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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» After Reset - Counting Down - August 20, 2014, 10:30 pm
» The Witcher - Retrospective @ Kotaku - August 20, 2014, 10:21 am
» Elysian Shadows - We're Releasing ESTk - August 20, 2014, 10:21 am
» Lords of the Fallen - Dark Souls Fans - August 20, 2014, 10:21 am
» Sacred 3 - Video Interview @ GamerHubTV - August 20, 2014, 10:21 am
» Frontiers - August Update Released - August 20, 2014, 10:21 am
» Dead Island 2 - Interview @ Average Gamer - August 20, 2014, 10:21 am
» Vagante - A New Platform Adventure - August 20, 2014, 10:21 am
» Hard West - Music Inspirations Update - August 20, 2014, 10:21 am
» Hellgate Global - On Steam Greenlight - August 20, 2014, 10:21 am


Latest Active Threads on Boards o' Magick:
Initial Gameplay Difficulty (Featured Polls & Comments post by enclave911)
After Reset - Counting Down (Game/SP News & Comments post by RPGWatch)
Resting spot in Dorn's Deep? (Icewind Dale post by lilith21)
The Witcher - Retrospective @ Kotaku (Game/SP News & Comments post by RPGWatch)
Elysian Shadows - We're Releasing ESTk (Game/SP News & Comments post by RPGWatch)
Lords of the Fallen - Dark Souls Fans (Game/SP News & Comments post by RPGWatch)
Sacred 3 - Video Interview @ GamerHubTV (Game/SP News & Comments post by RPGWatch)
Frontiers - August Update Released (Game/SP News & Comments post by RPGWatch)

Check out Gambling666.com if you want to learn everything and anything about various gambling games. The website includes reviews, comparison guides and a top lists page.

After Reset - Counting Down
Posted: August 20, 2014, 10:30 pm by RPGWatch

The last day of the Kickstarter campaign for After Reset is here, with them closing in on the $100K stretch goal. Here is a bit on the fall release of the prologue:
've also had a meeting with the programmers yesterday. We discussed a lot of things, a lot of details. And we once again made up our mind that it is ok, and we're on track to release the prologue this Fall. Next week, as we've planned, we're going to complete a character creation build so that you can test that part of the game mechanics for yourself.
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The Witcher - Retrospective @ Kotaku
Posted: August 20, 2014, 10:21 am by RPGWatch

GB Buford of Kotaku has posted a new article about The Witcher, and writes about how the game's fourth act takes RPGs to the next Level. Here is a small sample of the article.
If you've played a role-playing game in the last several years, be it Mass Effect or The Elder Scrolls, chances are that most of the game involved people asking you to go places, bop things on the head, and return with items for a reward. Unless you've played The Witcher.

As The Witcher 3 starts catching more eyes, friends who haven't played the series inevitably end up asking me "should I play the first two games in the series?" Many people will recommend playing The Witcher 2, a great game with solid controls and a unique twist that effectively gives the player two games in one. While I'd agree with that, I'd also add that everyone should play the first game, because it is one of the best role-playing games of all time, maybe even better than The Witcher 2. It's a true RPG, one that focuses on choice and consequence, rather than character-builds or parties, and to that end, it's one of the finest examples of the genre... but there's a caveat.

In just about every conversation I've had regarding The Witcher, someone always admits to quitting, usually during the game's extensive opening swamp section. It's hard to blame them. That's where I originally quit, too.

The more I played, however, the more I found myself sucked in. Originally, I'd intended to ignore most of the side quests, but I soon found myself shopping by proxy for elves, brewing potions for bakers, giving gifts to people, making peace between races, and, yes, busting a few monster heads along the way.

The Witcher shows that there can be more to RPGs than just fighting people. When the third game comes out early next year, I'll be there, day one, all thanks to Act IV.
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Elysian Shadows - We're Releasing ESTk
Posted: August 20, 2014, 10:21 am by RPGWatch

The next Kickstarter update from the Elysian Shadows Team has information about the developer releasing the development tools of the game to all buyers and backers.

We're Releasing ESTk - Make your own Dreamcast games
How's it going?

We have teased you all with big news and here it is:

We're excited to announce that we're releasing our development kit along side Elysian Shadows. We've been talking about doing this for years in the Adventures in Game Development series, and we're thrilled to officially make plans for its release.

Aside from small miscellaneous tools around the net, up until now, developing for the Dreamcast has only been possible by investing hundreds of hours into building your own toolkit. The ESTk is a complete toolkit, with everything you need to start developing your own Dreamcast game immediately -- no programming knowledge is necessary to dive in. The ESTk is modeled after unity making it welcoming for beginners.

Our tools are as cross-platform as they come. You can create and deploy your games to PC (Windows, Linux & Mac), iOS & Android (Phones and Tablet devices), Ouya, and Dreamcast. In the future, depending on our stretch goals we would like to expand upon this by adding the next generation consoles like Playstation 4, Xbox One, Wii U, Nintendo 2DS/3DS and Playstation Vita.

How exciting is that? Let us know what you think Thank you for the support everyone! It really means the world to us.
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Lords of the Fallen - Dark Souls Fans
Posted: August 20, 2014, 10:21 am by RPGWatch

Lords of the Fallen is heavily inspired by Dark Souls, and some may even say it's a clone. Well Games Radar has a new article about why Dark Soul fans should embrace it.
It's easy to get upset when you perceive something as 'ripping off' a thing that you love. Offended or angry, even. People get really attached to the stuff they like. They integrate it into their identity, and form a degree of their self-perception around it. Thus, if it feels like something is copying that stuff, then it also feels like that something is encroaching upon one's personal being. Even threatening to take something away by diluting the specialness of the original thing.

All of which psycho-rambling leads me on to Lords of the Fallen, the upcoming action-RPG from CI Games and Square-Enix. As you might already be aware, Lords is very much, very openly inspired by--amongst other games--Dark Souls. As a long-time Souls fan myself, I initially felt a slight knee-jerk. I'd put over 100 hours into the first game, so naturally I was a little protective of it. But then I played Lords of the Fallen, and stopped worrying.
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Sacred 3 - Video Interview @ GamerHubTV
Posted: August 20, 2014, 10:21 am by RPGWatch

A few of you may be interested in a new video interview from GamerHubTV with Sacred 3 developer Keen Games.

Keen Games developer discusses Sacred 3, the new hack and slash RPG sequel from publisher Deep Silver, in this exclusive interview.
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Frontiers - August Update Released
Posted: August 20, 2014, 10:21 am by RPGWatch

Lars Simkins released a new August update for his Kickstarter game RPG Frontiers.
This update was a bit delayed, partly because I'm making a game (have you heard?) but also because every damn kickstarter updates around the 1st resulting in an inbox avalanche. So in an effort to be a cool and non-conformist snowflake I'm going to do mid-month-ish updates from now on. (At least until I'm 2 weeks late and update at the start of the month again, in which case I'll play it off like that was my plan all along.)
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Dead Island 2 - Interview @ Average Gamer
Posted: August 20, 2014, 10:21 am by RPGWatch

The Average Gamer interviews Jörg Friedrich in a new video about Dead Island 2.

Jörg Friedrich absolutely loves zombie carnage. We talked to him about his favourite weapons for Dead Island 2 and how the storytelling compares to Spec Ops: The Line.
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Vagante - A New Platform Adventure
Posted: August 20, 2014, 10:21 am by RPGWatch

Vagante is a new action-packed platform adventure game from Nuke Nine on Kickstarter. The developer is asking for $50,000 with twenty eight days left.

"Vagante is an action-packed platforming adventure game that features permanent death and procedurally generated levels. Inspired by games such as Spelunky, Castlevania, Metroid, Dark Souls, and Dungeon Crawl: Stone Soup, Vagante is a game designed for players who like a challenge."

"While the game is in early development, a free public alpha demo is available."
Alpha 6 Demo: http://nukenine.com/vagante.zip
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Hard West - Music Inspirations Update
Posted: August 20, 2014, 10:21 am by RPGWatch

Hard West has seventeen days left to get funded, and the game's developer PlayWay has posted a new Kickstarter update about the game's music.
Music inspirations
To communicate the mood of Hard West, we're using music. Because as the old Chinese proverb says: a picture is worth a thousand words, and a spotify playlist is worth a gazillion.

These are mostly soundtrack pieces. In some cases, it's the whole movie that is an inspiration for us. The most prominent example is the Carnivale series. I wonder how many of you are fans of it?

Oh, and one more thing - this playlist is refined and updated frequently, so if you're a Spotify user, be sure to hop on. Also, song suggestions are more than welcome!

Enjoy :-)

P.S. Also check out Gryphon Knight Epic, also on Kickstarter! It is an awesome "2D Medieval Shmup". Looks really, really good, and you might want to back them up as well.
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Hellgate Global - On Steam Greenlight
Posted: August 20, 2014, 10:21 am by RPGWatch

The Redbana Corporation is trying to get Hellgate Global on Steam. So if any of you are interested check out the greenlight page, and vote.

Hellgate is an action RPG that allows you to play in a first-person or third-person perspective. Set 27 years into the future, an ancient prophecy made centuries ago has come true and the gates of hell have opened. Demons have overrun the world of man and roam our lands, destroying, pillaging and killing humans. With the world above ground abandoned, dark and burnt to hellfire, humans are forced into hiding to protect what remains of their race while making plans to take back a world that was once theirs. In the game, mankind escapes to the underground system under the sprawling metropolis of London. Prepare for a struggle for survival in a world that has become hell
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Wasteland 2 - September 19th Release
Posted: August 20, 2014, 10:21 am by RPGWatch

According to a new tweet from Brian Fargo Wasteland 2 will be officially released on September 19th. So for those that haven't played the full beta the wait is over.
Official Wasteland 2 release date September 19th! The 20+ year wait is soon over.
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Serpent in the Staglands - New Update
Posted: August 20, 2014, 10:21 am by RPGWatch

Whalenought Studios has posted a lengthy update on the game's Kickstarter page with information on the beta version and included a new video with the update.

Pre-Beta and Beta Testing

As we prep the rest of the beta areas, we were hoping to get some help in the form of us sending out our original vertical slice, augmented with all the polish up to this point, to get a few folks thoughts on controls and layout. We'll pick a few backers at random for this, so if you're interested in playing around with mechanics, leave a comment letting us know and include the operating system you're using. Much obliged in advance!

We know we said that the beta would be ready around end of summer, but we decided to re-arrange our timeline a bit and move some polishing and testing to before the beta, so that the game and it's many features would be fully functional and included. With this change, our testers would get the best representation of the game possible for testing the things we'd like them to and what they'd like to give feedback on. Primarily that would be skills, balance, and how many ways they can find to OP their party. This means we'll ultimately have less polish to do down the road than originally planned, and hopefully the beta delay won't affect the release plans by much.

We'll also be doing a website update and prepping those previously mentioned forums so beta folks can have an easy point of discussion with us closer to the beta release date.

We have a lot more to show off as we get closer to that beta, including the new areas for the crystalized Emerald Metalis and icy bogs of Tratis Saltis, and more spells and skills. We just finished up a high-level portal spell where you can deposit creatures/people to a marked location if they run over it. Phasing a pack of wolves into the middle of a village is delightful. Needs testing.
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Unbended - Postcard From the Mines
Posted: August 20, 2014, 10:21 am by RPGWatch

Impressum released a new postcard on the Unbended website.
Everyone has different requirements for their holiday activities. Still, we definitely wouldn't recommend a package holiday to the Mines of Sathaga, at least unless you have seen everything already and have nothing left to loose. Discover the dark secrets of Sathaga with our "postcard" of the day and get to know a place you unfortunately will hear from again.
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Dragon Age: Inquisition - News Roundup
Posted: August 20, 2014, 10:21 am by RPGWatch

IGN has a new fourteen minute gameplay demo video from Gamescom last week.

BioWare stops by the IGN booth with a brand new demo of Dragon Age: Inquisition, live from Gamescom.
They also have a new article about the game's improved relationship system.
Sex and relationships typically suck in video games. Relationships are about sustainability, commitment, and building something meaningful, but when it comes to romantic relationships in interactive stories, getting laid is typically the endgame.

Not always, though, and that's something BioWare is learning from when it comes to improving relationships romantic, and platonic in Dragon Age: Inquisition.
Also here's a new interview with producer Cameron Lee on MMGN from Gamescom about how Frostbite changed Bioware's approach to development.
MMGN: How have fan expectations changed for the genre? Do you find yourself trying to appease a different audience now than you were with the first Dragon Age?

Cameron Lee: Wow. It's changed a lot. One of the most important aspects that's changed is that there's a broader expectation of what gamers want. Some players want really niche aspects of RPGs, some want action orientated RPGs, some want customisation. What we've definitely seen is the scope of what someone wants is very different compared to the days of the Gold Box series. It's like, 'Just give me an RPG!' and we knew what they wanted. I think that these days, RPG means different things for different people.

MMGN: Bioware has been vocal saying this is the biggest Dragon Age yet. Has working with the Frostbite engine permitted you the flexibility to enhance the scope in the way you have?

Cameron Lee: Definitely. In order to do something with what we're doing with Inquisition, the scope of it, the depth of it, it wouldn't have been possible on the previous engine. Like the Eclipse Engine, and Unreal and stuff like that.
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King's Bounty: Dark Side - Now Available
Posted: August 20, 2014, 10:21 am by RPGWatch

King's Bounty: Dark Side has been quietly released on Steam for $24.99.
Time has come to join the Dark Journey to the other side of Teana and visit a mysterious part of the world never before seen by royal bounty hunters.

For the first time in King's Bounty series, players will be able to choose their hero's race as well as class. Become a fearless Orcs warrior, lead and heal your troops as a Demoness, or use dark magic as a fearsome Vampire.

The world is in turmoil. After winning the battle of Tristrem, arrogant elves plunder Orcish villages, desecrate holy shrines, and massacre the innocents. Orc-Baghyr, the greatest living Orc warrior, is forced to flee with a handful of loyal followers. He vows to return with a stronger force and retake his homeland!

Armies of human knights invade the land of Atrixus. A young Demoness named Neoleene, still mourning the death of her royal father, and her small unit of devoted imps is all that stands in the way of the invading horde.

Castle of the ancient Morton clan is threatened by an army of vampire hunters. Young Daert leaves home to seek allies among the other Dark races. All must join him or perish.

Fates of the three heroes are sealed. They come together in the depths of the Black Cave, where many centuries ago races of Light imprisoned Ancient Evil. The heroes exchange vows and share antique artifacts, then gather their armies and march to fight for the very survival of their race. They must unite against the Light or face extinction!
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