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» Xenonauts 2 - January Update - Jan 16, 2019, 08:52 pm
» PC Gamer - 2019 RPGs to look forward to - Jan 16, 2019, 08:52 pm
» Bandai Namco - Dragon Ball Action RPG Announced - Jan 16, 2019, 08:52 pm
» Mount and Blade II - Conversation Camera - Jan 16, 2019, 08:33 am
» Exiled Kingdoms - Next Game is Archaelund - Jan 16, 2019, 08:33 am
» Elder Scrolls Online - Elsweyr Expansion Trailer - Jan 16, 2019, 08:33 am
» Bloom - Labyrinth, Coming to Steam 22nd of January - Jan 16, 2019, 02:23 am
» My Time At Portia - Released - Jan 16, 2019, 02:23 am
» Phoenix Point - December Update - Jan 16, 2019, 02:23 am
» CRPG Book Project - Pre-Orders Available - Jan 16, 2019, 02:23 am
» Left Alive - Gameplay Videos - Jan 16, 2019, 02:23 am
» Assassin's Creed: Odyssey - Legacy of the First Blade... - Jan 15, 2019, 08:22 pm
» Mage's Initiation - Combat Preview - Jan 15, 2019, 08:22 pm
» Element: Space - Early Access Review - Jan 15, 2019, 08:22 pm
» Sekiro - Gameplay Video and Character Progression Explained - Jan 15, 2019, 08:22 pm

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» Xenonauts 2 - January Update (Game/SP News & Comments post by RPGWatch)
» PC Gamer - 2019 RPGs to look forward to (Game/SP News & Comments post by RPGWatch)
» Bandai Namco - Dragon Ball Action RPG Announced (Game/SP News & Comments post by RPGWatch)
» Mount and Blade II - Conversation Camera (Game/SP News & Comments post by RPGWatch)
» Exiled Kingdoms - Next Game is Archaelund (Game/SP News & Comments post by RPGWatch)
» Elder Scrolls Online - Elsweyr Expansion Trailer (Game/SP News & Comments post by RPGWatch)
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Xenonauts 2 - January Update
Posted: Jan 16, 2019, 08:52 pm by RPGWatch

[​IMG]The January update for Xenonauts 2 announces the launch date of closed Beta 2, which is planned for the 23rd of January, and what that will involve.


Xenonauts-2 January Update!

Posted by Goldhawk Interactive (Creator)
Happy new year everyone, I hope you all had a great holiday season! It's time for another quick update on our progress and plans for Xenonauts-2.

We're currently working on the Closed Beta V2 series of builds. We've penciled in the 23rd January as the release date for V2, but this may slip a little - new features sometimes also bring new bugs that cause delays. In any case, we'll be sending out another update when it does go live.

The focus for V2 is to expand the playable content a bit and see if anything major breaks when you start to play multiple missions, and to start testing long-term systems like the soldier progression. We're also laying some of the foundations for the V3 series of builds, when we'll finally start considering the gameplay experience and game balance!

In other news, we're also hiring for a couple of roles:
These new hires should help us generate more content more quickly in preparation for our planned Early Access launch in March, and if you're interested in applying for either of them (or know someone that might be) then please check out the links.

Finally, I just wanted to say a big thankyou to everyone that took part in the closed beta testing for the V1 builds. We got a huge amount of constructive feedback and lots of really useful bug reports, and as a result we were able to fix about seventy different issues (including fifteen different crashes) across the two weeks we were pushing out updates.

That's pretty much exactly what we were hoping for from the Closed Beta, which is brilliant - so hopefully we'll see some of you back when V2 launches in the next week or two!

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PC Gamer - 2019 RPGs to look forward to
Posted: Jan 16, 2019, 08:52 pm by RPGWatch

[​IMG]PC Gamer shares their list of 2019 RPGs to look forward to.


The Outer Worlds

2019 | Obsidian Entertainment | Preview

Last year, Wes got a look at the next RPG from Fallout designers Tim Cain and Leonard Boyarsky. He described it as a "first-person RPG shooter, with a focus on roleplaying above all else." There are multiple paths through every scenario-fight, talk, sneak-and an emphasis on player choices. And, since it's a Tim Cain game, you can play as a dumbass and be gifted with appropriate dialogue options. Check out Wes' preview for all the other details we have so far.

Shenmue 3

August 27 | Ys Net | Official site

It's really happening. We're fans of the Dreamcast classics Shenmue and Shenmue 2, for reasons Andy describes well in his 2018 Personal Pick, in which he calls Shenmue "a singular game with a bold vision, and one of the most powerfully atmospheric things I've ever played." It's slow, and that's its strength: The mundanity of feeding your cat is at the core of Shenmue's appeal, even as a revenge story burns at the edges. Finally, that story will be concluded. And hopefully the cat is alright.


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Bandai Namco - Dragon Ball Action RPG Announced
Posted: Jan 16, 2019, 08:52 pm by RPGWatch

[​IMG]@Gamingbolt Bandai Namco have announced a Dragon Ball Action RPG which is currently referred to as Project Z.


Dragon Ball fans, rejoice! Bandai Namco have announced that they're working on a new Dragon Ball title. Currently only being called Project Z, it's going to be an action RPG... and that's all we know. Other than a logo image, the name of the project (for now), and the fact that it exists, Bandai Namco have revealed nothing else. That said, they've confirmed that more information on the game will be revealed at the Dragon Ball FighterZ World Tour Finals, which run from January 26th to January 27th.


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Mount and Blade II - Conversation Camera
Posted: Jan 16, 2019, 08:33 am by RPGWatch

[​IMG]A new dev blog about Mount & Blade II: Bannerlords introduces the conversation camera.


Dev Blog 10/01/19


Greetings warriors of Calradia!

2019 is upon us, and we are back, as promised, with a Bannerlord blog to ring in the New Year. We want to ease back into them with a small update about a change we made quite recently to our conversation camera.

Those of you with a keen eye will have noticed that the conversation screenshot in our previous blog looked a little different to a standard Mount & Blade dialogue screen. And it wasn't just the UI overhaul and new persuasion system that were on show, although admittedly, they are probably the things that caught your attention!

Immersion is something we have talked about multiple times throughout this blog series, so we won't go on about it too much in this blog, however, it is safe to say that it was the main factor in our decision to make a change to the dialogue system camera. We want players to have a fluid and immersive experience with Bannerlord, which means that we look at all of our previous work with a critical eye to see where improvements can be made to match the high standards we have set ourselves for Bannerlord.

So what have we done to improve the camera? Well, this time around we have gone for something a little more subtle and understated. The new conversation UI is unobtrusive, and the camera gently shifts to focus on the NPC you are engaging in a dialogue with. The camera retains the viewing perspective you play the game from, so, if you enter a conversation in first-person, then your conversation camera is also in first-person, and likewise, if you initiate a conversation in third-person, your camera will remain in third-person. We use a depth of field effect to draw your attention to the focal point of the conversation (the NPC you are talking to) as an additional way of immersing you in the conversation and to prevent you from being too distracted by what is taking place in the background. These small changes combine together with the new conversational animations (which we discussed in a previous blog) to make a more immersive and fluid conversation system.


Finally, we have added more characters to the conversation screens in instances where it would be appropriate (such as when being accosted by a group of bandits). It always seemed a little unnatural in our previous games to be speaking in a one-on-one conversation with a lord before a battle, or to a bandit leader looking to intimidate you into handing over your hard earned denars. In Bannerlord, you can expect to see leaders flanked by bodyguards, which we think helps to visually represent characters of their stature.


In next week's blog, we will be talking to Gameplay Programmer, Bahar Şevket. If you have any questions you would like to ask her, please leave a reply in the comments section and we will pick one out for her to answer.

Join the conversation and comment on the forums! (96 comments)

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Exiled Kingdoms - Next Game is Archaelund
Posted: Jan 16, 2019, 08:33 am by RPGWatch

[​IMG]Exiled Kingdoms received a minor update recently during which the developers next game was announced. Archaelund features real time exploration and turn-based strategy during combat.


Update 1.2.1118 released, and preliminary info about my next game.

15 January - DavidBValToday's update brings 100% complete Polish translation and other small improvements/fixes. You can check the full changelog[] of the game for details.

Since September I've been working full time on my next project. It's still too early for a full announcement, but there's a few things I can share about it already.


Prepare yourself to take control a full party of adventurers, and explore the broken lands of the vast continent of Andoria, home of the fallen Empire. The Exiled Kingdoms are claiming the shores of their mythical Homeland, but they'll find the region is not as deserted as they expected... you'll explore freely a huge world full with small details and hidden secrets, and will get immersed in dozens of small stories and quests, and a main plot of epic proportions (no, really!).

Archaelund features a very unique combination of real-time exploration and careful turn-based strategy during combat; you'll explore the world in first-person perspective in a 3D world, much like in the Elder Scrolls games or in the classic Wizardry or Might&Magic games. But battles will happen in isometric perspective! When combat begins the camera floats up to offer a top-down view of the scene, so you can individually control your party members. The idea is to have the best of both worlds: an immersive exploration and tactical combat at the same time, allowing huge epic battles..

One of the main aspects of the game is the Geryon Rulesystem. I've been working on it for over a year already, specifically for Archaelund. I believe it offers many interesting ideas of my own, but at the same time it's deeply inspired by the versatility and flavor from my favorite tabletop RPGs from the 80s (WFRP, AD&D, Runequest, Rolemaster...) . Geryon will offer endless character development options; you can go for a straightforward approach... but it'll also allow crazy builds, even crazier multiclassing, and you'll never run out of things to try, if that's your thing.

Content is, as EK players probably guess, another essential pillar of the game. Expect the same open-world design, and the same weird combination of seriousness and silly humor and themes you "enjoyed" in EK; yeah, I am afraid the terrible jokes stay, and might get even worse.

Note: despite taking place in the Exiled Kingdoms setting, Archaelund is a completely standalone game. It's a far more ambitious project in scope, both in terms of design, graphics and depth.

There's little else I can disclose at the time since development is still at a very early stage. But I'll make a proper and detailed announcement in the next weeks/months.

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Elder Scrolls Online - Elsweyr Expansion Trailer
Posted: Jan 16, 2019, 08:33 am by RPGWatch

[​IMG]A new expansion has been announced for The Elder Scrolls Online which is set in Elsweyr.


In "The Elder Scrolls Online: Elsweyr" the dragons return to Tamriel! "Elsweyr" is part of the "Season of the Dragon", an all-year ESO adventure. Explore sun-drenched savannahs and gorges, defend the Khajiite homeland, and command the merciless undead necromancer in the brand new chapter of the award-winning "Elder Scrolls Online" saga!

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Bloom - Labyrinth, Coming to Steam 22nd of January
Posted: Jan 16, 2019, 02:23 am by RPGWatch

[​IMG]The Labyrinth game is coming to Steam on the 22nd of January. The game now comes with a good looking manual that can be picked up at the start of the game.


I could really use the support in getting the word out and trying to build up that wishlist for launch. So even just an email or tweet to your favorite youtuber / journalist / website would be a HUGE help. It's just me doing all that currently, and well, there are limits to how far I can reach -_-

Anyhow, besides all that, I've mostly been working on getting bug fixes and extra support for Labyrinth (trying to iron out some of the rough bits). I actually just uploaded a new build to itch this morning (the Linux version has had to take a back seat for a while).

For example I made an awesome manual you pick up at the start to help fill in the blanks.


I've also gotten back into the swing on Memories work (currently going through all the maps to process them with a visual upgrade pass).

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My Time At Portia - Released
Posted: Jan 16, 2019, 02:23 am by RPGWatch

[​IMG]The open world RPG My Time At Portia has been released:


My Time At Portia

Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory, grow crops, raise animals, befriend the towns quirky inhabitants and uncover the mysteries this charming post-apocalyptic land has forgotten!

Armed with your Pa's workshop handbook and old workbench, you must gather, mine and craft your way to being crowned the number one workshop in the whole of Portia. Be prepared won't be easy!

Inspired by the magic of Studio Ghibli, My Time at Portia whisks you away to a world of wonder that you won't forget. How will you spend your time at Portia?

The town of Portia is full of unique characters for you to get to know. They will go to school, do their jobs, workout, and have fun. They also have unique stories for the player to experience. The player will be able to get into relationships with other townsfolk; whether they are looking for friendships, romances or even marriage.

Each player is free to make their own mark on Portia and immerse themselves in a warm, welcoming little town full of experiences.

Key Features:

BUILD YOUR WORKSHOP: Build your Pa's derelict workshop into the best in Portia! Gather resources and craft your way into the hearts of the local community, as you work through daily commissions and villager requests.

RUN YOUR OWN FARM: Grow and nurture your own crops, as you convert the empty woodland surrounding your home into a quaint little farm! My Time at Portia offers an innovative approach to farming, allowing you to take advantage of planter boxes and semi-automatic irrigation systems.

GET CREATIVE: Make your house a home! Apply your personal touch with an exciting range of craftable furniture, decorations and room upgrades!

JOIN THE COMMUNITY: Become a part of Portia's extraordinary community! Filled with a vibrant cast of unforgettable faces all with exciting stories to share, energetic personalities and individual behaviors. Make sure you take the time to get to know them all - who knows, maybe romance could be in the air?

EXPLORE AND BATTLE: Delve deep into the ancient ruins and dungeons of Portia. Mine for resources and uncover what lurks beneath the seemingly peaceful land. It's dangerous to go unprepared... Make sure you're equipped to face fearsome monsters and deadly bosses that stand between you and the secrets of Portia.

SKILL UP: Level up your character with a variety of skills to aid you in your adventures, in true RPG fashion!

AND THEN THE REST: Portia is an enriching and vivid experience, jam-packed with activities for your enjoyment! How will you spend your time? Fancy trying your hand at cooking? You could challenge your new friends to Rock-Paper-Scissors, or for the more daring how about a little bit of sparring? Take your pick! There's also tonnes of mini-games, animal riding, and festivals to enjoy. Or maybe you just want to kick-back and spend the afternoon fishing? Its up to you how you spend your time at Portia!

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Phoenix Point - December Update
Posted: Jan 16, 2019, 02:23 am by RPGWatch

[​IMG]Retcon Raider looks at all the developments around Phoenix Point up until this point.


My oh my, it's 2019 and that means we're just 6 months away from Phoenix Point's official release date.

Truly, these are interesting times! Today, I thought we'd take a quick look back at the tail-end of 2018 to see what we missed over the holidays.

At least, I assumed it would be quick - but it turns out we actually missed quite a bit! Serves me right for skipping the November update video...

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CRPG Book Project - Pre-Orders Available
Posted: Jan 16, 2019, 02:23 am by RPGWatch

[​IMG]Pre-orders are available for The CRPG Book with delivery in March.


About the book
Spread over more than 500 pages, CRPG Book: A Guide to Computer Role-Playing Games reviews over 400 seminal games from 1975 to 2015, covering the role-playing classics we all know and love such as Ultima, Wizardry, Fallout and Mass Effect - all brought to life with vibrant and engaging in-game images. Each entry also shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware. The book is completely by written by fans, AAA developers, indies, journalists, modders and industry personalities such as Chris Avellone, Ian Frazier, Scorpia, Ferhegón, Richard Cobbett, Brian 'Psychochild' Green, Durante, George Weidman and Tim Cain, to name but a few.

CRPG Book: A Guide to Computer Role-Playing Games comes as a hardback as standard and uses thread sewn binding for extra durability. Each copy is then shrink wrapped. The cover features a specially created artwork by fantasy artist Jan Pospíšil.

In line with the project's non-profit nature, all of the author's profit will be donated to the Vocação charity in Brazil, where the books author, Felipe Pepe comes from. Vocação helps kids and teenagers from poor areas to get education and employment, who then go on to help others around them to do the same, changing the community for the better.

Book specifications
528 pages, 254mm x 203mm, Lithographic print, Hardback, Sewn binding, Gold foil blocked cover and spine, shrink wrapped.

Collector's Edition
The Collector's Edition of The CRPG Book: A Guide to Computer Role-Playing Games will be exclusive to the pre-order period and limited to just 1,000 units. The book will come within a heavy-duty board slipcase with metallic gold branding and include an A2 rolled poster, A4 Dungeon Map Pad, branded pencil and a pack of 5 postcards.


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Left Alive - Gameplay Videos
Posted: Jan 16, 2019, 02:23 am by RPGWatch

[​IMG]@Twinfinite Some gameplay videos for Left Alive.

Today Square Enix released a couple of interesting gameplay videos of its upcoming survival shooter Left Alive. The two videos, launched on the game's official Twitter account, star Director Toshifumi Nabeshima as he showcases different mechanics of the game.[...]
ご質問は #LEFTALIVE鍋 または、動画ツイートにリプしていただければ、お答えできることがあるかもしれません。#LEFTALIVE #レフトアライヴ

- LEFT ALIVE (@leftalive_jp) January 10, 2019
ゲームに対して質問等ありましたら、#LEFTALIVE鍋 または、動画ツイートにリプしていただければ、お答えできることがあるかもしれません。#LEFTALIVE #レフトアライヴ

- LEFT ALIVE (@leftalive_jp) January 8, 2019

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Assassin's Creed: Odyssey - Legacy of the First Blade Chapter 2
Posted: Jan 15, 2019, 08:22 pm by RPGWatch

[​IMG]The Xbox Hub looked at what Legacy of the First Blade Chapter 2 has to offer for Assassin's Creed: Odyssey.


Found that the addition of Legacy of the First Blade delivered plenty of reason to head back into Assassin's Creed Odyssey? You're in luck as the second chapter in the expansion is coming - and today we have full details and a release date.

Shadow Heritage is the second episode of the Assassin's Creed Odyssey DLC: Legacy of the First Blade. Following on from December's launch of the content expansion, we will be seeing this second chapter arrive on Xbox One, PS4 and PC come January 15th 2019.


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Mage's Initiation - Combat Preview
Posted: Jan 15, 2019, 08:22 pm by RPGWatch

[​IMG]The combat in Mage's Initiation has been previewed by ExpansiveDLC.


Combat is also surprisingly versatile. Before you set out into the world, you'll answer a series of questions from the high mages to determine your class. I ended up being a Water Mage, so used a jetstream as well as a sharp, ice-like projectile and protective shield. But you can also play as a Fire, Air, and Earth Mage, each with unique spells of their own.

On top of that, Mage's Initiation has its own form of 'socket system'. No, it's not as involved as a World of Warcraft or Destiny, but it works well within the context of the game.

You have the option of embedding two different magical gemstones into a Conductor to enhance your stats in Constitution, Strength, Magic, and Intelligence. This gives you an added boost on top of the experience you earn from defeating enemies and levelling up.


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Element: Space - Early Access Review
Posted: Jan 15, 2019, 08:22 pm by RPGWatch

[​IMG]Element Space has been reviewed by GamingRespawn and is due to release Q1 2019.



Overall, I would say that Element: Space has a lot of potential from what I've seen from Early Access. As a first game from Sixth Vowel, they've done a lot of things well. The graphics are good for a variety of different computers, and you can find yourself losing yourself in the game for hours. However, I do feel if you want to have a quick game, then I wouldn't recommend this game as you can't just drop and save if you need to leave the game for any reason.

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Sekiro - Gameplay Video and Character Progression Explained
Posted: Jan 15, 2019, 08:22 pm by RPGWatch

[​IMG]Some gameplay video from Sekiro: Shadows Die Twice and also Game Informer explores how character progression works.


Game Informer's Dan Tack and Suriel Vazquez share new gameplay and impressions for From Software's Sekiro: Shadows Die Twice based on the magazine's cover story trip. To learn even more exclusive details on Sekiro: Shadows Die Twice, check out our feature hub -



A major departure hardcore From fans may scoff at is the lack of corpse runs. Though you gain experience from defeating foes in Shadows Die Twice, that experience is now divorced from currency; gold now drops from enemies as well, and you won't lose either when you die. If you're afraid that change might upset the balance of tension and accomplishment that have come define From games, there's hope: Director Hidetaka Miyazaki says death will have a detrimental effect, but wasn't willing to tell us what that might be.

Instead, progression in Shadows Die Twice is slow but steady, as the experience points you gain from killing enemies fill a bar that eventually provides you with a skill point that, you guessed it, you can spend in a skill tree. But it wouldn't be a From game if there wasn't a catch: Before you can invest in a skill tree, you have to unlock it by finding a particular item as you explore the world.

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