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Wizardry 6 Guide by David Milward


INTRO & ABOUT  |  PARTY MEMBERS
Areas in Order of Appearance:  
The Castle  |  Hazard Zone  |  The Mines  |  The Mountain  |  The Pyramid  |  River Styx  |  Hall of the Dead  |  The Forest  |  The Temple of Ramm
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Party members:
Zarax | Chun-Li | Ryu | Rothgar | Errol | Terra

Errol, M Dwarf Bard

During Wizardry 6: The Bard, with his instruments allowing the unlimited use of certain spells, is the real deal in the Dark Savant trilogy. The Lute puts the monsters to sleep without limit, making the first few levels so much easier. The Bard's power increases as he finds other instruments later in the game, as well as increasing her wizardry. He's also the party thief, freeing the Ninja for developing in his assassin role. A Dwarf makes for an odd choice on the surface, but the real point of choosing Elf will not become apparent until Wizardry 8.

During Wizardry 7: Same thing as for Wizardry 6.

During Wizardry 8: A Bard needs as much Stamina as possible to thrive in Wizardry 8, since playing the Bard instruments will always consume Stamina. Increasing both Strength and Vitality lead to more Stamina, both of which are solid stats for the Dwarf. The Dwarf can quickly close in on the Iron Skin after maxing out Vitality, which he has a natural incentive to for being a Bard. And the damage resistance provided by Iron Skin will stack with the Dwarf's racial damage resistance. There's also a Bard-only armor that provides a bonus to Iron Skin, as well as a few Strength-boosting items for Bards. An odd choice, but one that maximizes the Bard's capacity to play his instruments and benefits from the Dwarf's distinct advantages at the same time.


Spell Selection

3rd - Terror
4th - Directions
5th - Missile Shield
6th - Detect Secrets
7th - Blink
8th - Fire Shield
9th - Ice Shield
10th - Armor Melt
11th - Levitate
12th - Magic Screen
13th - Air Pocket
14th - Astral Gate
15th - Nuclear Blast
16th - Resurrection
17th - Asphyxiation
18th - Wizard Eye
19th - Anti-Magic
20th - Fire Storm
21st - Deep Freeze 22nd - Iceball 23rd - Energy Blast 24th - Weaken
25th - Web
26th - Fireball
27th - Stink Bomb


Inventory during Wizardry 6

Main-Hand Weapon: Cutlass
Off-Hand Weapon: Skull Dagger
Misc.: Ring of Stars
Head: Phrygian Cap
Body: Chamail Doublet
Legs: Chamail Pants
Hands: Chamois Gloves
Feet: Water Wings
Instruments: Lute, Angel's Tongue, Horn of Prometheus


Inventory for Import into Wizardry 7

Main Hand Weapon: Cutlass
Off-Hand Weapon: Skull Dagger
Misc.: Shadow Cloak
Head: Phrygian Cap
Body: Studded Hauberk
Legs: Leather Leggings
Hands: Chamois Gloves
Feet: Buskins
Instruments: Lute, Angel's Tongue


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