Hold Monster
Caster Level(s): Bard 4, Druid 4, Wizard/Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 Round/Level
Additional Counter Spells: Freedom of Movement
Save: Will Negates
Spell Resistance: Yes
The target monster is paralyzed for the duration of the spell.
Summon Creature V
Caster Level(s): Bard 5, Cleric 5, Druid 5, Wizard/Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a dire bear to be a faithful and loyal servant.
Energy Buffer
Caster Level(s): Bard 6, Druid 6, Sorcerer/Wizard 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Caster
Duration: 1 Turn/Caster Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The target creature gains damage resistance 40/- against all elemental forms of damage. The spell ends after absorbing 60 points of damage from any single elemental type.
Animate Dead
Caster Level(s): Cleric 3, Wizard/Sorcerer 5
Innate Level: 3
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 Hours
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: No
Animate Dead summons forth an undead minion. The type of undead summoned is dependent upon the caster level:
Levels 1 to 5: Tyrantfog zombie
Levels 6 to 9: Skeletal warrior
Level 10 or more: Skeletal knight
Dismissal
Caster Level(s): Bard 4, Cleric 4, Wizard/Sorcerer 5
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Colossal
Duration: Instant
Additional Counter Spells: Gate
Save: Will Negates
Spell Resistance: Yes
All summoned creatures, animal companions, and familiars belonging to enemy spellcasters are unsummoned within the area of effect.
Dominate Person
Caster Level(s): Bard 4, Wizard/Sorcerer 5
Innate Level: 4
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 2 Rounds + 1 Round/3 Caster Levels
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
The target person temporarily becomes a faithful and loyal servant of the caster.
Mind Fog
Caster Level(s): Bard 5, Wizard/Sorcerer 5
Innate Level: 5
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Colossal
Duration: 2 Rounds + 1/2 Levels
Additional Counter Spells:
Save: Will Negates
Spell Resistance: Yes
This spell creates a bank of blue fog that saps the will of all those who enter it. Victims take a -10 penalty on Will saving throws against mind-affecting spells and effects. This penalty persists for as long as the creature remains in the fog and for an additional 2d6 rounds upon leaving.
Cloudkill
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Large
Duration: 1 Round/2 Levels
Additional Counter Spells:
Save: Fortitude Special
Spell Resistance: Yes
A billowing cloud of noxious vapors settles over the area. Its effects vary according to the Hit Dice of the affected creatures:
1-3 HD: Instant death
4-6 HD: Fortitude save or death
Over 6 HD: 1d10 damage
Cone of Cold
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Cone, 30ft
Area of Effect/Target: Spell Cone
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
A cone of frost and snow shoots forth from the caster's hands, doing 1d6 points of cold damage per caster level to all those within the area of effect, to a maximum of 15d6.
Feeblemind
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Divination
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: 1 Round/2 Levels
Additional Counter Spells: Heal
Save: Will Negates
Spell Resistance: Yes
With a successful ranged touch attack, the caster does 1d4 points of Intelligence damage to the creature for every 4 caster levels.
Greater Shadow Conjuration
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect/Target: Special
Duration: Special
Additional Counter Spells:
Save: Special
Spell Resistance: Special
Allows the caster to conjure a shadow variant of one of the following spells: Summon Shadow, Melf's Acid Arrow, Ghostly Visage, Web, or Minor Globe of Invulnerability.
Lesser Mind Blank
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 Turn/Level
Additional Counter Spells: Confusion
Save: Harmless
Spell Resistance: No
This spell renders the target creature immune to mind-affecting spells and spell-like effects, and removes all negative effects caused by such spells.
Lesser Planar Binding
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single or Point
Duration: 1 Round/2 Levels
Additional Counter Spells: Dismissal
Save: Will Negates
Spell Resistance: No
This spell has two modes of operation: targeting a single outsider, or summoning a planar ally. Targeted outsiders are paralyzed for 1 round per 2 caster levels. The type of summoned ally is based on the caster's alignment:
Evil: Imp
Neutral: Red slaad
Good: Lantern archon
Lesser Spell Mantle
Caster Level(s): Wizard/Sorcerer 5
Innate Level: 5
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 Round/Level
Additional Counter Spells: Lesser Spell Breach, Lesser Spell Mantle
Save: Harmless
Spell Resistance: No
Creates a barrier around the caster that absorbs all incoming spells and spell-like abilities. It can absorb up to 1d4+6 levels of spells before collapsing.