The Kickstarter campaign ended, with it being funded as well as reaching its 3 stretch goals:
Done and done!
The campaign for Swordhaven: Iron Conspiracy is at an end, with results that surprised and humbled us all.
The game we had planned initially will become even bigger and better thanks to your contributions, suggestions and overall support.
We are extremely thankful!
What comes next? To receive news about development please follow our socials and Steam page; To get us started working on interactive rewards such as the player portrait, please contact us via Kickstarter sending us the photo you wish our artist to paint; And of course, expect the Early Access release on PC, Mac and Linux as soon as Q4 2024.
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May the eight-year-old nephews of the world rest easy tonight knowing there is an imminent uncle-gift-worthy videogame perfect for their summer gaming needs. Come along as we dip our toes in the sands of a game that gives "fun in the sun," even if parts of it might leave you feeling burned.
Sand Land is a bit like a nostalgic summer road trip. Following a 2000 manga of the same name by Akira Toriyama, Sand Land follows Beelzebub, the Demon Prince, who sets out on a road trip to find the Legendary Spring, a fabled water source that could potentially quench the parched Sand Land residents. Water has become prohibitively expensive since the riverbeds dried up following a disastrous thermonuclear explosion from an "aquanium" (a rare and potent, though volatile, mineral in the world of Sand Land) facility disaster, so Beelz, his royal accomplice Thief, and the brooding Sheriff Rao hit the sandy, sunny road in search of the solution. And like a classic road trip tale, shenanigans, pitstops (side quests), hitchhiking, and idle chitchat fill their journey to hydro-fortune.
[...]
Earlier, I said that Sand Land would make a great gift for a young one, and despite my gripes I still mean that wholeheartedly. As a content note, there are a few "damn" and "hell" drops, but it is a game about a demon after all. There is weapon-based action, but no talking creature or person in the game is ever explicitly "killed" by your weapons. Also, your character and allies never use ballistic weapons on foot. When enemies are downed, they either run away and disappear or faint with stars above their heads. In short, I feel that Sand Land is appropriate for children despite its T rating, and its charm will likely override its flaws for young folks. Simply exploring the desert with fun vehicles and getting to know its cast of characters is sure to be a blast for kids with proficient (second-grade-ish maybe) reading comprehension. I know I would have gone nuts for this game when I was young, with its sand buggies, tanks, motorcycles, and so on, all with Toriyama's rad art as its glue. I wager others will feel the same.
I also wager that ten years from now, Sand Land will be a slam dunk video game in "hidden gems" lists and "underrated games" essays. Once its price crawls below $25 and its bafflingly pointless "Deluxe Edition" content is packed in (or, better yet, deleted altogether), the game will be value caviar for hungry backloggers. Partially in honor of you future value seekers (hello from 2024, if so), I don't want to outright pan the game for being an inconsistent and unnecessarily SaaS-ified jumble as it is now. It has plenty going for it, especially in its visuals and its vehicles. Just don't give Bandai Namco your hard-earned ten extra dollars for shit they probably forced ILCA to shovel (the Deluxe Edition content) right as they were wrapping up development. Better yet, wait until Sand Land is on sale. That is, unless the 8 to 16-year-old in your life asks for it, in which case I guarantee they'd get sixty bucks worth out of the game.
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We are thrilled to give you an early look at what's coming for Last Epoch over the next few cycles!
As always, the team here at Eleventh Hour Games is dedicated to making the ARPG of our dreams, and we all know that's a process that takes time, determination, and commitment. As of this writing, we have brought on excellent new people, continue looking for more, and are developing new and exciting content faster than ever. Our roadmap continues to showcase that we have long-term plans for Last Epoch and its content, and we are excited to showcase it here today.
Here's the thing about roadmaps, though: we are striving to be one of the best and most community-centered game studios in the industry, and oftentimes the best-laid plans of Groles and Gods need to change. While this could be for a variety of reasons; the primary one is you, the community. As each new cycle is released, we plan to collaborate with the community to let you know what's being worked on, listen to your feedback and suggestions for those plans, and continuously monitor how we can improve.
Each of the items listed on the roadmap are just a few examples of key features we plan to introduce for that cycle and do not represent the only things being worked on. Rest assured; the team is working harder and developing faster than before while also expanding with many new team members to bring you the game you deserve and produce a whole host of other features we have planned beyond those listed on the roadmap!
As we move toward each new patch, we also plan to update our roadmap to keep you informed of our plans and any changes that may have been made based on feedback we hear from the community!
We plan to update the roadmap just after Update 1.2 and again after Update 1.4.
Pinnacle Content - Realm Release Timing Poll
Lastly, development for 1.1 is coming along nicely, and we're excited to show you all of the great content, balances, bug fixes, and end-game pinnacle boss content coming along with it. Over the last few months, the community has started discussing Cycles and how content is made available to both Legacy and new Cycle characters. Our current plan for the 1.X series of patches is to bring all content to Offline, Cycle, and Legacy realms; but we also believe in allowing Cycle characters a small bit of time to attempt new pinnacle content before extremely well-geared and optimized Offline and Legacy characters have a chance to showcase just how fast they can conquer it.
For a refresher, existing Cycle characters will be moved to Legacy at the beginning of a new Cycle. Creating new Cycle characters will give everyone an even playing field with an economy reset and the need to re-roll a new separate character. Cycle is also where people may compete on that Cycle's leaderboards.
With that said, we would love to hear from you about our currently proposed plans. Please take just a few minutes (it is 4 questions) and help us continue to grow with our community.
The Turn Based Lovers are always good for a new list:
10 INCREDIBLY GOOD INDIE TURN-BASED RPGS AND STRATEGY GAMES YOU PROBABLY MISSED
HERE ARE SOME OF THE BEST INDIE GAMES RELEASED IN 2024 THAT YOU SHOULD TRY ON PC
For those looking for something new to play, your friendly Italian neighborhood is here to bring you some of the most interesting Indie RPGs and Strategy games that you might have missed and should definitely try.
Unfortunately, it's impossible to keep up with all the releases, especially in the indie games world, but thankfully there's TBL. After all, my project started as a collection of semi-unknown videogames, and that continues to be the main goal of the project I'm carrying forward.
Today, I've decided to do a quick check and include in this article 10 of the most recent indie titles; you'll find RPGs, roguelites, strategy games, and a mix of interesting genres.
The Wildermyth Omenroad DLC will be released on May 16:
Wildermyth's second DLC, Omenroad, is coming!!!
Wildermyth: Omenroad is coming May 16th!
Embark upon the Omenroad!
We have been hard at work at bringing you a new campaign and a new gameplay mode! And a huge thank you to all of our beta testers who have been helping us polish Omenroad for the best experience possible.
Wishlist it Now!
Omenroad DLC will be available on May 16th for $9.99. We'll be sharing more as release approaches.
Also, New Pins!
We turned some of Wildermyth's most popular pets into pins! You can now upgrade your accessories with a Critter, Fire Chicken, Shadow Cat, or Avenger Rabbit! Get your own here
Wildermyth: Omenroad
The Omenroad DLC gives you a new way to play Wildermyth. For the fighters, we have a roguelike tactical challenge mode with progression across runs. And for the lovers, we have A Walk in the Unlight, a huge new story campaign that uses the Omenroad format to take your heroes past the edge of the Yondering Lands and into worlds beyond.
Gematsu reports that Stray Gods will get a DLC called Orpheus:
Stray Gods: The Roleplaying Musical DLC 'Orpheus' announced
Due out on June 27 for PC.
Publisher Humble Games and developer Summerfall Studios have announced Stray Gods: The RoleplayingMusical downloadable content Orpheus. It will launch for PC via Steam on June 27, and for consoles "soon."
Here is an overview of the downloadable content, via its Steam page.
Starting Over is Hell.
When the Fates themselves have always written your story, what happens when you pick up the pen?
Play as Orpheus in this brand new story for Stray Gods: The Roleplaying Musical! Orpheus' story is arguably finished-until Hermes brings him back to the world of the living. With their help, you'll guide Orpheus through the depths of mortal decision making - who to date, what to hope for, what instrument to rock out on...
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