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Archmage Rises - Development Update

Posted on Jun 04, 2024 20:42 by RPGWatch

[​IMG]A new development update for Archmage Rises:

[​IMG]

Weekly Dev Update: June 3, 2024

Hey everyone!

Phil here. Just wanted to provide a quick update on what we've been working on since our last weekly update. We've been really heads down on development of our next update, so I'll keep this brief (for now) but I (or Thomas) will be back soon with a more in-depth update with a lot more details on what's happening.

For now, here's the high level view:
  • Created a basic working version of the Dynamic Quest system
  • Progress made on an internal design tool we are using for the Event system and designing events
  • Began work on implementing a new UI (the new primary HUD is now working in the game and in combat, we're now working on adding in the ability to cast spells in combat)
  • Continued to refactor the stat system
  • More conversation event examples written for testing
  • Added 2 new members to the team (Lucas, our new artist, and Sammi, a new additional game designer)
  • Honed in on our implementation of Scrum in order to iterate on our processes and improve rapidly
  • A new stained glass shader working in game for... UI reasons...
  • Started work on a new dice rolling interface
As someone leading the new UI development, I must say that the new HUD gives so much more breathing room for the art to shine, and while it's still a while yet until it is released, I'm really excited for it!

That's it for now!

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Non-RPG General News - Riven Launch: June 25

Posted on Jun 04, 2024 20:42 by RPGWatch

[​IMG]Riven, the remake of Riven: The Sequel to Myst, will launch on June 25:

[​IMG]

Riven | Official Launch Trailer



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Metal Slug Tactics - Announced for Q4 2024

Posted on Jun 04, 2024 20:42 by RPGWatch

[​IMG]The tactical RPG Metal Slug Tactics will be released in the last quarter of 2024:

[​IMG]

Metal Slug Tactics - Official Release Window Trailer


METAL SLUG makes an explosive return! Dive into this dynamic tactical RPG with a roguelite thrill and experience the iconic run'n'gun action of the original series, redefined. Grab your weapons, assemble your squad and conquer the battlefield to defeat the infamous Rebel Army.

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Non-RPG General News - Sins of a Solar Empire 2 - Preview

Posted on Jun 04, 2024 20:42 by RPGWatch

[​IMG]An early preview for Sins of a Solar Empire 2:

[​IMG]

The Sins of our Forefathers have Returned! - Sins of a Solar Empire 2 (Early Preview)



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Arhaekon - Early Access Release

Posted on Jun 04, 2024 14:42 by RPGWatch

[​IMG]The dungeon crawler Arhaekon has been released into Early Access:

[​IMG]

Arhaekon

Become an Arhaekon, bind warriors to your will and fight your way through the corrupted world. Recover lost treasures & knowledge, bleed your minions and forge them into something more, rebuild what has fallen into decay and lay waste to the abominations holding the world captive, in our Tactical turn-based dungeon crawler.


Features:
  • Mainly made by one developer;
  • Dark, bleak atmosphere;
  • Experimental endless procedural music;
  • Roguelike elements including procedural dungeons & loot, units perma-death and more!
  • 14 regions with themed dungeons and enemies;
  • Battle-centered turn-based tactical combat gameplay;
  • 12 units of 4 classes with unique and highly synergic abilities, experience and tier progression
  • Corruption System - your unit's health is not your only concern. They will slowly tune in towards the enemies' song!
  • Unit & party management - restore your unit's resolve decisively by committing them to the Purgatory and mend their broken bodies by assigning them the - - - Medical Ward - if it isn't already full;
  • Equipment in the form of augments - a punishing system designed to render hoarding useless!
  • Loot - randomly generated augments, crafting recipes, pages of lore, or ritual rites of six different rarities;
  • Currency system with three types of favors from gods to bless your journey, four types of refugees and materials to revitalize the continent, and, of course, ether - your very own fuel;
  • Camp management - Upgrade and manage your ragged refugee camp & patch-up your facilities;
  • Crafting system - The knowledge of upgrading the level of equipment or essences or obtaining new ones was lost, but the compendium of shaping is still at your disposal;
  • Progress management - choose your path carefully for here be dragons!
  • Punishing decision-making: from layers of management to layers of combat mechanics, all your choices matter and there's no going back;
  • Collectible lore with a twist - you don't care about the lore? Fine, just enjoy the experience & other bonuses from collecting it - we can't afford wasting development resources!
  • Community oriented development - we want YOU to have a say regarding which features come first, give us ideas and vote for the kind of stuff you want to see in the game before we fully release it!
  • Still under development - aside from being bugged, unbalanced and half-baked, this means we can end up with a zombie-shoot'em'up by release, provided you manage to convince enough players to vote for such features!


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Baldur's Gate 3 - Official Modding Support

Posted on Jun 03, 2024 20:12 by RPGWatch

[​IMG]News that Baldur's Gate 3 will get official modding support:

[​IMG]

Community Update #27 Official Modding Support

Hey everyone,

We come bringing news of Patch 7!

Finally, we hear you say - but don't get ready to throw yourself into our next patch just yet, we've got a lot of work to do to bring you our first iteration of modding tools, evil endings, plus a whole bunch of fixes, quality of life improvements, and more that we'll go into detail about in a future Community Update!

Coming to you this September, the next major update for Baldur's Gate 3 will also introduce an officially sanctioned toolkit for giving Lae'zel a mullet. I mean, sure, go for it. You only live once.

As we mentioned in our last Community Update, we want you to have the opportunity to test out Patch 7 and the Baldur's Gate 3 Toolkit so you can share your feedback with us before it goes live!

Patch 7 testing is now being split into a two-phase process, which begins with working closely with a small team of mod authors from the community. This is our closed alpha stage, where they'll be able to help us further develop the modding tools, and have a go at bringing their existing mods to life using our Baldur's Gate 3 Toolkit.

The closed alpha is set to kick off today, June 3rd, and we'll be inviting more mod authors to take part over time.

Come July, we'll be opening registration for a further closed beta, capped at roughly 1,000 players, that anyone on PC can go ahead and sign up for - and we want you to test the mods created during the alpha!

With the intention of working through your feedback throughout the summer, it will give us time to polish off Patch 7 ready for release in September. In the meantime, we still have plenty coming your way, including some anniversary extravagance as we look back on the months since release. We're also still pressing on with the development of an in-game photo mode, crossplay, and more fixes that will arrive later down the line!

Catch up on what's coming in Patch 7 and view a teaser for the improved evil endings by reading our last Community Update here.

For now, we want to give you a little insight into what official modding tools mean for Baldur's Gate 3, and have put together an FAQ that aims to answer some of your burning questions!

MODDING FAQ

[...]

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Capes - Review @ Mortismal Gaming

Posted on Jun 03, 2024 20:12 by RPGWatch

[​IMG]Mortismal Gaming reviewed Capes:

[​IMG]

Capes - Review After 100%



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Fallout 4 - Project Arroyo

Posted on Jun 03, 2024 20:12 by RPGWatch

[​IMG]Dualshockers reports that the fan-made Fallout 2 remake Project Arroyo intends to launch on Steam:

[​IMG]

Fallout 2 Fan Remake Project Intends To Launch On Steam

Steam is simply the most efficient solution.

HIGHLIGHTS
  • Project Arroyo is a fan-made remake of Fallout 2 in Fallout 4's engine.
  • The team plans to launch the mod on Steam for easier access and updates, similar to Enderal for Skyrim.
  • With over 100 volunteers, Project Arroyo features original content like voice acting and music.
Project Arroyo is a collaborative fan-made remake of Fallout 2 in Fallout 4's creation engine. Development on the mod is full-steam ahead with the team regularly posting updates on X (formerly Twitter) on the mod's progress.

In an interview with TheGamer, project lead Damien Daponte spoke about reimagining Fallout 2 as an open-world, fleshing out the game's setting of San Francisco and how the team intends to handle the mod's launch.

"I'm leaning towards doing what Enderal: Forgotten Stories did and putting it on Steam," Daponte says. Enderal is a total conversion mod for Skyrim, an open world with an original narrative, with "believable characters and psychological undercurrents."

[...]

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RPG General News - Weekly RPG News

Posted on Jun 03, 2024 20:12 by RPGWatch

[​IMG]Weekly RPG news from:

TBL: EVERYTHING TURN-BASED - WEEKLY RPG NEWS AND RELEASES 2 JUNE 2024

RPGamer Round-Up: May 26 - June 2

RPGFan: RPGs Coming This Week, 6/2/24

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Enotria: The Last Song - Dev Diary #1

Posted on Jun 03, 2024 14:03 by RPGWatch

[​IMG]Dev diary #1 for Enotria: The Last Song:

[​IMG]

Enotria: The Last Song - Dev Diary #1 I Behind The Mask

Hello everyone, It's the Jyamma Games team!

Welcome to our first developer diary. In this video we provide an overview of Enotria: The Last Song, talk to our team members, and show off some behind-the-scenes footage and gameplay clips.


Below is a summary of the highlights of the video:

The Game Director, Stoyan Stoyanov, reveals what Enotria is and how we approach the storytelling in Enotria, the biggest challenges that we faced during the development and what makes Enotria unique in terms of mechanics.

The Lead Game Designer, Erik Nascimben, highlights the gameplay unique approach. He is talking about Loadouts, Mask Lines, Path of Innovators and Mask Perks, Enotria Combat Loop.

The Art Director, Federico Ferrarese, explains what inspired the team to create Enotria: The Last Song, the creative decisions made during the development and how they impacted the game's design.

The Executive Producer, Andrea Beneduci, is discussing how the team is working to achieve their goals in terms of production processes, vision for the final output and the target audience.

We hope you will enjoy learning more about our game and the talented team behind it!

[...]

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Matt Chat - #529 - Tass Times in Tonetown

Posted on Jun 03, 2024 14:03 by RPGWatch

[​IMG]Matt looks back at the 1986 adventure game Tass Times in Tonetown:

[​IMG]

MC529: Tass Times in Tonetown with Becky Heineman



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Dungeon Siege - Looking back @ C4G

Posted on Jun 03, 2024 14:03 by RPGWatch

[​IMG]C4G checked out the Dungeon Siege series:

[​IMG]

So I Played ALL Dungeon Siege RPGs in 2024



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Fextralife - Gaming News

Posted on Jun 02, 2024 19:42 by RPGWatch

[​IMG]Fextralife summarizes this week's gaming news:

[​IMG]

Gaming News - Wuxia Soulslike, Monster Hunter Wild Gameplay Trailer, God of War Ragnarok to PC


Timestamp
0:00 - Top RPG News of the Week
0:02 - Warhammer Rogue Trader Void Shadows DLC
1:08 - Zenless Zone Zero Release Date
2:06 - Cyberpunk 2077 Officially Ended
3:17 - Alan Wake 2 Possible DLC Soon
4:04 - Dragon Age Dreadwolf Listed on PSN and Xbox Store
5:02 - Warhammer 40K Mechanicus 2 Announced
6:11 - Monster Hunter Final Fantasy Collaboration
7:08 - Mirthwood Demo Out Now
8:10 - New Monster Hunter Wild Gameplay trailer
9:03 - Ballad of Antara Free to Play RPG
10:17 - God of War Ragnarok Coming to PC
11:10 - Path of Exile 2 Console Announcement
12:23 - Where Winds Meet a Wuxia Soulslike

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