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» System Shock - First Impressions - Jun 30, 2016, 01:02 am
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» I Am Setsuna - New Artwork - Jun 29, 2016, 06:43 pm
» The Technomancer - Review Roundup - Jun 29, 2016, 12:32 pm
» Unsung Story - New Update - Jun 29, 2016, 12:32 pm
» Fallout 4 - Vivid Weathers Mod - Jun 29, 2016, 12:32 pm
» BattleTech - Campaign Setting Details - Jun 29, 2016, 06:23 am
» Slayer Shock - Eldrich Spiritual Sequel - Jun 29, 2016, 12:22 am
» System Shock - Kickstarter Started - Jun 29, 2016, 12:22 am
» Bevontule - Second Demo Coming - Jun 29, 2016, 12:22 am
» Mass Effect: Andromeda - Novels to come - Jun 28, 2016, 06:13 pm
» Wizard of Legend - A Closer Look at Arcana Combinations - Jun 28, 2016, 12:03 pm
» BGII:EE and IWD:EE - Soundtrack on Steam - Jun 28, 2016, 12:03 pm
» Anarchy Online - Celebrating 15 years - Jun 28, 2016, 12:03 pm
» The Technomancer - First Reviews - Jun 28, 2016, 12:03 pm


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System Shock - First Impressions
Posted: Jun 30, 2016, 01:02 am by RPGWatch

[​IMG]In case you haven't gotten a chance to check out the demo yet, PC Gamer provides a bit of gameplay footage from the new System Shock. They really like what they see.


Remember Citadel? Absolutely, and if there's one thing that really stands out about the new System Shock reboot, it's that five seconds in, I'm home. To be exact, I'm in the Citadel Station that I think of when I fondly remember the series, rather than the blockier, low-resolution version of it that passed for the future back in 1994. Evil AI SHODAN is back in her original home, orbiting Saturn. All around are the corpses and blood splatters marking the human population's last stand-a failed one. As the hacker accidentally responsible for the whole mess, you enter the story hoping to prevent things from getting even worse.

And yet, saying that the alpha demo is simply the same does it a disservice. This isn't just an HD remaster, but a complete rebuild intended to take advantage of what was almost unthought-of technology for the time. It even adds a few clever tricks of its own. It's System Shock, but it's also new license-holders Nightdive Studios proving they can handle the franchise-System Shock 3 is on the way, in partnership with Otherside Entertainment. This is a chance to put their own stamp onto it.​


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Microsoft - No More Forced Win 10 Installs
Posted: Jun 29, 2016, 06:43 pm by RPGWatch

[​IMG]It seems Microsoft has finally gotten the hint. After a $10,000 lawsuit over a forced Windows 10 installation, Microsoft will no longer be hoodwinking us into forced installs.

[​IMG]


You might have heard the recent news about Microsoft losing a lawsuit and awarding a California lady $10,000 over an unwanted Windows 10 installation. While the tech giant can be mighty persuasive when it comes to making people install and download its Windows 10 operating system whether they like it or not, this news still came as a surprise for many-there are many companies with shadier practices, and most of them are hardly penalised for it.

Perhaps fearing that this would spark off a series of lawsuits it can't keep up with, Microsoft has decided to stop forcing the Windows 10 installation down its customers' throats by allowing them to dismiss the upgrade. Previously, if you click on the red "X" at the top right hand corner of the upgrade prompt, Microsoft will pretend that you are playing hard-to-get and download the operating system for you anyway. Now it won't!

"Since we introduced a new upgrade experience for Windows 10, we've received feedback that some of our valued customers found it confusing," said Windows and Devices Group EVP Terry Myerson to The Verge. "We've been working hard to incorporate their feedback and this week, we'll roll out a new upgrade experience with clear options to upgrade now, schedule a time, or decline the free offer."

Ah, thank you for making our computers less complex to use, Microsoft. We are glad you understand that no means no, and clicking the big red "X" on the prompt means "No, I really don't want to upgrade now, and please don't ask me to upgrade to Windows 10 ever again for as long as Microsoft exists."

But juuuuust in case you change your mind, the free upgrade offer will only last one more month. After that, you have to fork up $119 for the operating system.​


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I Am Setsuna - New Artwork
Posted: Jun 29, 2016, 06:43 pm by RPGWatch

[​IMG]Square Enix has released beautiful new watercolor images for I Am Setsuna. Setsuna will release on July 19.

Square Enix has shared some new artwork for upcoming JRPG I am Setsuna. Included are watercolor portraits of new locations and various characters protagonist Setsuna is said to encounter during her journey.

I Am Setsuna draws inspiration for its battle systems from Chrono Trigger, as its developers have said since the game was first announced in March. When we first got our hands on it at PAX East. we found the combat to be an interesting blend of the old and the new. You can check out the combat systems yourself in a gameplay trailer released last month.

Some PlayStation Network preorder incentives were also announced. Two dynamic themes will be available at the moment of preorder. The first, called Kuro (or black) is a night-time theme, while Shiro (white) shows the same background image but during the day. Both of those can be seen below. Those who pre-order will also get an exclusive digital track titled Eternal Winter by composer Tomoki Miyoshi that will automatically download on release day. Additionally, those who preorder through Steam will get a bonus exclusive digital track titled The Warmth of Hope.

I Am Setsuna will be arriving to PlayStation 4 and PC on July 19 for $39.99.​


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The Technomancer - Review Roundup
Posted: Jun 29, 2016, 12:32 pm by RPGWatch

[​IMG]Here is an overview of reviews for The Technomancer, which show a wide variety of scores:


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Unsung Story - New Update
Posted: Jun 29, 2016, 12:32 pm by RPGWatch

[​IMG]In a new update for Unsung Story, Playdek informs us that more information about the schedule of the beta will be expected in August.

Here is an update on our current progress towards an Unsung Story beta release. First off, we have released the product spoken of in our updates, and have been getting resources onto making a beta playable version of Unsung Story tactics. The second platform release of the other product took a little longer than expected, so getting onto content work is behind about a month. We apologize for being off a month with this update, as we had hoped to have more specifics for you in May. We have fortunately been able to start getting some agreements in place for outside design assistance on the character classes and mechanics, and we will be able to update you on those specifics later next month.

We are also starting the process of getting additional concept art work contractors in place as well for world and level design, and look forward to sharing the new art work with you. Our beta game play and content goal still remains the same, which is two levels and two character schools, with each school having multiple class variations. We need to spend a bit more design time on the characters for the beta goal before we can provide an updated timeline estimate for the beta release, but we should have a good handle on that by August.

As of now, we estimate to have new art, screenshots and design details to show by September, and we will have another design update for you next month.

We know that we have one method of restoring faith in this project, and that is through delivering on a great tactics game, which we intend to do. Thank you again for your patience and support.​


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Fallout 4 - Vivid Weathers Mod
Posted: Jun 29, 2016, 12:32 pm by RPGWatch

[​IMG]@DSOgaming Produced by modder 'Mangaclub' for Fallout 4. The mod contains 75 types of weather including storms and snow.


Modder 'Mangaclub' released a new mod for Fallout 4, called Vivid Weathers. Vivid Weathers is a complete Weather and Climate overhaul for Fallout 4 that adds 75 new Weathers with over 110 new cloudtextures to the Fallout 4 World for players to experience.

According to its creator, this mod also improves the general Image quality by adding new LUT and Imagespaces to the game.

Here are the key features of the Vivid Weathers mod for Fallout 4:

75 New Weathers
Over110 new cloud textures
Added 15 more cloud meshes to the game so Fallout4 now handles over 30 Cloud layers!
New Rain sounds
Adds 17 new Thunder sounds!
Enhanced Sunrays
Immersive Sunsets
Enhanced Volumetric Fogs for Rainy and Foggy Weathers
Night brightness depending on the Weather
Many little small details as surprise

With Vivid Weathers you can also experience following Weather Situations:

12 New Clear Weathers
12 New Cloudy Weathers
3 Fallout Weathers (Snow)
6 Overcast weathers
9 new Radstorm / Rad Rain / Rad Snow weathers
18 Different Rain Weathers (Lite,Med,Heavy)
8 Thunder & Rain Weathers (Lite,Med,Heavy)
7 Fog Weathers in different strenghts
1 Surprise Weather for all Silent Hill fans

You can download this mod from here.​


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BattleTech - Campaign Setting Details
Posted: Jun 29, 2016, 06:23 am by RPGWatch

[​IMG]The latest Kickstarter update for Battletech has details on the campaign setting. This is a large update with a lot of details so head to the link for more.

History of the Aurigan Reach

At the edges of the Inner Sphere lies the Periphery. The systems there were far from the protective embrace of Earth, and were thus colonized by outcasts, misfits, renegades, and those who simply valued freedom and independence more than they valued comfort and safety. As a consequence, the Periphery has always been a somewhat lawless fringe, a haven for misfits and refugees, the Wild West to the civilized Inner Sphere.

In a very real way, though, it was the marginal nature of the Periphery that directly led to the chaos of the current era; the traitor Amaris was a product of the Periphery and was radicalized by two centuries of the Inner Sphere's iron-fisted occupation of his homeland. His resentment and hate led to civil war, the catastrophic collapse of the Terran Hegemony, and with it the fall of the Star League.

In the wake of that fall, the Succession Wars have crippled all of humanity, and the Periphery is no exception. With the chaos of constant war, economies have shrunk, non-essential projects have been curtailed, and planets that might have once been worth colonizing have been abandoned, their colonists evacuated or left to starve in isolation.

The rimward area of the Periphery (what looks like 'south' on a map) includes a lightly-settled region that's known as the Aurigan Reach. While once divided between the Magistracy of Canopus, the Taurian Concordat, and the Capellan Confederation, all three withdrew from the region during the wars, preferring to hold more secure borders and less marginal systems. The distant, poorly-developed worlds of the Reach weren't worth the danger of overextending one's power, given the sudden brutality of the Succession Wars.

The Capellans, hard-pressed by their rivals in the Inner Sphere, were first to abandon the Aurigan Reach, and by 2798 they'd withdrawn to a new, more defensible line, from Repulse to Rollis, leaving over a dozen systems to their own devices. The Taurians, in the wake of the disastrous and humiliating Taurian-Canopian War in 2813, turned away from expansionism, and likewise abandoned their Reach holdings. The Magistracy was the last to hold on to any Reach systems, but their claim was always more of a line drawn in the sand against the Taurians than any real colonial ambition; by 2840, their military forces were withdrawn to their own borders, leaving a vast and lawless region behind.

Power cannot tolerate a vacuum, though, and many of the abandoned systems had significant populations, industry, and commerce. Four of those systems were particularly well-suited to continue on as though still part of an interstellar civilization: Coromodir, Itrom, Tyrlon and Guldra. Trade between them continued, and the network of JumpShips continued to serve them, and through them some of the nearby, more marginal systems.

Of the four, Coromodir was the wealthiest and retained the most infrastructure and technology from the Taurian colonization. Two major mercantile houses, the Arano family and the Espinosa family, dominated the remains of the Taurian-led economy, and were natural leaders for the newly independent world. In 2820, the Arano family displaced the figurehead governor the Taurians had left behind, and with the support of the Espinosa family, Wiremu Arano ascended to the governorship.

This independence and leadership was needed as the Taurians withdrew from the remainder of the Reach over the next 20 years. By the time the withdrawal was complete, the Aurigan Reach was a haven for pirates and renegades, warlords setting up their own petty kingdoms, and worse.​


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Slayer Shock - Eldrich Spiritual Sequel
Posted: Jun 29, 2016, 12:22 am by RPGWatch

[​IMG]PCGamesN reports on Slayer Shock which is an immersive sim set within vampire fiction from the indie devs who brought you Eldrich and Neon Struct.

Slayer Shock is described as a "role-playing shooter about hunting vampires in Nebraska". From your college coffee shop headquarters, you take on missions patrolling the streets, rescuing human captives and weakening the undead threat.

You're helped along by a team of vampire slayers who operate out of your base, the place where you can pick up new weapons and skills, as well as researching new ways to deal with the fanged threat.

Minor Key Games describe Slayer Shock as a spiritual successor to Eldrich, "in its generated worlds and its immersive simmy blend of stealth, combat, and player choices", though this one won't be a roguelike.

There have also been a bunch of technical advancements since Edlrich, including replacing its voxel world with a mesh-based one and rewriting the entire procedural generation pipeline. There's also been a bunch of work put into making sure the game feels like a campaign and it will track the persistent status of the player, your allies and your enemies.

The game has been in development since November 2014 and Minor Key are hoping to have it out by the end of this year. There's a bunch of fascinating insight over on the dev blog, and there's a really interesting personal developer blog about how professional wrestling influenced Slayer Shock's design.​


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System Shock - Kickstarter Started
Posted: Jun 29, 2016, 12:22 am by RPGWatch

[​IMG]The Kickstarter for the System Shock reboot has started a few hours ago and already raised $127K of the $900K goal. It has a demo that you can download from Steam, GOG or Humble Bundle.

System Shock is a complete remake of the genre defining classic from 1994, rebuilt from the ground up with the Unity Engine.

System Shock was one of the first 3D games that took a methodical approach to exploration while revealing a story driven narrative through audio logs and messages scattered throughout the game world. It was a revolutionary step forward for the medium in a time when developers first began experimenting with interactive story telling.

Players were trapped aboard Citadel Station as they fought to survive against the cyborgs and mutated crew members corrupted by a maniacal A.I. known as SHODAN, one of the most treacherous antagonists ever conceived. System Shock offered an unparalleled experience that would solidify it as one of the greatest games of all time.​



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Bevontule - Second Demo Coming
Posted: Jun 29, 2016, 12:22 am by RPGWatch

[​IMG]The devs of Bevontule are preparing to release a second demo:

Bevontule is an upcoming tactical turn-based RPG that layers innovative mechanics atop classic role-playing elements, while presenting a compelling, deep and mature storyline spanning thousands of years. The idea of Bevontule has existed in a very basic, conceptual form for roughly 15 years, and draws inspiration from other role-playing games such as Final Fantasy Tactics, Secret of Mana, Earthbound and Shadow Hearts, among many others.

Pros:
+ Relatively simple 3D graphics guarantuees high FPS on laptops and older PCs
+ Amazing GUI!
+ Excellent Art Direction and world graphics!
+ nice NPC faces and
+ skilfully built monsters
+ THERE IS A DEMO​

-> link to April demo

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Mass Effect: Andromeda - Novels to come
Posted: Jun 28, 2016, 06:13 pm by RPGWatch

[​IMG]Bioware has confirmed a rumor that they are releasing a series of novels based on the Mass Effect universe. Gamespot has written an article containing some possible information about the first book titled Mass Effect Andromeda: Initiation.

According to the report, there will be four new Mass Effect novels in all. The first one, which is reportedly titled Mass Effect Andromeda: Initation, is being written by N. K. Jemisin; the report said it's due out in August 2016. The document also revealed that Mass Effect series writer Mac Walters will pen the last one, which does not yet have a title but is slated for March 2018.​

In an official blog Bioware writes

This past weekend, information came out regarding our new series of Mass Effect novels from Titan Books. These novels will give us the opportunity to expand the Mass Effect universe and bring new stories to life outside of the games.

Unfortunately, it's still too early to go into more detail about the books or when they will be released. But don't worry, we'll have a proper announcement with all the juicy details at a later date.

We are still in the midst of the creative process, but we are working with a talented group of writers to bring these exciting new stories to our fans.​

Read the full article from Gamespot here

Read the official comment from Bioware here

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Wizard of Legend - A Closer Look at Arcana Combinations
Posted: Jun 28, 2016, 12:03 pm by RPGWatch

[​IMG]The last Kickstarter update for Wizard of Legend shows us some sweet wizard action as they show us some of the game's combat combo potential.

We wanted to take the time to highlight some of the nuances of the combat by focusing on arcana combinations. Part of the progression in Wizard of Legend is learning the effects of each arcana you come across and how to best use them in conjunction with the ones in your deck.

A quick example of this would be the synergy between our Freezing Lunge and Ball Lightning arcana.​

Read more here.

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BGII:EE and IWD:EE - Soundtrack on Steam
Posted: Jun 28, 2016, 12:03 pm by RPGWatch

[​IMG]The soundtracks of Baldur's Gate 2: Enhanced Edition and Icewind Dale: Enhanced Edition are now available on Steam.

Baldur's Gate II: Enhanced Edition Soundtrack Available
EDMONTON, ALBERTA
- The Baldur's Gate II: Enhanced Edition soundtrack is now available on Steam for the first time. The digital package contains the original soundtracks for Baldur's Gate II and Throne of Bhaal, composed by Jeremy Soule, Inon Zur, and Howard Drossin.

"This soundtrack is fantastic," says Cameron Tofer, COO of Beamdog. "I listen to it at max volume when I'm speeding around town. Somehow my gas gauge never drops while it's playing. Scientists hate me!"

The Baldur's Gate II: Enhanced Edition Soundtrack also contains 15 new tracks by Sam Hulick, composed for the enhanced edition of the game, making 81 tracks in all. This includes 34 previously unreleased tracks, now available for the first time.

The Baldur's Gate II: Enhanced Edition Soundtrack is available on Steam for $9.99 USD beginning on June 23, 2016. All tracks come in both MP3 (320kbit) and lossless FLAC format.​

and

Icewind Dale: Enhanced Edition Soundtrack Available
EDMONTON, ALBERTA
- Beamdog, the company behind Icewind Dale: Enhanced Edition, has released the official Icewind Dale: Enhanced Edition Soundtrack on Steam. The digital package contains the original soundtrack for the Icewind Dale video game, composed by Jeremy Soule.
"Icewind Dale was our best release ever," says Alex Tomovic, project manager for Icewind Dale: Enhanced Edition. "Probably because I was in charge. The music definitely helped, though."

The Icewind Dale: Enhanced Edition Soundtrack is available on Steam for $9.99 USD beginning on June 23, 2016. All tracks come in both MP3 (320kbit) and lossless FLAC format.​


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Anarchy Online - Celebrating 15 years
Posted: Jun 28, 2016, 12:03 pm by RPGWatch

[​IMG]Anarchy Online is still in business after 15 years of operation. To celebrate the anniversary, the press release below comes with some gifts to all those who are still playing or at any time in the past 15 years played the game.

ACCLAIMED SCI-FI MMORPG 'ANARCHY ONLINE' TURNS 15
- Funcom celebrates 15th anniversary of the first Sci-Fi MMORPG -


Oslo, Norway - June 27th, 2016 - Funcom is excited to announce that 'Anarchy Online', the first Sci-Fi MMORPG and one of the longest-running titles in the genre, celebrates its 15th anniversary today!

As part of the celebration, Funcom invites everyone who has ever played 'Anarchy Online' to join in the festivities between June 23rd and July 11th (regardless of current Membership status). New Membership offers, with brand new armor pieces, login rewards and the Desert Rider event are also part of the grand 15th anniversary celebration!

Included with the anniversary is an all new Game Update which changes the Player vs Player attack windows on Notum Tower fields, where players battle for dominance over the planet Rubi-Ka. The update also introduces a new Research Line for end-game players, with powerful skill increases, and adds new Veteran Shop rewards with bonus Veteran Points for existing members.
Read more about the celebration and game update here

"I wish to thank everyone who has been part of this extraordinary journey," said 'Anarchy Online' Lead Designer Henry Senger. "Anarchy Online's incredible community has always been the heart and soul of the game, and I also wish to thank everyone who will continue the adventure with us, so we may go on for another 15 years!"

Released in 2001, 'Anarchy Online' shaped the face of the MMORPG genre with its Science-Fiction setting and innovative features, including dynamic missions, item levels, and instancing. A Beta version of a new 'Anarchy Online' rendering engine was released last year, and thousands upon thousands of players continue to explore the world of Rubi-ka today.​


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The Technomancer - First Reviews
Posted: Jun 28, 2016, 12:03 pm by RPGWatch

[​IMG]Here are some early reviews of The Technomancer, with two low scores and one relatively high score.

Darkzero, 4/10

I highly recommend playing this game with a controller of some kind, especially if you are playing on the PC like I did, as it makes the game feel more fluid as the combat system is generally just a serious of non-sensical button mashing. Think Tekken but with customisable boots. I found the controls somewhat slow to react especially when trying to stop running as this would last a little longer than needed. I keep coming back to the voice acting but a big part of an RPG is the how the story is conveyed and this game falls flat on it's face here making the story seem drab rather than the colourful tale they have crafted. The environments are nice but overall nothing to write home about. The game looked good on paper but unfortunately it has too many pitfalls causing it to feel very lackluster.​

Techraptor, 5.5/10

If there is a game to compare The Technomancer with, it is reminiscent to Alpha Protocol. Both titles felt limited and decisively average in almost every way, except for one area where the game can excel. For Alpha Protocol, it was the game's dialogue and factional dynamics that elevated it above the dredges of a failed game. For The Technomancer, it is the fluid combat mechanics that pulls Spider's title from the abyss. This doesn't save either game from their fate in the bargain bin, but for the right person, the right audience, it is at least a passable experience in the way a B-game can only be, shlocky and without thinking about it too heavily.​

We got this covered, 4/5

Despite these few issues, The Technomancer is actually a very accomplished game that does well to fight for place among some truly exceptional action RPGs. It has A-list ambitions with a B-list budget, but more often than not it feels more akin to the former than the latter. The fluid combat system gives more than enough cause to play and replay the adventure, and a simple but effective story is well-supplemented by a rich world and solid RPG progression techniques. The trials of Zachariah Mancer are fraught with peril and danger, but his unique skills and a band of companions mean that he is more than up to the challenge. Above all else, The Technomancer is a tremendously fun adventure that more than deserves your attention and, perhaps, a spot at the top table of action RPG titles.​


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