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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Torment: Tides of Numenera - New Webpage - September 17, 2014, 6:51 pm
» Elder Scrolls Online - Update 4 Released - September 17, 2014, 6:40 am
» Invisible, Inc - Preview @ Hardcore Gamer - September 17, 2014, 6:40 am
» Elminage Gothic - Pre-Orders Available on Steam - September 17, 2014, 6:40 am
» Dungeon Kingdom - Next Indiegogo Update - September 17, 2014, 6:40 am
» Gauntlet - New Preview Roundup - September 17, 2014, 6:40 am
» Shadow Realms - Interview @ Gamecrate - September 17, 2014, 6:40 am
» Wasteland 2 - First To Win Challenge - September 17, 2014, 6:40 am
» DA:Inquisition - Skyhold Interview #2 - September 17, 2014, 6:40 am
» Hunter's Tale - A New Pixel-Art RPG - September 17, 2014, 6:40 am


Latest Active Threads on Boards o' Magick:
I almost hate to say it... (Dragon Age 3 post by Paracelsi)
Scottish Independence, Yay or Nay? (Alley of Lingering Sighs post by Marceror)
Initial Gameplay Difficulty (Featured Polls & Comments post by SlickRCBD)
What Ending Did You Choose? (Major Spoilers) (Baldur's Gate 2: Throne of Bhaal post by dmc)
Bug fixing (Icewind Dale 2 post by nocker)
Website Update/Gameplay Clip (Torment: Tides of Numenera post by Taluntain)
Backer Beta Updates (Pillars of Eternity post by Shardnax)
So, what happens if CHARNAME is killed? (spoilers) (Baldur's Gate 2: Throne of Bhaal post by Darion)

Torment: Tides of Numenera - New Webpage
Posted: September 17, 2014, 6:51 pm by RPGWatch

inXile has a new redesigned website for Torment: Tides of Numenera. Seems inXile hated the old look.
Check out our brand-new, re-designed website through the link!

With the new website comes all-new backer functionality. Log into your backer account to manage your pledge and add-ons. We have converted pledges to a system of points where 1 cent = 1 point, but it functions exactly the same. We will have a more detailed update on this system and the website to follow. If you're having any issues please contact us.

Note, depending on your Internet provider, you may not see the new site until some time has passed.
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Elder Scrolls Online - Update 4 Released
Posted: September 17, 2014, 6:40 am by RPGWatch

ZeniMax Online has released Update #4 for Elder Scrolls Online. Also here's a new video of the Dragonstar Arena introduced in the new patch.

Update 4 is now available on both the North American and European megaserver, and there's a ton to see in it! The roads to Upper Craglorn are open, and new quests, delves, and the conclusion of the Celestial storyline are all waiting for your group to explore. Visit Dragonstar and prepare to take on the Scaled Court and their new monstrosities.

A new Trial, Sanctum Ophidia, is open. In it, you'll take the fight right to the heart of the Scaled Court, battling the deadliest among their ranks, including the Celestial Serpent itself. Vanquish it, and you and your allies will enjoy great renown-and great loot.

Let's not forget the Dragonstar Arena! This entirely new type of challenge is designed for four Veteran players, and will put your skills to the test. Can you survive waves of dangerous enemies and hazardous conditions to prove yourself a champion? With ten arenas in both Normal and Veteran Mode, there's plenty of blood sport just waiting for the brave.

Of course, there's much more in Update 4: a new crafting trait, expanded delves, improvements to grouping during quests, and tons of fixes. Make sure to read the full patch notes, and enjoy the update!
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Invisible, Inc - Preview @ Hardcore Gamer
Posted: September 17, 2014, 6:40 am by RPGWatch

Matt Whittaker of Hardcore Gamer posted a new preview of Invisible, Inc based on the game's early beta on Steam Early Access. Here is his conclusion.
Invisible, Inc. is a fresh take on two age-old genres, perfectly blending stealth and top-down strategy. It's a thinking man's game that requires patience, intellect, and a general sense of purpose. While it's great to play mindless beat-'em-ups, hilarious RPGs (read: South Park: The Stick of Truth), and pointless platformers, it's great to use one's brain every now and again. If you're seeking a deeply strategic game with fresh ideas, then look no further, as Invisible, Inc. is the title for you.
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Elminage Gothic - Pre-Orders Available on Steam
Posted: September 17, 2014, 6:40 am by RPGWatch

Elminage Gothic is a new dungeon crawler from the Japanese developer of the Wizardry titles called Starfish SD, and you can now pre- order the game on Steam.

From the makers of the world renowned "Wizardry Empire" titles, Starfish SD brings you the latest entry in their popular series of dungeon crawlers. Elminage Gothic, previously only available in Japanese on PlayStation® Portable, now comes to PC offering a classic old school dungeon crawling experience with a dark, gothic twist!

In ancient times, the Great and Dark Gods clashed in a ferocious war over Man's control of the world, bringing despair and ruin to the lives of all humans.

As the conflict raged, the Great Gods sought to vanquish the power of the Dark Gods through the faith of humans. In return for their faith, the Gods promised humans a world of peace and prosperity and thereby a contract between humans and the Great Gods was formed.

By the contract, the Dark Gods could not interfere with the world of humans and were forever sealed inside their world of darkness. The people worshiped the Great Gods in thanks for their prosperity, and the world entered an era of peace.

However...

The humans grew complacent and allowed their faith to fade.

Now, in the far-off realm of Ishmag, King Jardin ushers in an age of peace. Unknown to him, the dark powers have already begun reaching out in secret, planting the seeds to bring about the revival of the Dark Gods into the hearts of men. Foul and hideous creatures are emerging from the deep, treacherous caves of Tsun-Kurn and rumours of a rising evil are creeping across the peaceful lands.

It is up to you to arm yourself and descend into the depths of Tsun-Kurn in an attempt to put an end to the ever growing darkness and save your kingdom.

Features include:
  • Well over 80 hours of dungeon crawling gameplay!
  • Hundreds of stunning monsters, creatures and demons to defeat
  • Multiple character classes
  • The classic and traditional "THAC0" system!
  • Full English translation
This PC conversion also features a number of improvements over the original, including:
  • Higher resolution art
  • Improved user interface
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Dungeon Kingdom - Next Indiegogo Update
Posted: September 17, 2014, 6:40 am by RPGWatch

So it's been another week and Dungeon Kingdom has earned €1,458 of the €9,000 goal with 18 days left. The developer also posted a few short updates.
Today I'll show you a screenshot showing a special version of Dungeon Kingdom: the Virtual Reality headset "Oculus Rift" versions:

The 3D feeling when moving in Dungeon Kingdom world with an oculus rift Virtual Reality Headset is fantastic ! Note that the version for oculus has some gameplay changes: while you still play a team, you won't have to care about your heroes to fight, they'll handle it themselves, make it easier to play.
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Gauntlet - New Preview Roundup
Posted: September 17, 2014, 6:40 am by RPGWatch

Here are a few more previews for the new Gauntlet game.

Analog Addiction
Gauntlet has always been a more enjoyable franchise with friends, but it has never felt as apparent as it did while playing this early access title. My experience with past titles in the series has been a hybrid of single player and co-op, with both being equally enjoyable experiences. This time around, playing the title solo felt intimidating and was not nearly as enjoyable as it had been in the past (although it did make escaping from Death significantly easier). In order to truly enjoy Gauntlet, it seems you will need to get a group of friends together to tackle the dungeons.
Stevivor
In conclusion this is a enjoyable and addictive arcade dungeon crawler which, I feel, will have a short lifespan. It felt a lot more straight forward and simplistic than the original and I hope the final 8 chapters introduce the varied routes and tough decisions of the original. That said, it's debuting at just $20 so, if you want a decent co-operative game, this is definitely one to keep your eye on.
Gamecloud
In comparison to other Gauntlet games, this one will be quite short. The first act makes up one-third of the entire game, which only took me two hours to complete on the normal difficulty. Having said that, if the preview is anything to go by then it'll be a solid contribution to the series. Its few foibles can be easily forgiven, since they're not exactly game-breaking and seem almost insignificant compared to how much the game got right. The focus on gameplay over character management should make for some great multiplayer experiences; with the addition of online play, as well, it will make organising 4-player Gauntlet games much easier. It'll be better too, because I love Gauntlet (this version included) and I love playing it with friends, but Gauntlet should be played for hours on end and people start to smell by that point.
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Shadow Realms - Interview @ Gamecrate
Posted: September 17, 2014, 6:40 am by RPGWatch

Gamecrate has a video interview with Shadow Realms Producer Dallas Dickinson. The best part of the interview is where he says they're not allowed to use controllers.
In this interview, Shadowrealms Senior Producer Dallas Dickinson discusses the different co-op and single player elements of the game, the character customization options, and the differences between Bioware's title and another upcoming 4 vs. 1 experience, Evolve. He also describes the unofficial "no controllers" rule the development team is using, and how the action-oriented game is being designed as "a really good mouse and keyboard experience."
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Wasteland 2 - First To Win Challenge
Posted: September 17, 2014, 6:40 am by RPGWatch

InXile Entertainment is hosting a new contest to see who can finish Wasteland 2 the fastest on release, and win a few Razor goodies. Here are the official rules.
inXile is partnering up with Razer and Intel for a Wasteland 2 post-release challenge: the first one to play the game through all the way from start to finish in the main storyline in the US will receive a Razer Blade Pro laptop valued at about $2500, and the first non-US person to do so will receive a cash equivalent!

To win a prize, you must stream your entire playthrough on Twitch starting after release on the 19th, and have it viewable in your video archive. When you've finished the game, mail us at support@inxile.net with a link to your twitch stream. If you're one of the first to finish the game, we will let you know what you won!

We have several prizes available for runner-ups as well thanks to our friends at Razer and Intel!Runner-Ups will receive one of the Runner-Up prizes, selected randomly.

Good luck out there, recruits!

Requirements to enter:
  • The playthrough must be started no sooner than Wasteland 2's release (NO EARLY ACCESS PLAYING TIME ALLOWED)
  • Must be at least 18 years of age and a legal resident of your country of residence
  • Void where prohibited
  • Chinese residents can not take part of this contest
  • Must stream your entire playthrough publicly viewable on Twitch
  • Must finish the game with the Rangers victory ending
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DA:Inquisition - Skyhold Interview #2
Posted: September 17, 2014, 6:40 am by RPGWatch

Bioware posted the second part of their new interview about the Skyhold in DA:I.
Two weeks ago, Dragon Age fans were introduced to Skyhold-the Inquisition's base of operations-through an article from our friends at Game Informer. Following the article, we caught up with Dragon Age: Inquisition producer Cameron Lee to ask a few follow-up questions. In part 2 of this interview series, Cameron discusses the war table, the role of your advisors, and more!
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Hunter's Tale - A New Pixel-Art RPG
Posted: September 17, 2014, 6:40 am by RPGWatch

Here's a RPG game called Hunter's Tale from a one man development team named Francesco Segala. Here is the usual video, and game description.

Hunter's Tale is (will be) an old fashioned action RPG in pixelart settled in a world filled with strange looking creatures. Our challenge was to have a sidescrolling game that would have focused on tactical fights and exploration: using depth allowed us (and the player) to move freely around the environment, and areas are designed to contain also hidden areas and paths.

We started the preproduction last March, and the actual game development from May. We want to see if the demo and trailer will be appreciated in order to decide how to move forward (go crowdfunding maybe, we don't know yet).

As we wanted to develop a full demo, we decided to focus only on one environment, the trailer and the demo (and all the material released so far) will contain scenes and monsters from the swamp only.

If we'll move on with the full game there will be more zones of course.
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RPG Codex - Felipe's CRPG Book
Posted: September 17, 2014, 6:40 am by RPGWatch

Felipe from the RPG Codex is putting together a new digital book that will review over 280 CRPG's.

He recently got mentioned on Kotaku with a small update.
This guy is compiling a digital book that will review over 280 computer RPGs-and when it's done, you can get it for free. Developers like Obsidian's Chris Avellone have already agreed to participate. "The book is going well, but I need some spotlight to travel into the far reaches of the internet and reach fans with stories to tell," curator Felipe Pepe tells Kotaku. You can see some sample reviews here, and keep track of his progress on Google Docs.
Also thanks to Hiddenx I have a reminder he still needs more help.
If you're willing to help Felipe and write about one of the unassigned games, just send him a mail (Email-address: see Google Docs).

You can follow the development on Twitter:
https://twitter.com/felipepepe
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Dead State - Beta Patch #1 Released
Posted: September 16, 2014, 6:31 pm by RPGWatch

Double Bear released the first patch for the new Dead State Beta, and posted a new update with more information on the Kickstarter page.
Beta Patch #1 Released
Hi everyone! I hope you've been enjoying playing the Beta. We're super grateful for all the feedback and bug reports that have been pouring in - you guys are totally awesome! You also did a fantastic job working together to identify potential causes of a couple major bugs, which helped us track them down and resolve them a lot quicker.

This first update addresses the biggest issues you guys reported, fixes various miscellaneous issues, tweaks balance, and extends a couple of features.
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Shadow of Mordor - Live Action Trailer
Posted: September 16, 2014, 6:20 am by RPGWatch

Seems a new live action trailer for Middle-Earth: Shadow of Mordor was released today.



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JA:Flashback - Early Access Impression
Posted: September 16, 2014, 6:20 am by RPGWatch

Gabriel Mejia posted a short Early Access impression for Jagged Alliance Flashback on Two Dash Stash. Unlike the other previews he says Full Control is making progress.
Currently, the game is available through Steam's Early Access program is still a ways away from an official release. Nonetheless, the Early Access build of the game is playable, without any game breaking bugs or issues, and shows that the team at Full Control is making steady progress on the game. Of course, with some minor bugs, a spartan UI, and missing assets the game is far from perfect, that being said, combat, which was my main focus, was enjoyable and fun.
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The Tale of Three - New Action-Adventure Game
Posted: September 16, 2014, 6:20 am by RPGWatch

The Tale of Three is a new Action-Adventure Game from a developer called gameDNA studio. They also have a webpage on Steam Greenlight that has more information.

The Tale of Three will be an action-adventure game with some RPG elements, but we won't hold your hand throughout the story. There will be a lot to discover but nothing will be given on a plate. We focus on a maximum immersion and high level of difficulty like in the old-school games.
If that got you interested they have a campaign on Indiegogo that needs funding.
Welcome to our crowdfunding campaign for The Tale of Three, which is a third-person perspective video game with three playable characters whose fates get tangled up with each other.

If you haven't already seen the trailer, don't wait anymore - you must see it! The video contains actual in-game footage from the pre-alpha version. We realize that it looks pretty raw without some assets, textures, or parts of gameplay but keep in mind that it's the beginning of the development and in the end it will look much better.

Our goal is to create a game that will allow you to take part in an epic adventure with unforgettable characters in the mysterious world. We hope that it will stand out by its original gameplay and high level of difficulty - like in old good games, but with a modern twist.

Among the inspirations we have to mention fables and tales from our childhood like those by the Brothers Grimm, Hans Christian Andersen, Charles Perrault, and many, many others. When it comes to games, we take pattern from Hype: The Time Quest (it's quite old but still charming), the Gothic series, Fable: The Lost Chapters, The Witcher series, and Dark Souls.

So what we want to achieve is to create something that will make us feel the same magic we felt when our mothers and fathers read us stories in childhood, and then when we played games as teenagers. Sometimes contemporary productions look pretty but finishing them no longer makes such pleasure like in the old ones. We would like to return to the roots, drawn from the DNA of classics and make for you something that you will want to play again.
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