Describing a game as a mash-up of two other well-known titles is lazy, but you know what? It's fun and sometimes useful, as in the case of SpellForce. 'Baldur's Gate meets Age of Mythology' is the sell, and third time out for this particular series I'm committed to updating the labels of the imaginary Venn diagram for the benefit of those unfamiliar with the game's role-playing strategy formula. And while it's tempting to stick with Baldur's Gate and Age of Mythology, especially as they remain in loyal service thanks to their respective enhanced/extended editions, after a number of unremarkable expandalones and dutiful anthologies, SpellForce 3 feels like the first in the series eager to break free of binary influences.
While the script and delivery is out of whack in a few places and genuine asymmetry between the playable races would be warmly received, there's really very little about SpellForce 3 that warrants getting upset about. Perhaps there isn't a wide open world to explore and the routes to victory seem more focused on which heroes you recruit along the way, but there's enough more freedom in pace and plenty to enjoy just exploring the maps. Then there are the the multiplayer options - a main campaign can be played in tandem and an unspectacular but fully-featured skirmish mode. There's certainly far more to enjoy than there is to endure and for fans of RPGs or RTS games who might only have a passing interest in half of what SpellForce 3 has to offer, I can assure you that you won't be disappointed.
I'd even go so far as to say that SpellForce 3 is the best Baldur's Gate meets Age of Mythology ever.
The old school RTS continues to gather strength, with help from some friends in high level places - Recommended
It has been one year since you Kickstarted Jupiter Hell! 12 months ago our Kickstarter completed at 117% of our target amount, and since then we've been hard at work to turn your generosity into a fantastic game
There have been some delays along the way, but we're at a really good point right now. Some developments of late:
We've expanded our team to 10 people, including 2 new programmers
Our custom engine is working great, with Linux builds, optimised physics and light systems, and of course the unique adaptive animation system that makes the game so fluid to play
We now have 6 separate environment tilesets, each with color schemes and varied amounts of decorative elements, so we'll have diverse and interesting levels to explore
Jupiter Hell is now populated with several new enemies, including the imp, fat demon, clawed demon, combat drone and summoner, with others in the production queue (these are all placeholder names, incidentally)
Base gameplay mechanics are integrated, with the code for deeper elements already in place and ready for rapid expansion
Our next Inner Circle build is expected by the turn of the year. This will be a meaty build for our IC fans, and we expect a big amount of adjustments based on that.
We then plan to release Jupiter Hell's first alpha build to our Alpha backers in March! Our roadmap to alpha includes a number of key games features:
Full game UI (though still mostly text-based placeholder)
Character creation and character advancement (xp, leveling, etc)
Inventory system, loot and 'loot boxes' (the fun kind!)
Initial FX system, for cool explosions, shot effects and more polish on the visuals
Many other fixes and polishing on technical features and quality of life improvements to make the game feel more playable and fun
Once we have the alpha released we'll publish our roadmap to beta!
2000AD License - Multiple Games in Development
Posted: Dec 13, 2017, 11:03 am by RPGWatch
@PCGamesN Rebellion has confirmed that multiple games are in development which will be revealed in the coming year.
Rebellion opened the door to license out games in the 2000 AD universe earlier this year. That means any developer or publisher can approach the studio and pitch a 2000 AD game - Rockstar want to make GTA: Judge Dredd? Sure. Arkane want to do an immersive sim set in Strontium Dog's world? Go for it. An indie studio wants to make a 2D platformer based on Ace Trucking? Why not. All they have to do is approach Rebellion, ask, and agree to the terms.
Ni No Kuni 2 - Delayed Until March
Posted: Dec 13, 2017, 04:53 am by RPGWatch
PCGamer reports that Ni No Kuni 2 has been delayed until March.
Ni No Kuni 2: Revenant Kingdom was originally slated for release near the end of this year, but was delayed in the summer to January of 2018. Now it's been pushed back again, although not quite as far down the road. Publisher Bandai Namco announced today that the release has been "shifted" by a couple of months, and that barring any further such shifts it will take place on March 23.
"The development of our latest project, Ni no Kuni II: Revenant Kingdom, is coming along very nicely and we can't wait to share this new adventure with you, our fans. In an effort to constantly innovate, we've also implemented new modes in Ni no Kuni II, including the new Skirmish and Kingdom Modes," Akihiro Hino, CEO of developer Level-5, said in a statement.
Seven: The Days Long Gone Review -
A Strong Mishmash of Genres and Mechanics
Seven: The Days Long Gone Review
When you mix stealth, action, an open world, and RPG elements, you get Seven: The Days Long Gone from Fool's Theory and IMGN.PRO. This interesting blend of genres and mechanics comes together to form a sort of jack-of-all-trades that's reminiscent of RPGs like Knights of the Old Republic or Baldur's Gate, yet new and exciting.
As much as I can praise this odd mishmash of genres and mechanics, it does suffer from some minor bugs. The frame-rate hitched a couple times, dialogue would sometimes cut off at weird points, and the combat gets a tad clunky when there are multiple people involved. The load times are also a bit long, but the world is large and plenty detailed so it's a bit understandable.
Anyone looking for a strictly stealth game should probably stay away from Seven: The Days Long Gone because it's not what you're going to find. Instead, you'll find an RPG about a thief who grows more and more powerful as you play, giving you a ton of options and paths to choose from. For players who enjoy taking a character from zero to hero however they damn well please, Seven: The Days Long Gone is a solid choice.
Spellforce 3 - Review @ Mammoth Gamers
Posted: Dec 12, 2017, 10:52 pm by RPGWatch
Mammoth Gamers has reviewed the Strategy/RPG mix Spellforce 3:
SpellForce 3 Review: A Beautiful Combination
SpellForce is a long running series that was first released in 2003. It melds both RTS and RPG into one game creating a hybrid that interestingly works quite well. With the release of SpellForce 3 it continues to build on those ideals and advance an already impressive series with multiple additions. During my playthrough it reminded me of my time with Baldur's Gate or Divinity while also including elements of Warcraft; keeping me interested until the bitter end.
SpellForce 3 takes place around 500 years before the Convocation in Eo (the world of SpellForce). This event was caused by the Circle Mages that consisted of 13 power hungry wizards and sorcerers. The game itself is a prequel to SpellForce: The Order of the Dawn and plops you into the daughter/son of a rebel mage named Isamo Tahar, a charismatic man who turns against Queen Ayelith to gain overwhelming power. Through General Sentenza Noria's command the character you control is saved from execution. You then join the Royal Army in hopes to atone for your fathers sins. The story thus far has been entertaining throughout my playthrough, but the characters you encounter are less than interesting and typically bland.
The Verdict SpellForce 3 houses some interesting ideas and executes some of them quite well. However, the characters didn't quite catch my attention and I was more than a little frustrated with some of the bugs. Nevertheless, my journey through Eo was an enjoyable one.
To be honest, I hadn't even heard of Battle Chasers before this game was announced. Starting in the late 90s, the comic-written and penciled by Joe Madureira-managed to slip under the radar for me. However, enough people seem to have remembered the series fondly, as a 30-day Kickstarter for the game managed to reach its funding goal. The development studio behind this title, Airship Syndicate, were the co-founders of the now-defunct Vigil Games, makers of Darksiders 1 & 2. The question is, how well-utilized were the funds of Battle Chasers: Nightwar's Kickstarter backers?
Another black mark on Battle Chasers: Nightwar, albeit a console-specific one, is the performance. I experienced occasional slowdown and major loading times on the PS4 version of this game. I remember once waiting an entire minute for a battle to load, and the Tolkas Arena [which is timed, no less] had the next wave of enemies delayed by about ten seconds on some occasions. I've gotten reports that the PC has none of these issues, so play on there!
At the end of the day, Battle Chasers, despite all my grumbling about it, is truly an enjoyable game. Between the main dungeon content and side quests (like the arena and the occasional monster hunt), there's plenty of stuff to do, and it's mostly a fun romp throughout. Some failings here and there make it fall just shy of being great, but if the sequel-bait ending is anything to go by, we'll be seeing more of this series in the future.
Battle Chasers: Nightwar was reviewed on PS4 using a review copy provided by THQ Nordic. You can find additional information about Niche Gamer's review/ethics policy here.
The Verdict: 7.5
Truly impressive visuals throughout
Plenty of stuff to do
Excellent combat system
Great soundtrack and voice acting
Barebones story, almost zero character development
Lategame combat is tedious, leveling is a grind
Loot drops are disappointing
Bad performance on PS4
PS: Battle Chasers: Nightwar is on a sale this week on Steam, -33%.
Get Mystery Games with holiday Stars • Earn free games while shopping • GOG Connect is back
Oh, jolly! It's the start of the GOG.com Winter Sale: where great games, gifts, and wonder are never in short supply.We're doing 14 days of Winter Sale, starting with 500+ deals up to -90%, more offers added every single day, and holiday Stars full of great Mystery Games!
'Tis the season of giving, so we're giving out Grim Fandango Remastered! This isn't just a classic for collectors, it's still one of the best adventure games you'll play in 2017 thanks to technical and gameplay updates introduced with the remaster. Visit GOG.com before Dec. 14, 2 PM UTC to claim your holiday gift!
'Tis also the season of getting, so get free games just for shopping! Every single dollar you spend during The Winter Sale counts towards your total......unlock Hard West once you've spent 15 USD...unlock Master of Orion (2016) once you've spent 40 USD. Every purchase counts - from winter deals through GWENT card kegs purchased via GOG Galaxy!
When you wish upon a star... you get a great deal on one of our favorite hand-picked titles! Every Star contains a Mystery Game that you don't own yet - it's a great way to broaden your horizons and try something new. What's more, each Mystery Game is on sale for more than just the cost of a Star, so every Star you open can be "worth it".
GOG Connect, it's where miracles happen! Expand your DRM-free library this holiday season with a selection of great games from a few of our gamedev friends! In case you missed it before, GOG Connect is simple - connect your GOG.com + Steam libraries, and get DRM-free editions of participating games that you own.
Last but not least, we bring good tidings and tons of deals! We're kicking off with some truly wonderful deals on 2017's greatest releases and all-time classics, including The Witcher 3: Wild Hunt GOTY (-60%), Cuphead (-15%) Heroes of Might and Magic III (up to -85%), Darkest Dungeon (-60%), Virginia (-90%), Torment: Tides of Numenera (-50%), Tyranny (-60%) and many more games, bundles, and game collections!This is just the start, look out for more and more deals added to The Winter Sale every single day.
The 2017 GOG.com Winter Sale sale will last until December 26, 2017 11pm UTC.
BioWare - The KotOR 2 That Almost Was
Posted: Dec 12, 2017, 04:43 pm by RPGWatch
Eurogamer report on how Star Wars: Knights of the Old Republic 2 might have turned out if it had stayed in Bioware hands in this interview with James Ohlen.
How do you follow a game like Knights of the Old Republic, the most famous original Star Wars tale a video game has ever told? Forget about Obsidian's sequel for a moment and imagine it was BioWare staring at a piece of paper wondering how to follow a twist like Revan's. Because once upon a time BioWare was - and it came up with an idea.
Yoda. Not the actual Yoda, because canonically he's untouchable, but someone a bit like him; we know so little about Yoda's almost nonexistent species even someone in his likeness would have the same effect: trust. "We felt like Yoda was the ultimate - everyone trusts Yoda," James Ohlen tells me, lead designer of Star Wars: Knights of the Old Republic.
'Everyone trusts Yoda...'
James Ohlen was also lead designer of Baldur's Gate 1 and 2, Neverwinter Nights and Dragon Age: Origins, and director of Star Wars: The Old Republic, the online game. These days he's creative director of BioWare Austin, and he's working on Anthem. He's BioWare through and through.
Yes, Yoda would have been the perfect tool for deceiving you.
Steam - Major Curator Update
Posted: Dec 12, 2017, 04:33 am by RPGWatch
Steam curators have received a major update in functionality.
Curating Steam - Major Update to Steam Curators to Help Discovery on Steam
12 December - Alden
After testing in a small beta for the past couple of weeks, we're releasing the latest update to the Steam Curators system today, which includes a bunch of improvements for players, curators, and game developers.
In short: We've made it easier to find and follow Steam Curators that you know and trust, we've provided Curators with more ways to improve your Steam shopping experience, and we've built better tools for developers to connect with the right Steam Curators. You can see a summary of the new features highlighted on the Steam Curator Update Announcement page. Read on for a more detailed look at why we think Steam Curators are important and why you'll now find it even more beneficial to follow a Steam Curator or two.
Why Steam Curators?
The goal of the Steam Curator system is to give you options for the individuals and organizations that can curate your Steam shopping experience. There are already people you probably look to for advice on which games are worth your time and money, such as YouTubers, journalists, streamers, or online communities. We've built Steam Curators to be a place where those voices and tastes can directly improve your shopping experience by influencing which games you'll see and what other information about games you can find. For example, you may appreciate the in-depth reviews provided by PC Gamer or the video reviews recorded by Extra Credits. You may like RPG Watch's focus on selecting just well-made role-playing games or you may appreciate Framerate Police's advice as to which games are locked to 30fps and how to unlock them. Or, like us, you might enjoy the humorous-yet-short reviews by Critiquing Doge. There are Steam Curators that cover just about every kind of game imaginable and in every language possible on Steam.
Whatever your tastes, and whatever language you speak, you can probably find a few great Steam Curators to curate your Steam shopping experience.
Why Follow A Curator?
By following a few Curators on Steam, you'll not only start to see their recommendations appear prominently when browsing the Steam Store (such as at the top of your home page and at the top of tag and genre pages), but you can also explore each of their customized spaces within Steam and see all the titles they have reviewed. For example, we've built some new tools for Curators to create lists of games and then pick which lists to feature on their page. Some Steam Curators produce video reviews of the games they play, and now you'll start seeing those videos displayed right within Steam.
In addition to a bunch of improvements for players that follow a few Curators, we've been hard at work making the system work better for Steam Curators themselves as well as game developers looking to connect with Curators. We've given Curators more ways to customize their page on Steam and more information about how players are impacted by their reviews. We've also introduced a whole new system called Curator Connect that provides game developers with a way of sending review copies of their game directly to Curators within Steam.
Check out the Steam Curator Update Announcement page to learn more about today's update. These updates are available now, and we'll be continuing work on Steam Curators with your feedback and input.
As always, if you have any feedback or suggestions, please let us know.
Conan Exiles - Launches May 8th on PC and Console
Posted: Dec 12, 2017, 04:33 am by RPGWatch
Funcom has announced the launch date for Conan Exiles as May 8th 2018 for PCs and Console.
- Funcom reveals Collector's Edition, release date, and final launch price for the studio's Early Access open-world survival game -
Oslo, Norway - December 11th, 2017 - Funcom today announced that Conan Exiles, the studio's open-world survival game set in the savage lands of Conan the Barbarian, will shed its Early Access skin and launch in both digital and retail stores on May 8th, 2018. Currently available in PC Early Access and Xbox One Game Preview, May 8th next year will also see the premiere of Conan Exiles on the PlayStation 4. To celebrate today's announcement, Funcom released a brand new trailer which also offers a glimpse at some of the new content that will make its way to the final version, including an entirely new biome and a new combat system.
The game's official launch key art and box shots were also released today.
Sword Coast Legends - Last Chance to Purchase
Posted: Dec 11, 2017, 10:23 pm by RPGWatch
Sword Coast Legends will be removed from sale December 31st. Until then the game is available for 67% off.
Last Chance To Purchase Sword Coast Legends
Gather your party for epic adventures before Sword Coast Legends disappears forever at the end of December, 2017!
Purchase Sword Coast Legends now at 67% off and receive the Rage of Demons DLC for free. Our publishing contracting is ending, but although Sword Coast Legends will no longer be available to purchase after December, its multiplayer servers will remain live indefinitely.
Sales will also be available on the follow platforms for the following dates:
Steam - 67% off - December 11 to December 25
Sony America - 50% off - December 12 to December 26
For today's update, let's take a small break from the Pathfinder computer game. As you know, we play a lot of pen-and-paper Pathfinder here at Owlcat Games. And today, we want to share some stories from our tabletop adventures - stories that excite us and inspire us so much, they may well turn up in the videogame. As anybody who ever played a tabletop RPG knows, the urge to tell everyone about your character is sometimes irresistible!
Downloads currently hosted on SP: 1157
Adventurers currently exploring SP: 154
Forumites currently online:
damedog, The Great Snook and 49 guests
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