Summon Creature IV
Caster Level(s): Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Point
Duration: 24 Hours
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster summons a dire spider to be a faithful and loyal servant.
Polymorph Self
Caster Level(s): Ranger 4, Wizard/Sorcerer 4
Innate Level: 4
School: Transmutation
Descriptor(s):
Component(s): Verbal
Range: Personal
Area of Effect/Target: Caster
Duration: 1 Turn/Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
The caster is able to turn himself into one of the following forms:
Giant spider
Troll
Umber hulk
Pixie
Zombie
Remove Blindness and Deafness
Caster Level(s): Cleric 3, Paladin 3, Wizard/Sorcerer 4
Innate Level: 3
School: Divination
Descriptor(s):
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Medium
Duration: Instant
Additional Counter Spells: Blindness/Deafness
Save: Harmless
Spell Resistance: No
All allies within the area of effect are cured of blindness and deafness.
Contagion
Caster Level(s): Cleric 3, Druid 3, Wizard/Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Counter Spells: Remove Disease
Save: Fortitude Negates
Spell Resistance: Yes
The target creature is struck down with one of the following debilitating diseases, randomly chosen: Blinding Sickness, Cackle Fever, Mind Fire, Red Ache, Shakes, or Slimy Doom.
Stoneskin
Caster Level(s): Druid 4, Wizard/Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 Hour/Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
This spell grants the target creature damage reduction 10/+5. The spell absorbs 10 points of melee damage per caster level, to a maximum of 100, before collapsing.
Ice Storm
Caster Level(s): Bard 6, Druid 5, Wizard/Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Long
Area of Effect/Target: Huge
Duration: Instant
Additional Counter Spells:
Save: None
Spell Resistance: Yes
All creatures in the area of effect take 3d6 points of bludgeoning damage and 2d6 points of cold damage. Ice Storm will do an additional 1d6 cold damage per additional 3 caster levels.
Wall of Fire
Caster Level(s): Druid 5, Wizard/Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Wall 30 ft Long
Duration: 1 Round/2 Levels
Additional Counter Spells:
Save: None
Spell Resistance: Yes
This spell creates a curtain of fire that deals 4d6 points of fire damage to any creature that attempts to pass through it.
Bestow Curse
Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
Innate Level: 3
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Permanent
Additional Counter Spells: Remove Curse
Save: Will Negates
Spell Resistance: Yes
Bestow Curse lowers all of the target creature's ability scores by 2.
Remove Curse
Caster Level(s): Bard 3, Cleric 3, Wizard/Sorcerer 4
Innate Level: 3
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
All curses and curse effects are removed from the target creature.
Charm Monster
Caster Level(s): Bard 3, Wizard/Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 3 Rounds + 1/2 Levels
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
In the eyes of the target creature, the personal reputation of the caster is improved by 50%.
Confusion
Caster Level(s): Bard 3, Wizard/Sorcerer 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Large
Duration: 1 Round/Level
Additional Counter Spells: Clarity
Save: Will Negates
Spell Resistance: Yes
Affected creatures either wander randomly, attack a random target, or simply stand still.
Fear
Caster Level(s): Bard 3, Wizard/Sorcerer 4
Innate Level: 3
School: Necromancy
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/ Target: Large
Duration: 1 Round/Level
Additional Counter Spells: Remove Fear
Save: Will Negates
Spell Resistance: Yes
Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.
Improved Invisibility
Caster Level(s): Bard 4, Wizard/Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect/Target: Single
Duration: 1 Turn/Level
Additional Counter Spells: Invisibility Purge
Save: Harmless
Spell Resistance: No
The target creature becomes invisible and impossible to detect using normal vision. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus.
Elemental Shield
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Evocation
Descriptor(s): Cold, Fire
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 Round/Level
Additional Counter Spells:
Save: None
Spell Resistance: None
The caster is surrounded by a ring of fire that damages all opponents who make a successful melee attack on the caster. The damage inflicted is 1d6, +1 point per caster level. The caster also gains 50% immunity to cold and fire.
Enervation
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Short
Area of Effect/Target: Single
Duration: 1 Hour/Caster Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes
The target creature temporarily loses 1d4 character levels.
Lesser Spell Breach
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: Minor Globe of Invulnerability, Lesser Spell Mantle
Save: None
Spell Resistance: No
This spell strips an enemy mage of up to two magical defenses, including Spell Mantles, Globes of Invulnerability, Stoneskins, Premonition, Protection from Elements, Ghostly and Ethereal Visage, Mage Armor, Shadow Shield and Elemental Shield. This spell will also reduce the target creature's SR by 3.
Minor Globe of Invulnerability
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect/Target: Caster
Duration: 1 Round/Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
A shimmering field of energy prevents all spells of level 3 or lower from affecting the caster.
Phantasmal Killer
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s): Fear, Mind-Affecting
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Single
Duration: Instant
Additional Counter Spells: True Seeing
Save: Will and Fortitude
Spell Resistance: Yes
The caster conjures an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of damage.
Shadow Conjuration
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Illusion
Descriptor(s):
Component(s): Verbal, Somatic
Range: Special
Area of Effect/Target: Special
Duration: Special
Additional Counter Spells:
Save: Special
Spell Resistance: Yes
The caster conjures a shadow variant of one of the following spells: Darkness, Invisibility, Mage Armor, Magic Missile, or Summon Shadow.
Evard's Black Tentacles
Caster Level(s): Wizard/Sorcerer 4
Innate Level: 4
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect/Target: Large, 1d4 Tentacles, + 1/Caster Level
Duration: 1 Round/Level
Additional Counter Spells:
Save: Fortitude Special
Spell Resistance: No
A field of thick, rubbery tentacles rises from the ground. For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. Each attack can be resisted with a successful Fortitude save.