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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Rebel Galaxy - Preview @ GameInformer - December 22, 2014, 5:40 am
» Fallout 4 - The Trend of Broken Games - December 22, 2014, 5:40 am
» M&B: Warband - L'Aigle Mod Release Date - December 22, 2014, 5:40 am
» Lords of the Fallen - Patch 1.4 Released - December 21, 2014, 5:22 am
» Six Ages - Concept Art Continues - December 21, 2014, 5:22 am
» Frontiers - New Developer Posts - December 21, 2014, 5:22 am
» The CRPG Book Project - Website Updates - December 21, 2014, 5:22 am
» PC Gamer - Game of the Year Awards - December 21, 2014, 5:22 am
» Caribbean! - Status Update #7 - December 21, 2014, 5:22 am
» Age of Grit - Post-Funding Update #20 - December 21, 2014, 5:22 am


Latest Active Threads on Boards o' Magick:
Initial Gameplay Difficulty (Featured Polls & Comments post by Nizidramanii'yt)
Would making bow proficiency universal be too unbalancing? (Baldur's Gate 2: Shadows of Amn post by henkie)
Disablers and mage's melee weapons (Baldur's Gate 2: Shadows of Amn post by henkie)
Thoughts on conserving enchanted missiles (Baldur's Gate 2: Shadows of Amn post by SlickRCBD)
Witcher 2 EE editor pc (Techno-Magic post by henkie)
Help me pick a specialized party, please %spoilers (Baldur's Gate 2: Shadows of Amn post by gscie)
Rebel Galaxy - Preview @ GameInformer (Game/SP News & Comments post by RPGWatch)
Fallout 4 - The Trend of Broken Games (Game/SP News & Comments post by RPGWatch)
M&B: Warband - L'Aigle Mod Release Date (Game/SP News & Comments post by RPGWatch)

Rebel Galaxy - Preview @ GameInformer
Posted: December 22, 2014, 5:40 am by RPGWatch

GameInformer posted a new preview for Double Damage Games' Space RPG game Rebel Galaxy. Here is a small sample to get everyone started.
The game is fully built on player choice, allowing players to pave their own way through the universe, which is gigantic. "The solar system we are in is randomly generated. You can zoom all the way in or out to see what is going on at any given point. There are thousands of ships out there going about their business. The main story missions are kept the same, but where they are isn't necessarily the same, or the circumstances around them. The game is different for everyone who plays." While it sounds a little bit like No Man's Sky, the player won't be able to explore planet surfaces. All of the action takes place in space.

The player has complete control of their ship, and can hit the thrusters for shorter travel means, or kick in the warp drive to travel a great distance faster. Bigger drives are needed to warp to bounce between solar systems. The battles are reminiscent in look to Star Trek fights, in which a sizable vessel unloads a variety of attacks at swarming fighters or another large spacecraft. The gameplay is similar to Assassin's Creed: Black Flag's naval combat, allowing the player to navigate the ship while also guiding turret and missile fire from the sides of the it. The player can also take direct control of the turrets to handle fighter assaults. If a ship has 17 guns on it, control can be switched to any one of them.
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Fallout 4 - The Trend of Broken Games
Posted: December 22, 2014, 5:40 am by RPGWatch

Martin Toney has a new post on Gamingbolt where he talks about the tread of broken games recently, and has doubts that Fallout 4 will possible be one of them also.
So here's a scary thought. Fallout 4... what if it comes to light and we all rush to our local retailers or our preferred online marketplace and put in our pre-orders for the game, only to have it revealed to use that it requires a massive "day one patch".

Or that it will require an update to enable certain elements of in game functionality? What then? What if the game we've all been waiting for has fallen prey to the disgusting trend that is sweeping the development end of the gaming industry? Don't get me wrong, I'm not writing this out of the want of creating hype or negative press for a property that I love. I'm writing this out of a general concern for something that I've loved for a huge portion of my life.

Bethesda aren't beyond fault, we all know that far too well, but is it possible that Fallout 4 could pull an Assassin's Creed Unity? Could the game descend from the sky shrouded in clouds, only for the clouds to part and reveal a half-assed product? It's entirely possible, and that's a scary thought. As Yahtzee of The Escapist Magazine once said, "You couldn't get away with releasing a buggy game in the cartridge and cassette days - you'd get sentenced to a trampling under the company brontosaurus."
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M&B: Warband - L'Aigle Mod Release Date
Posted: December 22, 2014, 5:40 am by RPGWatch

So if anyone still plays Mount & Blade: Warband then the following mod should interest you. The mod is called L'Aigle, and is about the 1809 War of the Fifth Coalition.
The year is Eighteen-Hundred Nine and the Corsican-born Napoleon Bonaparte sits on the throne of the French Empire.Napoleon's reign as ruler of France has been a period of almost perpetual war with some nation or another, and indeed France now finds itself engulfed by bitter fighting in the Iberian Peninsula.

Recognising an opportunity to reclaim land and the status it lost in previous wars, Austria, though it has sent no official declaration of war, launched armies at France's allies in Bavaria, Italy and Poland.

With Napoleon in Paris, command of the French forces in Bavaria has fallen on the shoulders on Marshal Berthier, Napoleon's Chief of Staff.
Meanwhile, an alliance of Spain, Portugal and Britain tries desperately to check the French advance into Portugal and southern Spain.
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Lords of the Fallen - Patch 1.4 Released
Posted: December 21, 2014, 5:22 am by RPGWatch

CI Games announces that patch 1.4 is now available for download off Steam for Lords of the Fallen. Here is a short description off the game's website from the developer.
The update (version 1.4) has been released for all the platforms: PS4, XB1, and PC (earlier). Yes, it's taken us quite some time to put it up, sorry to keep you waiting. We hope that, even though it's kinda last-minute, it still serves you well if you wish to spend some quality time with the game during Season Holidays.

May Your Rhogar hunt bring you awesome loot!

In case you're a stats geek: there were total 261 issues that our devteam has identified, fixed and tested since last console update. That's 81 issues for PS4, 41 for XB1, and 109 for PC (mind you, these sets overlap, and there are no "All-Platform" issues listed here). All three versions of the game are now at the same update branch, which means that all general fixes we have been releasing for the PC users in the meantime, are also included in the console update at this stage.
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Six Ages - Concept Art Continues
Posted: December 21, 2014, 5:22 am by RPGWatch

Developer A Sharp has a new update for Six Ages.
King of Dragon Pass had great art, but we're trying to go even better with the concept art for Six Ages. As I said last time, we're trying to be cool and distinctive, which weren't explicit goals in King of Dragon Pass. And of course, we now have the excellent art from the Guide to Glorantha to live up to.
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Frontiers - New Developer Posts
Posted: December 21, 2014, 5:22 am by RPGWatch

Lars Simkins posted a few new updates for Frontiers on the game's Early Access page.

The first one is a warning to not buy the game for a Christmas present this year.
A lot of folks have told me: I'm buying this game for my kid/friend/spouse for Christmas, they love exploration games! And I say the same thing every time: DON'T!

The only people who will love it are players who seek it out for themselves, because it's NOT FINISHED. Your kid/friend/spouse will just be annoyed with you. I'm proud of this game, and with everyone's help I believe it's going to be great - but it's not great yet, so in the meantime get your kid/friend/spouse Dragon Age or The Binding of Isaac or something, trust me.

The December release date unavoidably puts Christmas gift in people's minds. That's why I'm only releasing a trickle of press copies till after the new year. People are prone to impulse buy right now, and you don't want people impulse buying an Early Access game, especially not for others.
His second post talks about adding the option to only save in campsites.
I've been mulling over this one for a while. Another couple of bug reports convinced me to bring it up.

Saving inside of structures is dicey and often ruins save games. The safest place to save is on top of solid empty terrain. It will get better in time, but it's going to be a while before we iron out the kinks.

One way to prevent ruined save games is to limit saving to campsites. Campsites can only be created on solid empty terrain, and they can't be created inside, so if you had to be in a campsite to save, boom problem solved. (The requirement for a nearby water source would be turned off.)

In the future when saving inside of structures becomes more stable this can become a global setting like 'SaveOnlyInCampsites,' which can then be toggled using difficulty settings.

Pros: This would 'fix' the save game problem. Wouldn't take long to implement.

Cons: Losing the ability to save anywhere might cause some rage due to general instability. People are already clamoring for a quicksave options so I can't imagine they would love this.
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The CRPG Book Project - Website Updates
Posted: December 21, 2014, 5:22 am by RPGWatch

Since last month Felipe Pepe has updated his website for his CRPG Book Project.

The first update takes a look at 15 RPG games that never got a release.
Talking about canceled games is a hard thing... there's little concrete information, a lot of rumors and, sadly, there are way more canceled games than I can ever hope to address here.

Restricting ourselves to CRPGs, there are numerous titles such as Deus Ex: Insurrection and Deus Ex 3, Alpha Protocol 2, Betrayal at Krondor's original sequel Thief of Dreams, Arcanum 2, Backspace, Ishar 4, Black Isle's Torn, Ascendant, Armalion, Stonekeep 2, Cyclopean, Tannhauser Gate, Whichwood, Lord of the Rings: The White Council, etc...

There are also canceled MMORPGs, such as Ultima Online 2, Shenmue Online, Blizzard's Titan, the World of Darkness MMO and Fallout Online/Project V13. Plus all the countless kickstarter projects that never made it, including Guido Henkel's Deathfire. And even fan projects, such the recently canceled Project Vaulderie - a remake of VtM: Bloodlines. The list goes on and on and on... and those are the ones we know about. Most of them go silently into the night, with developers spending years of their lives without the audience ever seeing their work or being aware it existed.

Thus, this isn't an absolute list, nor a best-of rank., but rather a collection of some of the most interesting ones that we know about. And a small tribute to those that worked so hard on a game that never saw the light of day.
His second post shares a list of books to read for any CRPG fan.
The discussion about canceled CRPGs last week was very productive, spawning some interesting forum threads and showing me a lot of games I had missed.

So today I'll bring up another topic for debate: Books on Computer Role-Playing Games.

I've been working on the book for about 9 months now, and during this time I tried to read every book on CRPG & gaming history that I could find. Bellow is a selection of the best ones I found that might be useful to other CRPG fans - including a few on tabletop RPGs and general gaming history.
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PC Gamer - Game of the Year Awards
Posted: December 21, 2014, 5:22 am by RPGWatch

PC Gamer has stated their game of the year awards.

They awarded Dragon Age: Inquisition the Best Single-player 2014.
Phil Savage: It's a story about Thedas, and about reshaping the structures and politics that define a world. It's also a story about people, and how they respond to tragedy, hope and faith. Inquisition is a proper roleplaying game: one that asks you to not just create a character, but to let their motivations and investments grow over time.

Chris Thursten: I made a decision in Inquisition that was so painful I had to go back and undo it, breaking a rule that I've held myself to since the first Mass Effect. When its narrative engine kicks into gear, Dragon Age: Inquisition is among the best work BioWare has ever done.
They also gave Divinity: Original Sin the Spirit of the PC Award 2014.
Chris Thrusten: The funny thing about Divinity is that it's a throwback to a classic form of the genre that nonetheless feels like it's from the future. Its big new ideas are part of that-two protagonists, you controlling both; campaign-wide co-op; a complex combat system grounded in emergent interactions-but the crucial thing is the sense of freedom that complexity gives you. It's not afraid to let you break things, or try. It gives you ownership over your experience.

Tom Marks: I've spent almost every weekend of the past four months playing this. I've played over 80 hours and every minute has been co-op with the same person. It's a game designed from the ground up with co-op in mind, and that has created interactions unexpected and exciting. When playing alone, you're often presented with the option to disagree with yourself. Those moments help define your characters' personalities and are mostly for show, but when playing with my girlfriend-who sits five feet away from me-we can discuss the choice we want to make before selecting our answers. A plan that often falls apart as we determine the best choice out loud before one of us secretly changes their mind and puts their character at odds with the other.
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Caribbean! - Status Update #7
Posted: December 21, 2014, 5:22 am by RPGWatch

Snowbird Games posted the seventh status update for Caribbean!.
It's time for a new status update. Right now we're preparing the biggest update we've ever released till this point, so you can expect a lot of changes. For this reason, we decided to shift the update's release to January to give us a little more time to make it even better.

First, we added a new renown system. Now it's split into military renown for soldiers and trading (or administrative) renown for entrepreneurs. It's becoming a very important part of the game and it defies what you can acquire: which troops, ship upgrades and building types will be available to you.

Military renown should be pretty clear, it didn't change much from what there was before. Trading renown can be considered as a total amount of all your assets: your ships, your money, goods in your cargo hold, value of your property and so on. If you are a billionaire, you're a celebrity of Caribbean.

So things will get a little tougher. Some troops will be harder to get, cannons will disappear from free market, and you'll need to pay taxes for your property and goods in your cargo hold.
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Age of Grit - Post-Funding Update #20
Posted: December 21, 2014, 5:22 am by RPGWatch

Developer iqSoup posted a new Kickstarter update with more information on the development of Age of Grit. The update focuses on the game's airship this time.
Age of Grit is gradually beginning to coalesce. We are focusing the brunt of our efforts on the combat sequence. Things are coming along nicely and we should have a good battle demo to show off early 2015. We're doing a redesign of the battle UI, reworking things to be more intuitive and just generally more awesome.

The battle mechanics under the hood are taking shape as well. From a while now we've had a rough outline for how we wanted the combat rules to work, but now we're getting into the nitty gritty. It means a of testing and tweaking to make sure battles feel just right. Everything needs to be weighted and balanced properly. For a bit of research I've personally been playing some Fallout 2 recently. A great classic, but a lot of people complain about the combat. It can be a clunky system for sure, but I for one always liked the intensely strategic feel it had. You carefully calculate every action, considering a whole host of factors. One misstep and you might accidentally blow off your buddy's head with a burst of machine gun fire. I think there's a lot to learn from the early CRPGs and just classic games in general--both from the things they do well and the areas in which they could have improved.

We have some great airship assets we've been cooking up! This is my favorite part of game development--seeing cool new stuff like this when I check my email in the morning! Here's a couple ships we hope you'll enjoy.
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Worlds of Magic - A New X-Mas Sale
Posted: December 21, 2014, 5:22 am by RPGWatch

The Westlands Interactive Team sent out news you can now buy Worlds of Magic for 10% for the holidays. Here is the press release with all the information.
Worlds of Magic Christmas Sale is here. Help Santa and make yourself a perfect Christmas gift!Worlds of Magic - a 4X turn-based strategy game from Wastelands Interactive is now 10% off only until January 2nd!

December 19th, Lodz, Poland- Christmas is all about making gifts and spreading the love. And there's no better gift for all strategy games' fans who still remember the classic Master of Magic, than it's spiritual successor - Worlds of Magic from Wastelands Interactive, now 10% off. Only until January 2nd!

Which means that now you can buy it for only 33,29 EUR! Make it quick though as this special Christmas Sale lasts only until January 2nd! You can buy the game available via Steam Early Access from the product page HERE or by visiting developer's store and getting the game directly from HERE.

Although being a completely new game from a design point of view, Worlds of Magic is a real treat for all true fans of the original Master of Magic, following the rules being an essence of the genre, allowing you to EXPLORE uniquely generated universes, EXPAND your empire by building armies, recruiting mercenaries, and founding or capturing cities, EXPLOIT resources and factions alike to increase your own power and finally EXTERMINATE your enemies using the tools of war, magical spells or diplomacy.

As a gamer you'll have a list of the following features in hand to achieve those goals:
  • 8 playable races
  • 7 planes of existence in a procedurally generated universe maps of up to 256x128 tiles (per plane)
  • Over 10 terrain types
  • Almost 30 world resources to exploit
  • D20 battle combat mechanics
  • Units gain experience
  • Over 80 military units
  • Over 40 wandering and summon-able units
  • Over 40 world features to explore and conquer
  • 40 heroes and champions
  • Over 400 spells divided into 13 spell circles
  • Cast tactical, strategic, and global spells
  • Create powerful artifacts to equip your heroes with
  • Choose from 13 pre-made Sorcerer Lords or make your own
Still not convinced? Check out the gameplay video HERE.
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The Banner Saga - Best Video Game of 2014
Posted: December 21, 2014, 5:22 am by RPGWatch

With all the larger sites picking other games at the game of the year winner a small news site called The Fresno Bee has picked The Banner Saga as Best Video Game of 2014.
In a year overrun by great role-playing games like "South Park: The Stick of Truth" and "Dragon Age Inquisition," it's only fitting that my favorite game of 2014 was the beautiful and striking "The Banner Saga."

"The Banner Saga" is the first-born son of Stoic Studio, an independent game development company created by three former BioWare employees who had worked on "Star Wars: The Old Republic."

The trio followed the increasingly common trend of abandoning steady work at a large studio to start their own company, and they raised nearly $750,000 in a crowd-funding campaign to get them on their way.
Read more here: http://www.fresnobee.com/2014/12/19/...#storylink=cpy

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Dead State - Patch 1.0.0.134 Released
Posted: December 21, 2014, 5:22 am by RPGWatch

A new patch for Dead State was released on Steam a day after the last patch.
We've released a small patch in response to your feedback on the boards; this patch addresses three of the most frequently reported concerns of players as well as provides some other miscellaneous updates as well.

Changelog (spoiler-free)
  • Further optimized real-time pathfinding in small areas and fixed issue with stairs.
  • Fixed a major faction event.
  • Fixed some scripting issues which made it difficult to recruit a specific ally.
  • Fixed allies still asking for upgrades once they've been built.
  • Adjusted the panic threshold for a specific ally.
  • Updated GUI to list AP required to open inventory in combat.
  • Updated an ally perk.
  • Updated names of some neutral characters for clarity.
  • Adjusted noise levels on dog bite attacks.
  • Updated character floats in certain faction interactions.
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Wasteland 2 - Signed Collector Edition's
Posted: December 21, 2014, 5:22 am by RPGWatch

InXile released a short Tumblr post this week about the Signed Collector Edition.
Brian Fargo, Chris Keenan, Nathan Long and Chris Avellone signing nearly 2000 Collector's Edition boxes for our backers, with nary a complaint!
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SW:TOR - Where Were You Three Years Ago
Posted: December 20, 2014, 5:21 pm by RPGWatch

A fan site by the name of SWTOR Strategies has information about Bioware asking on the MMO game's forum where were you three years ago when the game launched.
What do you know... This upcoming Saturday, Star Wars: The old Republic ( SWTOR) have been around for 3 years. I still remember when I started this blog about the game back in 2008, right when I heard about the game the first time.

Now BioWare want's you to share where you were 3 years ago when we launched. Or, share a happy memory of yours from the past 3 years! We will also have devs, other members of the community team, etc. swinging into the thread to share there memories!
I still cant believe the game is turning thee years old as everyone said it was doomed.

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