Where Do I Come From?

This pair of tables, based on information from the Living City Campaign may help to answer that question.  By Class and Race it tells where in the Forgotten Realms your character would be Common (+) or Very unusual (-). No entry means possible, @ means Homeland.

What about Clerics?  A bit more complicated since you have to figure out where your God's Temple is.  Use common sense: Racial Gods follow racial locations, large cities are likely to have temples to all the major deities.

Table 1 also gives some indication what parts of Medieval Earth some parts of Faerun loosely resemble.

Table 1.  By Class

   

Barbarian

Bard

Druid

Fighter

Monk

Paladin

Ranger

Rogue

Sorcerer

Wizard

Faerun Region

Resembles:

                   

Aglarond

   

+

+

   

+

 

+

 

Amtar Forest

                   

Amn

Spain/Portugal

 

+

 

+

+

   

+

   

Baldur's Gate

 

+

 

+

     

+

 

+

Calimshan

Turkey

     

+

+

     

+

+

Chessenta

Greece

 

+

 

+

         

+

Chondalwood

+

 

+

     

+

     

Chult

Africa

+

 

+

     

+

     

Cormyr

England/France

 

+

 

+

 

+

       

Dalelands

 

+

 

+

 

+

+

   

+

Damara

Germany

     

+

+

+

+

     

Dragon's Reach

 

+

 

+

     

+

+

+

Evermeet

Elf/Atlantis

 

+

 

+

   

+

+

 

+

Evereska

                   

Great Dale

SP
   

+

     

+

     

High Forest

   

+

     

+

 

+

 

Hordelands

Mongols

+

   

+

           

Icewind Dale

Nordic

+

 

+

+

           

Impiltur

 

+

     

+

 

+

   

Isle of Lantan

Gnomes

             

+

 

+

Lake of Steam

     

+

+

   

+

+

+

Lurien

Halfling

 

+

 

+

 

+

+

+

   

Methwood

                   

Moonsea

     

+

     

+

   

Moonshae Isles

Celtic

+

+

+

+

     

+

   

Mulhorand

Egypt

     

+

+

   

+

+

+

Narfel

+

   

+

     

+

   

Nalgit

SP

+

                 

The North

Nordic

+

 

+

+

           

Rashamen

Russia

+

   

+

         

+

SembiaSP

     

+

     

+

 

+

Shaar

Dwarves (Great Rift)

     

+

       

+

 

Silverymoon SP

 

+

   

+

+

   

+

+

Silver Marches

                   

Tethyr

Morocco

 

+

 

+

 

+

   

+

+

Thay

Egypt

     

+

         

+

Thesk

 

+

         

+

   

Unther

     

+

     

+

 

+

Vaasa SP

Babylon

+

           

+

   

Vast

 

+

+

+

     

+

   

Vilhon's Reach

SP
   

+

+

           

Waterdeep SP

 

+

 

+

 

+

 

+

 

+

Western Heartlands

+

+

+

     

+

+

+

 

Table 2.  By Race

Dwarf

Elf

Rock

Gnome

Half

Elf

Half

Orc

Halfling

Human

Shield

Gold

Moon

Sun

Wild

Wood

Aglarond

+

Amtar Forest

+

Amn

+

+

Baldur's Gate

+

Calimshan

+

Chessenta

+

+

Chondalwood

-

-

@

-

-

Chult SP

+

+

Cormyr

+

+

Dalelands

+

+

+

+

+

Damara

+

+

+

Dragon's Reach

Evermeet SP

-

-

+

+

-

-

-

-

Evereska

-

-

@

@

-

-

-

-

Great Dale

+

+

High Forest

+

+

+

Hordelands

+

Icewind Dale

+

Impiltur SP

+

+

Isle of Lantan

-

-

-

-

-

-

@

-

-

-

-

Lake of Steam

+

Lurien

-

-

-

-

-

-

-

-

-

@

-

Methwood

+

Moonsea

+

+

Moonshae Isles

+

Narfel SP

Nalgit

The North

+

+

+

+

+

+

Rashamen

+

Shaar

@2

+

Silverymoon

@1

+

+

+

+

Silver Marches

+

Tethyr

+

Thay SP

+

Thesk

+

Unther

+

Vaasa

+

+

Vast SP

+

Vilhon's Reach

+3

Waterdeep

+

Western Heartlands

+

+

+

+

+

+

1: Citadel Adbar, NE of Silverymoon

2: Great Rift

3: Giant's Rim, West of Vilhon's Reach