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» Dragon Age: Inquisition - sulky, uncommunicative companions investigated - November 27, 2014, 11:21 pm
» The Witcher Adventure Game - Released on GOG - November 27, 2014, 11:21 pm
» Numenera - Back on Kickstarter - November 27, 2014, 11:20 am
» Pillars of Eternity - Voiceovers and the First Complete Playthroughs - November 27, 2014, 11:20 am
» Steam - the Latest Holiday Sale - November 27, 2014, 11:20 am
» Melee: Battlegrounds - Medieval Combat Sandbox - November 26, 2014, 11:10 pm
» Origin Store - "It's (Almost) Black Friday" Sale - November 26, 2014, 11:10 pm
» Battle for Wesnoth - 1.12 Patch Update - November 26, 2014, 11:10 pm
» Crusader Kings II - 'Way of Life' Role-Playing DLC Announced - November 26, 2014, 11:10 pm
» Blackguards 2 - Official Release PR - November 26, 2014, 11:10 pm


Latest Active Threads on Boards o' Magick:
Initial Gameplay Difficulty (Featured Polls & Comments post by el timtor)
Dragon Age Inquisition (Dragon Age: Inquisition post by Topken)
Your favourite Dragon Age Origin? (Dragon Age: Origins post by pplr)
The Witcher Adventure Game - Released on GOG (Game/SP News & Comments post by RPGWatch)
Numenera - Back on Kickstarter (Game/SP News & Comments post by Keneth)
Ferguson -- comments? (Alley of Dangerous Angles post by dogsoldier)

Dragon Age: Inquisition - sulky, uncommunicative companions investigated
Posted: November 27, 2014, 11:21 pm by RPGWatch

Multiple outlets are reporting that, if Inquisition seemed to have a lot less banter and charm than past Bioware games, that's a bug, not a change in tone.
That bit where Solas winds Sera up about her unexplored innate magical ability because she messed with his things? Mad bants - the kind some people are missing out on in Dragon Age: Inquisition because of a bug.

Some people have ploughed hours upon hours into the fantasy adventure only to be frustrated at the lack of chat between party members as they explore. There are pages of reports - on the EA Answers HQ support forum - of people only encountering a handful of occasions of banter in upwards of 10, 15, 20 hours of play, and longer.

BioWare has acknowledged the problem and is asking for 60+ hour game-saves, in which the player experienced the problem, for research purposes.

The causes aren't known but there's a workaround of sorts that has met some success.
Here's the partial workaround, courtesy of helpful user Maljester on the EA forums. Basically you mess with the audio settings until something resets. But it doesn't help in all areas -- Maljester reports that for him, Val Royeaux remains as bare of music and talk as ever.
Enchant_m3nt on the BSN Feedback thread had success with cycling/changing the audio settings to trigger banter and fix music/combat dialogue. I'd sadly had no luck with the mount/camp rest/teleport combo, and to my absolute astonishment - Houston, we have music and banter! (For those having trouble with the glitch, try the mount/dismount-rest, or trying the audio settings cycle to trigger banter/music.)

At first I ran around in the Hinterlands for awhile, trying out mount/rest. Dorian/Sera/Bull wouldn't talk, so I change from (Home Theatre - TV), get into combat, get combat noise, and 1min later, Dorian/Sera have a banter. Stumble into more combat with correct combat noise, 1 min later, get another banter between them. Run all the way to Redcliffe Village, Dorian makes an ambient comment (I have gotten ambient comments before, though), but then everyone stopped talking.

For those with the glitch, keep an ear out as you're playing for music and combat dialogue - if they're both working, there should be a higher probability you'll get banter to trigger, too.
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The Witcher Adventure Game - Released on GOG
Posted: November 27, 2014, 11:21 pm by RPGWatch

Not sure if it qualifies as an RPG, but The Witcher Adventure Game certainly has some RPG-elements, so posting news about its release on GOG is probably warranted. The price in its first week is $8.99, after which it will increase to $9.99.
The Witcher Adventure Game takes players on a journey across the world of the Witcher as they assume the roles of four distinct characters known from the books and video games: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles - the choice is yours: do you fight your way to victory, call on your charm or try your hand at diplomacy? It's the true spirit of board gaming brought straight to your computer screen. Set in the mature and brutal world of The Witcher the game features 4 unique heroes with different skills and approaches to problem solving. With clear, simple rules and intuitive mechanics, tons of quest cards allow players to tell a new tale every time they play. Look adventure in the eye in a world with which you'll fall in love!
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Numenera - Back on Kickstarter
Posted: November 27, 2014, 11:20 am by RPGWatch

Monte Cook's Numenera is back on Kickstarter, this time you can get yourself a deluxe boxed version of the game rules, which are behind Torment: Tides of Numenera.

The Kickstarter has already been funded, but there are still 16 days to go if you want to join the crowd and help reach more stretch goals.
At Monte Cook Games, we love Numenera and we love Numenera fans. We want to give them the best, coolest, most wonderful products that we can create.

Now that the game has been out well over a year, won many awards, and garnered an audience of enthusiastic fans, we'd like to do something special--but only if it's something that you'd like too. Our idea is to create a boxed set, like the RPG boxed sets of our youth, for this game. Only we'd love to make it absolutely beautiful and crammed full of all the coolest extra content we can come up with: character sheets, XP cards, and even a gorgeous cloth version of the poster map! With your help, we're going to make it a reality. If this sounds cool to you, pledge now: This is a short Kickstarter, and once it's over there is likely to never be another opportunity to get Numenera in a boxed edition!

(Already own Numenera? Don't worry--we've got some things that will interest you as well as those new to the game.)
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Pillars of Eternity - Voiceovers and the First Complete Playthroughs
Posted: November 27, 2014, 11:20 am by RPGWatch

Joshua Sawyer has posted Update #87 on the development of Pillars of Eternity. The Obsidian team just finished a "play week" in which developers were given the chance to play the whole game from start to finish rather than sticking to the limited span of the backer beta. Sawyer writes:
We learned a lot from the play week. Most notably: Pillars of Eternity is a big game.

Only two of our developers managed to finish. One was a designer who developed a lot of the crit path and sprinted straight for the end. The other found an early ending and decided to wrap his story up there. About half of the developers had not yet made it to Defiance Bay (the first big city).
In his wonkish way, Sawyer also breaks down a list of gameplay tweaks, including:
  • Combat was still too fast. We increased the Recovery of most creatures and tuned the global Recovery factor to slow down combat overall.
  • Melee Engagement needs to be communicated more clearly. (Yes it does!)
  • Standard casting and Recovery times were too long. The standard casting time was adjusted down to make casting feel less sluggish.
  • Hiring adventurers, buying items, crafting, and enchanting were all much too expensive. These have all been made more affordable.
  • All classes need a per encounter ability to use at 1st level. (Yes we do!)
They're also beginning to add voiced dialogue and character barks, as well as continuing to expand the variety of character portraits.

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Steam - the Latest Holiday Sale
Posted: November 27, 2014, 11:20 am by RPGWatch

And now Steam's holiday sale is up. It's not quite as irresistibly wallet-busting as in previous years, but there's lots of stuff from the RPGWatch Curation List, including:And as usual a bunch of classic series like Geneforge and Avernum can be had for a few bucks each.

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Melee: Battlegrounds - Medieval Combat Sandbox
Posted: November 26, 2014, 11:10 pm by RPGWatch

Melee: Battlegrounds on Kickstarter is done by the same people who created the popular cRPG mod for Mount & Blade. They are asking for $130,000 and have so far gathered a little over $27,000, with 24 days left to go.
Medieval Combat Sandbox. Earn Equipment. Upgrade skills. Build Castles. Siege Engines. Experience Massive Battles. Fight, Die, Learn!

Melee: Battlegrounds is a pre-alpha stage standalone, 100% independent game being developed as the spiritual sequel to the popular Mount & Blade Warband mod cRPG, with the intention of making the best medieval combat game available by using what was good and improving on what can be done better. The game is made upon our own homemade engine which also will allow for heavy modding - mod anything you can think of!
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Origin Store - "It's (Almost) Black Friday" Sale
Posted: November 26, 2014, 11:10 pm by RPGWatch

EA's Origin has started its Black Friday sale a bit early this year. Between now and December 1st, you can get several games up to 75% cheaper than usual, including RPGs such as Mass Effect 1-3, DA:O, or DA:2. Dragon Age: Inquisition seems to remain at full price, though.

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Battle for Wesnoth - 1.12 Patch Update
Posted: November 26, 2014, 11:10 pm by RPGWatch

The Battle for Wesnoth, a free fantasy turn-based strategy game, has been updated to 1.12:
This release features many improvements in all areas, including a completely revamped interface, a new multiplayer faction, dozens of new portraits, updated unit animations, hundreds of bug fixes, and a vastly improved map editor.
Check out the full patch notes for (lots!) more information.

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Crusader Kings II - 'Way of Life' Role-Playing DLC Announced
Posted: November 26, 2014, 11:10 pm by RPGWatch

Paradox Development Studio has announced Way of Life, the next DLC for Crusader Kings II. Crusader Kings II is a medieval grand strategy game where you play different members of a dynasty over time. Although it shares much in common with fellow Paradox developed grand strategy series Europa Universalis, Hearts of Iron, and Victoria, its period and individual-level focus gives it a bit more of a role-playing feel than its siblings.

Details:
Today we're announcing that we're in the midst of developing something new for Crusader Kings II, a project that will allow you to get even deeper into the role-playing aspects of the game. Way of Life, the next DLC for CK2, will let you become a better (or worse!) ruler and grant you more power over personal relationships than ever before.

Sure, it's nice to have someone cozy up to you and be your lover while you're sitting atop the throne, but what if you could choose who to seduce? Or, after getting into that relationship on the side, what if you discover that you just need some space and had a way to break it off? You know, without having your soon-to-be ex-lover assassinated. These things and much more, including hundreds of new events, are coming to Way of Life.
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Blackguards 2 - Official Release PR
Posted: November 26, 2014, 11:10 pm by RPGWatch

Daedalic issued a PR confirming the already circulating release for Blackguards 2, adding some details. Here's the whole thing minus the company blurb:
Blackguards 2 release date revealed
Daedalic Entertainment announced that on January 20th 2015 gamers will be able to jump into even more challenging and strategic RPG battles as Blackguards 2 will be released worldwide for PC and Mac.

Listening to Blackguards fans' feedback throughout the development process, Daedalic's team added desired features, unique enemies as well as enhanced and improved gameplay. In Blackguards 2, battles will be even more epic, with their handling being significantly tweaked to make them more straight-forward, but also more challenging. Players can test just how fun these new features are in Blackguards 2 from January 20th onwards.

For £22.99 Blackguards 2 will be available on Steam, GOG and other major online stores, featuring full English and German localization as well as subtitles in Spanish, French, Russian, Polish, Italian, Brazilian Portuguese, Japanese and Korean.

Blackguards 2 will again be based on the RPG rulebook of The Dark Eye and will stay an SRPG focusing on turn-based, strategic battles with a group of scoundrels as anti-heroes.
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Blizzard - holiday sale is happening
Posted: November 26, 2014, 11:10 pm by RPGWatch

PC Gamer reports that Blizzard has begun its own holiday sale.
Steam sales may be landmarks on the PC gaming discount calendar, but there is one event that's altogether rarer. A Blizzard sale comes but once a year: like Christmas, if, instead of reindeer, there were an all-consuming race of insectoid aliens.
Among the deals are:
  • Starcraft 2: Wings of Liberty - £8.50/$10
  • Starcraft 2: Heart of the Swarm - £8.50/$10
  • Diablo 3 - £16.50/$20
  • Diablo 3: Reaper of Souls - £16.50/$20
  • World of Warcraft - £4/$5
The version of WoW on sale includes everything prior to Warlords of Draenor, so if you were curious about Pandaria but not that curious, now's the time.

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Dragon Age: Inquisition - editorial mini round-up
Posted: November 26, 2014, 11:10 pm by RPGWatch

Unsurprisingly, the internet has many opinions about the fancy new Dragon Age game. Here's a few of them!

Philip Hargreaves at The Sixth Axis actually likes the multiplayer mode.
Originally, Inquisition's online multiplayer started out as its own standalone game. During the development of Dragon Age II, BioWare used the Frostbite 3 engine to create codename "Blackfoot". Although never released, the co-op dungeon-crawling experiment lives on through the series' latest installment.
Someone at Gamefront has already finished the game and didn't love the ending.
Inquisition has a few parts that give off that "ran out of money" vibe, the most egregious of which is the final battle with [...]
Lastly, Erik Kain at Forbes fuels all our worst fears by declaring that Inquisition is a great game ... for an MMO.
For that matter, Inquisition actually feels like a very good MMO, with much better quests and stories than your average title, built around a wonderful, richly detailed world. [...]

Now, all of this has me wondering if BioWare isn't just warming up, if Dragon Age: Inquisition isn't just a test-bed for a Dragon Age Online. A blueprint of sorts, which we're all beta-testing.
No.

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RPGWatch Feature - Heroes of a Broken Land Review
Posted: November 26, 2014, 11:00 am by RPGWatch

Forgottenlor takes the role of demigod in the retro dungeon crawler Heroes of a Broken Land and penned down this review.
I chose a large-sized world (size four or six) and have played about 45 hours already, and am only beginning to come within sight of finishing. After so much gaming time, I've become increasingly aware of the limits of the game. I can forgive the painfully mediocre graphics, which have a hard time competing with Wizardry 6's 25 year old sprites. I can also forgive the repetitive and somewhat out-of-place sound track. For me that is part of playing an indie retro game. However, for a game of this scope, which theoretically offers endless play, I would have hoped for more content. For example, there are skeletons, ghosts, rats, bats, slimes, and elementals in the game. Sure there are more than 10 different kinds of slimes, all with different colours and powers, but even so, after 40 hours I'm getting kind of sick of slimes. Also dungeons are divided into caves, mazes, towers, and mines. Even though the floor plans are random, I'm also getting tired of seeing the same tile sets repeat themselves.
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GamesIndustry.biz - Girls Making Games
Posted: November 25, 2014, 11:00 pm by RPGWatch

Rachel Weber from gamesindustry.biz has penned an article in which she describes how 10 year old girls learn how to make video games. Here's how she begins her piece:
It's not standard practice for me to feel jealous of ten year olds, but hearing about Girls Make Games over the summer certainly made me feel something close to it. The scheme gives girls who love games the chance to actually make them, as well as meeting developers and like-minded peers.
Here's a quote on what this camp has meant to some of the girls:
Shabir tells me about another girl, a reluctant soccer player at a super sporty school. "She comes in, she's super shy, she's looking at the ground the whole time, does not make eye contact with anyone, not even her teammates. Over the course of three weeks, by week two, she had started talking. By week three she was raising her hand to answer and when she got the answer right she would do a little dance," says Shabir, her voice light with pride. "Her mom still emails us and she brings her to every event that we have here because it's impacted her personality so heavily. She's gotten better at soccer because she got better at making games. "
The industry seems to be encouraging this:
The industry itself has been supportive of the scheme, with Riot Games in LA, Bioware in Austin, Popcap in Seattle, and Double Fine all opening their doors so the girls can take field trips to real studios. Shabir would also like to see companies follow models set out by the tech industry and incentivize their staff for volunteering.
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Binding of Isaac: Rebirth - New Expansion Planned
Posted: November 25, 2014, 11:00 pm by RPGWatch

According to the official website, a new expansion is being planned for The Binding of Isaac: Rebirth, the recently launched remake of 2011's action roguelike The Binding of Isaac.

Details:
once the holidays end, the nicalis gang will be jumping back into the abyss and digging into the very large design doc i have ready for em. i have big plans for this expansion, i hope to add a very huge chunk of gameplay in the form of a new game mode that will almost double the amount of things you can do, im very proud of this new design.

aside from this new game mode the expansion will feature a ton more enemies, bosses, new areas, endings and a new playable character as well as a slew of new unique items to play with...
However, for this expansion, the development team is asking for creative input from fans, especially regarding item ideas:
the biggest change for me when it comes to how im designing the expansion is this time im asking the vast and creative isaac community for ideas.

this week ill be asking for item ideas, i will be cherry picking the top 10 items from this list and implementing them into the expansion.. so be sure to make them good.
If you're interested, read through the listed guidelines and post your suggestion(s) here.

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