4th Icewind Dale Chat Log
|nterrupt - Scott Warner, Icewind Dale designer (Black Isle)
Session Start: Wed Apr 19 20:13:23 (CET) 2000
[20:13] *** Joins: |nterrupt (~firstname.lastname@example.org)
[20:13] <|nterrupt> Good <insert time>
[20:13] <Sirduck> hehe
[20:13] <Sirduck> well met brave warrior
[20:14] *** Quits: |nterrupt (Leaving)
[20:14] <Sirduck> eh
[20:14] <Sirduck> that lasted long
[20:15] *** Joins: |nterrupt (~email@example.com)
[20:15] <|nterrupt> oops
[20:16] <|nterrupt> lo lo
[20:16] <Sirduck> you pressed the X or something ?
[20:16] <Sirduck> :)
[20:16] <Sirduck> hmm
[20:16] <Sirduck> damn
[20:16] <Sirduck> something is wrong in my model
[20:17] <|nterrupt> I ejected! BOOM!
[20:17] *** Quits: Azardu (BBL)
[20:17] <Sirduck> hehe yea
[20:18] <Sirduck> ejecting is acutally something that fits really
well to the thing i'm creating in LW
[20:18] <Sirduck> :)
[20:19] <Sirduck> so what's happening ?
[20:19] <|nterrupt> Well...
[20:19] <|nterrupt> I'm sitting here waiting for a build of the
game to finish copying to my system. :)
[20:19] <Sirduck> it's not the final build ? :) (yea rite)
[20:19] *** Joins: BenRedik (~firstname.lastname@example.org)
[20:20] <Sirduck> is there alot of bugs ?
[20:21] <|nterrupt> Well, it's safe to say we're in fix/balance/test/fix mode.
[20:21] *** Joins: Sorcerer- (email@example.com)
*** Now talking in #BaldursGate
<|nterrupt> Hello Sorcerer
<Sirduck> i know
<Sorcerer-> heya |nterrupt
<Sorcerer-> how goes it?
<Sirduck> you've said it some times now
<|nterrupt> Pretty good. Waiting for the build to copy over to my system at the moment.
<Sorcerer-> oh btw, what was that meeting you had yesterday all about?
*** Elminster sets mode: +o Sorcerer-
*** Sorcerer- sets mode: +v |nterrupt
<|nterrupt> We have a weekly meeting with the entire team to assess how things are going with everyone, keep people informed, etc.
<Sorcerer-> thought so
<Sorcerer-> anything interesting enough to tell us?
<|nterrupt> Let's seeee
<|nterrupt> Well, last night I mostly worked with a scriptor to solve some issues on just one area. Just a lot of little problems that cropped from incorporate some stuff from Torment.
<Sorcerer-> like what?
<|nterrupt> Well, to spawn creatures in, we have to incorporate an INI file that tells the area what to place in the area.
<|nterrupt> We do this anytime we want a random setup of creatures for an area.
<Sorcerer-> what's the problem?
<Sorcerer-> isn't it the same with iwd?
<|nterrupt> Well no. We really screwed around with the Infinity engine with Torment, and Icewind isn't really using the stuff that we did with Torment.
<Sorcerer-> yea, Torment's was a very modified version
<|nterrupt> So, sometimes the little inclusions are stranger than they should be. It'll all be smoooth by the time it reaches you. ;)
<Sorcerer-> it showed
<Sorcerer-> |nterrupt, oh goodie
<Sorcerer-> btw I was wondering if you know any other black isle folks who hang around the chat channels? It'd be nice if some of them would come from time to time
<Sorcerer-> we could schedule a chat session or something
<Sorcerer-> so's that they wouldn't come for nothing
<|nterrupt> Adam Heine does from time to time.
<|nterrupt> Well, chat sessions, if planned, are something our marketing/PR department handles.
*** moetown_ is now known as moetown
<Sorcerer-> well it's not that it would have to be so informal as bioware's bg2 chats are
<Sorcerer-> which suck imho
<Sorcerer-> moderated chat isn't chat
<Sorcerer-> it's like an interview (badly done usually)
<|nterrupt> I think the bottom line is that most people are really, really busy and only do those things when they actually have it planned out for them. I'm busy too, but I like to take time out to say HEYYYyy. But that's just me.
<moetown> censorship at its finest
<Sorcerer-> |nterrupt, it's nice you take some time for us
<Sorcerer-> oh, since you're here... could you tell us what are some of the new spells in iwd?
<Sorcerer-> high levels preferrably
<Sorcerer-> I'm running the most uslesess spells poll on my site right now and it just occured to me it'd be nice to know
<|nterrupt> Oooh, special high spells... well don't want to ruin that for you.
<Sorcerer-> |nterrupt, you won't
<Sorcerer-> the more I know the better
<|nterrupt> Actually in PR terms, generally it's the less people know the better. ha-ha!
<Sorcerer-> most useless spells in bg that is
<Sorcerer-> Infravision is winning
* |nterrupt consults spells doc
* Sorcerer- wonders if |nterrupt would consider sending that over <grin>
<|nterrupt> actually i'd better hold off on this as i don't know what has been said or not.
<Sorcerer-> |nterrupt, ok...but ask around if you can reveal anything ok?
<|nterrupt> I'll tell you next time.
<Sorcerer-> I'm dying to know
<Sorcerer-> how bout this one...I'm sure you can answer this
<|nterrupt> Fire away.
<Sorcerer-> is there going to be a paper map shipped with the game like with bg?
<Sorcerer-> (us version anyway)
*** Azardu (firstname.lastname@example.org) has joined #baldursgate
<|nterrupt> I hope so!
<Sorcerer-> us europeans had to beg iplay to send it to us
<Sorcerer-> and then I got it again in tales
<|nterrupt> I know there's going to a manual that's more like Baldur's than Torment.
<Sorcerer-> so I have two now
<Sorcerer-> |nterrupt, thank God for that!
<|nterrupt> Yeah, we were not very happy with the manual or the box for Torment.
<|nterrupt> But that's water under the bridge.
<Sorcerer-> the whole blue head theme did start to become repetative yea
<Sorcerer-> seems like every torment thing had the same pic on it
<Sorcerer-> hey Azardu
<|nterrupt> If it were up to me we would have a shot of Sigil in some fashion.
<Sorcerer-> the poster was cool tho
<Sorcerer-> that should be the pic on the box
<Sorcerer-> it was much nicer
<|nterrupt> with the characters?
<|nterrupt> Everyone's very fond of that, yeah.
<Sorcerer-> I love that art
<Sorcerer-> who made that?
<|nterrupt> Eric Campanella
<Sorcerer-> ah yeah
<Sorcerer-> the same guy who made the leprechaun annah
<Sirduck> Time is 8:42pm, computer has been up for 4d 1h 36m 50s
<|nterrupt> He did all the animations in Torment.
<Sorcerer-> yea, I remember now
<Sirduck> in win98
<|nterrupt> wicked good, that boy
<|nterrupt> he's currently working on <untitled black isle project>
<Sorcerer-> I guess you won't tell me what it is eh???
<|nterrupt> We won't tell anyone what it is for a long time.
<Sorcerer-> why not?
<Sorcerer-> you can tell me, I won't tell (hehe)
<Azardu> Fallout 3?
<|nterrupt> WELL, if you WON'T tell I suppose I can tell you.
<Sorcerer-> that was the first thing I asked
<Azardu> Fallout 4 then? :P
<Azardu> or bg 3 :P
<Sorcerer-> bioware makes bg
<Sorcerer-> not black isle
<|nterrupt> The title is <super cool RPG world title>
<|nterrupt> Can't say.
<Azardu> Forgotten Realms
<Sorcerer-> you wish
<Azardu> oh, can it be... Dragonlance?!?
<Azardu> That would indeed be cool
<Sorcerer-> it would
<Sorcerer-> no dragonlance games in a while
<|nterrupt> I'd like to do a Star Frontiers game.
<Azardu> |nterrupt: you could do a game on my rpg-group's setting :P
<Sorcerer-> Azardu, uh sure
<Sorcerer-> that'd sell in ummm...dozens I'm sure
<Azardu> Sorcerer-: hey, gotta at least try
<|nterrupt> now now
<Sorcerer-> it's all in good fun
<Sirduck> http://ak.tomt.net/f.jpg < --- keep in mind that it's lacking textures and guns etc
<|nterrupt> RPG systems are not my core focus. I'm not the guy to sell those on. I'm of the belief that I can take any system and make it our own. My primary focus is story and world environment.
|nterrupt has quit IRC (Leaving)