SUPERHEROES AND FIRE EMBLEM COLLIDE IN SRPG COVERT CREW - OVERVIEW
Covert Crew SRPG With super Heroes
Two keywords that pique curiosity no matter what: Super Heroes and Fire Emblem. Covert Crew merges these two words to create what is described as a superpowered SRPG championing a tactical, turn-based approach that harkens back to genre classics while weaving in modern nuances.
Developed and published by indie studio TYB Games, this 2D strategy RPG put players into a near-futuristic universe brimming with individuals endowed with extraordinary powers, following the narrative of Solitude, a once-shamed hero. He assembles the Covert Crew to thwart a shadowy new syndicate that's stirring trouble.
Covert Crew SRPG
The game's mechanics are rooted in classic 2D turn-based tactical combat, enhanced by strategic grid-based battles that introduce inventive win conditions and challenging boss fights. With over 20 diverse playable units, each offering unique abilities, players can recruit and synergize their squad to maximize their effectiveness in combat.
The in-game interactions, termed quips, further enrich this dynamic, fostering deeper bonds between characters that unlock new scenes and provide crucial in-battle bonuses. Additionally, the game allows players to equip power modulators, tailoring attacks with modifications that can alter power levels and speed and even introduce status effects.
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The Turn Based Lovers reviewedKing Arthur: Legion IX:
KING ARTHUR: LEGION IX REVIEW
Set in the same dark fantasy universe as King Arthur: Knight's Tale, this is the latest game from NeocoreGames. King Arthur: Legion IX is a turn-based tactical game mixed with a character-centric RPG. I had the opportunity to take a look. Let's see if the Ninth Legion is good enough to rise from the dead or if they should stay fallen in Tartarus.
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CONCLUSION
So, with all that being said, does the Ninth Legion in King Arthur: Legion IX deserve to rise up from Tarturas? I certainly think so. If you are a fan of the first game, King Arthur: Knight's Tale, then I am sure you are happy to see the developers made another game in the same dark universe. If you have never played the first one, don't be afraid to jump into the universe with this game. Play the other one later if you want.
There weren't a whole lot of things that I could find to complain about. I think the biggest thing that kind of stood out as odd was the fact that the voice of Gaius Julius Mento during the game was not the same as the voice in the opening cinematic. That was kind of off-putting for me. Gaius sounds a lot more metallic in the game. I actually thought there was something wrong with my audio during the first mission. Other than that, the voice acting was really good.
The only other thing that might be a downfall for some people is the fact that the game is so linear. Now, I'm not saying that every game has to be open-world. However, as I mentioned in the map section, there is only one mission per level and every level after each mission. Even if there are multiple missions available at one time. There really is no point in doing them out of order. That just feels a little limiting to me. Almost like there is no point to having more than one unlocked at a time.
With only two things to complain about, I would say there really isn't any reason not to check this one out. If you are a fan of turn-based tactical games or RPGs, then I would say this is going to be a good one to dive into. I really enjoyed the setting and the combat. Hopefully, this review will help you decide whether the game is right for you. The game is available on Steam here.
The Witcher 3 REDkit Q&A - CDPR and Yigsoft Confirm Steam Workshop Support; Further Improvements Planned
Today, as promised earlier this month, CD Projekt RED has released The Witcher 3 REDkit to the public. It is now available for free download on PC across GOG, Epic Games Store, and Steam.
The modding tool, created with the help of Hungarian co-development company Yigsoft, was successfully tested with over 18K users before the public release. The goal is to unleash the creativity of modders with a much more robust modding tool than what was previously available for the game.
Ahead of the launch, we reached out to CD Projekt RED's Global Community Director Marcin Momot and Yigsoft's Lead Bence Hambalko to discuss the feature set of The Witcher 3 REDkit (there's full controller support, surprisingly) and what's coming after launch.
The REDkit for The Witcher 2 was released only two years after its launch, whereas nine years have now passed for The Witcher 3. Why the delay?
Marcin Momot: The truth is that, initially, we planned to release it much sooner, but, as usual, reality altered our plans. As we fully transitioned to working on Cyberpunk 2077, we had to adjust our production timeline. After its release, we began reevaluating some of the projects we had in the pipeline beforehand. Around that time, we started forming a closer partnership with Yigsoft, who have been helping us with certain elements of Cyberpunk 2077. As the old saying goes, better late than never, and here we are, releasing The Witcher 3 editor into the hands of players in 2024.
Why did you deem it worthy to release it after all these years?
MM: The Witcher 3 is one of those games that, even nine years later, is still thriving in the modding scene. Every week, new mods keep popping up as people tinker with various aspects of the game. After releasing the next-gen version in December 2022 and all subsequent updates, we offer this as a sort of parting gift - the final touch, if you will. We hope that now, with everyone having access to an editor that's as close to being on par with what the game's developers used to make it as can be, the game can continue to live on for years to come, with even more content being added by the community.
News that the annual event Warhammer Skulls 2024 has been announced for May 23:
Warhammer Skulls 2024 - Announcement
Greetings, Lord Captain!
We report that no incidents were registered on your voidship, and all systems and mechanisms are operating within normal parameters. However, the ship's crew has gathered on the bridge - they have something intriguing to tell you, Lord Captain!
Your loyal crew is proud to announce that we'll be a part of the grand annual event, Warhammer Skulls 2024 (https://www.twitch.tv/warhammer), which will be held on May 23, 2024, 5 PM BST. We're preparing a report with some long-anticipated news, so make sure not to miss it!
The crew remains silent and refuses to spoil the surprise or reveal any details ahead of time, so you'll have to be patient and wait for the big event! What possible news could they be keeping?
ICYMI, you still have a chance to get your Collector's Edition with a stunning Cassia figurine on our website, https://roguetrader.owlcat.games/. Don't wait too long, the offer is limited!
May the Omnissiah's blessing be with you, we await your presence at Warhammer Skulls 2024, Lord Captain!
Liberate your world when REYNATIS launches on September 27, 2024 for Nintendo Switch™, PS4®, PS5®, and Steam®. REYNATIS is an atmospheric urban fantasy set in a realistic recreation of Shibuya, Tokyo, where the ultimate clash between magic and order is about to unfold.
Conceal your magic to explore the city as a regular civilian and shop or take on quests, or use your explosive powers to reach new locations and battle those who stand in your way. Fight for what you believe in in this stylish, spellbinding RPG from director TAKUMI and featuring music by Yoko Shimomura!
Capes is a superhero game about the legacy its heroes inherit, but also the legacy of turn-based tactics as a genre
"X-Men meets XCOM" may be a glib summary, but it's not totally inaccurate.
Irrational's Freedom Force games celebrated the Silver Age of comics in all its goofy glory, with a cast of characters including a time-traveling robot called Microwave and a witch named Alchemiss. Capes evokes a later, more serious era: the Bronze Age of the 1970s and '80s, after Stan Lee ditched the Comics Code Authority's seal of approval to publish a Spider-Man story about drugs. It was a time when superhero stories became grittier, more political, and often dystopian.
Different as they are, Freedom Force and Capes share the influence of Morgan Jaffit. A writer on Capes, Jaffit was part of Ken Levine's Irrational Games during the Freedom Force era, and it's no coincidence that Capes references the period in comics history immediately following the one Freedom Force does.
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