^^^ 50% off special!
Have you played either of the Baldur's Gate series Enhanced Editions?|
• Yes, both BG:EE and BG2:EE
• Yes, Baldur's Gate: Enhanced Edition
• Yes, Baldur's Gate 2: Enhanced Edition
• Not yet, but I intend to
• No and I have no intention of playing either
Location: Games » Baldur's Gate » Mods
Pages: 1 2
| Baldurdash Bugfixes by Kevin Dorner
Baldur's Gate and its Tales of
the Sword Coast expansion may be a lifetime old in software
years, but this immortal classic resurrected the CRPG from
oblivion, and still captivates thousands of fans worldwide.
Since its final patch is long-ago released, these fixes are
intended to resolve issues that were missed by it. All files
have been thoroughly tested; some the author has played completely
through the game with just to ensure they worked and didn't
cause further problems. Other than the Game Text update, all
the fixes may be installed with or without the Tales of the
Sword Coast Expansion present. Please make sure to
read the ReadMe files included with all of these archives!
Gate/Tales Of The Sword Coast English-Language Game Text Update
v1.1 (2001 - July - 07) vastly improves all the game text:
gives hints to hidden outdoor objects in the game that were
nearly impossible to find without spoilers, corrects the effects
and descriptions of many items, provides greater consistency
in many elements and corrects hundreds of typos/grammatical/punctuation
errors. Self-installing, 1.11MB. Do not install this
update if you have TeamBG's Dark Side Of The Sword Coast MOD
Gate English-Language Game Text Update v1.0 (2001 - July
- 07) is exactly as above, but for those who haven't installed
the Tales Of The Sword Coast expansion. Self-installing, 1.03MB.
Do not install this update if you have TeamBG's Dark
Side Of The Sword Coast MOD expansion installed.
v1.1 (2001 - July - 07) contains all of the fixes from the
Baldurdash website in a self-installing executable that will
find your Baldur's Gate Override folder. This will be updated
as the author creates more fixes. 105KB. (Note that only
one of the files fixed: TRAPDIS.BCS, was changed by the patch.
It will be backed up to the main BG folder, but if other files
happen to be present in the Override folder they will be overwritten.
This is the same thing the patch does.) This
update may be installed with or without the Tales Of The Sword
Coast expansion present. It hasn't been tested with TeamBG's
Dark Side Of The Sword Coast unofficial expansion, but the
author sees no reason why it shouldn't work properly with
NOTE: All of the fixes included in the FixPack
are also available as individual archive downloads on this
page at Baldurdash.
| Felinoid's BG1 NPC Remix Pack (Submitted)
|-Alora: Thieving proficiencies evenly
distributed, missing weapon proficiencies restored.
-Branwen: Now her level 5 version has the Spiked Weapon proficiency
that it should.
-Coran: Adjusted thief skills to be more appropriate to his
profession as an adventurer (first ten points into stealth,
rest into OL and DT).
-Imoen: Adjusted thief skills to be more appropriate to her
sheltered upbringing in Candlekeep (PP and OL with minor emphasis
-Quayle: His level 4/3 version now has Blunt Weapons like it's
supposed to instead of Large Sword.
-Safana: Adjusted thief skills to be more appropriate to her
profession as an [weaker] adventurer (evenly distributed between
OL, DT, and stealth). Also, you have your pick of third proficiency
for her to replace the erroneous Spear proficiency she gets.
Bow is default, with Large Sword and Blunt Weapons variants
being in labeled folders (or paths, if you're still using WinZip).
Just make sure that the ones (4 & 6) that you want end up
directly in the override folder. Anything in deeper folders
-Skie: Adjusted thief skills to be more appropriate to her "profession"
of sneaking out of the house (everything in OL and stealth).
-Tiax: Adjusted thief skills to be more appropriate to his profession
as future god (first five points in stealth because 15% is just
ridiculous, and everything else in OL and DT).
|No Wear Limitations Mod by Daephon (Submitted)
|This little file will allow you to
wear magical armor, cloaks, necklaces and rings at the same
time. It makes the game easier.
| Filipe_FR’s All NPCs at the Beginning
|This mod changes the location of most
of the NPCs so that you can recruit them at the beginning of
the game. Included in the download are the BG/TotSC and DSotSC versions of the mod, as well as a readme with screenshots of the new NPC locations.
|The Vault Item Pack
|These new and improved items will
be distributed in the various encounters in Baldur's Gate: Tales
of the Sword Coast. Take note, however, that these groovy new
items, being in the possession of the enemies, will tend to
make the game significantly harder.
| The Fields of the Dead by Echon
The primary aim of this mod is
to correct as many aspects of the game as possible according
to AD&D 2E rules. This affects the NPCs, creatures, items,
spells and rules of the game. The AI of the entire game has
been given a massive overhaul in order to increase the difficulty.
Specifically, enemy NPCs use unique scripts instead a few
shared scripts. As the XP cap has been raised, a couple of
fights towards the end of the game have been made harder to
provide a challenge for the party. This mod also features
new content in addition to changes to the existing game. New
spells for wizards and priests, new magical and mundane items,
and new creatures are all fully integrated into the game.
The enemies you meet will make use of the new spells and items
and you should expect to encounter new creatures in the existing
Although the quests and the plot of the game remain the same
the environment has undergone some changes to prevent metagaming.
Expect traps to be relocated, new traps where none were before,
magical items to appear in different parts of the game and
so forth. Finally, the mod adds a new area to the worldmap.
It can be visited at any time like the other wilderness areas
but is geared towards an experienced party. You should expect
| BG1 Slime Quest by jastey
|This a mini-mod for BG1 and BG1Tutu,
adding approx. 10 min of gameplay. The mod adds a quest located
in Beregost. If you pass one of the houses in the north-west,
a woman dressed in red should approach you. There are some strange
things going on in the house of her neighbour and she wants
| Herbs & Potions Add-in by Baronius
|5 new herbs, 15 potions you can brew
by combining the herbs, items with random fine enchantments,
herbalist with potion store.. all these in Nashkel, try them
| The Gray Clan Episode 1: In Candlelight
|- Two editions are available: one
for BG1 (TotSC is required), another for BG1Tutu
- WeiDU-based installer: full compatibility with other normal
- First episode of a trilogy: its story is an aspect of the
Clan's world and background
- Solid expansion: does not mess up your game with miscellaneous
modifications and additions
- You don't have to start a new game, you can install this mod
at any point of the game
- Brand-new quests: one main quest, with several subquests
- Hard battles: some battles are extremely challenging
- New items: magical weapons and armour
- Enemies: bandits, undead, golems, sorcerers, wizards... one
of them with a brand-new soundset
Pages: 1 2
Downloads currently hosted on SP: 1119
Adventurers currently exploring SP: 142
Registered forum users currently online:
and 83 others hiding in shadows*
Has Sorcerer's Place been useful? If you would like to show your appreciation for all our hard work on the site, and help us pay the bills the site generates every month, please see how you can help support SP. Thank you!
and Legal Disclaimer