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Latest Game/SP News Headlines:

» Wolcen: Lords of Mayhem - Patch announced - Mar 17, 2018, 01:12 pm
» Ghost of a Tale - Review - Mar 17, 2018, 01:12 pm
» Fell Seal: Arbiter's Mark - Preview - Mar 17, 2018, 01:12 pm
» Praey for the Gods - Closed Alpha is Out - Mar 17, 2018, 01:12 pm
» Warbanners - Death Speaker DLC - Mar 16, 2018, 12:33 pm
» Azure Saga: Pathfinder - Release Trailer - Mar 16, 2018, 12:33 pm
» Beast Quest - Released - Mar 16, 2018, 06:32 am
» Banner Saga 3 - Bolverk, Leader of the Ravens - Mar 16, 2018, 06:32 am
» Genesis Alpha One - Planetary Landing Trailer - Mar 16, 2018, 06:32 am
» Immortal Unchained - First Impressions - Mar 16, 2018, 12:23 am
» Starpoint Gemini Warlords - Tech Interview - Mar 16, 2018, 12:23 am
» The Sinking City - Gameplay Footage - Mar 16, 2018, 12:23 am
» Pillars of Eternity II - Previews - Mar 16, 2018, 12:23 am
» W40K: Inquisitor-Martyr - Releasing May 11th - Mar 16, 2018, 12:23 am
» General News - Project Spellbound becomes Witchbrook - Mar 15, 2018, 12:22 pm

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Wolcen: Lords of Mayhem - Patch announced
Posted: Mar 17, 2018, 01:12 pm by RPGWatch

[​IMG]The estimated time for arrival for the Wolcen: Lords of Mayhem patch is March 27th:


New global roadmap and ETA on patch

Hello everyone!

We've been pretty busy this week but here is a little update on the ongoing work.

Wolcen global roadmap

I've made a new informative Roadmap about the progression of the team on the final content for Wolcen: Lords of Mayhem. It's more specific about the skills and gameplay features you can currently test in game, those we're currently working on, and the planned ones.

Wolcen Global Roadmap - 2018 Edition

The elements you will find in this Roadmap are here to reflect the overall advancement of Wolcen: Lords of Mayhem so you can keep track of the progress separating the actual version from the release version.

These features are not related to the planned updates during the Early Access Alpha or the Beta and are still subject to changes during the development of the game. Meaning that even if some elements are "in progress", it will not mean that it's planned for the next update. For instance, Act II, III, IV and V are not supposed to be accessed during the Alpha or the Beta version of the game, only at the release, but you will know when we'll be working on them.

I've used some tags on the different elements so you'll be well informed, here is a little explanation about them:

Red - Important Read me Really: Means you really should read
Green - Completed: Just means it's done
Orange - In Alpha testing: Currently available in the EA Alpha of Wolcen: Lords of Mayhem but still in testing so still subject to changes
Purple - In progress: Means we're currently working on it
Dark Blue - Pending refactor: Means we're currently revamping it
Light Blue - Planned: Means we will be working on it later

We hope that this new Roadmap will give you a better global vision on the actual status of the game and its progression.

When is patch day?

The patch is planned for release on March 27th. It will include a lot of bug and crash fixes, some optimization, UX improvements, bows and new spells. We've focused a lot on the feedback we received to solve the current issues in game and allow a more enjoyable test environment for our community.

If you feel like you'll be nostalgic about some of these issues in the future, enjoy it while you can and take pictures, because it will be fixed in the next update:
  • Lightning issues
  • Dodgeroll issues
  • You will no longer get stuck in water
  • The invisible walls in random dungeons should not occur anymore
  • The game will update quest objectives even if the inventory is full
  • Issues with duplicate/crashes/infinite gold/incapacity to use items
  • The items will no longer risk being downgraded after a logout
  • Items will no longer disappear when you remove gems with a full inventory
  • "Machine gun" attack speed exploit with pistols will not be possible anymore
  • You won't be able to keep templar weapons when leaving the training area
  • Overheating will no longer kill the character
We're also changing the time in game and replace it with the system time. And last but not least, the gems will have their own color on the ground so you won't miss them anymore.

And that's all for this week!

As always thank you all for your support and see you next week with a nice screenshot of the month presenting you exclusively one of our latest enemy and environment.

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Ghost of a Tale - Review
Posted: Mar 17, 2018, 01:12 pm by RPGWatch

[​IMG]Rock Paper Shotgun reviewed the Adventure Stealth RPG Ghost of a Tale:


Ghost Of A Tale is a stealthy RPG with bright whiskers

Ghost Of A Tale is out of early access, letting you squeak your way past an army of rats, in a rodent stealth-cum-RPG. Is it the big cheese, or lost in the rat race? And considering these incredibly obvious puns, why on Earth isn't it called "Ghost Of A Tail"?

I love the premise. You're a mouse called Tilo, ridiculously cute, who starts off in a rat prison. Slipped a key by a mysterious stranger, you begin your escape from the jail, only to emerge into a daylight plagued with more rat guards. Your wife is missing, and you're determined to find her, and doing so is going to involve helping out a lot of other creatures. Tilo, a minstrel, can (in theory) gather multiple outfits of other classes, and thus adopt their abilities, sneak into new areas, and delve deeper into an RPG of fetch quests and combat-free stealth.


But then it'll charm your pants and underwear clean off with its lovely writing right when you were feeling too cross with it. Other characters are properly funny, have good gags to drop on you, and the way you react to their banter feels like it makes a difference. Heck, the clothes you're wearing makes a difference. And this is all given a decent pathos through Tilo's genuine sense of fear, perhaps even grief, for his missing family. It's full of chuckles, extraordinarily sweet, and hides the fact that it is just a bunch of fetch quests extremely effectively.

I rather love it. I love that the day/night cycles really change the behaviour of everyone in this little world (and you can sleep to whichever time of day you need it to be), even though it's ridiculously dark at night. I love the way Tilo scampers on all fours when he runs, even though the sprint stamina is far too brief and takes far too long to refill. I love finding a secret tunnel through gained skills, even though the maps are abysmal and unlabeled. Gosh, it could be a lot better, but I really enjoy playing what it is.

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Fell Seal: Arbiter's Mark - Preview
Posted: Mar 17, 2018, 01:12 pm by RPGWatch

[​IMG]PC Gamer checked out a demo of the tactical RPG Fell Seal: Arbiter's Mark:


Fell Seal: Arbiter's Mark unabashedly takes after Final Fantasy: Tactics

We played the demo of the Kickstarter success to see how it's coming along.

My plan was to open with an easy joke about how characters in Fell Seal: Arbiter's Mark walk infinitely in place like it's the newest exercise craze (as you can see in the trailer above), but unfortunately I missed my chance. The developers at 6 Eyes Studio listened to player feedback and in the latest build characters have new, less goofy idle animations.

Those perpetually strolling characters showed how closely 6 Eyes are emulating Final Fantasy Tactics and Tactics Ogre, their two main inspirations. Maybe it's for the best, but I'm sorry I took the moonwalking for granted. Yet even without endlessly marching NPCs, there are a lot of elements of Fell Seal lifted directly from Final Fantasy: Tactics.


I can't say for sure, but I don't get the feeling that Fell Seal is going to dip into cliches like "the hero was destined all along" or "the villain wants to turn the entire world into a hellscape." Nothing is for certain, but I've so far enjoyed the story of these three stalwart Arbiters who find themselves the center of attention not due to supernatural ability or conveniently royal blood, but by pure unfortunate circumstance.


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Praey for the Gods - Closed Alpha is Out
Posted: Mar 17, 2018, 01:12 pm by RPGWatch

[​IMG]The closed Alpha for Praey for the Gods is out. The latest newsletter has more details on what to expect and some screenshots.




As we've mentioned before, we're not ready to throw out a specific 2018 date for the initial release yet, especially without seeing the feedback from the upcoming Closed Alpha. We've received lots of emails and messages from our backers asking us to take our time and not rush PFTG, which we really appreciate. The closed beta and initial PC release will depend on the feedback and additional work done during Closed Alpha.

What else is going on?

It's crazy to think of how much work we've done since the last Newsletter.

+ Inventory UI improvements, including "3D paper doll"
+ HUD UI pick up overhaul
+ "Bread crumb" notification system
+ New 3D Items and 2D icons for inventory
+ Menu screen updated!
+ Initial starting area updates
+ Boss balancing on Yeti, Crow, Boss 3
+ Minion levels added
+ Upgradeable outfits
+ New outfits and refined outfits
+ Breaking outfits into body, boots, gloves
+ Stamina upgrade progression
+ Upgrade material items and tiered upgradeable items
+ Island/territory rework
+ Refined overall controls including grapple hook and climb controls
+ Feedback Button that directly sends us log information, screenshots, etc. (this is HUGE for testing!)
+ More caves:)
+ We got deer, boars, rabbits, and crows in
+ New music added to tower battles, new live choir recordings for Awakening and Hymn
+ Explosive arrows

New Outfits and Outfit Updates:

We got the light outfit in game and improved the heavy outfit a bit.

Explosive Arrows:

We're still trying these out and so far they are a ton of fun.

Hunting Boar/Deer:

Get meat and fur from these if you can find them and not scare them off. Currently, they use the same line of sight and will run from you when they see you. You can't just run onto them, head shots matter too. They'll leave behind meat and fur that can be used for survival. The meat size is different for boars, deer, rabbits, and crows.


Caves have proved to be a ton of fun to both make and play through. No doubt we're going to be adding as many of these as we can. Hiding items and secrets in the caves and making them a bit of a test of skill with the grappling hook & platforming.


In the month of January, we did our first choir recording at Western Washington University. This was Brian, Ian, and Dan's Alma Mater and we were able to work with the exceptional concert choir to record some passes on the tracks Awakening and Hymn. We're still looking to do further live recordings once all the music is completed. We're finding a nice balance of live instrument mixed with live choir and some samples to give atmosphere and consistency.

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Warbanners - Death Speaker DLC
Posted: Mar 16, 2018, 12:33 pm by RPGWatch

[​IMG]The Death Speaker DLC for Warbanners, will be available later this month.

'Warbanners: Death Speaker' DLC Launches March 2018 for Windows and Linux
Lead a powerful Orc clan, and Claim everything that's yours in the process

March 15th, 2018 -- Warbanners developer Crasleen Games announces Warbanners: Death Speaker will launch later this month for Windows and Linux on Steam! Become the leader of a powerful Orc clan in Warbanners inaugural DLC release and claim everything that is rightfully yours. The ancient dwarven ruins are waiting for you to invade them, earn your ascension through combat, and share the power of the Two Gods.

Battle through 8 exciting new missions designed for Warbanners veterans. Bring the horde safe to the mythical ruins, and receive a well-deserved reward fit for immortals. Discover the history of Targun the Bloodthirsty, the greatest and most ruthless son of the steppes.

Warbanners is an independently developed, meticulously designed, turn-based, tactical strategy game with role-playing elements. Manage a squad of mercenaries, experience a campaign of 42 missions, and strategically fight towards becoming a legend equal to the ancient ones. Master a multifaceted battle system, and learn how to exploit everything from the terrain to your special units in your road to victory.

Warbanners: Death Speaker will be available for $4.99 upon release later this month. Warbanners itself is currently available on Steam and Humble Store for $19.99.

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Azure Saga: Pathfinder - Release Trailer
Posted: Mar 16, 2018, 12:33 pm by RPGWatch

[​IMG]@IndieGames Azure Saga: Pathfinder is described as science fiction meets high fantasy and has released recently on Steam.


Spacefaring scientist Synch crash lands on an unknown planet with his robot companion Noide. Things are taking an interesting turn when they are drawn into a war - featuring swords and sorcery. Fantasy and Science Fiction don't always mix that well, but Azure Saga: Pathfinder seems to make this work just fine.

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Beast Quest - Released
Posted: Mar 16, 2018, 06:32 am by RPGWatch

[​IMG]Beast Quest has been released on Steam.



Embark on an epic action-adventure to save the Kingdom of Avantia from ruin. Based on the best-selling fantasy novels, Beast Quest comes to Steam for the first time ever, with a rich, progressive storyline, vibrant settings, and an excess of compelling challenges.
  • A Sprawling, Epic Journey. Explore spectacular environments on your quest to release the Beasts that are under the dark magic of the wizard, Malvel.
  • Action-Packed Combat. Battle dangerous creatures and take on giant Beasts in boss battles, using swift maneuvers to dodge, block and attack enemies.
  • Profound Upgrades. Upgrade health, attack and defense through your skill tree, and equip accessories to augment your hero's attributes.
  • A Land of Treasure. Explore snowy peaks and spooky forests, seeking out ancient artifacts and lost fortune.
  • Hundreds of Challenges. Embark on numerous side missions along your journey that reveal the many hidden secrets of Avantia.

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Banner Saga 3 - Bolverk, Leader of the Ravens
Posted: Mar 16, 2018, 06:32 am by RPGWatch

[​IMG]A new video for The Banner Saga 3 looks at Bolverk, Leader of the Ravens.


Bolverk, one of the last remaining Varl giants and mercenary leader of the Ravens had a major role to play in Banner Saga 2. What will drive him now as the darkness threatens to take over the world?

Find out this summer when the final installment of the award winning RPG series launches.

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Choosing the right binary options broker can be very time-consuming. makes it much faster and easier.

Genesis Alpha One - Planetary Landing Trailer
Posted: Mar 16, 2018, 06:32 am by RPGWatch

[​IMG]Genesis Alpha One is described as having roguelike mechanics with a deep ship builder and fast first-person action, putting you in the role of an interstellar pioneer.


Genesis Alpha One will launch on Steam, PlayStation 4 and Xbox One summer 2018.

Wishlist it on Steam at
Follow Genesis Alpha One on Twitter:
Like Genesis Alpha One on Facebook:
Follow Team17 on Twitter:
Like Team17 on Facebook:
Chat with us on Discord:

The trailer reveals the ability to land upon a wide variety of different planets within the galaxy to mine resources and explore for artefacts, new weapons, blueprints and transmissions. You'll be able to leave your genesis starship by departing in your trusty harvester located within the hangar. Setting foot upon the dusty surface of a new unexplored planet, your crew of clones will begin to mine the planet for vital resources such as iron, iridium, aluminium and more. You'll need to keep a watchful eye for any hostile alien lifeforms that inhabit the planet. Defeating any threats will not only keep your crew safe but also enable you to collect biomass which will enable you to create new kinds of clones for your mission.

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Immortal Unchained - First Impressions
Posted: Mar 16, 2018, 12:23 am by RPGWatch

[​IMG]John Papadopoulos of DSOGaming checked out the alpha version of Immortal Unchained:


Immortal Unchained Closed Alpha - First 10 Minutes - PC Max Settings

Read the first impressions here.

Gamewatcher penned down a preview, too:


Killed again and again and again

Immortal: Unchained is forcing me to commit not one, but two of the greatest travesties a video game journalist could commit. Not only must I invoke the name of that one game absolutely everyone mentions when a game is somewhat difficult, but I must also liken it to said game by adding "but with guns" to it. Don't worry, I'm typing up my resignation in the other tab.

Alas, Immortal: Unchained tries so very hard to not just be like, but outright be Dark Souls with guns and a coat of sci-fi paint, down to the typical strafe and dodge based gameplay, the save system, the lack of pause, the RPG elements, the opaque delivery of the 'story' and the level design that there simply isn't any better way to convey what this game is like. We're not invoking Souls because we died a couple of times, but because almost every mechanic has been lifted nigh verbatim from those games.

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Starpoint Gemini Warlords - Tech Interview
Posted: Mar 16, 2018, 12:23 am by RPGWatch

[​IMG]Gamingbolt interviewed Little Green Man Games about their game Star Point Gemini Warlords:


Star Point Gemini Warlords Tech Interview: Space, Strategy, Action!

Marketing Manager Igor Gajic, CEO Mario Mihokovic and Chief Technology Officer Zeljko Kos answer questions regarding the game's development.

Starpoint Gemini Warlords is a game that blends many different genres such as space trading, strategy, and action. Achieving this balance is certainly no easy task but developer Little Green Men Games has closely worked with the community to try and ensure that the game offers an engaging and enjoyable experience.

This is the third game in the series. What are some of the changes from previous entries in the series?

Igor Gajic: There are actually massive changes in contrast to Starpoint Gemini 2. A whole new layer of gameplay has been added to Warlords, in terms of "light" 4X strategy, more than 60 factions, headquarters upgradeability, economy, diplomacy, etc. Even though the game may look similar to Starpoint Gemini 2 (from visual standpoint), the Warlords engine is a completely different entity in contrast to SPG2.

Mario Mihokovic: In reality, players actually have a chance to experience two almost separate games mixed together. First part of Warlords resemble previous SPG2, but as you level up, advance and gain in strength, more and more global strategy options open up...

As a game that mixes elements of strategy, role-playing, and action, were there any challenges faced in trying to achieve a balance?

Igor Gajic: Yes, definitely. During the production cycle we had to constantly fine-tune the balance between those genres, which in the end resulted with a game that could be played as a space exploration RPG, or a strategy, or everything altogether. Though, we have to say that everything wasn't super peachy regarding the game when it got released, but thanks to a very flexible engine, we have fixed some things, and added some new, community-requested features, for free.

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The Sinking City - Gameplay Footage
Posted: Mar 16, 2018, 12:23 am by RPGWatch

[​IMG]A new update on The Sinking City shows off some gameplay.


Welcome to our fifth The Sinking City update video. With GDC and EGX just around the corner, we are preparing to showcase the game for the first time to the public at these events. In this video, we wanted to show you the "in's and out's" of making a public demo - the highs, the lows, and the temptations that go with it.
The Sinking City is a Lovecraft-inspired investigation game, which takes place in the 1920s Massachusetts, United States. You'll step into the shoes of a private detective who arrives in the fictional city of Oakmont, suffering from unprecedented floods of clearly supernatural origins.

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Pillars of Eternity II - Previews
Posted: Mar 16, 2018, 12:23 am by RPGWatch

[​IMG]Some previews for Pillars of Eternity II: Deadfire:

Expansive DLC:


Pillars of Eternity 2: Deadfire PC - Preview

PC Gamer:


Pillars of Eternity 2: Deadfire lets you become a fearsome pirate, if you want

Breaking bad in Deadfire's expansive archipelago.


Obsidian could have just made Pillars again, with a new story and setting, and a lot of people would've been happy. But it's exciting to know that Deadfire is so much more, bringing a thrilling seafaring element to the familiar fantasy role-playing. Naval combat, crew management, ship upgrades and piracy are just a few of the tantalising new additions to the Pillars formula, and it'll be fascinating to delve into the strange culture, rituals and history of this vivid new setting. While the Dyrwood felt like a small chunk of a larger world, the Deadfire Archipelago is a great swathe of land and sea. I can't wait to discover what intrigue, drama, and mysteries are waiting for me out there among the crashing waves.

Powerup Gaming:


Obsidian is trying to modernise tabletop video game RPGs with Pillars of Eternity 2


"You have to think about how the faction you're siding with is going to react? How are your companions gonna react? There are a lot of options and every single thing you do will have a different outcome.

Video game RPGs aren't likely to fully replace tabletop games. However, with Pillars of Eternity 2, Obsidian is taking strides to modernise tabletop RPGs and improve their video game counterparts.

I think if you play the game ten different times, you're probably going to get a different outcome every single time - Katrina Garsten, Producer at Obsidian Entertainment

If the passion and excitement Garsten has for Pillars of Eternity 2 are indicative of the entire team, Pillars of Eternity 2 is going to be the definitive tabletop video game RPG.

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W40K: Inquisitor-Martyr - Releasing May 11th
Posted: Mar 16, 2018, 12:23 am by RPGWatch

[​IMG]DSOGaming reports that Warhammer 40,000: Inquisitor-Martyr is releasing 11th May.


NeocoreGames announced today that Warhammer 40,000: Inquisitor - Martyr will be released on May 11th. To celebrate this occasion NeocoreGames has published a new gameplay trailer showcasing some of the new enemy types that will make the work of our Inquisitors even more challenging.


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General News - Project Spellbound becomes Witchbrook
Posted: Mar 15, 2018, 12:22 pm by RPGWatch

[​IMG]Chucklefish have announced Witchbrook will be the title for their school of wizards game.

So, project Spellbound finally has a proper name...

- Tiy (@Tiyuri) March 14, 2018

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