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» GOG - Consortium Master Edition free - Feb 12, 2016, 01:42 am
» Internet Archive - Win 3.1 Games available - Feb 12, 2016, 01:42 am
» Copper Dreams - Preview and Ruleset Details soon - Feb 12, 2016, 01:42 am
» Seven Dragon Saga - Shaping the World - Feb 12, 2016, 01:42 am
» Cornerstone: The Song of Tyrim - Ships April 26 - Feb 12, 2016, 01:42 am
» Dragon's Dogma: Dark Arisen - is Capcom's... - Feb 11, 2016, 07:33 pm
» Expeditions: Viking - Interview @ Tech Raptor - Feb 11, 2016, 07:33 pm
» Siege of Dragonspear - Playing Session - Feb 11, 2016, 07:33 pm
» Van Helsing: Final Cut - State on GOG - Feb 11, 2016, 01:32 pm
» Sketch Tales - Drawing Terrain - Feb 11, 2016, 01:32 pm
» Dungeon Rift - Local Co-op - Feb 11, 2016, 01:32 pm
» InSomnia - Overview Video - Feb 11, 2016, 01:32 pm
» Victor Vran - Review @ Warpzoned - Feb 11, 2016, 01:32 pm
» Darkest Dungeon - Review @ Gamesided - Feb 10, 2016, 07:22 pm
» Divinity: Original Sin II - Here is Bobby! - Feb 10, 2016, 07:22 pm

Latest Active Threads on Boards o' Magick:
» The essential Cleric/Mage spells. (Baldur's Gate 2: Enhanced Edition post by xosmi)
» GOG - Consortium Master Edition free (Game/SP News & Comments post by RPGWatch)
» Internet Archive - Win 3.1 Games available (Game/SP News & Comments post by RPGWatch)
» Copper Dreams - Preview and Ruleset Details soon (Game/SP News & Comments post by RPGWatch)
» Seven Dragon Saga - Shaping the World (Game/SP News & Comments post by RPGWatch)
» Cornerstone: The Song of Tyrim - Ships April 26 (Game/SP News & Comments post by RPGWatch)
» Dragon's Dogma: Dark Arisen - is Capcom's... (Game/SP News & Comments post by RPGWatch)
» Expeditions: Viking - Interview @ Tech Raptor (Game/SP News & Comments post by RPGWatch)
» Siege of Dragonspear - Playing Session (Game/SP News & Comments post by RPGWatch)
» Van Helsing: Final Cut - State on GOG (Game/SP News & Comments post by RPGWatch)

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GOG - Consortium Master Edition free
Posted: Feb 12, 2016, 01:42 am by RPGWatch

[​IMG]Just head to GOG to add it to your account before February 13, 1:59 PM GMT.

Head to Kickstarter to support the sequel while downloading your FREE copy of CONSORTIUM and Interdimensional Games Inc. joined forces and managed to secure a 48-hour time-pocket within which we can distribute as many FREE CONSORTIUM: The Master Edition copies as we like all over Earth! But this disturbance was triggered by another, equally interesting event: CONSORTIUM: The Tower, the sequel to the choice-driven sci-fi simulation, is on Kickstarter and you can help it become a reality with your support! So grab your free GOG copy before February 13, 1:59 PM GMT and then go for a tour through CONSORTIUM: The Tower. Or go at it the other way around. As within the games, the choice is entirely up to you.
The Kickstarter campaign for CONSORTIUM: The Tower ends February 20th.​

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Internet Archive - Win 3.1 Games available
Posted: Feb 12, 2016, 01:42 am by RPGWatch

[​IMG]The Internet Archive has announced that they have added Win 3.1 support to their collection. This includes games and software that isn't typically supported elsewhere.

In 2015, the Internet Archive started the year with the arrival of the DOS Collection, where thousands of games, applications and utilities for DOS became playable in the browser with a single click. The result has been many hundreds of thousands of visitors to the programs, and many hours of research and entertainment.

This year, it's time to upgrade to Windows.

We've now added over 1,000 programs that run, in your browser, in a Windows 3.1 environment. This includes many games, lots of utilities and business software, and what would best be called "Apps" of the 1990s - programs that did something simple, like provide a calculator or a looping animation, that could be done by an individual or small company to great success.​

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Copper Dreams - Preview and Ruleset Details soon
Posted: Feb 12, 2016, 01:42 am by RPGWatch

[​IMG]Whalenought Studios have announced that a Copper Dreams preview will be available February 25th. The ruleset will be pen and paper inspired - details below.

The Candle Burns

On February 25th we are happy to finally unveil our Copper Dreams preview. At that time we will also be starting a series of posts detailing the ruleset and world mechanics we've made that will be used for the game as well as the future Vol campaigns, which to help house their similarities amongst very different campaigns we've decided to name as The Burning Candle ruleset.

Mechanics are designed from aspects of pen and paper we enjoy and thought would synchronize well into various systems that only a computer format can execute on: environmental combat simulations and the use of time on a global and micro level. Time is the focus on a lot of elements, and branches into many of the mechanics we'll be going over.

It's a primarily d8 ruleset that is specifically focused on the adventure part of roleplaying, with an importance on resting and downtime and the repercussions that has throughout. As you progress characters there is less throwing larger and larger piles of dice at opponents and more emphasis on strategic use of items and positioning in an ever dangerous combat mode.

The ruleset encompassed everything from dice rolls, challenge rolls, environmental uses, interactive items, combat, and player management of systems to the implications of the global clock. We're excited to start sharing more on the 25th with our first topic!


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Seven Dragon Saga - Shaping the World
Posted: Feb 12, 2016, 01:42 am by RPGWatch

[​IMG]TSI games have come out with a new update about Seven Dragon Saga. This time they talk about there world map goals.

The art team is beginning to shape the strategic map of the Firewind Coast, the setting for our first Seven Dragon Saga game. The water level is laid in, but not colored, and the rest of the color is just blocked in, but you should be able to see where we are headed. Harsh mountains, deadly badlands to the east, and sinister swamps to the far north will provide plenty of areas for exploration.

The lands are several hundred miles east to west, so there are plenty of places to discover ruins, stumble upon dangerous monsters, and uncover artifacts of power. Skills determine what you can discover, and how much effort it is to travel. Players can camp to rest and recover.

The game begins around the large bay in the north, the country of Aphelon, populated by the part draconic Feydri. They had belonged to a much larger, united kingdom, stretching well to the east, but their cousins, the Drakyri offended the dragons and paid the price. Now the mountains are awash in monsters, bandits and rebels, and the farther east is a parched badland, full of melted ruins, and shattered cities. The Drakyri themselves, cling to life deep underground, away from the keen sight and long memories of the dragons.

As we want exploration to be a big part of the game experience, it's exciting to see the land come to life. The engineers are already working on the underpinnings, so it will be great to see the work of the two departments come together. Should be a great year for Seven Dragon Saga.​

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Cornerstone: The Song of Tyrim - Ships April 26
Posted: Feb 12, 2016, 01:42 am by RPGWatch

[​IMG]Haven't heard of this one before, but Phoenix Online Publishing let us know that the fantasy RPG Cornerstone: The Song of Tyrim will be available on the 26th of April.


Phoenix Online Publishing and Overflow Bring Crafting, Combat, Sailing, Physics-Based Puzzles and More to PC, Mac, and Linux

Boston, MA - February 11th, 2016 - Phoenix Online Publishing and Overflow Games today announced the upcoming April 26th release of epic action RPG Cornerstone: The Song of Tyrim for PC, Mac, and Linux - a sweeping fantasy tale in which combat, crafting, and physics-based puzzle-solving collide. In the game, players will join young Viking Tyrim as he takes on a range of wondrous quests, battles unforgettable adversaries, and experiences the adventure of a lifetime in Nygard, a legendary world of wonder bursting with colorful characters, playable vehicles, and open-world adventures waiting to be explored.

Featuring a complete crafting system that lets you build your own weapons and gear, playable vehicles ranging from ships to windsurfers, and dozens of quirky characters to interact with as you explore eight exotic islands filled with tricks, traps, and treasures, Cornerstone is now avialable for pre-order from the Phoenix Online Store (,, the Humble Store, and other major online retailers.

The Viking men of the village of Borja haven't been seen in years, and Tyrim is determined to set forth and find them: An objective that will send him sneaking deep into the heart of enemy fortresses, combing dank dungeons on a hunt for lost artifacts, and actively taking the fight to the forces of evil as he pursues an increasingly inventive range of quests at the behest of numerous characters. Wielding the young warrior's crafting and combat skills, you'll set sail on trusty galleon the Mad Goat across the seas to uncover the world of Nygard's mysteries, collecting fabulous relics, uncovering forbidden secrets and magic, and ultimately challenging a powerful ancient evil as you quest to bring the Vikings home along the way.

"This is a game that started as a mere dream and expanded to so much more than we could have ever imagined," says Jonathan Prytz, Lead Game Designer and Artist. "Now that we're here, the game is done and we couldn't be prouder of the title! We can't wait to see and hear what people think about it."

"A refreshingly original and unique take on epic, open-world action role-playing, Cornerstone: The Song of Tyrim aims to transport RPG fans to a world of unforgettable fantasy adventures," says Scott Steinberg, General Manager of Phoenix Online Publishing. "The game's one-of-a-kind blend of combat, crafting, and physics-based puzzle solving mechanics, and broad range of playable vehicles and quests, invites players to come along on an incredible journey, the likes of which they've never seen before."

Key Features
  • Epic, open-world blend of action RPG, physics-based puzzle-solving, and combat
  • Complete crafting system - build your own weapons, armor, and gear
  • Explore 8 exotic islands filled with unique enemies, treasures, and adventures
  • Playable vehicles include ships, windsurfers, and more
  • Dozens of quirky characters to interact and engage with
  • Sweeping score includes live musicians and sound effects
  • Fluid and realistic physics bring the action to life
For more information, visit​

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Dragon's Dogma: Dark Arisen - is Capcom's fastest-selling PC game
Posted: Feb 11, 2016, 07:33 pm by RPGWatch

[​IMG]MCV reports that Capcom is selling the PC version of Dragon's Dogma Dark Arisen like hot cakes:

The PC version of RPG Dragon's Dogma: Dark Arisen is Capcom's fast-selling game for the platform thus far.

The title - which debuted on January 15th on Steam - is also one of the publisher's Top Three best-selling PC releases.

Dark Arisen is an enhanced version of 2012's Dragon's Dogma, which launched for PlayStation 3 and Xbox 360 back in 2013.

Capcom does note that though Dark Arisen is its fast-selling PC title so far, the initial sales of the console versions were higher as they benefited from a full marketing push pre-launch.

"We are extremely pleased with the performance of Dragon's Dogma: Dark Arisen. It is our fastest-selling PC title to date, thanks to an audience eagerly waiting for it, and us delivering to the level of quality gamers were expecting," marketing director Antoine Molant told MCV. [...]​

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Expeditions: Viking - Interview @ Tech Raptor
Posted: Feb 11, 2016, 07:33 pm by RPGWatch

[​IMG]Tech Raptor has talked to Jonas Wæver, the creative director of Logic Artists about this game. Here's a quote about honour -among other things:

TechRaptor: Can we have an example or two of some new traits or opinions party members can hold in Expeditions: Viking? The way they intermingled in Conquistador was really cool.

Jonas: The most important trait is each character's attitude towards the concept of honour. Honour was a huge underpinning in Norse society, and whether a character is considered to be honourable or shifty (a nithing!) very often governs how they respond to your decisions. Another very important set of traits is whether the character is superstitious or skeptical, which determines how they perceive religion, folklore, and magic. A skeptical character may be less affected by seemingly supernatural occurrences, while a superstitious character would buy into that sort of thing much more.​

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Siege of Dragonspear - Playing Session
Posted: Feb 11, 2016, 07:33 pm by RPGWatch

[​IMG]Beamdog plays Baldur's Gate: Siege of Dragonspear in the video below.

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Van Helsing: Final Cut - State on GOG
Posted: Feb 11, 2016, 01:32 pm by RPGWatch

[​IMG]The state of Van Helsing: Final Cut on GOG and Xbox is being explained in this article on the Neocore site.

You know, we've been cautiously optimistic about the schedule of the release of The Incredible Adventures of Van Helsing: Final Cut on, while patching the Xbox One version, but by now it should be clear to you that we have complications (concerning weird science).

And it's only fair that you guys request The Official™ Answer regarding these things, as it is something you clearly crave, judging by the comments.

But fundamentally, there's nothing new to tell. We're still working as hard as we can, like a little steampunk factory. Pun maybe intended, as we have years of experience with Steam so far, but we're quite new to Microsoft's Xbox platform with its certification process and to the GOG Galaxy client. Remember, we're still a growing company, testing is slower than expected, unexpected problems are more unexpected than expected, but still, we firmly believe from week to week that we can finish all the work the next day.

  • Yes, we're working on the Xbox One patch. Achievements will be fixed, that wasn't the hard part. You'll get that sweet Gamerscore and hundertprozent, rest assured. But the update will include fixes in multiplayer mode, and that takes time, and we can't release these fixes separately, as it would require to go through two certification processes, and that would mean more delays. We don't want that, do we?
  • Yes, we're working on bringing Final Cut to, but there are still a few bumps on the road, the game must work perfectly with the GOG Galaxy client, and that takes also time. (If you have the trilogy on GOG, you're eligible for a free Steam copy of Final Cut in the meantime, we can offer you this much. Contact
  • And yes, indeed we're working on other things as well, but that doesn't interfere much with said things, our sub-teams are divided smartly and are focusing on single tasks.

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Sketch Tales - Drawing Terrain
Posted: Feb 11, 2016, 01:32 pm by RPGWatch

[​IMG]In a new video for Sketch Tales the drawing terrain tools are shown. Can't embed the video, so you have to go to the link.

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Dungeon Rift - Local Co-op
Posted: Feb 11, 2016, 01:32 pm by RPGWatch

[​IMG]The local co-op mode for Dungeonrift is now life in the Early Access of the game.

It has been a long work, but second DungeonRift Early Access update is live! We're happy to finally release local co-op mode (we've played it ourselves and really liked the way it plays) as well as fixes for lots of issues we (and our dear players) found since last build. Next update will be more content-wise and we hope it will take WAY less time for us to develop.
We will rebuild our Demo in nearest future for it to make more precise impression of our game.​

Patch notes:
  • Local co-op mode implemented!
    • You can join as a second player in "Start Game" menu with the desirable controller;
    • Alternative skins for second player's characters (more skins and skin selection to come in later updates);
    • Dead players are revived by opening chest on next level (chest-loot is lost this way);
  • 3 new environments with 6 new awesome music tracks;
  • Option to switch camera zoom to "toggle mode" (thanks to TheTycoon for the advice);
  • Option to disable timer ticking for those who was enraged by it;
  • Some control-based glitches have been fixed (thanks to Rachelle for the report);
  • Engine upgraded to Unity 5.3 (expect some performance boost!);
  • Tons of optimizations and little bug fixes for better game experience.

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InSomnia - Overview Video
Posted: Feb 11, 2016, 01:32 pm by RPGWatch

[​IMG]In a new update for Insomnia we are presented with a video where we get to see its game world as a whole.

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Victor Vran - Review @ Warpzoned
Posted: Feb 11, 2016, 01:32 pm by RPGWatch

[​IMG]Warpzoned reviewed Victor Vran and gave it 6 out of 7 lifebars.

The Van Helsing-inspired demon hunter is voiced by the same actor who voices The Witcher. His gruff, monotone delivery works well in this type of role. This does make it hard to get enthusiastic about some of his lines, but that's the tradeoff for a famous voice. The voice acting in the game is enjoyable overall, with a wide variety of texture and delivery. The actors were fun to listen to and gave more life to the dialogue.

The writing for Victor Vran left something to be desired. The story was fairly generic. In fact, if you have played The Incredible Adventures of Van Helsing 2 recently, you will find that the story is just about the same. It might be that an original story could not be afforded after paying for good visuals, audio, actors, and unique leveling mechanics. It doesn't detract from this game being fun to play, but was sad to generally have to ignore the story so as not to feel frustrated by how uninspired it was.

Overall, Victor Vran is worth the time investment. If you like games similar to Diablo, Torchlight, Titan Quest, and Sacred, then you will have a great time playing Victor Vran.​

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Darkest Dungeon - Review @ Gamesided
Posted: Feb 10, 2016, 07:22 pm by RPGWatch

[​IMG]Gamesided reviewed Darkest Dungeon and they say that it's an early GotY contender:

Darkest Dungeon Review - Madness, Our Old Friend
The fickle nature of Steam's Early Access program overshadows the excellence of some of the titles to grace the service. Games development takes its time to get right, even if parts of a finished product are ready for public consumption. Darkest Dungeon is the best example of the process producing excellence, mixing the goal of a completed project with the responsive evolution, in part, by the way of public criticism. It has helped independent developer Red Hook Studios mold an amazing amalgamation of gothic sensibilities with the deconstruction and demonstration of what it truly means to be a warring "hero."


Score: 9/10

There's something that the Darkest Dungeon taps into that isn't quite replicated. It has a simple art and animation style that projects like a comic infused with gothic sensibilities. It plays like a D&D dungeon-crawling campaign with added house rules to expand upon the base game. It sells itself as a ghost story, hanging onto a narrative drip as you become immersed in a low fantasy horrific world. You feel like a kid who's stumbled upon the most terrifying choose-your-own-adventure pop-up book but can't pry away.

Released fewer than three weeks into the new year, Darkest Dungeon has already solidified itself as an early Game of the Year contender.​

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Divinity: Original Sin II - Here is Bobby!
Posted: Feb 10, 2016, 07:22 pm by RPGWatch

[​IMG]Swen introduces Borislav "Bobby" Slavov - Larian's new music director:

Music to your Ears
Last year we lost Kirill Pokrovsky, a brilliant composer and dear friend. While Kirill will be a part of every game we make, the time has come to pass the mantle to another musical genius. Since our ambitions for the music in Divinity:Original Sin 2 are very high, it took a while but today we're happy to report that we found the perfect fit for the job.

Today, we would proudly like to introduce you to Borislav "Bobby" Slavov!

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