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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Highlands - Review @ Hooked Gamers - April 26, 2015, 4:40 pm
» Sword Coast Legends - Preview @ Gamereactor - April 26, 2015, 4:40 pm
» KotOR 2 - Let's Play Video @ Continue-Play - April 26, 2015, 4:40 pm
» Lord of the Dark Castle - A New Roguelike - April 26, 2015, 4:40 pm
» Kotaku - A New Chris Avellone Q&A - April 26, 2015, 4:40 pm
» Witcher 3 - Behind the Scenes Video - April 26, 2015, 4:40 pm
» Deus Ex: Mankind Divided - Fashion Designers - April 26, 2015, 4:40 pm
» RPGWatch - Outland 17 Kickstarter Q&A - April 26, 2015, 4:40 pm
» Telepath Tactics - Fluent's Thoughts (Video) - April 26, 2015, 4:30 am
» Age of Wonders 3 - Two New Reviews - April 25, 2015, 4:30 pm

Latest Active Threads on Boards o' Magick:
To Kraken or not to Kraken (Icewind Dale post by xosmi)
Baldur's Gate Series Enhanced Editions (Featured Polls & Comments post by henkie)
Cheat Codes for Harvest Cup & Cloak (Neverwinter Nights 2 post by Shardnax)
How to beat Alhelor and his cronies (Baldur's Gate 2: Shadows of Amn post by asdfasdfsafsafdsafsafsafa)
Highlands - Review @ Hooked Gamers (Game/SP News & Comments post by RPGWatch)
Sword Coast Legends - Preview @ Gamereactor (Game/SP News & Comments post by RPGWatch)
KotOR 2 - Let's Play Video @ Continue-Play (Game/SP News & Comments post by RPGWatch)

Highlands - Review @ Hooked Gamers
Posted: April 26, 2015, 4:40 pm by RPGWatch

Hooked Gamers has the first review for Highlands this week.
It's not a perfect game, of course. As of now, there are a few technical issues that could stand to be addressed. The method of moving your troops around the screen - separating your groups by trying to highlight the specific members you want to move with the mouse and dragging them about - is clunky and a little awkward, and it stands out strangely in a game that has clearly taken such pains to be polished and ready for release. Enemy regen is fast, and it can feel a little capricious when your focus is already split between multiple objectives. Character recruitment feels surprisingly impersonal compared to the rest of the game, and the fact that your new recruits are 100% expendable is an uncomfortable source of cognitive dissonance in a game that is so strongly marked by characters trying to work their way through a tragic invasion. Some of the more unusual mechanics could stand to be explained a little more clearly.

But it's a lot of fun, too. It has vision and scope, originality and wit, and it's fun. Hitting the rare trifecta of beautiful, challenging and innovative, it's easy enough to slip into the "just one more turn" refrain when you're inches away from reclaiming a map. For a game from such a small team, this was clearly lovingly crafted, doted upon, and released to us as a surprising little mashup of genres and influences that, overall, works really well. If you've ever wanted to send a wide-eyed Disney princess and her siblings into battle against the forces of darkness, miles above the original home of man, you really should give it a spin. I feel like you're unlikely to quench that specific desire anywhere else.
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Sword Coast Legends - Preview @ Gamereactor
Posted: April 26, 2015, 4:40 pm by RPGWatch

Gamereactor also published a new preview/interview video for Sword Coast Legends with n-Space President Dan Tudge who talks about a few various topics on the site.
Sure there's Neverwinter, but given the great video game experiences the franchise has spawned in the past it is a bit surprising that we haven't seen more video games based on D&D as of late. During the 90s there just to be a handful of games released each year, and while the following decade wasn't as prolific there were still plenty of games being released. These days it's a more of a rarity to learn of a new D&D RPG (fifth edition rules). Enter Sword Coast Legends.
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KotOR 2 - Let's Play Video @ Continue-Play
Posted: April 26, 2015, 4:40 pm by RPGWatch

Kyle Barrows of Continue-Play posted a new Let's Play video for KotOR 2.

With all the hoopla over everything Star Wars, I thought it time that I be given control of the galaxy and dusted off a copy of Star Wars: Knights of the Old Republic 2 in hopes of spreading my dark influence across worlds. What I didn't expect was to befriend a plucky droid armed with a flamethrower, and gumption only to have him ripped away from me.
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Lord of the Dark Castle - A New Roguelike
Posted: April 26, 2015, 4:40 pm by RPGWatch

Craze Creative Studios' game called Lord of the Dark Castle was just launched on Steam Early Access for $4.99. Here is the trailer and game's description.

Lord of the Dark Castle is a casual turn-based retro style roguelike dungeon crawler with elements of strategy. Randomized levels, lots of skills without dependencies and lots of spells to cast. Challenging Monster AI - play it smart or die. Remember: Death is Permanent!
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Kotaku - A New Chris Avellone Q&A
Posted: April 26, 2015, 4:40 pm by RPGWatch

Kotaku hosted a live Q&A with Chris Avellone who answered a few questions about the various games he developed, and he talks about his two latest games.
What can change the nature of a man? Just ask Chris Avellone, the writer behind some of the greatest role-playing games ever made, including Planescape: Torment, Fallout II, and Knights of the Old Republic II. He's here today to take your questions.

Avellone, who was an instrumental part of the classic developer Black Isle Studios and co-founded the RPG powerhouse Obsidian Entertainment back in 2003, has written and contributed to way more games than should be possible for a human of 43. Most recently, he wrote two characters (Durance and Grieving Mother) for the stellar Kickstarted RPG Pillars of Eternity. He's also currently working on Torment: Tides of Numenera, a spiritual successor to Planescape.

Avellone will be here taking your questions for the next hour or two starting at 1pm ET. Ask whatever you'd like.

UPDATE: Q&A's over! Thanks to Chris for taking the time to chat with us today.
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Witcher 3 - Behind the Scenes Video
Posted: April 26, 2015, 4:40 pm by RPGWatch

Graphic card maker Nvidia released a new video for The Witcher 3: Wild Hunt. It's just a publicity video showing off their exclusive GamesWorks program.

We took the GeForce video crew for a tour of the CD Projekt Red studio in Poland to meet some of the talented folks behind this The Witcher 3: Wild Hunt.

CD Projekt uses NVIDIA GameWorks, HairWorks, HBAO+, Destruction, and PhysX Clothing to take their amazing game to new levels of realism.
Join Executive Producer John Mamais behind the scenes as he shows you the work that has gone into the PC version of The Witcher 3: Wild Hunt.
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Deus Ex: Mankind Divided - Fashion Designers
Posted: April 26, 2015, 4:40 pm by RPGWatch

GameInformer has released another article from their month-long coverage of Deus Ex: Mankind Divided on how fashion designers improved the Deus Ex games.
One of the many things that Eidos Montreal is hoping to convey with Adam Jensen is that he's a cool guy. Sure, the Deus Ex hero is powerful, smart, and loaded up with an arsenal big enough to make Inspector Gadget envious, but he doesn't just roll out of bed and head to work. He might not care to admit it, but you can tell he spends a bit of time in front of the mirror every day. His wardrobe is not only functional, but also stylish. The art team designed Jensen's trademark coat for Human Revolution, but for Mankind Divided they turned to people who make clothes professionally. Here's the story of their collaboration with Acronym as well as a look at the new coat's hidden functionality.

Let me start off by being absolutely clear - before we visited Eidos Montreal's offices to take a look at the game, I never would have guessed that I'd be writing about fashion, let alone a coat. I come from the "good enough" school of style. For me, dressing up typically means that I'm wearing clean pants and my hoodie is zipped all the way up. Note: I am not endorsing this lifestyle.
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RPGWatch - Outland 17 Kickstarter Q&A
Posted: April 26, 2015, 4:40 pm by RPGWatch

RPGWatch had the chance to interview Grant Taylor of Grenade Tree Games with a few more questions again now that his game Outland 17 has launched on Kickstarter this month.
Couchpotato: Welcome back the last time we talked Outland 17 was on the Square Enix collective website. So how have you guys been since then?

Grenade Tree: After the Collective we went to GDC and both where a great experience. We learned a lot about what fans wanted and have worked hard to integrate their feedback. The product of our hard work is a fully playable Alpha Demo. There's been a lot of time spent getting making the concepts we've been talking about a reality.

We released our first build about a month ago on GameJolt and have been getting a lot of positive feedback from the community. Using that input, we've been fine tuning the presentation and improving certain game mechanics.
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Telepath Tactics - Fluent's Thoughts (Video)
Posted: April 26, 2015, 4:30 am by RPGWatch

This video takes a look at the recently-released strategy-RPG, Telepath Tactics, and gives you an idea of what to expect in the game.

Hi! Thanks for joining me. In today's video, we take a look at the Kickstarter-funded, turn-based strategy-RPG, Telepath Tactics!

The game is a ton of fun and I highly recommend it. If you like games like Final Fantasy Tactics, Fire Emblem, Tactics Ogre and the like, you will definitely find something to enjoy in this gorgeous adventure!



More info on the game -

Buy it on Steam -

Support me on Patreon -

Check out my stuff on RPGWatch -


If you like the game, leave me a comment and let me know what you think about it! Also, LIKE/SHARE/SUBSCRIBE for more!

Please check out my Patreon page if you like what I do here on YouTube and RPGWatch!

Thanks for watching!
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Age of Wonders 3 - Two New Reviews
Posted: April 25, 2015, 4:30 pm by RPGWatch

Here are two more reviews for the Age of Wonders 3: Eternal Lord expansion.

Gamespot - 8/10
Strategy game legend and Civilization creator Sid Meier once said, "Games are a series of interesting decisions." By that metric, Age of Wonders III: Eternal Lords is excellent. Your possibility space is vast, and you can craft your adventure and your nation in any number of ways. Systems of morality, player races and classes, and governance all work together to create an interlocking web of player-driven narrative potential. This expansion's only real weaknesses are those endemic to the structure of the base game, but Eternal Lords is a worthy follow-up and fresh take on the classic turn-based strategy game formula.
The Game Scouts - 9/10
There is so much more to Age of Wonders III: Eternal Lords, it's impossible to cover all new intricacies and features with a single review. This is a remarkable expansion to an already superb game. Eternal Lords is an absolute must for owners of the base game. And those who have yet to acquire Age of Wonders III, what are you waiting for? This is one of the finest 4X strategy titles on the PC.
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Dragon - Now Available on Steam
Posted: April 25, 2015, 4:30 pm by RPGWatch

The hand drawn Action RPG DRAGON: A Game About a Dragon has been released on Steam today, and the game will only cost you $5.09 till May, 1st.
DRAGON: A Game About a Dragon is now officially released! Thank you to everybody who helped test it and contribute to our launch, and I hope everyone who purchases it has fun!
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Victor Vran - Preview @ Gaming Enthusiast
Posted: April 25, 2015, 4:30 pm by RPGWatch

Ryan Parreno published the next Early Access preview of Victor Vran this week.
Victor Vran is a Diablo-like but doesn't have the intuitive gameplay or addictiveness of a Diablo or Torchlight. If Haemimont won't change the keyboard and mouse controls, they will have to find a way to tweak the core mechanics to make it as fun as those games. Beyond that, Victor Vran needs something compelling to make players want to keep going. It could be story, it could be gameplay, and it would be best if it was a combination of both. If Haemimont ultimately fails to raise Victor Vran from its current state in Early Access, it will be an average action RPG at best. But hey, that isn't too bad for a few hours.
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Deck 13 - New Game to Be Revealed at E3
Posted: April 25, 2015, 4:30 pm by RPGWatch

DSO Gaming has news that Deck 13 is working on a new game, and that it will be revealed at E3 this year. Hopefully it's a new RPG since they can't make a sequel to Lords of the Fallen, as the developer lost the game IP to their publisher CI Games.
Deck13 Interactive announced today its partnership with Focus Home Interactive. Deck13 is currently working on an unannounced game that will be published by Focus Home Interactive, and will be revealed at this year's E3.

Jan Klose, Creative Director and Co-Owner of Deck13, said:

"After Lords of the Fallen, we are eager to expand on what we have learned and want to deliver an even greater experience to the core gamers. The team we built and the technology we created puts us in a great position to go one step beyond what we have achieved so far."

Florian Stadlbauer, CEO and Owner of Deck13, added:

"Focus Home Interactive as publishing partner is a perfect fit for us. Their great experience in international marketing and distribution combined with our creativity and tech base sets an exceptional foundation for our next worldwide success."

Last but not least, according to CI Games, Lords of the Fallen sold nearly one million copies on PS4, Xbox One and PC.
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Sword Coast Legends - New Video Interview
Posted: April 25, 2015, 4:30 pm by RPGWatch

Gamecrate has a new video interview with Director Dan Dudge of N-Space who gave them more details about his upcoming Dungeons & Dragons game Sword Coast Legends.

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Cliqist - Comparing Wasteland & Wasteland 2
Posted: April 25, 2015, 4:30 pm by RPGWatch

Well here is another interesting article this week on a site called cliqist were Mitchell Long compares both Wasteland & Wasteland 2 after the writer played both games.
Delving into InXile's 1987 Wasteland, I was offered a greater appreciation for the sequel which I loved. During my first playthroughs of Wasteland 2 I felt it was a superb, polished game. I still support this notion. However, after actually experiencing the first Wasteland, I view Wasteland 2 as an update, continuation, and homage to a groundbreaking game. The 1987 role-playing game wouldn't receive an official sequel until 2014, though in the meantime games like Fallout rose from the same creative primordial soup from which Wasteland 1 first crawled. Whether you're like me and missed Wasteland back in the day, or played the heck out of it, it's really neat to visit both post-apocalyptic playgrounds back-to-back.
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