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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Boot Hill Heroes - Sequel in Development - April 1, 2015, 6:20 am
» Battle Brothers - Early Access Preview Video - April 1, 2015, 6:20 am
» Sorcerer King - March 25th Dev Stream - April 1, 2015, 6:20 am
» DA:Inquisition - More Jaws Of Hakkon Reviews - April 1, 2015, 6:20 am
» GDC Vault - Open Game Development Panel - April 1, 2015, 6:20 am
» Might & Magic Heroes VII - Preview @ RPGFan - April 1, 2015, 6:20 am
» Star-Bored - A New Dark-Comedy SRPG - April 1, 2015, 6:20 am
» Pillars of Eternity - Small Review Roundup - April 1, 2015, 6:20 am
» Witcher 3 - New Q&A - April 1, 2015, 6:20 am
» Wave of Darkness - 40 Hours Left to Get Funded - April 1, 2015, 6:20 am

Latest Active Threads on Boards o' Magick:
Dragon Age Keep (Dragon Age: Inquisition post by damedog)
A Car that runs on Salt Water? (Alley of Dangerous Angles post by ConjurerDragon)
Crown of Creation campaign (Dragon Age: Origins post by damedog)
Putin spreading Authoritarian Corruption? (Alley of Dangerous Angles post by ConjurerDragon)
Questions about making a Fighter (Pillars of Eternity post by Amdis)
Boot Hill Heroes - Sequel in Development (Game/SP News & Comments post by RPGWatch)
Battle Brothers - Early Access Preview Video (Game/SP News & Comments post by RPGWatch)
Sorcerer King - March 25th Dev Stream (Game/SP News & Comments post by RPGWatch)

Boot Hill Heroes - Sequel in Development
Posted: April 1, 2015, 6:20 am by RPGWatch

Experimental Gamer Studios is working on a sequel to Boot Hill Heroes, and a site called entertainment buddha has all the new details from Pax East 2015 this week.
BHH2 is a classic JRPG in every sense of the word. You'll spend your time exploring dungeons, open fields and towns in search of new gear and information. The combat is an active time based system with a focus on mixing and matching your characters' strengths and weaknesses. Ability usage is dictated by speed so a light attack won't do as much damage but will be quicker to use and vice versa for stronger attacks. The game takes a cue from games like Guild Wars 2 as you gain new abilities by equipping new gear. This adds a strategic layer to combat as you might use Doc for stuns while Rosy and Kid deal damage.

The big twist that the original game brought to the genre, despite being a turn based RPG, was 4-player coop. While one player controls the party on the map, characters are controlled by different players in combat. This can be split up if you have less than 3 player as well. My time at PAX was spent using Kid, Doc and Rosy while Dave supported me with Moon.

Boot Hill Heroes was a fun nostalgic throwback to westerns and JRPGs alike and the sequel looks to be more the same with subtle improvements to the formula. Boot Hill Heroes 2 is currently aiming for release sometime late this Summer.
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Battle Brothers - Early Access Preview Video
Posted: April 1, 2015, 6:20 am by RPGWatch

Overhype Studios released a new forty minute preview video this week based on the early Access version of Battle Brothers on the game's official YouTube channel.

This is a preview of the Early Access version of Battle Brothers! There won't be any major changes until the EA release so if you are wondering whether to buy the game and support us once the EA starts just watch this series and then decide.
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Sorcerer King - March 25th Dev Stream
Posted: April 1, 2015, 6:20 am by RPGWatch

Stardock posted the next development stream for Sorcerer King on YouTube.

Designer Scott Tykoski shows off the latest Sorcerer King build and takes viewers questions.
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DA:Inquisition - More Jaws Of Hakkon Reviews
Posted: April 1, 2015, 6:20 am by RPGWatch

Here are a few more reviews for the new DA:Inquisition Jaws Of Hakkon this week.
HardcoreGamer - 4/5

Jaws of Hakkon is an enjoyable but unessential addition to Inquisition, great for players looking to prolong their game or for an excuse to dive back into Thedas. Those hoping for more content that directly influences the main story, or in-depth interactions with companions, however, may be disappointed. It's great to see the Inquisition story being expanded so relatively soon after release, and hopefully Jaws of Hakkon is first in the line of solid DLC for the game.

Gamereactor - 7/10

What you won't get is an experience that is wildly different from that of the main game - Jaws of Hakkon caters to players who want more open world activities and who would like to dig a little deeper into the lore of the world. And who wouldn't want to dig deeper into the brilliant lore of Dragon Age?

IGN - 7.5/10

Jaws of Hakkon is certainly a worthwhile addition to Inquisition's enormous map, although not an entirely consequential one. While there's a real charm to the DLC thanks to its gorgeous environments and a light tone backed by intensely challenging combat, I hope the next installment offers an ever-so-slightly chunkier hunk of flesh to sink my teeth into.
As a bonus here's news about mods, and the franchise having no end planned.
"Yeah I don't know about "cranking out as long as they keep selling". EVENTUALLY these things just get fatigued and need to rest until people are prepared to carry that torch again. By the same token, there's a cycle to entertainment - if you'd told me 10 years ago that there would be a healthy resurgence of isometric RPGs (Pillars of Eternity, more Baldur's Gate, and more), I'd have said you were crazy! But here we are, and I'm glad I was wrong."

"Frostbite presents many technical hurdles. We would like to explore mod-capability in the future, but given the number of games that use this engine, it is a very long and involved discussion."
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GDC Vault - Open Game Development Panel
Posted: April 1, 2015, 6:20 am by RPGWatch

The GDC Vault released a new video panel from this year's GDC 2015 with a few developers who used Kickstarter and Steam Early Access successfully.
With the advent of Kickstarter and Early Access, many teams are now developing their games in the open, providing beta, alpha, and even prototype builds to any player willing to buy in early. In this panel, four game developers who have direct experience with open development will share their experiences with this method.
The following developers gave their opinion on the panel.
Speakers: Soren Johnson, Chris Avellone, Jamie Cheng, Adrian Goya, Colin Campbell, Tyler Sigman

Company Names:
Mohawk Games, Obsidian Entertainment, Kei Entertainment, Squad, Polygon, Red Hook Games
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Might & Magic Heroes VII - Preview @ RPGFan
Posted: April 1, 2015, 6:20 am by RPGWatch

RPGFan published a new preview of Might & Magic Heroes VII. The overall tone of the preview seems positive and as usual here is small sample for everyone.
If I saw one flaw, it was a lack of streamlining and conveyance for the player. There were several times where I blew past map objectives because I did not realize they were necessary to my quest. Menus could also be a pain to navigate or find relevant information. For instance, when I got my fortress, I noticed that I could assign a hero to act as governor and provide a bonus effect, but I had to exit out to the hero menu to learn what that hero's governor ability did. At one point, I spent at least a minute trying to figure out how to exit another menu. When I was a kid, I would have solved this problem by reading the instruction manual after unboxing the game, but those days are long gone. I don't want hand holding, but players need certain basic information in order to enjoy the more rewarding gameplay aspects.

I am confident that Limbic can fix these problems before the game ships. I am also confident that Heroes VII at least has the potential to make the franchise relevant again outside the diehard fan base. This means welcoming new players with no exposure to the storied franchise, as well as older players like me who have lost touch. Ubisoft and Limbic seem to understand that creating a "Best of Heroes" experience is more than simply Frankensteining popular game mechanics together into a graphical update. Rather, it is about capturing that ineffable, engrossing quality of the old and making it relevant to the new. It is no easy task, but so far, I like what I see.
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Star-Bored - A New Dark-Comedy SRPG
Posted: April 1, 2015, 6:20 am by RPGWatch

Another game was launched on Kickstarter this week called Star-Bored from developer Michael Flynn. He calls his game an Adventure in a Bureaucratic Dystopia.

Here are details, and be sure to watch the video.

Star-Bored is a dark-comedy, strategy-rpg set in the distant future. Take on the role of Chief Auditor for the Bureaucratic Imperium, and hunt down rebel terrorists while exploring a vast, dynamic galaxy!
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Pillars of Eternity - Small Review Roundup
Posted: April 1, 2015, 6:20 am by RPGWatch

Here are a few more positive reviews for Pillars of Eternity from a few less known sites.

Invision Gaming Community - 4/5
Overall if you're a fan of a game which you can get lost in for hours then this game will enrich your life too no-end, with its simple too get combat mechanics that are highly flexible too your needs at the time whether a novice expert or beginner or the amazing world it builds.
Those Gamers - 9.5/10
Overall, I am quite impressed by Pillars of Eternity, not only does it have a gripping story that is also massive in length but it has enough choice and character customization to play the game for years and not finish the game with every single character. I was admittedly hesitant when starting up Pillars as I had no clue on what I was in for. Now, Pillars of Eternity has a permanent spot on my PC's hard drive. I am glad I played and still am playing Pillars of Eternity, it doesn't have the best graphics, nor does it have explosions as far as the eye can see, but to me, Pillars of Eternity is one of the best games of 2015.
Popzara - No Score
Really, if silly memorials and high difficulty are all I can complain about, it's easy to say that Pillars of Eternity is a fantastic game. There's a staggering amount of content here, a new setting to immerse yourself in and plenty of tactical combat in which to indulge. The first time I booted this one up, I lost four hours to it in the blink of an eye. I'm sure it'll do the same for anyone else who enjoys CRPGs.
Awesome Games - 9/10
Pillars of Eternity is so much more than a nostalgic journey of old-school adventure; it has reinvigorated a genre that was destined for the history books. The nods to its predecessors are all there, and why it may not be called Baldur's Gate 3, or be set in the same Lore, it is undoubtedly the spiritual successor to one of the best RPG franchises in history.
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Witcher 3 - New Q&A
Posted: April 1, 2015, 6:20 am by RPGWatch

XBOX.UK had the chance to talk with Community & Website Coordinator Marcin Momot of CD PROJEKT RED about the Witcher 3 Wild Hunt in a new video Q&A.

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Wave of Darkness - 40 Hours Left to Get Funded
Posted: April 1, 2015, 6:20 am by RPGWatch

The next Kickstarter update from Aurofinity & Dreamatrix mentions the game has less than two days to get funded, and goes into detail about the game's elementals.
Less than two days to go, plus everything about Elementals!
Hi all! Wow - you people continue to be simply amazing! We've come so far, and are very close to the funding goal we can reach - together!

Less than two days is before us and Wave of Darkness may see the daylight thanks to you.

Please help us to accomplish our funding goal by sharing Wave of Darkness everywhere you can, and if your budget allows it, by increasing your pledge. We offer really cool rewards in every tier. Thank you!
And now, the new update regarding - Elementals
The World of Narr is in great danger, and it needs your courage again. On your epic journey you will encounter one of the most dangerous creatures that corrupted the land; the Elementals.

Nobody knows how exactly they appeared in Narr, but the tales from the elders indicate that the wicked wizards from the Danien lineage invoked a God Chernobog who brought nothing but evil and despair.

The ones who encountered the corrupted magic and managed to survive say the Elementals are made out of water, soil, fire and air, while the elders gave a name for each of them: Voda, Zemla, Vatra, Zrak. But not many survived to tell the tale.

The scouts from Djemen and Klesabia reported the sightings, the only one scholar from the Temples got back when the Fire Elemental attacked, while the blacksmiths from the underground mines never stood a chance. The underground is completely overrun by the Zemla's.

But those Elementals are just the beginning of the complete infestation.

An interesting fact: if you hit them properly, the parts are dropping off the Elementals, but they are still very dangerous until completely destroyed. Each of them has different magical powers (a special attack), so everyone who finds themselves close to the Elemental can be moving 20% slower, their health can be drowned, faith will disappear and similar.
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Underworld Ascendant - Laying the Groundwork
Posted: April 1, 2015, 6:20 am by RPGWatch

OtherSide Entertainment's next weekly Kickstarter update for Underworld Ascendant talks about how the developer will lay the groundwork for the game's development.
We have a ton going on! First, we're are doing another OtherSIde Plays LookingGlass Twitch Session, this Thursday April 2nd at 11am EST to 1pm EST.

We will be playing Ultima Underworld II, with Tim, Paul and some special guests. One of those guests is Dorian Hart, who had key design roles on System Shock, Ultima Underworld II, Thief, Thief II, Bioshock, and others.

Part of what we have been doing is the less thrilling stuff. Setting up payroll, filing corporate taxes, getting in development equipment, and other business stuff that has to be done. This has consumed a big chunk of Paul's time. Steve and Scott have spent their time with the backend, working to make the website store, and Backerkit integration.
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Dex - Video Interview @ My Games Lounge
Posted: March 31, 2015, 6:12 pm by RPGWatch

A site called My Games Lounge had the chance to interview the Lead Developer of Dex at EGX Rezzed 2015 last month. The video interview is only six minutes long.

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Pillars of Eternity - Animancy & Faith @ RPS
Posted: March 31, 2015, 6:12 pm by RPGWatch

John Walker of Rock,Paper, Shotgun wrote a continuation of his review for Pillars of Eternity, and chose to focus on the game's Animancy magic & Faith.
Now that people have had a weekend to spend with Pillars Of Eternity, it feels a bit more appropriate to offer thoughts on parts of the game that would otherwise have been spoiling revelations or moments within the opening few hours. Not core plot events, or twists that may occur, but just the basics - basics I wanted to leave out of my review because it felt like stealing. Stealing the blank slate experience I had from you, in my effort to describe the game.

So here are a first couple of extended chunks I would have liked to have included when expressing and explaining my enthusiasm. Assume big spoilers.
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Witcher 3 - Interview @ GamingBolt
Posted: March 31, 2015, 6:12 pm by RPGWatch

Gaming Bolt's Rashid Sayed posted another interview for Witcher 3 with Senior Art Producer Michal Krzemiński who talks about finishing the game, and other topics.
Rashid K. Sayed: The Witcher 3: Wild Hunt is only a few months away from the launch. Are you changing any core gameplay mechanics at this moment or is it simply polishing a few loose ends?

Michał Krzemiński: It's the latter - we're polishing the game so it shines in May, when we launch.

Rashid K. Sayed: Recently there was a lot of controversy regarding Witcher 3's requirements for PC. The recommended settings would the run the game at 30 frames per second. Having said that what kind of a build do PC gamers need to have to have a full 60 fps experience?

Michał Krzemiński: They need to have a pretty high-end PC, but I won't give you the details now, as we're still optimizing the game and anything can change. Having said that, the game won't kill your PC if you have a lower end machine - we want all gamers to have fun, not only the ones with the most beefy specs.

Rashid K. Sayed: You guys have taken a stand against DLC which is unheard in today's age. In my opinion, even if you made paid DLC, people are going to buy it without asking questions. I am sure you are the not the ones to milk content and your DLC will be amazing regardless of whether they are free or no. So don't you think that paid DLC will eventually let you make better games? You know you can make use of that money and drive it to make more awesome games.

Michał Krzemiński: First of all, thanks for your kind words! As for DLC, simply put, if we ever decide to release paid content, we'll do above and beyond to make it so awesome that gamers will deem it worthy of purchase. Several hours of gameplay, a lot of new stuff to play with and so on. But, in all honesty, I don't want to talk about that - it's Wild Hunt that we should be excited about.
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Wave of Darkness - Staff Picked Video Update
Posted: March 31, 2015, 6:12 pm by RPGWatch

The next Kickstarter update from Aurofinity & Dreamatrix this week shares information that the game was Staff picked, and shared a new video to celebrate the good news.

We are entering a final mile and we are excited about Wave of Darkness being featured in Staff picks and New and Noteworthy.

Thank you all who supported us so far. We are humbled by the number of backers who started increasing their pledges. Thank you so much!
They also talk about several regions of the gameworld called Narr.
In this update we are showing you several regions of the world of Narr, and a bit of Wave of Darkness gameplay. The each region (Macabon, Rafalaya Swamp, Ruins of Jibya, Cresnesia, Great Morass, Temple of Essence) hides different monsters, caves, locations and quests.

Thanks to the open-world nature of Wave of Darkness, you are able to explore those regions whenever you want. Tired of solving quests in the current region? You can go and explore dungeons in the East, and seek for the riches and loot they hide.

But beware - even though you can explore any region in the world of Narr, you will need to be suitable prepared for the adventure. That means - prepared for the challenge of each region and all the dangerous monsters out there. Add to that an adaptable creature AI, you could be in some trouble if you go adventuring wearing only a weak armor and some petty dagger.

That is only a tiny fraction of what we have in store for all of you and all the future Wave of Darkness players.

Wave of Darkness offers such exciting features like:

  • Streaming technology enables playing without any loading screens. All data seamlessly loads in background;
  • Explore hundreds of unique locations (dungeons, forts, camps, cemeteries, docks, mountains, canyons, flying islands, swamps, temples, shrines etc.);
  • A complex crafting system with over 25.000 usable items, allows you to make everything from food, metal, wood, stone, leather to weapons and fashion armors;
  • Powerful spell creation system gives unlimited possibilities and easy use;
  • System of sacrifices: The 3 gods; Perun, Veles and Svarog each have their own shrines throughout the continent. Activating a shrine opens the sacrifice panel with options to sacrifice items and gain divine favors;
  • And much, much more.
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