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Umbra - The Last Summoner - Preview

Posted on May 15, 2024 00:53 by RPGWatch

[​IMG]The Turn Based Lovers checked out Umbra - The Last Summoner:

[​IMG]

CALL UPON 60 HEROES IN TURN-BASED RPG UMBRA THE LAST SUMMONER - OVERVIEW

Set for release in Q3 2024 on PC, Umbra - The Last Summoner is an adventure RPG crafted by EpiRPG, where players assume the role of the realm's only summoner. This unique position charges them with the task of halting a demon invasion that threatens the mystical world of Umbra.

To fight this menace, players must strategically summon and command a diverse group of 60 heroes, each endowed with distinct abilities, to participate in intricate, turn-based combat against a legion of more than 160 demons and monsters.

The game unfolds across 15 expansive areas, rich with opportunities for exploration, combat, and narrative progression. Players will encounter over 100 side quests and face colossal boss fights, enhancing their summoner's powers with soul energy gained from victories and discoveries. The sophisticated battle mechanics emphasize strategic management of action points and leverage elemental strengths and weaknesses to tilt skirmishes in the player's favor.

[...]

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RPG General News - Fire Emblem-style Strategy RPG by...

Posted on May 14, 2024 18:52 by RPGWatch

[​IMG]An announcement for a strategy RPG on Gamesradar:

[​IMG]

Helldivers 2 veterans are making a Fire Emblem-style strategy RPG complete with "horny" romance thanks to Baldur's Gate 3 and Hades 2

A group of Helldivers 2 veterans has spun off into another company to make a "narrative heavy" strategy RPG like Fire Emblem, complete with romance because one developer wants "the game to be horny."

Talking to Inverse, former Helldivers 2 lead writer Russ Nickel talks about the inspirations that informed his approach to the popular co-op shooter, D&D, and more. As the interview comes to a close, the chat shifts to what's next for the former Arrowhead Game Studios staffer.

"We just decided to spin off into our own company and we're making a tactics strategy RPG like Fire Emblem," Nickel says. "But it's very narrative-heavy, so Fire Emblem if it were published by Annapurna. So a deeply indie, emotionally poignant tactics game, that's also of course very funny with character-based comedy."

Nickel goes on to say that the idea is that the medium reflects the narrative and vice versa. While Helldivers 2 does "a really good job of that," the team is considering what that looks like for a tactical RPG.

[...]

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Sacred Fire - Spring Update

Posted on May 14, 2024 18:52 by RPGWatch

[​IMG]The spring update for Sacred Fire:

[​IMG]

Spring Update

Act 3 testing and its impact on 1.0 release

Hello everyone,

Welcome to the latest update from the trenches of solo development.

First things first - the testing of what'll be available of Act 3 will start at the end of spring, meaning by the end of June. Those waiting for the full release, will then have to wait a little bit longer, as the feedback and amount of bugs in the testing build will determine the 1.0 release date.

While our last update was marked by the joy of writing out the story to its full potential, the increased scope meant spending more resources on localization and voice-over, putting increased pressure on the development. It's thanks to my publishing partner's flexibility and my determination that we tackled all the hurdles and can now bring you the good news of the game moving towards the finish line in an uncompromised state.

I understand the wait is long, both for players who've experienced the game recently, and for those who've been waiting for a conclusion to the story for a long time. That, however, is the road we went down ever since releasing the first public demo - of expanding the scenes with more player choice and NPC reactions based on your feedback. With Act 3, we wanted to avoid the common ailment of games in this genre - diminishing player choices, unanswered plot threads and patch-on endings.

Instead we tried to create many satisfying moments for many different playthroughs, addressing truly rare game states.

So, we want to thank you. Thank you for your feedback, your support, and your patience over the years! It's thanks to you that Sacred Fire could grow into what'll hopefully end up being a satisfying choice-driven experience for all of you.

P.S.: Oh, and yes, for those kindhearted players out there, don't worry, we've heard you: there will be an option for non-lethal attacks to stop the dogs in Act 1 as well.

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Pathfinder: Wrath of the Righteous - A Dance Of Masks...

Posted on May 14, 2024 18:52 by RPGWatch

[​IMG]Mortismal Gaming provides some info about A Dance Of Masks:

[​IMG]

Pathfinder: WotR - A Dance Of Masks DLC Details



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Horizon Forbidden West - Horus Boss

Posted on May 14, 2024 18:52 by RPGWatch

[​IMG]A Behind the Scenes video about the Horus boss on IGN:

[​IMG]

Horizon: Forbidden West Complete Edition - Official Horus Boss Behind the Scenes



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Lost In The Open - Kickstarter in July

Posted on May 14, 2024 18:52 by RPGWatch

[​IMG]A Kickstarter campaign for the tactical RPG Lost In The Open will be launched in July:

[​IMG]

Lost In The Open - Kickstarter Gameplay Trailer


This is the gameplay trailer for our Kickstarter launching in early July.

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Dread Delusion - Release Day

Posted on May 14, 2024 06:52 by RPGWatch

[​IMG]The adventure RPG Dread Delusion will be released today:

[​IMG]

Dread Delusion

The world is broken. Its surface seethes with an undead curse, while humanity clings to flying continents in the sky. From mushroom forests to undead mausoleums, strange places and people await you. But will you find a way to heal this world - or seek power and profit for yourself?


With a beautiful retro 3D aesthetic, Dread Delusion is an open world RPG focused on player choice. Uncover a rich, interactive narrative through the game's quests, or pick a direction and explore by yourself.

Carve your own path. A keen mind or charming wit can prove just as useful as a sword; and your decisions will shape how the story unfolds.

Towns offer a needed respite for the weary traveller. Sleep through the night, trade goods, accept quests and speak with the locals.

Key Features:
  • Embark on a central quest-line that will decide the fate of the land, or discover optional stories and challenges.
  • With a varied skill system, there's always an alternative to combat. Charm people, pick locks or use secret knowledge.
  • Upgrade weapons - turn a rusty blade into a mastercrafted clockwork contraption.
  • Amass a variety of powerful spells and potions to bend reality to your will.
Available now:
  • The Isle of Halloshire
  • The Isle of the Endless Realm
  • Leveling and Stats
  • Basic smithing/alchemy
  • Basic Factions AI for Enemies
  • Questing
Coming Soon:
  • New Weapons, Armor, and Accessories
  • The Clockwork Kingdom Isle
  • The Forbidden Surface Ruins
  • Constructible buildings
  • Tweaks to Enemy AI
  • Building on the Faction AI for Enemy Groups
  • Further Fleshing out the Main Story Quest


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Prelude Dark Pain - Preview

Posted on May 14, 2024 00:42 by RPGWatch

[​IMG]VG247 checked out the tactical RPG Prelude Dark Pain:

[​IMG]

Prelude Dark Pain may look like isometric Darkest Dungeon, but its influences run deeper

So far, it's got the style and substance required to make a splash.

Last weekend, I spent far less time than I'd have liked checking out cool indie games at Guadalindie 2024, a little but hard-hitting event in Malaga, Spain, which I wholeheartedly recommend if more editions are happening in the future. Coming out of this celebration of indie games and devs, Prelude Dark Pain was by far the coolest, most impressive title I could play.

At first glance, Seville-based Quickfire Games' debut may look like a straightforward take on Darkest Dungeon and its sequel, and they're more than willing to admit that influence, yet the whole packs more ideas and sticks closer to classic tactical RPGs such as Final Fantasy Tactics. Beyond that playable core also lies a more ambitious structure tying it all together.

The preview build I was able to play featured two different missions, one designed to be a tutorial of sorts and another quest which was wave-based and took place on top of two moving carriages drawn by armored tusked beasts. Prelude knows how to make a first impression, that's for sure; the art style is familiar, but also packs a number of graphical peculiarities that mesh well with the isometric view and overall design of the levels I was able to conquer.

The fact it's a dark fantasy game through and through doesn't mean it's depressing to look at either. Much like in Darkest Dungeon, Prelude Dark Pain is full saturated colors and hard lines. A common mistake among indie games going for a grim aesthetic is turning the whole screen into a grey or brown sludge with few sparks of visual joy, but that's not the case here. Personally, I was also curious about how the visuals featured in the demo translated to the larger, non-linear open-world that serves as the overarching structure of Prelude, but I wasn't able to experience that layer of the game.

[...]

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Turn Based Lovers - Weekly RPG News

Posted on May 13, 2024 18:32 by RPGWatch

[​IMG]Everything turn-based:

[​IMG]

EVERYTHING TURN-BASED - WEEKLY RPG NEWS & RELEASES - 12 MAY 2024

Weekly Recap RPG News And Releases

Even this week brings another edition of my Weekly RPG Recap. I said, "Even this week," because lately, there's no consistency in my daily routine; my schedule is packed, and I've been running around non-stop, trying to keep up with everything. While my day-to-day may be unpredictable, one thing that remains a constant is the steady flow of news, announcements, and weekly releases related to RPGs and strategy games.

I've rounded up plenty of news this week, and I'm eager to dive in, but before we get started, if you haven't already, make sure to follow us on Google News. This way, you'll always be in the loop with all our latest updates. Let's kick off the weekly recap.

[...]

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Prometheus Wept - Dev Log April / May

Posted on May 13, 2024 18:32 by RPGWatch

[​IMG]A new dev log for Prometheus Wept:

[​IMG]

Prometheus Wept Dev Log Apr-May 24: Militia Finale Complete!



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Dying Light 2 - Interview

Posted on May 13, 2024 18:32 by RPGWatch

[​IMG]A Dying Light 2 interview:

[​IMG]

Discussing The Future of Dying Light 2 With Tymon Smektala || INTERVIEW



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Fextralife - Gaming News

Posted on May 13, 2024 18:32 by RPGWatch

[​IMG]Fextralife summarizes last week's gaming news:

[​IMG]

Gaming News - Shadow of the Erdtree Video Contest, No PSN for Ghost of Tsushima, Destiny 2 Free DLC


Timestamp
0:00 - Top RPG News of the Week
0:02 - Ghost of Tsushima PC will not require PSN to play
1:11 - Elden Ring Shadow of the Erdtree Video Contest
2:40 - Hades 2 Top selling Early Access
3:48 - Microsoft Announces more Layoffs
5:09 - Pathfinder Wrath of the Righteous A Dance of Mask Final DLC
6:07 - V Rising Ends Early Access
7:15 - Destiny 2 Giving Away 3 DLC
8:30 - Bloodstained Ritual of the Night Free Update
10:00 - The Rogue Prince of Persia

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Rain Tactics - Open Playtest on May 13

Posted on May 13, 2024 00:13 by RPGWatch

[​IMG]Playtest Rain Tactics today:

[​IMG]

Playtest Rain Tactics during Endless Replayability Fest (starting May 13)

Hello everyone,

Very excited to let you know that Rain Tactics will be taking part to the upcoming Endless Replayability Fest, from May 13 to May 20 ! This will be the first open playtest of the game's beta demo, so looking forward to all of your feedback !

The demo will bring you to the beginning of the game with a small tutorial and access to the first two levels of the Tower City of Shavanath (which can spawn in 5 different locations).

So join Winter in his quest to reach the Gate of Oblivion and make your way through the City with already 4 unique champions to join you !

The demo will be made available for the duration of the Fest. Full demo release will happen later this year (with even more features).

Cheers
Ervya

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King Arthur: Legion IX - Review

Posted on May 13, 2024 00:13 by RPGWatch

[​IMG]Gamereactor checked out King Arthur: Legion IX:

[​IMG]

Review: King Arthur: Legion IX

Neocore has returned to Avalon for a standalone expansion of the Knight's Tale format that revolves around an undying Roman legionnaire unit.

Very few games have managed to completely sell me on them with a cinematic video. More often than not, the glitzy non-gameplay presentation doesn't do much for me to develop excitement for a game, but that wasn't the case with King Arthur: Knight's Tale. The dark and gritty clip of England's most famous fictional monarch drew me in, and ever since I've been a big fan of NeocoreGames' strategy title. For all of its challenges and vices, King Arthur: Knight's Tale entertained me more than enough when I properly reviewed it two years ago, and now the time has come to effectively return to that game.

[...]

The best way to describe King Arthur: Legion IX is that it's just more Knight's Tale, because there's not enough truly unique and fresh elements to make this game stand out above or beyond its predecessor. That's not exactly a bad thing, because Knight's Tale is a pretty competent strategy game, but you can't help but wonder is Neocore could have taken a few extra risks in a gameplay or design sense with this follow-up to make it stand out and thrive instead of feeling like an extra appendage attached to the original game.

Score: 6/10

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