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Planescape: Torment Online Walkthrough by Montresor


TABLE OF CONTENTS  |  CHARACTER CREATION  |  GAMEPLAY  |  NPC LIST  |  ITEM LIST   
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
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Current Act - Curst:  
Overview  |  Outer Curst  |  Traitor's Gate Tavern  |  Inner Curst  |  Curst Underground  |  Curst Prison  
Previous Act: Ravel's Maze  |  Next Act: The Outlands and The Hells  

ACT 7: CURST – OVERVIEW

You leave Ravel's Maze to find yourself at the entrance to the city of Curst, gate town to the prison plane Carceri. Carceri is one of the Hells; the plane that borders on the Abyss itself, and Curst is but one step away from Carceri. As Fall-From-Grace will tell you, Curst is a town of betrayers, and everybody here has their own agenda.

Ravel told you to seek out a Deva in Curst and your next job is to find him. You won't find him on the surface but in Curst's underground prison; however the problem is getting down there.

Unlike Sigil, Curst doesn't have a lot of side quests. In fact, there is only one on the surface and one in the Underground.

If you ask one of the Curst Guards, you can learn that the city is currently under quarantine, which means nobody gets in or out – except you, obviously – and that the gate to Carceri is closed at the moment. Sounds like it could be a bit tricky to find a Deva in this place.

What Happens in Act 7?

This act begins when you arrive in Curst and ends when you leave Curst Prison for the Outlands after finding and freeing the Deva, whose name is Trias. It is very linear:

To find the Deva, you must find your way into Curst Underground (please see below for details), fight your way past the monsters in this place and enter the Prison. As one might expect, the Prison is teeming with guards that you will have to get past to find Trias.

Once you find him, he will tell you that he can't help you as long as he is bound. So, you need to find his sword, which of course is hidden at the very center of the prison. Find the sword, bring it back to Trias and use it to free him. He will then tell you to seek out a fiend, Fhjull Forked-Tongue, who is hiding in the Outlands. You can find the portal to the Outlands in the Prison. Act 7 ends when you leave the Prison.

Before leaving the Prison, you can meet Vhailor, the last joinable NPC in the game. He is waiting for you in the Prison – in fact he has been waiting for you here for a very long time...

Generic Creatures

The generic Curst Citizens and Curst Thugs have nothing to say to you, and will make that perfectly clear when you try to speak to them.

Curst Guards have little information when you meet them in the town. When you meet them in the Prison, they will attack you on sight.

You will encounter Trelons in the Underground. They attack you on sight.

Lim-Lims and Tricha are the local wildlife. You can't speak to them.

Trainers in Curst

Marquez in the Traitor's Gate Tavern is a Fighter trainer. He can train you up to four proficiency points in any weapon class. You have to complete his quest – the first of the five Key quests – before he will train you.

Kitla in the Traitor's Gate Tavern is a Mage trainer. You have to complete the second Key quest for her before she will train you.

Nabat in the Traitor's Gate Tavern is a Thief trainer. You have to complete the third Key quest for him before he will train you.

How to Get Into the Underground

You can get into the Underground in two ways. The easy way is to use the entrance at the Town Dump in Outer Curst. The harder and much more satisfactory way is to speak to Tainted Barse in the Traitor's Gate Tavern. He will set you a task: You need to speak to five people in the tavern and do each one of them a favor.

  1. Speak to the former Harmonium guard Marquez. He wants you to save Barse's daughter who has been abducted by slavers. Seek out the slavers, a group of corrupt Harmonium Officers, in Inner Curst and kill them, trying at the same time not to get Jasilya killed.
    • You get 65,000 XP for reporting back to Marquez, whether or not Jasilya survives your attempt to rescue her.
  2. Once you have saved the girl (or at least killed the slavers), Marquez refers you to Kitla. She asks you to settle a family dispute: The town's distiller, Kester, and smith, Crumplepunch, are brothers and they can't agree on how to split the inheritance after their father. Get the legacies from both men and then decide how to split the inheritance – or you can give the legacies to Kitla or kill them both. Your reward depends on your resolution:
    • If you give the entire inheritance to Crumplepunch, you get 131,250 XP, and Crumplepunch will give you a discount on his wares, but Kester will raise his prices.
    • If you give the inheritance to Kester, you also get 131,250 XP. This time it is Kester who offers you a discount, while Crumplepunch raises his prices.
    • If you kill both brothers and report back to Kitla, you get 131,250 XP.
    • If you split the inheritance between the brothers, you get 150,000 XP. Crumplepunch is happiest with this resolution and gives you a discount, while Kester raises his prices.
    • Finally, if you take both their legacies back to Kitla or tell the brothers that you'll give the inheritance to a third person, they will both be unhappy and raise their prices. You get 150,000 XP for this resolution.
    • No matter what you choose, Kitla will give you a Scroll of Abyssal Fury when you report back to her.
  3. Kitla then refers you to Nabat who wants you to protect the town's dumpster against a group of thugs. Seek out the dumpster, whose name is Kyse, in Outer Curst, and then speak to the thug leader Wernet in Inner Curst. He tells you to mind your own business, so report back to Kyse. When you get near him, the three thugs show up to attack Kyse, so make short work of them. Then speak to Kyse and report back to Nabat.
    • Your reward for saving Kyse is 43,750 XP. Turns out Nabat used to be a member of the gang and they kicked him out – so he devised this scheme to get them killed.
  4. Next, you have to speak to Dallan. He wants you to settle a political dispute. To do so, speak to the Githyanki An'izius in Inner Curst. He wants you to slander his political opponent Siabha, who can be found nearby. Run back and forth between them to see where you can get the best offer, and then speak to the Guard Captain in Inner Curst to turn in either one of them, or both:
    • If you turn in An'izius, you can return to Siabha for a cash reward and 100,000 XP.
    • If you turn in Siabha, you can return to An'izius for a cash reward and 100,000 XP.
    • If you turn in both of them, you gain 200,000 XP.
    • No matter what you choose, you gain another 87,500 XP when you report back to Dallan, though he will be happiest if you turned them both in, as this was what he wanted all along.
  5. Finally, speak to Dona Quisho. She has summoned a fiend but it has been "intercepted" along the way. Take her scroll, find the pentagram in the Silo in Outer Curst, and use the scroll to summon the fiend. Then either set it free or let it stew in the pentagram and report back to Dona Quisho.
    • You gain 60,000 XP for summoning the fiend. If you decide to free him, you can demand a reward for this, in which case he will give you his axe Heartgrinder, one of the best axes in the game.
    • You gain another 131,250 XP for reporting back to Dona Quisho.

Report back to Tainted Barse. He will now let you enter the Underground. If Jasilya was killed in the first task, he demands that you kill the drunk Harmonium guard Chek'ka-Plute before letting you into the Underground. For solving the entire Key quest you get another 175,000 XP.



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