Dustwind - Released
Posted: Aug 15, 2018, 11:22 pm by RPGWatch
The real-time tactics game Dustwind has been released:
REAL-TIME TACTICS - PvP, COOP-PvE, SOLO. Join the CLUSTERFUN! Make quick tactical decisions, sneak, aim for bodyparts, use traps, turrets, cars. Play as a dog. Create characters with varied skills and gear. Play various PvP modes. Play PvE alone or with friends. Map editor included.
Graveyard Keeper is the most inaccurate medieval cemetery management sim of the year. Build & manage your own graveyard while finding shortcuts to cut costs, expand into entertainment with witch-burning festivals, and use all the resources you can find. This is a game of capitalism and doing whatever it takes to build a thriving business.
Face ethical dilemmas. Do you really want to spend money on that proper hotdog meat for the festival when you have so many resources lying around?
Gather valuable resources & craft new items. Expand your Graveyard into a thriving business, go ahead and gather valuable resources scattered in the surrounding areas, and explore what this land has to offer.
Make business alliances. These dead bodies don't need all those organs, do they? Why not sell it to someone who can put it to good use. Hey, think of it as recycling. Do you really want to know what's in your burger?
Explore mysterious dungeons. No medieval game would be complete without these. Take a trip into the unknown and find useful new ingredients which may or may not poison a whole bunch of nearby villagers. Capitalism.
Bard's Tale I - Launched the Second Wave
Posted: Aug 15, 2018, 05:13 pm by RPGWatch
US Gamer continues its series on RPG history by looking at The Bard's Tale: Tales of the Unknown.
Cranford (along with his collaborators on The Bard's Tale, which included such future video game luminaries as Brian Fargo and Lawrence Holland) put together a game that looked a lot prettier than Wizardry, as well. The wire frame dungeons and crude monster illustrations of earlier dungeon crawlers here solidified into more concrete imagery. Labyrinths now consisted of colored walls with unique "event" spaces rendered in even greater detail. Above ground, Skara Brae's brick walls gave way to meticulously illustrated shop and pub interiors. Even the randomly encountered monsters didn't simply look nicer than in previous RPGs, they actually displayed simple animations.
Deep Silver - Outward Announced
Posted: Aug 15, 2018, 05:13 pm by RPGWatch
Deep Silver has announced Outward which is an open world RPG about exploration and adventuring that you can play single or multiplayer. The release date is 12th February 2019.
Embrace the adventurer's spirit!
In OUTWARD, you, the player, aren't the chosen one from a prophecy: you are an adventurer, a traveler, an explorer. And most importantly, you are vulnerable!
Outward is an open world RPG that you play alone or with friends, either online or in splitscreen. It's more than just an open world RPG you can play coop though. You live the life of an adventurer, from his or her humble beginnings up until you become a hardened wanderer, whilst traversing incredible landscapes rich with diversity and life.
Rune - Early Access in September
Posted: Aug 15, 2018, 05:03 am by RPGWatch
PC Gamer reports that Rune is going to Steam Early Access this September.
Human Head Studios announced today that the open world Viking RPG Rune, the game that lets you use hacked-off limbs as crude (but probably really funny) weapons, will go live on Steam Early Access in September.
Arkane Studios - Taking a Break from Dishonored
Posted: Aug 15, 2018, 05:03 am by RPGWatch
@segmentnext Arkane will be taking a break from Dishonored for awhile.
Despite the critical acclaim that Dishonored 2 got, and the big reaction to the standalone expansion "Death of the Outsider", Arkane Studios has announced that they will be taking a break from Dishonored games for a while, so the next game likely won't be coming out anytime soon for you big fans.
Dishonored has, for the past few years since its debut in 2012, been telling us the story of a number of special individuals in a hostile and oftentimes frightening and eldritch world as they are given the power to take revenge on those who wronged them by a being known as the Outsider.
Queen's Wish - August Update
Posted: Aug 14, 2018, 11:02 pm by RPGWatch
The August update for Queen's Wish details progress so far.
Queen's Wish August 2017 Update!
Here is the first monthly update for Queen's Wish development! We've been hard at work on the new game, and it is moving along.
Spiderweb games are developed in three phases. First, we work on the game engine and system. This takes 3-5 months, depending on how much of the game is new. In Queen's Wish, almost everything is new.
Then we write the game world, which is about six months. Then 2-3 months of porting to Windows and testing. Then we ship! (And then move on to the ports to mobile.)
What We Did Last Month
We are still grinding our way through the first phase: the main engine.
On the technical side, we spent a while porting our code to a new, powerful game engine called SDL. In this case, the engine is the layer between my game and the computer itself. The game engine we used before was way out of date. This engine is completely current and should support lots of cool stuff, like 64-bit Windows and mouse wheel input.
Then we worked on making the game playable. This involves a million things. Training window. Inventory window. Fully fleshed out combat code. We are trying to get a basically playable game, so that I can see how much of the stuff I've been assembling in my brain for the last two years actually works.
Finally, I scripted the statistics for all of the creatures, abilities, and items. This is tons of painstaking work and takes forever, but the game is now full of critters to fight and treasures to look for.
We have sent out messages to the design assistants, and we're getting some great stuff back from them. There are some terrific ideas in there, and I'm really excited.
If you got a signed, singed Certificate of Absolution, watch out for the survey asking for your name, address, and other info. We'll be sending it out soon.
What Is Next
The game isn't fully playable in a near-final sense yet, but it's getting there. By the time the next update is out, we should be able to have full combats, and a lot of the world system stuff (like dressing up your fort, mining resources, and wandering the outdoors) should be in.
It's a good start, but we have a long way to go. It can be demoralizing when I sit down in the morning and look at the To Do list. Then I pick the quickest job to do, do that, and move on to the next job. We'll get there eventually.
15 August - THQ Nordic The Unexpendables - Jagged Alliance: Rage! coming this fall
Vienna, Austria, August 14th, 2018: We are all getting older. Nothing bad about that, right? Well, the knees might hurt sometimes, seeing things far away gets a bit harder, and - oh, boy! - the heart is not as strong as it used to be. But we wake up every morning, go to work, business as usual: killing some bad guys, igniting the odd rebellion, overthrowing another evil dictator...
That's what the mercenaries of Jagged Alliance have been doing these past 20 years. And now Ivan Dolvich, Helmut "Grunty" Grunther, Kyle "Shadow" Simmons and the other infamous fighters have a mission again when they're stranded behind enemy lines: survive!
In Jagged Alliance: Rage! you are constantly on the brink of breakdown. Badly equipped and outnumbered, it's up to the player to lead their seasoned mercenaries in tactical turn-based missions and to light the spark of a revolution.
Jagged Alliance is back - With a new take on turn-based tactics, adventure elements and the well-known quirky mercenaries!
Jagged Alliance: Rage! is the first game to be published by HandyGames, the latest family member of the THQ Nordic network. HandyGames will act as an independent publisher, focusing on small and mid-sized projects or 3rd-party indie games.
Wildermyth - Character Driven Tactical RPG
Posted: Aug 14, 2018, 05:02 pm by RPGWatch
Wildermyth is described as a character-driven, procedurally-generated tactical RPG. You lead a band of unique heroes as they grow from reluctant farmers into legendary fighters.
About This Game
The Yondering Lands are wild, filled with beauty and magic, but also rife with threats that lurk and muster. Meet your heroes before they are anyone, and grow them into a roster of legends who shape the course of their own Yondering, and the worlds that come after. Forge new stories in Wildermyth where any tale has the chance to live forever.
Bring Your Adventuring Shoes
Explore the wilderness, claim mysterious sites, and fight back against an oppressive enemy.
Thrive in tactical turn-based combat with deep and surprising advancement opportunities.
Invest in the stories of heroes through dialogue-rich events, relationships, and personal quests.
From Longshot to Legend
Meet dynamic characters, all generated with life histories and personalities.
Guide these heroes as they enjoy triumph and love, or as they endure rivalry and loss.
Preserve the memory of your favorite heroes to live on as legends, and join your story again.
Unique as a Thing That's Just Very Unique
Take advantage of procedurally generated maps, characters, and challenges, to tell memorable stories.
Choose to let defeated characters die in a deed of epic heroism, or live to fight on.
Evolve your plans and strategies as unpredictable moments alter your world.
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