less than the rest is this street Peddler who can be found some distance away from Wallace and one should be careful if they are in the market for a Potion of Heroism for this Peddler sells them at a very high price. Double what Wallace offers from his private stash.

The Peddler's stock is not as wide as the others found on the open street and once the Djinn threat has been removed will this Peddler begin to offer the goods he has for sale.

ITEMS OF INTEREST COST
Potion of Healing 95gp
Potion of Heroism 2,032gp
Potion of Infravision 127gp
Potion of Strength 444gp

Trademeet  -  Peddler  |  Shop Statistics...

  • Peddler
  • No available quests
  • All items listed above


Trademeet  -  Shops  -  Caravan Merchant

Outside of the Caravan Merchant
Outside of the Caravan Merchant
Inside of the Caravan Merchant
Inside of the Caravan Merchant

     Nestled outside of the towns walls can the Caravan Merchant be found, setting up his stock after the Djinn threat has been removed and working on his selection for those who will be once again, purchasing items from him. His list is well worth checking out as there may just might be something you've been looking for, so when you're around the neighbourhood, remember to drop in and say hello.

ITEMS OF INTEREST COST
Short Bow +1 399gp
Staff Spear +2 4,560gp
Scimitar +1 1,140gp
Light Crossbow +1 2,850gp
Light Crossbow +2 3,420gp
Arrows +2 (40) 456gp
Bolts +2 (40) 456gp
Studded Leather Armor +1 1,710gp
Leather Armor +1 1,140gp
Necklace of Missiles 456gp
Protection from Cold Scroll 855gp
Potion of Healing 85gp
Antidote 114gp
Potion of Power 1,938gp
Potion of Regeneration 570gp
Potion of Master Thievery 456gp
Wand of Fire 581gp
Spell Thrust Spell [Wizard] 342gp
Detect Illusion Spell [Wizard] 342gp
Hold Undead Spell [Wizard] 342gp

Trademeet  -  Caravan Merchant  |  Shop Statistics...

  • Caravan Merchant
  • No available quests
  • All items listed above


Trademeet  -  Shops  -  Anvil of the Right Smithy

Outside Anvil of the Right Smithy
Outside Anvil of the Right Smithy
Inside Anvil of the Right Smithy
Inside Anvil of the Right Smithy

     The sound of metal ringing on metal can be heard the closer you get to this house, which is owned by a very well known smith whose selection outdoes all the other merchants and shops found in and around Trademeet. For weapons, armor, potions and even scrolls, you will be able to find it on the shelves found within.

     Of course, like all merchants found in Trademeet one will have to come to the bottom of the Djinn threat that has come to claim the entire caravan route and supply of the small town.

ITEMS OF INTEREST COST
Plate Mail +1 7,000gp
Leather Armor +1 1,400gp
Studded Leather Armor +1 2,100gp
Chain Mail +1 2,240gp
Small Shield +1 1,400gp
Large Shield +1 2,800gp
Bastard Sword +1 3,500gp
Long Sword +1 1,750gp
Short Sword +1 1,120gp
Scimitar +1 1,400gp
Two Handed Sword +1 1,260gp
Spear +1 1,400gp
Flail +1 2,800gp
Mace +1 2,100gp
Morning Star +1 2,520gp
Light Crossbow +1 3,500gp
Composite Long Bow +1 3,500gp
Long Bow +1 2,240gp
Short Bow +1 490gp
Sling +1 140gp
Battle Axe +1 3,500gp
Dagger +1 420gp
Arrows +2 (40) 560gp
Bolt +2 (40) 560gp
Bullets +2 (40) 840gp
Darts +1 (20) 224gp
Potion of Agility 420gp
Potion of Heroism 1,120gp
Potion of Frost Giant Strength 1,050gp
Potion of Fire Resistance 560gp
Potion of Fortitude 700gp
Protection from Cold 420gp
Spell Thrust Spell [Wizard] 420gp
Detect Illusion Spell [Wizard] 420gp
Hold Undead Spell [Wizard] 420gp
Enchant Weapon 700gp
Fireshield (Red) 700gp
Protection from Normal Missiles 1,400gp
Breach 1,400gp
Lower Resistance 1,400gp
Oracle 1,400gp
Conjure Lesser Fire Elemental 1,400gp
Protection from Magic 1,400gp
Mislead 1,400gp
Pierce Magic 1,400gp
True Sight 2,800gp
Robe of the Good Archmagi 28,700gp

Trademeet  -  Anvil of the Right Smithy  |  Shop Statistics...

  • Smith
  • No available quests
  • All items listed above
  • Potion of Strength
  • Tenser's Transformation Spell [Wizard]


Trademeet  -  Shops  -  Kich's Katch

Kich's Katch
Kich's Katch

     As the sun begins to set over Trademeet, a certain individual can be found just a short distance away from the graveyard and that would be Kich, a smuggler of stolen goods.

     Now with the Djinn stopping all caravans from getting to Trademeet, you may wish to wait around for Kich to arrive and see what he has for sale. His items are well worth waiting around for night fall, especially when you are short on supplies and need to gear up quickly.

ITEMS OF INTEREST COST
Arrows +2 (40) 588gp
Bolts +1 (40) 294gp
Bullets +2 (40) 882gp
Medium Shield +1 2,205gp
Small Shield +2 3,675gp
Plate Mail +1 7,350gp
Leather Armor +1 1,420gp
Studded Leather Armor +1 2,205gp
Chain Mail +1 2,352gp
Splint Mail +1 2,940gp
Small Shield +1 1,470gp
Medium Shield +1 2,940gp
Scimitar +1 1,470gp
Two Handed Sword +1 1,323gp
Bastard Sword +1 3,675gp
Long Sword +1 1,837gp
Short Sword +1 1,176gp
Katana +1 1,470gp
Spear +1 1,470gp
Flail +1 2,940gp
Mace +1 2,205gp
Morning Star +1 2,646gp
Heavy Crossbow +1 4,410gp
Light Crossbow +1 3,675gp
Composite Long Bow +1 3,675gp
Long Bow +1 2,352gp
Short Bow +1 514gp
Sling +1 147gp
Battle Axe +1 2,205gp
Dagger +1 441gp
Halberd +1 2,940gp
Darts +1 (20) 1,235gp
Antidote 147gp
Potion of Hill Giant Strength 441gp
Potion of Fortitude 735gp
Potion of Agility 441gp
Find Familiar Spell [Wizard] 147gp
Power Word Sleep Spell [Wizard] 294gp
Ray of Enfeeblement Spell [Wizard] 294gp
Minor Spell Deflection Spell [Wizard] 441gp
Protection from Fire Spell [Wizard] 441gp
Protection from Normal Weapons Spell [Wizard] 1,470gp
Breach Spell [Wizard] 1,470gp
Lower Resistance Spell [Wizard] 1,470gp
Oracle Spell [Wizard] 1,470gp
Conjure Lesser Fire Elemental Spell [Wizard] 1,470gp
Chain Lightning Spell [Wizard] 2,940gp
Disintegrate Spell [Wizard] 2,940gp
Contingency Spell [Wizard] 2,940gp
Spell Deflection Spell [Wizard] 2,940gp

Trademeet  -  Kich's Katch  |  Shop Statistics...

  • Kitch
  • No available quests
  • All items listed above


Trademeet  |  Map | All Quests | All Items | All Monsters
Shops
Taverns
Vyatri's Pub
Houses
Temples
The People


Trademeet  -  Taverns  -  Vyatri's Pub

Outside of Vyatri's Pub
Outside of Vyatri's Pub
Inside of Vyatri's Pub
Inside of Vyatri's Pub

     There is little enjoyment felt from the room's atmosphere as you walk through the double oaken doors of this tavern. Not even the piano that rests off to the right is being played as the crowd itself seems down and worried about the events that have been taking shape in Trademeet. Seven wooden tables are scattered through the common room, some empty while others occupied by low, hanging faces who barely even lift an eyebrow to the party.

     If it's information you're seeking, best you make your way to the bar and have a word with Vyatri, the owner of the establishment as the majority of others found here won't have too much to say to you except for the obvious about the events at hand. You will also be able to find rest here amid all the long faces and a quiet rest one will have as well since no one is really up to causing any trouble, singing song or telling a tale.

     If you happen to come here after Trademeet has been returned to normal, you will come across two guards from two separate noble families, that being an Alibakkar Guard and the other a Lurraxol Guard. Blood will be spilt here either way and your involvement, if any is up to you and will only escalate if you decide to assist either of the noble families mentioned with their own, personal feud.

DRINKS COST ROOMS COST
Woodland Ale 1gp Peasant 1gp
Westgate Wine 8gp Merchant 6gp
Saerloonian Wine 15gp Noble 10gp
Evermead 30gp
Arabellan Wine 7gp
Berduskan Wine 14gp

Trademeet  -  Vyatri's Pub  |  Tavern Statistics...

  • Vyatri [Notable Information Learned]
  • Viekang
  • Ulma
  • Tavern Drunk
  • 2 Tavern Patrons
  • Lady Merana
  • Alenina
  • 1 exit/1 floor


Trademeet  |  Map | All Quests | All Items | All Monsters
Shops
 
Taverns
Houses
Alibakkar Estate  Lurraxol Estate  Tiris' Home
Temples
Mayor's House  Fentan Home  Trademeet Tomb
The People

Trademeet  -  Houses  -  Alibakkar's Estate

Outside of Alibakkar's Estate
Outside of Alibakkar's Estate
Inside of Alibakkar's Estate
Inside of Alibakkar's Estate

     A grand house is this and rightly so for it is here that the high noble family of the Alibakkar's live and have lived for many generations and since the birth of Trademeet. Outside you'll find two Alibakkar Guards standing and keeping watch and they will nod their heads to you as you approach but not stop you from heading inside.

     Within, you will be welcomed by a very well furnished home with candles hanging from golden holders off the wall, giving a warm, welcoming glow to each chamber room while a fountain of cool, clear water recycles and fills a lovely laid out stone pool.

     Three Alibakkar Guards keep watch of the home while its owner, Lord Skarmaen Alibakkar is away on personal business. He will return and can be found here after he has spoken to you and the party during Trademeet's feast which will be in your honor for helping the town.

Trademeet  -  Gaelan Alibakkar's Estate  |  House Statistics...

  • Lord Skarmaen Alibakkar
  • 3 Alibakkar Guards
  • Quest from Lord Skarmaen Alibakkar to return the
    MANTLE OF WAUKEEN.
  • 2 Bullets +1
  • Elven Chain (on Lord Skarmaen Alibakkar)
  • 1 exit


Trademeet  -  Houses  -  Lurraxol Estate

Outside the Lurraxol Estate
Outside the Lurraxol Estate
Inside the Lurraxol Estate
Inside the Lurraxol Estate

     The dueling and rival noble home of the Alibakkar Estate is located here, its owner none other than Lady Lilith Lurraxol and it is her guards that keep watch of this place while she is away on very important business.

     Much like her rival, the inside of this house is very well furnished with items that have come from all over Faerun as well as passed down by each generation of the Lurraxol name. Eventually, you will be approached by Lady Lilith Lurraxol, who will ask of your services and it is here she can be found when that time comes.

Trademeet  -  Lurraxol Estate  |  House Statistics...

  • Lady Lilith Lurraxol
  • 3 Lurraxol Guards
  • Quest from Lady Lilith Lurraxol to return the
    MANTLE OF WAUKEEN
  • No items found
  • 1 exit


Trademeet  -  Houses  -  Tiris' Home

Outside Tiris' Home
Outside Tiris' Home
Inside Tiris' Home
Inside Tiris' Home

     The door to this house opens up into a small home that is well furnished and warm. Once inside, you'll come to find that the occupants of this home are nowhere to be found at the moment. Searching the house is your choice.

     During your travels though, this house will eventually become occupied by Jenia, Tiris and Gristor his father and is in fact part of the Tanner's Quest which you will come across in The Bridge District. You will be introduced to Jenia the next time you come to Trademeet after having the tanner Rejiek Hidesman escape from his ship in The Bridge District.

Trademeet  -  Tiris' Home  |  House Statistics...

  • Tiris
  • Jenia
  • Gristor
  • Quest from Tiris to help save Raissa
  • No items found


Trademeet  -  Houses  -  Mayor's House

Outside of the Mayor's House
Outside of the Mayor's House
    Inside of the Mayor's House
Inside of the Mayor's House

     This very large building is the home of the High Merchant Logan Coprith, Mayor of Trademeet and who one would go and speak to regarding the happenings going on in and around the town. Lavished furniture and pieces of art make much of the inner rooms that you'll find yourself in and along with them, Guildmistress Busya and some of Lord Logan's personal guards.

     The stairs that lead downward will take you to the holding cells where Lord Coprith places those under arrest for wrong doing and it so happens that they have caught one of the Druids who they believe is causing the troubles in Trademeet and upon speaking with Logan Coprith, will tell you to go down and have a word with him.

Prison Cells in Mayor's House
Prison Cells in Mayor's House

     It will be Cernd who you will encounter while you are down here and the one who will also give you more information about what's been going on in the Druid Grove and something you will need to explore if you've taken on Lord Coprith's quest. Having Cernd in your party for this is not necessary and if you decide not to take him, he will be found later on in the Druid Grove waiting for you there. Of course, taking him is up to you and personally for myself, I never took him with my party.

Trademeet  -  Mayor's House  |  House Statistics...

  • Cernd

  • Logan Coprith
  • Guildmistress Busya
  • Lord Logan's Guards
  • Potion of Invisibility
  • 2 Extra Healing Potions
  • 1 exit


Trademeet  -  Houses  -  Fentan Home

Outside of the Fentan Home
Outside of the Fentan Home
Inside of the Fentan Home
Inside of the Fentan Home

     If by chance you happened to have gone through the Temple Ruins during your stay in Umar Hills, then you most likely would have come across Mazzy Fentan who was being held against her will within the dark passages below. It is here that her family and herself live and she can be found within if you happened to let her go from your party or never took her as a companion to begin with.

     A warm fire crackles in the fireplace, both giving heat and light to this small room, where the entire Fentan family resides and in such tight quarters, it's no wonder Mazzy wishes to get out on some adventure and if she is not here when you arrive, it's because she already has her hands full out in Umar Hills or perhaps is already in your party.

     Take some time to say hello to her siblings and of course, both her parents if you're close by.

Trademeet  -  Fentan Home  |  House Statistics...

  • Mazzy
  • Vara Fentan
  • Pala Fentan
  • Danvo Fairfoot
  • Identify Spell [Wizard]
  • 1 exit


Trademeet  -  Houses  -  Trademeet Tomb

Outside of Trademeet's Tomb
Outside of Trademeet's Tomb
Inside of Trademeet's Tomb
Inside of Trademeet's Tomb

     'tis here you will make your way after all the troubles within Trademeet have been settled and either one of the noble families asks you to come here in search for the MANTLE OF WAUKEEN which is found within this very tomb. It is the only way one can enter so don't trouble yourself too much trying to unlock this.

     Once inside, prepare to battle hard as a wave of Skeleton Warriors and Skeletons will swarm the party to protect the MANTLE OF WAUKEEN that you are here to get. After you have completed clearing out this tomb, return to either of the noble families that you agreed to get the MANTLE OF WAUKEEN for.

Trademeet  -  Trademeet Tomb  |  Tomb Statistics...

  • Two Handed Sword +1
  • Potion of Agility
  • MANTLE OF WAUKEEN
  • 1 exit


Trademeet  |  Map | All Quests | All Items | All Monsters
Shops
 
Taverns
Houses
Temples
Temple of Waukeen
The People

Trademeet  -  Temples  -  The Temple of Waukeen

Outside of The Temple of Waukeen
Outside of The Temple of Waukeen
Inside the Temple of Waukeen
Inside the Temple of Waukeen

     One will be able to find healing, prayers and assistance inside this building, which has become a temple dedicated to Waukeen. It is watched over by Overgold Renwellyn and Barl who do their work cleaning the small area and learning about Waukeen herself.

     The services are fair and you can get whatever you need here from Overgold Renwellyn.

AVAILABLE SERVICES COST
Cure Light Wounds 50gp
Cure Serious Wounds 150gp
Cure Critical Wounds 200gp
Heal 750gp
Dispel Magic 200gp
Remove Curse 500gp
Slow Poison 150gp
Raise Dead 1,000gp
Potion of Healing 98gp
Potion of Genius 393gp
Potion of Mind Focusing 655gp
Potion of Insight 393gp
Elixir of Health 327gp
Potion of Healing 196gp
Antidote 131gp
Stone to Flesh Scroll 196gp
Raise Dead Scroll 4,585gp
Protection from Poison Scroll 982gp
Protection from Cold Scroll 982gp
Restoration Scroll 982gp
Animal Friendship Ring 229gp

Trademeet  -  Temple of Ilmater  |  Temple Statistics...

  • Overgold Renwellyn
  • Barl
  • All items listed above
  • 10 Bullets +1
  • Flail +1
  • Sling +1
  • 1 exit


Trademeet  -  The People

     This is a full list of all People found within Trademeet.

  • Mazzy [NPC and Trademeet Quest]
  • Cernd [NPC and Druid Grove Quest]
  • Militia Captain [Notable Information Learned]
  • Wallace [Notable Information Learned]
  • Merchant [Notable Information Learned]
  • Itona [Notable Information Learned]
  • Vyatri [Notable Information Learned]
  • Lord Logan [Druid's Grove Quest]
  • Guildmistress Busya [Djinn Merchant Quest]
  • Lady Lilith Lurraxol [Trademeet Graveyard Quest]
  • Lord Skarmaen Alibakkar [Trademeet Graveyard Quest]
  • 2 Militia Wizards
  • 2 Militia Soldiers
  • 3 Girls
  • Amal
  • Martur
  • 3 Noblewomen
  • 16 Peasants
  • Peddler
  • Huntly
  • Philosopher
  • Merchant
  • 3 Boys
  • Roddy
  • Viekang
  • Ulma
  • Tavern Drunk
  • 2 Tavern Patrons
  • Lady Merana
  • Alenina
  • Overgold Renwellyn
  • Barl
  • 3 Alibakkar Guards
  • Blacksmith
  • Lord Logan's Guards
  • 3 Lurraxol Guards
  • Vara Fentan
  • Paca Fentan
  • Danio Fairfoot
  • Tiris
  • Jenia
  • Gristor
  • Rejiek Hidesman
  • Darsidian Moor


Trademeet  -  All Quests

     This is a full list of all Quests found within Trademeet.

LOGAN COPRITH'S DRUID GROVE QUEST

Attained from the High Merchant Logan Coprith, found within the Mayor's House, he will ask that you look into the current troubles that have begun to circle Trademeet and the Druid's Grove. It seems like more and more animals have begun to get closer and closer to Trademeet and each time, only bring more terror to those who live within as they continue to attack anyone in sight. Logan Coprith has captured one of the Druid's that he believes is responsible for these attacks and it is Cernd who can be found in his cell and who will join the party as well as show you where the Druid Grove is.

Saving Trademeet from the Shadow Druid's threat will earn each party member 25,250xp and 10,750gp.

GUILDMISTRESS BUSYA'S DJINNS QUEST

Now that you're a local hero, it seems like Guildmistress Busya would like you to solve the problems surrounding the merchant caravan blockade that the Djinns have set up outside of Trademeet. Looking into this will require some detective work on your part by speaking with the Djinns found outside in their tents.

Completion of Guildmistress Busya's quest will earn the party 7,500gp and a Small Shield of Harmony as well as +1 to your reputation from Logan Coprith and an extra 2,000gp.

HELP THE DJINN FIND THE RAKSHASHA

The reason the Djinn have been taking the caravan and trade away from Trademeet is because there is a Rakshasha that they are looking for who is hiding out somewhere in Trademeet or the surrounding area. The locals have not done much to help the Djinn find this person so they had no other options but to force the locals to assist them. This is where you'll come in as you learn some information required to solving this mystery and bringing this Rakshasha to justice. Speaking with Khan Zahraa, the head Djinn in one of the tents situated outside of Trademeet will begin this quest.

Ending this quest will earn the party 10,000xp and will also be given a Scimitar +2 "Rashad's Talon" from Khan Zahraa himself.

THE WARING NOBLE FAMILIES OF TRADEMEET

Word spreads quickly in such a small place and it is Lady Lilith Lurraxol and Lord Skarmaen Alibakkar that will approach you after Logan Coprith has completed his speech and each Noble Family will ask for your assistance in obtaining what is rightfully theirs. That item of course is the MANTLE OF WAUKEEN which is found within a locked tomb in the graveyard.

Whoever you decide to help will be no different in reward as both Noble Families will only offer 1,000gp so pick either one to receive the TOMB KEY. On your way there you will be met by Logan Coprith who will ask that you return the MANTLE OF WAUKEEN to him to save the blood that will be spilt if you give it to either Noble Family.

This is where things get interesting for you.

If you return the MANTLE OF WAUKEEN to Logan Coprith, not only will you stop the bloodshed by both Noble Families but you will only earn 8,000xp, receive 250gp and get a Reputation +1.

Thanks to Fergus for the heads up as I missed the Reputation reward you receive from Logan Coprith!

If you take it to either Noble Family, depending on which one you selected (and it does not matter which one either for the outcome below) the party will have to fight both Noble Families and their guards who come for the MANTLE OF WAUKEEN.

Doing this will earn 1,000gp for handing over the MANTLE OF WAUKEEN as well as 174xp per guard you will have to fight, 4,000xp for killing Lord Skarmaen Alibakkar and 2,000xp for bringing down Lady Lilith Lurraxol. Adding to this will be a fine suit of Elven Chain Mail that Lord Skarmaen Alibakkar was wearing during the battle.

Which you decide to go with of course, is fully up to you.

HELP SAVE RAISSA FROM REJIEK HIDESMAN

Rejiek Hidesman got away in The Bridge District and it is to Trademeet he has come to hide out and complete his task of making human armor but there is only one problem and that is your meddling!

Jenia will approach you if you come to Trademeet anytime after the encounter with Rejiek Hidesman in The Bridge District and speak of her son who has become troubled. Seems like Rejiek Hidesman is at it again and has taken his lady Raissa captive and asks for your help.

Completion of this quest will earn the party 30,000xp for saving Raissa, plus 1414xp for killing Rejiek Hidesman and his sidekick Darsidian Moor. Return to speak with Tiris' parents Jenia and Gristor and you will also receive a reputation bonus of +1.


Trademeet  -  All Items

     This is a full list of all Magical Items found within Trademeet. Their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

NOTE: Store bought items are in this list.

  • Arrows +2
  • Plate Mail +1
  • Leather Armor +1
  • Studded Leather Armor +1
  • Splint Mail +1
  • Katana +1
  • Heavy Crossbow +1
  • Light Crossbow +1
  • Halberd +1
  • Battle Axe +1
  • Mace +1
  • Morning Star +1
  • Flail +2
  • Club +3, "Blackblood"
  • Dwarven Thrower +3
  • Composite Long Bow +1
  • Short Bow +1
  • Short Bow +2
  • Large Shield +1
  • Bastard Sword +1
  • Long Sword +1
  • Short Sword +1
  • Scimitar +1
  • Two Handed Sword +1
  • Spear +1
  • Flail +1
  • Long Bow +1
  • Sling +1
  • Dagger +1
  • Darts +1
  • Staff Spear +2
  • Light Crossbow +2
  • Bolts +2
  • Tansheron's Bow +3
  • Dagger +2
  • Martial Staff +3
  • Staff of Striking
  • Long Sword +2
  • "Ras" +2
  • Two Handed Sword +2
  • Light Crossbow +2
  • Arrows of Piercing
  • Bolts +1
  • Bullets +2
  • Chain Mail +1
  • Chain Mail +2
  • Leather Armor +2
  • Plate Mail +1
  • Small Shield +1
  • Medium Shield +1
  • Small Shield +2
  • Antidote
  • Scroll Case
  • Cloak of Displacement
  • Belt of Inertial Barrier
  • Necklace of Missiles
  • Wand of Fire
  • Robe of the Good Archmagi
  • Potion of Hill Giant Strength
  • Potion of Healing
  • Potion of Heroism
  • Potion of Infravision
  • Potion of Strength
  • Potion of Clarity
  • Potion of Regeneration
  • Potion of Agility
  • Potion of Frost Giant Strength
  • Potion of Fire Resistance
  • Potion of Fortitude
  • Potion of Power
  • Potion of Master Thievery
  • Summon Efreeti Bottle
  • Antidote
  • Protection from Cold
  • Find Familiar Spell [Wizard]
  • Power Word Sleep Spell [Wizard]
  • Ray of Enfeeblement Spell [Wizard]
  • Minor Spell Deflection Spell [Wizard]
  • Protection from Fire Spell [Wizard]
  • Chain Lightning Spell [Wizard]
  • Disintegrate Spell [Wizard]
  • Contingency Spell [Wizard]
  • Spell Deflection Spell [Wizard]
  • Hold Undead Spell [Wizard]
  • Spell Thrust Spell [Wizard]
  • Detect Illusion Spell [Wizard]
  • Enchant Weapon Spell [Wizard]
  • Fireshield (Red) Spell [Wizard]
  • Protection from Normal Missiles Spell [Wizard]
  • Breach Spell [Wizard]
  • Lower Resistance Spell [Wizard]
  • Oracle Spell [Wizard]
  • Conjure Lesser Fire Elemental Spell [Wizard]
  • Protection from Magic Spell [Wizard]
  • Mislead Spell [Wizard]
  • Pierce Magic Spell [Wizard]
  • True Sight Spell [Wizard]


Trademeet  -  All Monsters

     This is a full list of all Monsters found within the rooms on all levels of Trademeet, their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

  • A few Huge Spiders
  • A few Dire Wolves
  • 2 Wild Tigers


Dungeon Master Notes

An interesting place to say the least and a quick stop during your travels full of a few quests that will not take you very long to complete. At most, you can finish this in a few hours if you keep at it by exploring every part of Trademeet and learn what is going on and then do your best to solve it. I enjoyed Trademeet due to its quickness and it didn't seem to drag on as some of the previous adventures I had gone on.

The area keeps to the feel of the story, as Djinns have taken over the local merchant trade, stopping all caravans to the city and charging large amounts of gold for the items they are selling, which the locals can far from afford. On top of that, there is a recent problem with the Druids in the area, who have been sending wave after wave of animals to assault Trademeet. With the Djinn stopping all merchant caravans into the city and the continuing assault of the animals, Trademeet is looking for some heroes to save them. That of course, will be you.

The trip to the Druid's Grove is short at best and is very easy to whip through in an hour or less and once you're done here, you can be on your way to do other quests until you come across others during your adventures that will bring you back.

In the end, I was glad to get this over with so I could return to the city and start getting on with the main story and was more than happy it went by quickly but don't get me wrong. Trademeet was an enjoyable place to visit and I loved the local power houses within the town after I was declared a hero. Good job on that because it sucked me right back into things.


Party Advancement

During my stay in Trademeet I had the chance to switch up my party group and add Mazzy Fentan but she didn't pull to me as some of the other well made NPCs found within the game and I passed her offer up very quickly. After being with her in the Temple Ruins I wasn't very impressed with her at all and I'm not one to have party members sitting back shooting arrows at the enemy and nothing more. I like a character who can mix it up in the front lines or mixing it up with magic and even though Mazzy Fentan could hold her own with a blade, the party I had already was getting better and better with each area I was visiting.

So, in the end, my party didn't change this time around and I'm not sure if it will, unless of course anyone of the remaining NPCs I have yet to meet make a large impact on me. With Trademeet completed, it was the last leg of places outside of Athkatla I could travel to, at the moment that is, so it was back to the city to complete the district quests and then off to begin Chapter 3.

Also, on another note regarding romances, it would seem after completing all of The Harper Quests and letting Jaheira make up her own mind after I told her what she did, I would back her up fully, that Aerie stopped speaking with me and she has not said anything for sometime now. Not a big deal anyways, but just a note to anyone who would be interested.

My party during Trademeet and after, consisted of the following:

01 Grub Barbarian Half Orc
02 Valygar [Stalker] Human
03 Minsc Ranger Human
04 Jaheira Fighter/Druid Half Elf
05 Korgan [Berserker] Dwarf
06 Aerie Cleric/Mage Avariel


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