As you enter this place of darkness, you will be introduced to Pauden as he steps forth
from the bushes along the side of the path and speak to you about what has become of the Druid Grove,
so listen well to what he has to say. Prepare to embark on thy journey through the twisting paths of tall grass, looming trees, ponds and
thorn bushes and ready thyself for anything that will come darting towards thee!
Making your way through the Druid Grove, you will experience attacks by Trolls, Ice
Trolls, Sword Spiders, Spiders, Giant Spiders, Phase Spiders and Ettercaps that will do their best to slow your advance towards Faldorn's
Lair, where the true evil lays.
The sounds that you will hear shall only add to your own experience and you need not worry too much about those
creatures you shall be facing as mentioned above as they are nothing more than fodder for the feeding weeds and other animals who hunt within
the Druid Grove.
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Outside Troll Lair
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The twisting route will eventually lead you to a very large, skull faced, circular hut which is being guarded by a
number of Trolls both inside and out. Battle your way through their forces and make your way inside for there are treasures within that await
your taking, and worth while ones if I may add as well. Giant Trolls, Trolls and Spectral Trolls will be your target for both sword, arrow
and magic so make it count.
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Inside Troll Lair
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You will also want to be weary as you explore the outside of the Troll Lair for not too far away
are a few Shadow Druids along with spell casters and fighters, which could be a little more than you wanted to handle if you're
already fighting the Trolls nearby.
It is best to scout as well for anything or anyone could be using the foliage to take cover
and use this advantage for an ambush against the party.
Druid Grove - Kyland Lind's Ambush |
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The Ambush
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It is wise to have healed any bloody wounds from the previous battles for it is here, you will get ambushed by a
fairly strong force of Shadow Druids led by Kyland Lind who wants nothing more than to bring your party to their knees. The Shadow Druids will
do everything in their power to slow you down and then assault you with everything they have and that means multiple Call Lightning spells
on everyone in the party.
One of their tactics is to have one Shadow Druid cast Entangle while the rest concentrate on the stuck party
members with showers upon showers of lightning bolt strikes from the very sky above. Having some sort of Protection from Lightning or resistance
to this type of strategy would be well worth resting for.
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The Ambush
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I found this battle to be a bit tough for I was not prepared for the rain of Lightning Bolts that the Shadow Druids
weave and target on the party and once the Entangle spells took effect, many members got stuck and that gave the Shadow Druids time to weave other
spells of damage and annoyance. I was able to break free eventually and win the battle for I had Aerie and Jaheira
some ways away and they rushed to back up my Entangled front line fighters with offensive spells of their own.
The reward is a little slim for pickings and is not a battle you can avoid so do be prepared for it.
Druid Grove - Adratha's Cottage |
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Outside Adratha's Cottage
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Inside Adratha's Cottage
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It is here that Adratha lives, a brewer of exotic potions that could very well help you for the
journey you will experience soon enough. Inside, the run down, wooden cottage is littered with straw, scattered boxes and turned
over tables but Adratha doesn't seem to have much of a problem with it and if you're nice to her, you'll get to see her list of
items that she has for sale.
It is a perfect place to stock up if you're low on any healing potions or other magical liquids
that take your fancy so do browse through her small list.
ITEMS OF INTEREST |
COST |
Potion of Healing |
102gp |
Elixir of Health |
340gp |
Antidote |
136gp |
Potion of Regeneration |
680gp |
Potion of Cold Resistance |
340gp |
Potion of Defense |
952gp |
Potion of Invisibility |
340gp |
Potion of Hill Giant Strength |
408gp |
Potion of Fire Resistance |
544gp |
Potion of Heroism |
1,088gp |
Potion of Storm Form |
680gp |
Potion of Power |
2,312gp |
Potion of Invulnerability |
136gp |
Oil of Speed |
680gp |
Potion of Insulation |
231gp |
Wand of Frost |
435gp |
It is not the last time though, that you will be meeting with Adratha for this is the very person
that the Djinn are looking for, the Rakshasha whose head they want and once they attain it, will leave Trademeet
once and for all. Of course, after the Djinn have asked you to find this Rakshasha, she will know that you have been sent by them and
will attack you as soon as you step into the cottage and she will not be alone this time either.
Jalaal and Saadat will also join her in this battle, all three weaving spells at the party in hopes to
get away, but don't let that happen! Once all three have been taken care of, make sure you grab IHTAFEER'S HEAD, who will be known to
you now as her true name, Ihtafeer. Taking IHTAFEER'S HEAD to the Djinn in Trademeet will not only have them leave the
town, but also reward you.
Do make sure you take the time to explore the small tower next to this cottage and although it is empty, it holds a rewarding sword that
could be useful during your travels.
Druid Grove - Faldorn's Lair |
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Outside of Faldorn's Lair
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Inside of Faldorn's Lair
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It is here that your journey will eventually take you, to Faldorn's Lair where the evil Shadow Druid resides
and runs the show of the Druid Grove. On your way here, you will face a Spore Colony, which I suggest you remove
as quickly as you can. I had the misfortune of thinking I could go in with one character and remove each Spore Colony before it spawned
the Myconids and before I knew it, I was surrounded more than a dozen and the rest of the party had to come to the rescue. It's not very
fun when your main character is running around and you have no control over him with sixteen or so Myconids taking shots!
Thankfully, the rest of the party was able to get me out of the jam as Aerie just
launched a Fireball right towards them, taking many out in the process.
You will also meet Cernd if you do not have him your party, standing not too far
away from Faldorn's Lair, so speak with him and tell him what you have learned thus far. The final battle with Faldorn is on its way, so be
ready!
At the entrance to Faldorn's Lair, standing around the stone circle is Dalok, Adherent
and a few Shadow Druids, the last stand you will have to make before facing Faldorn himself. Summoning creatures, casting Call Lightning
and Entangle will be some of the tactics you will face here so as always, be ready to strike them down!
Once inside, you will meet Faldorn face to face and he will have to be taken down by another
Druid, which if you do not have in your party, I suggest you pick up Cernd for this specific battle, which
takes place one on one within the fighting pit found inside. For myself, I already had Jaheira in my party
and had her take care of Faldorn.
You will have to use spells and a plain Quarterstaff, found within the fighting pit to take Faldorn down
as all items on the Druid that enters the fighting pit will be removed for this battle. Do remember to go and pick them up once the battle
is over. A few things to keep in mind during this one on one battle is that no outside assistance can be given and also remember to have
either Jaheira or Cernd memorize some offensive spells or even a few summoning
spells to assist during this magical battle.
This is a full list of all People found within the Druid Grove.
- Cernd [NPC and Druid Grove Quest]
- Pauden [Notable Information Learned]
- Adratha [Notable Information Learned]
- Faldorn [Notable Information Learned]
This is a full list of all Quests found within the Druid Grove.
LOGAN COPRITH'S DRUID GROVE QUEST |
Attained from the High Merchant Logan Coprith, found within the Mayor's House, he will ask that you look into
the current troubles that have begun to circle Trademeet and the Druid's Grove. It
seems like more and more animals have begun to get closer and closer to Trademeet and each time, only bring more
terror to those who live within as they continue to attack anyone in sight. Logan Coprith has captured one of the Druids that he believes
is responsible for these attacks and it is Cernd who can be found in his cell and who will join the party as
well as show you where the Druid Grove is.
Saving Trademeet from the Shadow Druid's threat will earn each party member 25,250xp and 10,750gp.
RETURNING IHTAFEER'S HEAD QUEST |
The reason the Djinn have been taking the caravan and trade away from Trademeet is because there is a Rakshasha that they are looking
for who is hiding out somewhere in Trademeet or the surrounding area. The locals have not done much to help the Djinn find this person
so they had no other options but to force the locals to assist them. This is where you'll come in as you learn some information required to solving this mystery
and bringing this Rakshasha to justice. Speaking with Khan Zahraa, the head Djinn in one of the tents situated outside of Trademeet will
begin this quest and this very Rakshasha named Ihtafeer can be found in the Druid Grove within Adratha's Cottage.
Ending this quest will earn the party 10,000xp and will also be given a Scimitar +2 "Rashad's Talon" from Khan Zahraa himself.
This is a full list of all Magical
Items found within the Druid Grove. Their locations can be found
by viewing the rooms separately through the solution as they are also covered
in the Room Statistics.
NOTE: Store bought items are in this list.
- Bracers of Archery
- Spear of the Unicorn +2
- Identify Spell [Wizard]
- Leather Armor +1
- Potion of Healing
- Elixir of Health
- Antidote
- Potion of Regeneration
- Potion of Cold Resistance
- Potion of Defense
- Potion of Invisibility
- Potion of Hill Giant Strength
- Potion of Fire Resistance
- Potion of Heroism
- Potion of Storm Form
- Potion of Power
- Potion of Invulnerability
- Oil of Speed
- Potion of Insulation
- Wand of Frost
- Cleric's Staff +3
- Periapt of Proof Against Poison
- 40 Fire Arrows
- 40 Acid Arrows
- 40 Bolts +1
- Staff of Thunder and Lightning
- Long Sword, Flame Tongue
- Club +2, "Gnasher"
Druid Grove - All Monsters |
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This is a full list of all Monsters
found within the rooms on all levels of the Druid Grove,
their locations can be found by viewing the rooms separately through the
solution as they are also covered in the Room Statistics.
- Lots of Trolls
- Lots of Spiders
- Some Ettercaps
- 2 Spore Colonies
- Some Myconids
- Some Shadow Druids
- Kyland Lind
- Mage
- Fighter
- Dalok
- Adherent
- Faldorn
- Ihtafeer
- Jalaal
- Saadat
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Once again I ran into Cernd and once again I left him be, not allowing him in my party when I spoke with
him a second time in the Druid's Grove and I think it had more to do with how I was feeling towards this area
more than Cernd himself. Although, I have heard he is very deadly in Greater Werewolf form and if you like
to have a druid or an extra one if you happen to already have Jaheira in your party, he would be the one to
add.
My party during the Druid's Grove and after, consisted of the following:
01 |
Grub |
Barbarian |
Half Orc |
02 |
Valygar |
[Stalker] |
Human |
03 |
Minsc |
Ranger |
Human |
04 |
Jaheira |
Fighter/Druid |
Half Elf |
05 |
Korgan |
[Berserker] |
Dwarf |
06 |
Aerie |
Cleric/Mage |
Avariel |
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