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» Divinity: Original Sin II - How Larian is branching out... - Sep 04, 2015, 12:42 am
» The Dwarves - Kickstarter Update - Sep 03, 2015, 06:32 pm
» RE: International Society - Review @ Game Watcher - Sep 03, 2015, 06:32 pm
» Dishonored 2 - Secrets from the Announce Trailer - Sep 03, 2015, 06:32 pm
» Warhammer 40K: Inquisitor - Preview @ PC Gamer - Sep 03, 2015, 12:23 pm
» Witcher 3 - Discounted at GOG - Sep 03, 2015, 12:23 pm
» Deus Ex: MD - Managing Complexity and Player Choice @... - Sep 03, 2015, 12:23 pm
» Wave of Darkness - Preview @ Invision Community - Sep 03, 2015, 12:23 pm
» Overfall - Kickstarter Update: Demo is live! - Sep 03, 2015, 12:23 pm
» Diablo III: Reaper of Souls - Developer Q&A - Sep 03, 2015, 06:13 am
» Tahira - Alpha Preview - Sep 03, 2015, 06:13 am
» Fallout 4 - Voice Actor Interview @ H.A.M Radio - Sep 03, 2015, 06:13 am
» XCOM 2 - More on the Strategy Layer - Sep 03, 2015, 06:13 am
» Satellite Reign - More Reviews - Sep 03, 2015, 06:13 am
» PoE: The White March - More Reviews - Sep 03, 2015, 12:13 am

Latest Active Threads on Boards o' Magick:
» Divinity: Original Sin II - How Larian is... (Game/SP News & Comments post by RPGWatch)
» The Dwarves - Kickstarter Update (Game/SP News & Comments post by RPGWatch)
» RE: International Society - Review @ Game Watcher (Game/SP News & Comments post by RPGWatch)
» Dishonored 2 - Secrets from the Announce Trailer (Game/SP News & Comments post by RPGWatch)
» Warhammer 40K: Inquisitor - Preview @ PC Gamer (Game/SP News & Comments post by RPGWatch)
» Witcher 3 - Discounted at GOG (Game/SP News & Comments post by RPGWatch)
» Deus Ex: MD - Managing Complexity and Player... (Game/SP News & Comments post by RPGWatch)
» Wave of Darkness - Preview @ Invision Community (Game/SP News & Comments post by RPGWatch)
» Overfall - Kickstarter Update: Demo is live! (Game/SP News & Comments post by RPGWatch)
» Diablo III: Reaper of Souls - Developer Q&A (Game/SP News & Comments post by RPGWatch)

Divinity: Original Sin II - How Larian is branching out the modern RPG @ Eurogamer
Posted: Sep 04, 2015, 12:42 am by RPGWatch

[​IMG]Richard Cobbet talks about Kickstarter, RPGs, Larian, Divinity: Original Sin II and more options for gamers:

[...]"We have Original Sin 2. It's funded," Vincke states. "There's no doubt about that. Original Sin was a success, and we're putting everything from that into Original Sin 2. We don't need publishers, we don't need investors. But, what defines a great RPG is freedom of choice - and choice means options, and options mean features and features obviously translate into budget. So, what are the options that Kickstarter let us increase? We can increase the number of origin stories. Every one is going to be a lot of work, with a lot of choices to make. We can have more races, each with custom armour models and animations and voice, and since there's no point if characters aren't reacting to that choice, that's a whole lot more writing to be done. Then we have skills. We already have a lot in there, but there's a lot of skill trees people would like to see and we just can't do all of them. Same goes for systems. There's a lot of systems we could add... If people give us the room to do all this extra stuff, then we'll happily do all that, because we like our RPGs! We're also offering people the game at a lower price, and with Kickstarter, if you back it, you know that your money is going into the game rather than just into someone's coffers. We're not doing this to grab money. It's all going into the game."

Despite this, Larian wasn't always going to return to Kickstarter. Last year, Vincke's opinion was that while it had worked well, and the company wanted to harness its community again in future games, Kickstarter specifically was a one-time thing. "Yeah. For a long time, it was a much debated issue. Originally I wasn't a big fan of the idea, but then I had a big argument with Brian Fargo, of all people, who convinced me. My argument was that Kickstarter is there to start something, not to continue something. He said that wasn't true. He pointed out that big Kickstarters are necessary in the current ecosystem, and he's right." As just one example of that, "When we do an update on Kickstarter, people see that immediately and then they get involved." Also, "A large project on Kickstarter is not necessarily a negative for the others on there." [...]​

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The Dwarves - Kickstarter Update
Posted: Sep 03, 2015, 06:32 pm by RPGWatch

[​IMG]The Kickstarter campaign for The Dwarves comes with its first update, mentioning that within 48 hours the $100K milestone was reached. In addition they also explain in what way you can pay on Kickstarter without using a credit card in the German speaking market, while they will announce their PayPal page at a later stage (probably when they have reached their goal).

And there is this bit about not doing Mac and Linux versions of the game:

For our previous games we have always made Mac and Linux versions and we've received several questions why we're not (yet) doing it this time.

There are two main reasons:
  • We have to use our resources cleverly. If we can "only" develop, test and release three versions of the game at the same time, then it has to be on the three largest platforms. In this case they are Windows, PlayStation 4 and Xbox One.
  • Technologically "The Dwarves" is much more sophisticated than Battle Worlds: Kronos or The Book of Unwritten Tales 2. We just can't be sure if we can manage to make a really good Mac and Linux version of it. We would need to spend a lot of time for tests, which leads us straight back to reason 1.
BUT: Both of that doesn't mean that Mac and Linux versions are out of the question. In principle we want to continue covering as many platforms as possible, and would love to release The Dwarves on Mac and Linux.

We're currently discussing internally, if and how we could do that. Maybe we could offer a stretch goal that will bring us enough budget (and therefore time) for the ports.​

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RE: International Society - Review @ Game Watcher
Posted: Sep 03, 2015, 06:32 pm by RPGWatch

[​IMG]Renowned Explorers: International Society has been reviewed by John Paul Jones (Game Watcher):

A surprising discovery
Much like the assorted treasure that players uncover in Renowned Explorers: International Society, so too is the game itself both a surprising and welcome discovery. A turn-based tactical adventure that really wouldn't look out of place as a tabletop board game, Renowned Explorers is a title which is supremely easy to like with its deft and entertainingly light-hearted take on exploration all the while packing a metric ton of replay value into the bargain.

Before anything, the very first thing that you'll notice about Renowned Explorers is just how wonderfully colourful and charming everything looks. With richly vibrant cartoon style characters and brightly designed menus, backgrounds and maps that are easy to navigate, Renowned Explorers is incredibly easy on the eyes and does a commendable job of appealing to both older and younger audiences alike. [...]​

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Dishonored 2 - Secrets from the Announce Trailer
Posted: Sep 03, 2015, 06:32 pm by RPGWatch

[​IMG]Here's a Dishonored 2 video:

You don't have to travel to the Empire of the Isles to uncover some new secrets about Dishonored 2. The game's announce trailer is packed with insights - if you know where to spot them. Arkane's Co-Creative Director Harvey Smith unravels some of the mysteries of his upcoming game.​

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Warhammer 40K: Inquisitor - Preview @ PC Gamer
Posted: Sep 03, 2015, 12:23 pm by RPGWatch

[​IMG]Tom Senior (PC Gamer) has previewed Warhammer 40K: Inquisitor:

Warhammer 40,000 ought to be a great setting for a bloody, old-fashioned top-down action RPG. The universe is full of power-armoured individuals cutting swathes through enemies with mad weapons. Chief among these heroes are the Inquisitors: part crazed fanatic, part internal affairs agent, they find corruption everywhere and burn it with flamethrowers. They're judge, jury and executioner in one giant metal suit, with guns that can melt buildings.

Fresh from completing the Incredible Adventures of Van Helsing trilogy, Neocore reckons it can nail the fantasy with Warhammer 40,000: Inquisitor - Martyr. The focus is on weighty, thoughtful fights with clusters of smart enemies. You can blast them from afar with a bolter or rend them with a chainsword at handshake distance while your foes-mostly Chaos heretics so far-work together to avoid a gory death. "They are going to have AI, which means that they are going to have leaders, they are going to send out alerts" says lead writer Viktor Juhasz.


The metagame will be irrelevant if Martyr's core combat isn't up to standard, and it faces some serious competition from Diablo 3. However, it's good to see the game pursuing its own style and pace, which carries right through to boss fights. At the end of the video the Inquisitor fights a towering demon of Nurgle. Large monsters have locational damage systems, which the Inquisitor exploits to blow both of its arms off before putting it out of its misery. It's gory, tactical, and suitably over-the-top. If the combat becomes stompy and satisfying enough, this could be a neat addition to the ever-growing roster of Warhammer games. It's due out next year.​

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Witcher 3 - Discounted at GOG
Posted: Sep 03, 2015, 12:23 pm by RPGWatch

[​IMG]If you don't have it yet, you can get The Witcher 3 with a 30% discount now at Good Old Games. You can get The Witcher Enhanced Edition, The Witcher 2 and The Witcher Adventure Game, with discounts up to 85% (depending on the game).

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Deus Ex: MD - Managing Complexity and Player Choice @ NDTV Gadgets
Posted: Sep 03, 2015, 12:23 pm by RPGWatch

[​IMG]NDTV Gadgets interviewed Deus Ex: Mankind Divided's Gameplay Director Patrick Fortier about choices, consequences and the overarching narrative:

You will not experience all of the game in one playthrough

One of the hallmarks of the Deus Ex series has always been stellar level design, to the point where fans are still finding new ways to complete missions that were created almost two decades ago. Fortier said that Mankind Divided will feature a wealth of content, more that what you can uncover in a single playthrough.

"When we plan our levels we have a certain time allocation and budgets for each level but we plan ahead with the fact that not every player will see 100 percent of the level," said Fortier, adding, "and we build more content as depending on the play style they might see different things." Fortier told NDTV Gadgets that the branching choices also make the game difficult to test, due to the many ways to play the game, and the different choices (and consequences) that can be made. [...]

Equal opportunity for pacifists and warmongers

The previous game in the series, 2011's Deus Ex: Human Revolution, rewarded stealthy, non-violent gameplay over outright killing, by granting you more experience points and perks for playing in a sneaky fashion. It's something Fortier says the studio is looking to avoid this time around.

"We've removed part of that. I think that sent the wrong message in Human Revolution because you got experience points from stealth and not combat. I don't think the team realised it was sending that message back in the day. We've been careful of that," he confessed. "That's why we've worked on the whole combat aspect of the game as well to bring it up to par with the stealth."

Pacifists need not worry about this either. Mankind Divided will not favour violence. Rather it allows for what Fortier described as "equal opportunity" gameplay. [...]​

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Wave of Darkness - Preview @ Invision Community
Posted: Sep 03, 2015, 12:23 pm by RPGWatch

[​IMG]Tom Lashbrook (Invision Community) has previewed the Steam Early Access game Wave of Darkness:

[...] Wave of Darkness is definitely not another Legends of Dawn. The developers have definitely learned an important lesson with this game, the lesson of not screwing around with people's money. Given time Wave of Darkness will blossom into a wonderful rendition of the traditional RPG's. There are a few issues, most notably the poor graphics optimisations. But with the speed the developers are resolving issues (according to the forums) this should not be an issue for long. This game gets a solid 3. Will I ever come back to this? If I can sort the saving issue maybe.​

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Overfall - Kickstarter Update: Demo is live!
Posted: Sep 03, 2015, 12:23 pm by RPGWatch

[​IMG]With 15 days left in the Kickstarter campaign for Overfall Pera Games has released a special pre-alpha demo so you can try the game now:

Kickstarter Special Pre-Alpha Demo is LIVE!
Hello Seafarers!

As promised, we are ready to release our first public playable build! This Kickstarter special pre-alpha demo features: one of many quests that will be available in the full game, as well as:
  • 38 visitable locations
  • 20 ships to encounter
  • 40 NPCs to meet
  • Fully-implemented combat with 2 heroes, 1 companion, 3 allies, and 14 enemies.
  • Available for PC and Mac.
Instead of giving the player a potentially unbalanced or incomplete roguelike experience, we've decided to have the demo focus on a single quest to give you the general feel of gameplay.

As you will see on the disclaimer, please keep that in mind this is a pre-alpha build of Overfall. You will find that most of the world is either empty or bizarrely obsessed with getting you to a particular island. Don't worry! This is only one of many stories you will be able to experience on Overfall. There are many, many more to come. Also, please do not be alarmed by any disembodied voices, teleporting heroes, or paralyzed NPCs. These are perfectly normal breakdowns of the fabric of reality and will be resolved shortly.

-> Download link

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Diablo III: Reaper of Souls - Developer Q&A
Posted: Sep 03, 2015, 06:13 am by RPGWatch

[​IMG]Over at there is a transcript of a reddit AMA where the Diablo 3 developers answered some questions about what they have been working on. With the new patch having recently gone out there's been a bit to discuss.

Under discussion are General and UI, Crafting, Kanai's Cube, Bounties and Rifts, Story, Art, D3X2 Expansion

From General and UI:

Q: Right now the gap in efficiency between solo play and group play is quite large, does your team have any plans to not necessary completely close the gap but at least narrow it somewhat?
WyattCheng: I realize this is a hot topic right now in the community and I know a lot of people are eager to understand how we determine the right rewards for single player versus multiplayer game modes. I'd like to go in depth on this question especially.

For us it is an issue than the efficiency of groups who are stacking XP% don't get to wear their awesome, face-melting gear. The game should be about slaughtering monsters to get rewarded with epic loot. It's a lot less fun when you don't get to do the slaughtering.

Exacerbating the situation isn't experience farming itself, it's how different the activity is from other activities in the game...​

Go here to read the whole thing.

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Tahira - Alpha Preview
Posted: Sep 03, 2015, 06:13 am by RPGWatch

[​IMG]Here's a video preview of Tahira: Echoes of the Astral Empire:

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Fallout 4 - Voice Actor Interview @ H.A.M Radio
Posted: Sep 03, 2015, 06:13 am by RPGWatch

[​IMG]H.A.M Radio Podcast with a voice actor and a voice director of Fallout 4:

FALLOUT 4 Interview with Female Protagonist Courtenay Taylor and Voice Director Kal-El Bogdanove​

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XCOM 2 - More on the Strategy Layer
Posted: Sep 03, 2015, 06:13 am by RPGWatch

[​IMG]Jake Solomon, Creative Director on XCOM 2 dives deeper into the strategy layer of the game.

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Satellite Reign - More Reviews
Posted: Sep 03, 2015, 06:13 am by RPGWatch

[​IMG]Here are two more reviews.

GamingTrend, 8.5:

If there is one thing that surprised me quite a bit, it's the sheer magnitude of this Satellite Reign. The massive downtown area is just one of the four major hubs, with a fifth smaller area hanging in the wings. The massive play space is filled with subtle nods to other games, both new and old. For example, Hertzog and Zwei Streets intersect, referencing an early Sega RTS that predated genre-defining Dune II by three years. You'll also see clear influences from Blade Runner, The Matrix, Neuromancer, and other cyberpunk games and media. Each area feels different as well - I just wish the citizens were more than mobile clone meat.​

GameRevolution, 4.5/5

If you remember the original Syndicate games, then I should imagine that purchasing Satellite Reign would be a no-brainer, but even for newcomers to the series such as myself, this is a highly recommended purchase. Through its wonderfully dynamic gameplay which mixes methodical forward-planning with glorious, chaotic scrambles out of dodge, Satellite Reign has taught me that being a perfectionist is actually dull-the real fun begins when you make a mistake.​

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PoE: The White March - More Reviews
Posted: Sep 03, 2015, 12:13 am by RPGWatch

[​IMG]And here are a few reviews more for The White March, Part 1, the expansion for Pillars of Eternity.

PC Invasion, 7:

Reconciling how well mid-point expansions like this one 'fit' into the overall game is an awkward task. It's a bit like suddenly gaining a few extra chapters for a favourite book; a welcome addition (if done well), but difficult to declare as absolutely necessary. The White March is up to the standard you'd expect, and largely familiar (broader combat changes aside) in its scope. Part two may or may not offer greater revelations. For now this expansion is straightforward to recommend, but harder to absolutely rave about.​


And since there is plenty of text to read, readability is very important. The foundation of a good CRPG is the story, and that story is mostly conveyed by text as it is revealed in your interactions with other characters in the game. Pillars of Eternity also includes some excellent voice acting, but most of those sequences involve the main plot. All of the side quests require reading on-screen dialogue.​

GameWatcher, 7.5

Cards on the table here, the main plot in The White March never really comes together. It all feels a bit superfluous - why would The Watcher, cursed seer of souls, bother wandering all the way into the frozen wastes on the off chance they might get a better sword? There are a few attempts to tie Pillars' main plot to the expansion, but they're largely inconsequential, and the very nature of your main objective can't help but make your trip north feel a bit like an extended side mission. That's not to say there aren't any engaging quests, because there definitely are, but taken as a new chapter of your hero's story, The White March feels a bit lightweight.​

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