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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Dragon's Dogma Online - First Trailer Released - January 30, 2015, 4:21 am
» HOMM III HD - Available Now - January 30, 2015, 4:21 am
» Stasis - January 2015 Update - January 30, 2015, 4:21 am
» Citizens of Earth - Chasing Earthbound is Hard - January 29, 2015, 10:41 am
» Guild Wars 2 - Interview @ PC Gamer - January 29, 2015, 10:41 am
» Diablo 3 - End of Season Overview - January 29, 2015, 10:41 am
» Forsaken Fortress - Squad Combat Update - January 29, 2015, 10:41 am
» Mass Effect - The Hope Effect of Shepard - January 29, 2015, 10:41 am
» Satellite Reign - Patch 0.2.10 Released - January 29, 2015, 10:41 am
» Daedalic Entertainment - Daedalic Days 2015 - January 29, 2015, 10:41 am


Latest Active Threads on Boards o' Magick:
Random Babbling Thread 119 (Whatnots post by Dice)
HOMM III HD - Available Now (Game/SP News & Comments post by RPGWatch)
Stasis - January 2015 Update (Game/SP News & Comments post by RPGWatch)
Overview for the uninformed? (Pillars of Eternity post by Marceror)
Baldur's Gate Series Enhanced Editions (Featured Polls & Comments post by Topken)
Baldur's Gate Reloaded (Neverwinter Nights 2 post by Laclongquan)
Guild Wars 2 - Interview @ PC Gamer (Game/SP News & Comments post by RPGWatch)
Diablo 3 - End of Season Overview (Game/SP News & Comments post by RPGWatch)

Dragon's Dogma Online - First Trailer Released
Posted: January 30, 2015, 4:21 am by RPGWatch

Capcom Online Games released the first trailer for Dragon's Dogma Online.



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HOMM III HD - Available Now
Posted: January 30, 2015, 4:21 am by RPGWatch

Ubisoft announced today that Heroes of Might & Magic III: HD Edition is now available.

HEROES OF MIGHT & MAGIC III: HD NOW AVAILABLE
The high definition epic title is back in stores

London, UK - January 29, 2015 - Today, Ubisoft announced Heroes® of Might & Magic® III - HD Edition, the anticipated title built from one of the most renowned games in the Might & Magic series, is now available on Windows PC and for the first time on tablet (iOS and Android).

The fifteen year-old title comes back with a full HD lift thanks to the refined work done on graphics. Players will relive the iconic Heroes III adventure as they strive through seven campaign scenarios and 48 skirmish maps. The game also includes a local multiplayer mode, a map editor and a Steam lobby (only for PC players), in which players can share their experiences with other fans of the franchise.

For more information about Heroes® of Might & Magic® III - HD Edition, please visit: http://mmh3-hd.com/

For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.
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Stasis - January 2015 Update
Posted: January 30, 2015, 4:21 am by RPGWatch

The developer of Stasis, Christopher Bischoff, posted a new January update today.
PROGRESS
So, what's been going on for the last few weeks? Well, quite a lot! Since our last update we've completed ALL of the main puzzle chains for the Beta. I'm working on a few last minute details, and we'll soon be full swing into our internal testing. This means that STASIS is playable from the very first screen to the very last area that our Beta players will encounter! It's now a process of hunting down bugs, tweaking the interface, adjusting effects, and making certain that the game play is as smooth as possible.

We've been sure to add complexity to some of the puzzles. I must say that puzzle design is one of the highlights of the process for me. Nic and I would have a cup of coffee and talk through the chain of events needed to complete a game task, often coming up with ideas and areas on the spot. It is a free form way of design - something that I believe is only possible with a very small (in this case 1) team to implement the decisions.

CLOSED ALPHA
The Beta, which covers 3 of the 4 chapters of STASIS, will be in Alpha testing from the end of this month. What this will entail is testing STASIS internally, to iron out as many bugs or glitches as we can. I really want the Beta testers to experience the game as completely as possible. We're hoping to wrap this process up during February. At the same time, I'll be polishing up the final chapter.
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Citizens of Earth - Chasing Earthbound is Hard
Posted: January 29, 2015, 10:41 am by RPGWatch

HardcoreGamers's Thomas Ella has published an opinion piece where he talks about how Citizens of Earth proved that chasing Earthbound is harder than it looks.
It's not that it's a bad game; I read our review and I find little to disagree with. The game is filled to the brim with funny dialogue and offers a pretty fantastic take on modern Americana. It also streamlines many of the less appealing aspects of RPGs; I feel no compulsion to grind - if anything, I feel like I'm over-leveled. Recruiting more citizens to my party is more often satisfying than not, even if I see no reason to change over from the first three I recruited. Everything Citizens of Earth does is "pretty good," and it would absolutely win an "Earthbound Spirit Award" if we had one, but something's missing.

I want more games to try to be Earthbound. Citizens of Earth is appeals to people exactly like me, acting as a sort of Earthbound highlight reel. For the most part, it succeeds. Its wiggling, hallucinogenic battle backdrops send me straight back to my childhood. Its pun-filled dialogue makes me snort with laughter and snap screenshots for later. Its outrageous character design never fails to make me smile. But there's more to Earthbound than hitting cops with a yo-yo. Your mom isn't just there to embarrass you - she's always ready to send you her love by wire and keep the homesickness at bay. There's a lot of admiration for Earthbound in Citizens of Earth, but there's just not enough heart.
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Guild Wars 2 - Interview @ PC Gamer
Posted: January 29, 2015, 10:41 am by RPGWatch

If you're interested in reading a new interview with two founders of ArenaNet then head on over to PC Gamer where they talk about the latest Guild Wars 2 expansion.
PC Gamer: Are you pleased with the reaction to the announcement?

Mike O'Brien: Definitely. We just had a fan gathering last night and got to hang out with a lot of Guild Wars players. Honestly, players are thrilled with what they saw yesterday. It's such a pleasure to hang out with them right now.

PCG: This expansion is unusual in that the lead-up has been almost two years in the making. Do you think it's going to be hard to balance the needs of players who've played all Living World episodes, returning players who have maybe only completed the main story, and any new players coming to the game for the first time? A lot has happened.

Mike: Well definitely a lot's happened. One great thing about Living World: Season Two is that anyone can play Living World: Season Two. Even down the road people can play Season Two. Certainly, right now, I recommend that anybody who's excited about Heart of Thorns should get into the game and play episode eight. Episode eight weaves right into the story of Heart of Thorns. Anybody who wants to set up for themselves what the story of Heart of Thorns is, play it now.
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Diablo 3 - End of Season Overview
Posted: January 29, 2015, 10:41 am by RPGWatch

Blizzard's latest Battle.net post has a new video overview of the Season One ending.

The first Diablo III Season ends February 3, 2015! In this video, Support Forum Agent Matt Amy reviews the ins and outs of what happens when a Season comes to a close.
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Forsaken Fortress - Squad Combat Update
Posted: January 29, 2015, 10:41 am by RPGWatch

Photon Productions shares more information on the rebuilt version of Forsaken Fortress. This time we get a video, and details about the revamped combat system.
The following video shows base defence and some interior close quarter squad combat. Teamwork, tactics, equipment and morale (Affected by many factors such as hunger) play important roles in FF and that is our goal when designing the combat gameplay.

Different types of weapon also matters. For example, pistols are great at short range for they aim faster and bolt-action rifles are better at long range because they are accurate and powerful. Grenades are very useful when you need to breach a room. Most of the time grenades will not instantly kill the enemy, but blind them or scare them away, creating a chaos which gains you the upper hand.
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Mass Effect - The Hope Effect of Shepard
Posted: January 29, 2015, 10:41 am by RPGWatch

Pixeljudge published a new editorial for Mass Effect about Commander Shepard.
Saying that hope is a running theme in the Mass Effect series is about as dull of a statement as saying the sun is warm; it's so obvious it's barely worth commenting on. Or rather, it would be if you were to look at the series as a whole and only consider it in the context of the greater narrative. The last ditch, desperate grasp at something far more noble, far more powerful and far more painful than petty victory. The vain hope for survival despite the cold, unshakeable certain that there can be none.

The idea is powerful, that much is undeniable, but still nothing of any great significance as a subject to explore on its own merit. It's better suited to being part of a greater analysis of hope as a storytelling device in narratives in general, as opposed to just a part of Mass Effect itself. But, see, this is not the only example of hope throughout the series. It is the most obvious, yes, and the most dramatic certainly, but it is far and away from being the most powerful representation that BioWare wove into the rich tapestry of their sci-fi epic.

See, everything Shepard does, because they are the lynchpin here, every action, every decision, every interaction brings its own kind of hope. The multitude of seemingly insignificant scenes that play out through the series, each and every one of them, has its own dreams of much greater things built up around it. The writing staff at BioWare have crafted such a finely tuned narrative, constantly reinforcing this sense of "Shepard being able to affect destiny or inspire acts of greatness," that when you really sit and think about it, suddenly everything doesn't seem so lost after all.
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Satellite Reign - Patch 0.2.10 Released
Posted: January 29, 2015, 10:41 am by RPGWatch

5 Lives Studios released patch 0.2.10 for Satellite Reign on Steam last week. Here are the changes.
We've got a new update for Satellite Reign available.

This update does include some significant changes to the Save/Load system. We've tried to make sure it is still backwards compatible with old saves, and it seems to be working in our testing. When an old save is detected, it will be slightly modified to work with the new system, which will update the timestamp on the file. If you have troubles with old saves, please send us your save file so we can identify the cause.

Also, we are aware of the heavy slowdown when loading. It will last for a few seconds while various things in the world are generated, and then return to normal.
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Daedalic Entertainment - Daedalic Days 2015
Posted: January 29, 2015, 10:41 am by RPGWatch

Daedalic Entertainment hosted their annual Daedalic Days in Hamburg and released a new video with some the details about what happened in the event.

Over the last week we presented our upcoming portfolio to a small audience during the annual Daedalic Days in Hamburg. This included the recently announced AER, a console version of Silence, the steam punk adventure The Devil's Men and all highlights of the first half of 2015: Anna's Quest, Dead Synchronicity, Fire, as well as the just released Blackguards 2.
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Rock, Paper, Shotgun - Levines New Sci-Fi RPG
Posted: January 29, 2015, 10:41 am by RPGWatch

Rock, Paper, Shotgun has news that Ken Levine has opened a new studio after closing Irrational Games, and has a new Open World Sci-Fi RPG in development.
Sometime BioShock boss Ken Levine has opened the first tears to his new development dimension. He effectively closed his long-time studio Irrational last year in favour of working on smaller-scale projects, but still within the protective fortress of 2K. At the time he talked about making narrative-led games with more replayability, and while last night's sudden flurry of updates is nothing like a reveal, he has a least given out a few big hints, together with a pledge for more open development than was the case on the spoiler-vulnerable BioShocks. What he's got planned is a open worldish ("but not necessarily outdoors") RPG, sci-fi, PC, probably first-person, chapter-like structure, brand new setting, add "ins" rather than add-ons, and a Passion System. Missus.
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Avernum 2: Crystal Souls - Two More Reviews
Posted: January 29, 2015, 10:41 am by RPGWatch

Here are two more reviews for Avernum 2: Crystal Souls.

Game Industry News - 4/5
The bottom line for a remake like this is that Exile was a fun game to play, especially for lovers of deep RPGs, but it never worked quite right on modern computers. It doesn't hurt that Crystal Souls was arguably the best title story-wise of the series. As such Avernum 2: Crystal Souls is also fun to play since it's basically Exile in a brand new shell but with the same heart. It will of course appeal to people who played Exile many years ago, but you don't need that experience to enjoy Avernum. All that is required is a love of those old school, deep dungeon diving experiences of the past - now made new again and ready to impress former players and a new generation alike.
Softpedia - 7.5/10
Overall, it's among the best indie role-playing game experiences ever crafted, and if low-fi visuals and reading don't scare you, it's well worth the purchase, especially since there is just so much content to enjoy, as well as added value through replayability.
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DA:Inquisition - The Best 5 DLC Ideas
Posted: January 29, 2015, 10:41 am by RPGWatch

Nick Scibetta of Gamecrate posted five ideas for new DLC for Dragon Age: Inquisition. Now a warning the article does contain spoilers if you haven't finished the game.
We're big fans of Dragon Age: Inquisition here at GameCrate. It was our Game of the Year and we've written about it extensively, covering topics from ways the game's multiplayer can be improved to reasons Sera is the best character in the game.

Bioware has said Inquisition won't have any DLC party members, so back in December we offered our suggestions for what we do want to see from the game's inevitable DLC, including more companion-focused content and, most importantly of all, more dwarf stuff.

The GameCrate audience responded eagerly to the topic, offering plenty of suggestions of their own in the comments. Some of the suggestions were so good we felt they deserved to be featured in an article of their own, so let's take a look at the best Dragon Age: Inquisition DLC ideas, as suggested by GameCrate readers.
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Witcher 3 - Another Short Roundup
Posted: January 29, 2015, 10:41 am by RPGWatch

Well another day and here are more links to various articles for The Witcher 3: Wild Hunt. So let's get started with a new six minute video interview on GamerHubTv.

Jonas Mattsson, environmental designer at CD Projekt Red, talks about The Witcher 3: Wild Hunt in this exclusive interview from the San Francisco press review event.
The second interview is on Gamasutra about growing a studio in a sustainable way.
One of the most interesting traits of CDPR is the studio's penchant for sustained growth -- it's gone from roughly 100-strong at the outset to a headcount of 350 or so, growing steadily beyond "mid-size" during a time when so many mid-size independent studios were collapsing. What can other developers learn from CDPR's success, and how can they avoid repeating the studio's mistakes?
And for last a new article on the Guardian about why sex matters in the game.
The development team behind forthcoming fantasy adventure title The Witcher: Wild Hunt seems unfazed by either moral or technical concerns. The game, due for release in May, contains sex scenes constructed from over 16 hours of motion capture data. There may not be any of Houser's dildo sex in the George RR Martin-esque fantasy plains, but there is a Hugh Hefnerian amount of lovemaking. It comes quickly, too. Within the first 15 seconds the camera droops to linger on a woman's fulsome posterior, moments after dismounting the protagonist, the white-haired monster hunter, Geralt of Rivia.
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Shadowrun: Hong Kong - New Live Interview
Posted: January 29, 2015, 10:41 am by RPGWatch

Harebrained Schemes posted a new update for Shadowrun: Hong Kong today with another peek behind the curtain, and mention a live Twitch interview later today.
Our Backers are amazing! You are now over 19,000 strong (yikes!) and your legions are growing by the minute!

Andrew, our Lead Writer, and Mitch, our Fearless Leader are going to be LIVE on Twitch tomorrow - January 29 at 8pm EST - with Arvan Eleron talking about Shadowrun: Hong Kong! Andrew and Mitch had a great time the last time they were on his show and we hope you'll stop by! http://www.twitch.tv/arvaneleron

In the meantime, here are two members of our Environment team to give you another peek backstage about how they go from a piece of concept art to in-game isometric perspective. Check out the cool gif they made, too!
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