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Pillars of Eternity 2 Online Walkthrough by David Milward

INTRO & ABOUT | CHARACTERS | COMBAT AND RULES | ITEMS | SHIPS
Quests | Areas | Mega Bosses
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Main Game: Main Quests | Character Quests | Side Quests | Tasks | Bounties
Faction Quests: Huana | Principi | Royal Deadfire Company | Vailian Trading Company
Expansions: Beast of Winter | Forgotten Sanctum | Seeker, Slayer, Survivor

Side Quests: Helping Hands | Lost Dues in Good Faith | Mapping the Archipelago: Port Maje | Mapping the Archipelago: Tikawara | Mapping the Archipelago: West Wakara Reef | Mapping the Archipelago: The Burning Shoals | Mapping the Archipelago: Razai Passage | A Bigger Fish | A Sinking Feeling | Family Pride | The Archmage's Vault | Bekarna's Folly | Food for Thought | Harsh Medicine | The Cornett's Call | Eulogy for the Dead | Broodmother's Fury | The Storms of Poko Kohara | Hunting Season | Cruel Cargo | Tip of the Spear | Nemnok the Devourer | The Final Voyage | A Paradise of the Mind

Cruel Cargo

World Map

  1. Doing this Quest will also help towards completing the Principi Quest called A Shrewd Proposition in a way that favors Captain Aeldys.

    It will help complete the Huana Quest called Fruitful Alliance in a way that Queen Onekaza will approve of, and help cement an alliance with the Huana as your endgame allies if that is what you want.

    Be forewarned that completing the Quest means failing the Tip of the Spear Quest.

    The Quest itself will be given in Oro O Koiki, which is at #54 on the World Map.
  2. Ori O Koiki

  3. You'll start off at #1 on the map of Oro O Koiki. Kipeha will be at #6. She acts as the gatekeeper for whether you can enter the village as a welcome visitor, and can grant permission to use the lift at #7 to enter the village. That is what you will want if you want to be given this Quest.

    You can convince her to let you use the lift and enter the village with:

    • Paying 1,500cp as an entry fee, after the initial offer of 1,000cp gets refused.
    • Making either a Diplomacy or Insight check of 8. Any subsequent checks won't matter.
    • Making a Bluff check of 9.
    • If you started the Fruitful Alliance Quest, mention that you come on behalf of Queen Onekaza and follow up with the words "Over crumbling mountains, across blighted seas". If you mention the Queen, but don't use the passphrase, Kipeha will fire an arrow at you and turn the village hostile. An Athletics check of 7 dodges the arrow.
    • If you started the Tip of the Spear Quest, mention that the Crookspur Slavers seek revenge. Any subsequent checks won't matter.

    You can then use the lift at #7 to enter the village.

  4. Kipeha will be at #8 afterwards if she allowed you entry into the village, at least during the daytime. She now sells several items, most of them being crafting ingredients. The one distinctive item that she does sell is a Ring called Kaura's Prize.

  5. The entrance to the Ori O Koiki Sanctum will be at #9.
  6. Ori O Koiki Sanctum

  7. You will start off at #1 on the map of the Ori O Koiki Sanctum. You can now have an audience with Ranga Ruasare in her throne room at #5. Her request will be to kill the leadership of the Crookspur Slavers. You don't have to commit to that demand then and there. It's enough for her to make the demand to start the Quest itself.

  8. Crookspur Island will be at #50 on the World Map.

  9. Dock at Crookspur Island at #8 on the map of Crookspur Island.
  10. Crookspur

  11. Seafol will be your contact at #2 once you arrive at #1 on the map of Crookspur. She'll have a skiff ready and waiting for any slaves you can free from Crookspur.

  12. You have two key objectives. One is kill Master Kua, and by extension the rest of the Slavers as well. The other is to free the Wahaki being imprisoned as slaves in the Dungeons. It doesn't matter in which order you do things, and there are multiple ways of completing both objectives.
  13. Killing Master Kua

  14. The gate to the courtyard is at #5, at which an Ogre stands guard. You can select an Aggressive dialogue option that turns all of the Slavers hostile immediately. This will lead towards completion of the Quest if you can defeat all of the Slavers then and there, and then make your way to the Fort.

    If you're not willing to the force the point just yet, the Ogre will let you through with little fuss, assuming the auction hasn't completed yet.

    The auction of Handsome Eliam takes place at #6. Either buying him, or otherwise letting the auction for him proceed without making a fuss, will mean that Auctioneer Marocca will recommend you see Master Kua.

    Questioning the legality of the auction, particularly with either a Bluff check of 10 or a Streetwise check of 10, is likely to get you expelled outside the courtyard and the gate closed on you. Making your way back in (i.e., through the Dungeons) will mean the local slavers attacking you on sight.

    If you purchased Handsome Eliam, you'll need to see Master Kua first to make the purchase final. You can also force-attack any of the Slavers now to get things started.

  15. The stairs at #8 lead to the Crookspur Fort, if you made it through the auction without turning the Slavers against you.
  16. Crookspur Fort

  17. You'll start off at #1 on the map of the Crookspur Fort. Master Kua will be at his desk at #2.

    Kua wants you to take out the leader of a Huana tribe that are scuttling his ships. Accepting the request starts the Tip of the Spear Quest. Refusing his request leads to being attacked by Kua and his minions. You can also force-attack any of the Slavers now to get things started. Pick up the Head of Master Kua after killing him.

    A hidden niche in his desk also has a Ring of Overseeing.

  18. The rest of the Slavers will turn hostile once you return to the exterior of Crookspur after killing Master Kua.
  19. Freeing the Slaves

  20. There is more than one way to reach the Crookspur Dungeon that the Wahaki prisoners are being kept in.

    If you already slaughtered the Slavers in Crookspur and the Crookspur Fort, then the ladder at #7 of Crookspur will lead to the Crookspur Dungeon at #1.

  21. If you want to tackle the Crookspur Dungeon first, then go through the tunnel at #4 in Crookspur.

    The tunnel itself involves a scripted interaction. Taking the bright tunnel can lead to the Sea Cave at #1, although it requires an Athletics check of 10 to do it without Injury. The darker tunnel allows you to surface and catch a breath of air, the point of which can reduce the Athletics check for the brighter tunnel to 8.
  22. Crookspur Sea Cave

  23. There will be a Crystal Spider Queen and a few Crystal Spiders to fight at #3 of the Sea Cave.

  24. There will be a gate at #4. Your options if you approach the gate from the south are:

    • Using a Prybar.
    • Making a Might check of 18.
    • Using an Attack power that inflicts Corrosive Damage.
    • Using the Form of the Helpless Beast spell if one of your characters has it.

    *NOTE* If you came here from the Crookspur Dungeon instead so as to approach the door from the north, you can simply use the lever at #5 to open it.

  25. The stairs at #6 lead to the Crookspur Dungeon, starting at #10.
  26. Crookspur Dungeon

  27. You'll start off at #10 on the map of the Crookspur Dungeon if you came from the Sea Cave.

    You'll be at #1 instead if you came from the exterior of Crookspur.

  28. There will be plenty of Ogres and Cutthroats around the Dungeon. The Wahaki Slaves that you need to rescue to complete this quest will be locked in a cell at #9.

    Rescuing the Slaves locked in the cell at #4 helps towards completing the Principi Quest called A Shrewd Proposition.

    If you want to sneak the slaves out, a character with good Stealth and Mechanics (can make a check of at least 12) can sneak past the enemies to the cell doors and unlock them. The Slaves will make their own way out. The Wahaki Slaves in particular will be willing to help you kill any Slavers that remain here in the Dungeon or other parts of Crookspur.

    Alternatively, you can just slaughter all the Ogres and Cutthroats here as well. Taskmaster Grom at #5 will leave behind the Large Iron Key, which you can then use to open the cell doors if you can't make the Mechanics skill checks.

  29. This chest at #2 will have a Blackwood Log in it. Although that is not directly relevant to this Quest, it can help provide an additional option as you near the end of the game.

  30. Leave Crookspur by Ship. You will be once again greeted and surrounded by a Rauatai fleet, this time commanded by Kana from Pillars of Eternity 1.

  31. Bring the Head of Master Kua to Ranga Ruasara to complete the Quest and earn a 15,000+ xp reward.

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