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Latest Game/SP News Headlines:

» Ni No Kuni 2 - New Difficulty Modes - Jun 22, 2018, 08:52 pm
» Necromunda: Underhive Wars - New Screenshots - Jun 22, 2018, 02:43 pm
» We Happy Few - E3 Preview @Techraptor - Jun 22, 2018, 02:43 pm
» Phoenix Point - Interview @Gamerant - Jun 22, 2018, 02:43 pm
» Shadowrun Returns - Free on Humble Bundle - Jun 22, 2018, 02:43 pm
» HellSign - Releasing November 7th - Jun 22, 2018, 08:43 am
» Copper Dreams - New Graphic Style - Jun 22, 2018, 08:43 am
» W40K: Inquisitor-Martyr - Review @ PC Powerplay - Jun 21, 2018, 08:32 pm
» Vampyr - Review @ City A.M. - Jun 21, 2018, 08:32 pm
» Divinity: Original Sin II - About the Definitive Edition - Jun 21, 2018, 08:32 pm
» Darkest Dungeon - The Color of Madness Released - Jun 21, 2018, 02:22 pm
» Phoenix Point - Good Guys and Bad Guys - Jun 21, 2018, 02:22 pm
» Diablo - Source Code Reverse Engineered - Jun 21, 2018, 02:22 pm
» Kingmaker - Voice Over Contest - Jun 21, 2018, 08:22 am
» Xenonauts 2 - Kickstarter Live and Funded - Jun 21, 2018, 08:22 am

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Latest Active Threads on Boards o' Magick:
» Ni No Kuni 2 - New Difficulty Modes (Game/SP News & Comments post by RPGWatch)
» Necromunda: Underhive Wars - New Screenshots (Game/SP News & Comments post by RPGWatch)
» We Happy Few - E3 Preview @Techraptor (Game/SP News & Comments post by RPGWatch)
» Phoenix Point - Interview @Gamerant (Game/SP News & Comments post by RPGWatch)
» Shadowrun Returns - Free on Humble Bundle (Game/SP News & Comments post by RPGWatch)
» HellSign - Releasing November 7th (Game/SP News & Comments post by RPGWatch)
» Copper Dreams - New Graphic Style (Game/SP News & Comments post by RPGWatch)
» Random Babbling Thread 120 (Whatnots post by Keneth)
» W40K: Inquisitor-Martyr - Review @ PC Powerplay (Game/SP News & Comments post by RPGWatch)
» Vampyr - Review @ City A.M. (Game/SP News & Comments post by RPGWatch)

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Ni No Kuni 2 - New Difficulty Modes
Posted: Jun 22, 2018, 08:52 pm by RPGWatch

[​IMG]@DSOGaming A new patch for Ni No Kuni 2: Revenant Kingdom has added Hard and Expert difficulty modes.


Going into slightly more details about the new difficulty modes, players can now choose how hard they want their challenge to be when they select "New Game" from the title screen, or by entering the in-game options menu at any time. The higher the setting, the harder the battles will be, but this will be offset by rarer treasures from monsters, from the chests in the Faraway Forest, and certain other places.


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Necromunda: Underhive Wars - New Screenshots
Posted: Jun 22, 2018, 02:43 pm by RPGWatch

[​IMG]Gamewatcher has some new screenshots for Necromunda: Underhive Wars.


Focus Home Interactive has sent over a few new screenshots for Necromunda: Underhive Wars, which is its fast-paced tactical combat game that features RPG elements and unit customization. Rogue Factor are the developers, who are known for making Mordheim: City of the Damned.


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We Happy Few - E3 Preview @Techraptor
Posted: Jun 22, 2018, 02:43 pm by RPGWatch

[​IMG]Techraptor tried out the latest build of We Happy Few which will release August 10th.



As I snuck my way into a train station and met up with a surly war vet, my demo ended. If our E3 awards had a much-improved category, We Happy Few would be a shoo-in. The survival elements, while still present, now serve as just one strand in the wonderful tapestry that Compulsion Games have weaved. The narrative is front and center where it belongs, guiding players through an expertly crafted world. I can't wait to get past the train station one more time and see what else this twisted dystopia has in store for me.

Our We Happy Few demo took place behind closed doors in Gearbox Publishing's meeting rooms during E3 2018. The game is releasing on PC, Xbox One, and PlayStation 4 on August 10th.

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Phoenix Point - Interview @Gamerant
Posted: Jun 22, 2018, 02:43 pm by RPGWatch

[​IMG]Gamerant interviewed Julian Gollop about Phoenix Point.



When the aliens develop strategies to counter your own, is there a point at which they might get too powerful? How are you balancing this issue?

Balancing partly comes from the fact that the aliens are responding to your battle victories, rather than pursuing a fixed advancement. They don't care too much if they are winning, but will go through mutation processes if they are losing.

What are some of the challenges you've faced during the development of this game?

The procedural generation of environments and aliens is a big challenge, as is the character customisation system. Also, we are setting high goals for the production quality, which is always hard work.

Can you tell us a bit about what we can expect from boss fights in the game?

The boss monsters are a bit like battleships with multiple weapons systems and defences, and a whole variety of AI behaviours. They will usually be quite unique and memorable. One interesting thing is that the monsters are persistent characters with a specific lair, and if they survive a battle they will get stronger and strike again.


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Shadowrun Returns - Free on Humble Bundle
Posted: Jun 22, 2018, 02:43 pm by RPGWatch

[​IMG]Shadowrun Returns Deluxe is free on Humble Bundle for a limited time.

Shadowrun Returns Deluxe is provided via Steam key for Windows, Mac, and Linux. For key redemption, a free Steam account is required.


The Shadowrun Returns Deluxe product contains the following content:
  • Shadowrun Returns base game
  • Shadowrun Returns Anthology DLC
  • Shadowrun Returns Soundtrack DLC
Shadowrun Returns Soundtrack
From the composers of the much-loved Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack will pay homage to the classics but with a modern twist.

Shadowrun Returns Anthology
Explore the world of Shadowrun Returns even more with an illustrated PDF of short stories written for the game and edited by Jordan Weisman, the creator of Shadowrun.

About the Game
MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.

In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city's most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

Key Features
  • Gripping Tactical Combat: When you're running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns' classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
  • Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.

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HellSign - Releasing November 7th
Posted: Jun 22, 2018, 08:43 am by RPGWatch

[​IMG]An update on HellSign announces a release date of November 7th.


Hey everyone and thanks so much for your enthusiasm regarding the HellSign upcoming release!

We have said that HellSign would be in your hands in the second quarter of 2018, and we wanted to give you an update on that.

We are very proud to announce that HellSign will be releasing on November 7th 2018! We know that this isn't as soon as you all hoped, and we hate not delivering when we say we will. As many of you know, we recently had a major upset involving trademarking issues which resulted in a name change for the game. Dealing with this setback cost us valuable time being two indie devs.

The other reason is we've added a whole lot of awesome elements to give you a more complete representation of the final game. These include deeper RPG elements, investigation mechanics, and (with the help of a professional author) a unique lore, story & dialogue.
We've decided to hold on localization, to keep things open ended for the community feedback, as we believe together we can create the best supernatural hunting experience, and a sincere apology to all our non-English speaking fans, we haven't forgotten about you :)

We are sure the wait will be worth it, and we can't wait to get HellSign in your hands! We've included a little sneak peek for the backstories of some of the characters for you to check out!

Finally, we want to say a big huge thanks to all of our supporters. This game wouldn't be happening without you, and we wouldn't be out here making our dream game. So we ask that you stick with us and hang on for the next five months; we are so excited to finally be able to share HellSign with you!

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Copper Dreams - New Graphic Style
Posted: Jun 22, 2018, 08:43 am by RPGWatch

[​IMG]Whalenought Studios have revealed a new graphic style for Copper Dreams on Twitter.

[1/2] Last month we finalized a 3d art style we've been tinkering with for awhile. As we're more comfortable with traditional 2d, we've always been looking for a way of making 3d more comfortable to work with. Making everything sketchy is just a treat to design.

- Whalenought Studios (@whalenought) June 21, 2018

[2/2] This style allows us to abstract a lot of gameplay elements that would otherwise be hard to make look realistic. We're preparing a wonderful week of news for Copper Dreams: turn-based motorcycle action, more tentacle arms, and new rolling with Search skill!

- Whalenought Studios (@whalenought) June 21, 2018

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W40K: Inquisitor-Martyr - Review @ PC Powerplay
Posted: Jun 21, 2018, 08:32 pm by RPGWatch

[​IMG]PC Powerplay has reviewed Warhammer 40,000: Inquisitor - Martyr:


Review: Warhammer 40,000: Inquisitor - Martyr

FOR EMPER... or... Look, I really can't get excited about this any more.

I'm not the only one who's a little jaded by the rapid release date of games based on Games Workshop franchises. As the satirical games website Point and Clickbait notes, it feels like just about anyone can get into the action. So it's rare that a game like Warhammer 40,000: Inquisitor - Martyr comes along - that is, a game that I'm actually genuinely keen to play.

Martyr - no WAY am I saying the overblown full name every time - is essentially grim-dark take on the action RPG genre, as typified by Diablo. But instead of a dungeon, you're exploring the bowels of a gigantic, abandoned space-hulk, whose gleaming bulkheads and rusted partitions gradually give way to gore-soaked corridors and the fleshy architecture of the corruption of Chaos. And instead of a stalwart adventurer, you play a stalwart Inquisitor of the Imperium - a loyal servant of the Emperor with enough clout and confidence to talk to back even to Space Marines.


If you hate the constant fight, loot, gear-up, repeat process of Diablo, this might appeal, but when all you've got each level is just click-killing everything in sight, the game gets a little dull, and the terri-bad voice-acting doesn't do Martyr any favours either.

Which is, all up, a real shame, as there is the structure of a good game here. But the end product just doesn't add up to something worth sticking with.


A gorgeous game in looks, but repetitive and miserly in its gameplay. And that voice acting - UGH!

Score: 6/10

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Vampyr - Review @ City A.M.
Posted: Jun 21, 2018, 08:32 pm by RPGWatch

[​IMG]City A.M. checked out Vampyr:


Vampyr review: Dontnod's open world action RPG shows a more sociable side to the creatures of the night

Vampyr is an open world action RPG in which you, a doctor specialising in blood transfusions, are unexpectedly turned into a vampire. It's a painfully ironic transformation that every character in the game can't help but repeatedly comment on.

The setting is a Victorian-ish London crippled by the outbreak of Spanish Flu - all cobbled streets, jellied eels and corpse piles - and your goal is to find the vampire who turned you, in the hopes of returning to some kind of normal life. And if along the way you happen to become embroiled in a war between London's secret paranormal factions, all the better.


Combat is clunky, and the environments - while necessarily dark given your character's aversion to sunlight - are grey and lacklustre. Look past the rough edges and there's an interesting game to be found here, one about a chatty Nosferatu and a city full of unexpectedly deep characters.

Score: 3/5

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Divinity: Original Sin II - About the Definitive Edition
Posted: Jun 21, 2018, 08:32 pm by RPGWatch

[​IMG]Larian Studios brings us more news about the Definitive Edition of Divinity: Original Sin II, some of which is provided by means of a video.


When we decided to bring Divinity: Original Sin 2 to console, we knew we didn't want to just repackage the same game and put it on a store shelf. We wanted to take the opportunity to improve it and craft an even better experience than what we delivered in 2017. Divinity: Original Sin 2 - Definitive Edition, available in August will come with 1000s of changes that take into account all the feedback we've received. Check out our latest Kickstarter update to see Swen quiz the team about what some of these changes are.

Divinity: Original Sin 2 - Definitive Edition will be completely free to everyone who owns Original Sin 2! Without the support of everyone who bought the game already, and without all the feedback we've received from you, we couldn't have made this new and improved edition of Divinity: Original Sin 2. As a little "thank you" to you all, we're ensuring you'll get to enjoy all of the improvements without spending a cent more! Because we know some of our will want to still play the original version, both versions will remain available on PC and you'll be able to select which one you want to play.

What follows in the update is an incomplete overview of changes, including this one about the changes made for console support.


We didn't make any significant graphical, UI, gameplay or story changes for the PS4 or Xbox One but the one thing we didn't manage to port to console is the Game Master mode. This will come as a disappointment to some of you but will probably be no surprise to those who've played with it. The number of menus present in Game Master mode and the speed with which a GM needs to be react to the antics of a party made it impossible to make a port that would be fun to play with. All other online modes are available however and playing in split-screen with two controllers is a blast! We've also included a new hot-seat arena mode which is loads of fun!

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Darkest Dungeon - The Color of Madness Released
Posted: Jun 21, 2018, 02:22 pm by RPGWatch

[​IMG]The Color of Madness DLC has been released for Darkest Dungeon.


About This Content

Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller's farm on the outskirts of the Hamlet! Those unfortunate enough to witness the Comet's arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill...

"When men shake hands with time, time crushes them like tumblers; little pieces of glass."
― Abu al-Ala al-Ma'arri

  • New region: The Farmstead!
  • Endless Quest: Survive as long as you can while getting lost in time and space, confronted by unending waves of enemies new and old, pushing ever closer to the crash site of the Comet.
  • Twisted new trinkets, available for purchase from the Jeweler. Put your gold away-he trades only in Comet Shards!
  • All-New Enemy Faction: The Miller and his loyal workmen have become eerie husks of their former selves.
  • 3 new bosses - The Miller, The Thing From the Stars, and the Comet itself!
  • New Curios help keep your party in fighting shape as you face the endless hordes!
  • Expand your Hamlet with 4 new District buildings and reap their benefits.
  • New Quirks, with unique and powerful effects!
  • Our biggest soundtrack addition yet from Stuart Chatwood

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Phoenix Point - Good Guys and Bad Guys
Posted: Jun 21, 2018, 02:22 pm by RPGWatch

[​IMG]A new update for Phoenix Point shows off the good guys and bad guys with some new art.


Good Guys and Bad Guys

Since our last update, the team has been busy working on Backer Build Two, fixing bugs and adding more content and functionality.
The Good Guys

So far our demo and Backer Build have only showcased 3 classes from the New Jericho faction. Our reasoning for this is that our New Jericho models were in a more complete state and we wanted more time to work on the others before showing them.

The Technician class has so far been absent from our NJ lineup. This is mainly due to some unique mechanics that the Technician has (such as their turret and exosuit arms). These all required extra animation and programming which we didn't want to rush through just to have them included in the first Backer Builds.
The Technician, now with his un-deployed turret stowed beneath the power pack of the exosuit.

Not only does the Technician have a deployable turret which requires its own set of animations and unique mechanics, but they also have some unique attacks of their own.
A Technician melee range attack using the exosuit

The art and animation teams are also busily working on the other factions. The Phoenix Project, the player faction, is one of the most anticipated. We have shown some concept work for them in the past, but now we have fully textured models.
The Phoenix Project Assault class

We're also working on the Alien Chitin Armor set which will be usable by The Phoenix Project in the Luxury Edition DLC
The Alien Chitin Armor set

Sticking with the Good Guys, (if New Jericho are the "Good Guys"), we're also working on animations for the Armadillo, the New Jericho APC.
Everyone in the back has just spilled their coffee

The Bad Guys

So far we have shown the Crabmen, the Queen, some concept work for the Chiron and the Queen's larva. In this update, we're going to be looking at some developments on some of those creatures and also take a look at two new creatures.

Let's first have a look at the progress on the Chiron.
A selection of different Chiron mutations

As the Chiron has a very beetle-like carapace, this provides the perfect opportunity to use some chromatic blue and purple colours. We are very conscious not to just make everything in muddy shades of brown and grey, which is so easy to do in a post-apocalyptic setting.

Next we have the Queen.
The Queen with a heavily armored carapace

Back in April at EGX Rezzed, Julian did show off some new mutations for the Queen as part of his presentation, though they were untextured models at that point. Above, you can see the Queen with heavy armor (both undamaged and damaged versions).

We said that we had 2 new enemies to share with you. So here they are!

Firstly, we present to you The Siren.
A small selection of the Siren mutations

The Siren has undergone some major changes since her early concepts. Along with having some pretty nasty attacks of her own, the Siren also has a number of support abilities to help her allies and hinder your own troops.

For something completely new and never seen before - The Juggernaut!
Just one variation of The Juggernaut

The Juggernaut is one of the heavy hitters for Team Pandoravirus. While we don't wish to spoil too much about the Juggernaut, they have a number off different and unique ways to attack. Some of them might really surprise you.

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Diablo - Source Code Reverse Engineered
Posted: Jun 21, 2018, 02:22 pm by RPGWatch

[​IMG]PC Gamer reports that the Diablo source code has been reverse engineered.


A coder who goes by the name of GalaxyHaxz has uploaded a reverse-engineered version of the original Diablo source code. According to this GitHub post, it took them over 1,200 hours over the course of "6-12 months", in bid to ensure "that everything is preserved."

Devilution, as the project is known, doesn't contain any of the original game's assets so don't expect a free copy of the classic action slasher. Do however expect an accessible project that aims to make things "much easier" to support and maintain into the future.


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Kingmaker - Voice Over Contest
Posted: Jun 21, 2018, 08:22 am by RPGWatch

[​IMG]Owlcat has launched a voice over contest where you can send them your interpretation of a line of text for a character in the game. The contest page holds a list of characters and a line of text.


How would you like to win a Royal Edition of Pathfinder: Kingmaker? Sure, you may have already backed our project on here or pre-ordered your version, but you know what's always better than one copy of Kingmaker? Two copies! Share it with a loved one. Share it with your cat, teach Mr. Whiskers how to play videogames and make a viral video! Share it with an enemy who hates classic CRPGs, just to rub it in! The possibilities are endless! Also, all winners will be getting a free Syrinscape subscription for a year! The award-winning Syrinscape app brings tabletop games to life with epic sounds that have been custom-created for epic games, including the official sounds of Pathfinder, Starfinder, Call of Cthulhu, Shadows of Esteren and many more, with an extensive library to accompany any fantasy or sci-fi game.

For your chance to get your hands on that sweet, sweet swag of ours, please read the following rules carefully:

1. Use one of the pre-written lines of text for your character of choice (provided at the end of this update) and record it. If you're feeling brave, you may also improvise something.

2. No more than 2 submissions per participant, please.

3. The absolute maximum length per submission is 20 seconds.

4. You may enhance your submission by adding background music or sound effects.

5. Send your submission to

6. We will accept submissions until July 1st. Please be sure to submit your contribution in time!

Voting process

We are going to publish all submissions on the forums. Every member of the community is invited to vote in the polls in order to determine the most popular submissions. The Owlcats reserve the right to pick personal favourites and hand out additional rewards for them. The voting process starts after we stop accepting submissions and lasts for one week.

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Xenonauts 2 - Kickstarter Live and Funded
Posted: Jun 21, 2018, 08:22 am by RPGWatch

[​IMG]Xenonauts 2 is on Kickstarter and has already funded. There is also an alpha combat demo to try out.


The Setting

Glad to see you made it, Commander. We got the helicopter away from CENTRAL with a dozen or so survivors, our Chief Scientist included - although naturally he spent the entire flight complaining that we'd rescued his lab assistants instead of his research notes.

That's where the good news ends, I'm afraid. The political situation is continuing to worsen - NORAD is reporting something with Soviet transponder codes buzzing the Eastern Seaboard, but I know for a fact the Soviets don't have any jets in the area. If we let the aliens run around unopposed for much longer we're going start seeing mushroom clouds on the horizon...

We'll have ATLAS Base online by the end of the day. In the meantime, you need to figure out a strategy for rebuilding our organisation, bringing the political situation under control and defeating a vastly superior foe that we know almost nothing about. Best get started, eh? There's coffee in the pot.

XENONAUTS-2 is a "strategic planetary defense simulator" that puts you in charge of a clandestine military force attempting to protect the planet from extraterrestrial invasion. It is the sequel to the acclaimed Xenonauts, successfully Kickstarted way back in 2012!

We are building a hugely complex strategy / tactics game that gives you total control of your organisation all the way from the command staff in your base down to the troops on the battlefield. The formula will be familiar to anyone who has played the classic X-Com games from the 90's (or the modern reboots), but Xenonauts-2 expands those foundations to create something deeper and more distinctive!

The action takes place in the modern day - but in an alternative timeline where decades of alien interference has prevented the end of the Cold War, leaving NATO and the Soviet Union teetering on the brink of a catastrophic nuclear war. Can you hold humanity together long enough to end the alien threat forever?

Xenonauts-2 is not a chronological sequel to the first Xenonauts but rather an updated portrayal of similar events. The game is in development on Windows PC and is expected to launch on Steam & GOG in late 2018; we will hopefully natively support Linux and Mac on release but cannot yet offer a firm promise of this (please see the FAQ for further details).

We've been developing Xenonauts-2 for three years now and the game is in an advanced state. If you want to check out how things are progressing, you can download a free demo of a single tactical combat mission at the link below. Bear in mind this is still an alpha; expect it to improve a lot before release!

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