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» Fallout 4 - Free this Weekend - May 25, 2017, 01:32 pm
» Witcher 3 - A believable World - May 25, 2017, 01:32 pm
» Starpoint Gemini Warlords - Review @ Altchar - May 25, 2017, 01:32 pm
» Acaratus - Release Day - May 25, 2017, 07:23 am
» The Long Journey Home - Developer Interview - May 25, 2017, 01:22 am
» Middle-earth: Shadow of War - Preview - May 25, 2017, 01:22 am
» Expeditions: Viking - Interview @ Gamingbolt - May 25, 2017, 01:22 am
» RPGWatch Feature - The Aielund Saga Review - May 24, 2017, 07:12 pm
» ICY - Frostbite Edition Greenlit - May 24, 2017, 07:12 pm
» Zombasite - Orc Schism Announced - May 24, 2017, 07:12 pm
» Vigilantes - Player Facilities - May 24, 2017, 07:12 pm
» Divinity: Original Sin II - New Patch and Release Date - May 24, 2017, 07:12 pm
» Grimoire - Release Date Likely to Shift - May 24, 2017, 01:03 pm
» Ash of Gods - On Kickstarter - May 24, 2017, 06:53 am
» Killers and Thieves - Released - May 24, 2017, 12:52 am

 
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Latest Active Threads on Boards o' Magick:
» BG2:EE 6th party member (Baldur's Gate 2: Enhanced Edition post by Yoshimo's Heart)
» Fallout 4 - Free this Weekend (Game/SP News & Comments post by RPGWatch)
» Witcher 3 - A believable World (Game/SP News & Comments post by RPGWatch)
» Starpoint Gemini Warlords - Review @ Altchar (Game/SP News & Comments post by RPGWatch)
» G3: Gavin BG1 and BGII updates! (Infinity Engine Modding News post by Ancalagon)
» Acaratus - Release Day (Game/SP News & Comments post by RPGWatch)
» The Long Journey Home - Developer Interview (Game/SP News & Comments post by RPGWatch)
» Middle-earth: Shadow of War - Preview (Game/SP News & Comments post by RPGWatch)
» Expeditions: Viking - Interview @ Gamingbolt (Game/SP News & Comments post by RPGWatch)
» BG1 or BG2? (Playground post by Yoshimo's Heart)

 
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Fallout 4 - Free this Weekend
Posted: May 25, 2017, 01:32 pm by RPGWatch

[​IMG]@PCGamer Fallout 4 is having a free weekend which will expire by May 28th.

The free weekend will kick off at 7 am ET/10 am PT on May 25, and run until 10 am ET/1 pm PT on May 28. During that time, players will have full access to all Fallout 4 base content and mods. And if, when it's all over (or anytime during the freebie), you find yourself hooked, you'll be able to pick up the game and the season pass on sale for up to 67 percent off. Sale pricing will be in place until 7 am ET/10 am PT on May 29.​


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Witcher 3 - A believable World
Posted: May 25, 2017, 01:32 pm by RPGWatch

[​IMG]GameSpew praises the world design of the The Witcher 3:

In Praise of The Witcher 3's World Where You Barely Matter

With the announcement of a Witcher Netflix series, there's never been a better time to delve into The Witcher 3 and experience a world that could well exist without you.
There's a line in Christopher Nolan's Memento, uttered by the movie's memory-deprived protagonist: "I have to believe that when my eyes are closed, the world's still there". Yet in the case of most games - role-playing games in particular - it's patently obvious that it's not. In an age when we've come to expect more from video games, many still fall short in this regard.

Take Skyrim which, while still an enjoyable affair, does little to hide its player-centric nature. True, the game has been created with the sole purpose of entertaining you, but the player is so overtly the focus of events that the game ends up resembling a digital version of The Truman Show. Despite the fact that there's a civil war raging, NPCs exhibit an obsessive interest in the minutiae of your life even before they're informed that you're The Chosen One (TM) - news which, apparently, instantly reaches all corners of the land. Join a guild and you'll ultimately end up running it, the members being bafflingly quick to entrust their ages-old organisation to someone who's been around for all of three weeks.

[...]​


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Starpoint Gemini Warlords - Review @ Altchar
Posted: May 25, 2017, 01:32 pm by RPGWatch

[​IMG]Altchar has reviewed Starpoint Gemini Warlords:

Starpoint Gemini Warlords - Space junker debrief | Review

Starpoint Gemini Warlords is a marvelous space sim blended with various other genres, but an oversight at the core of progression design might put the best parts of the experience just out of reach for most players.

Going into Starpoint Gemini Warlords and, especially, during its brief tutorial, I was left under the impression that I could fly around space, have some adventures, explore anomalies, and engage in space battles, while at the same time leading a small upstart empire to domination and glory. The former is true on a technical level, but it lacks variety and manages to frustrate where it should engage. The latter is made near impossible by a resource bottleneck that felt more like a dispassionate stranglehold than part of a sensible progression curve.

[...]

If Starpoint Gemini Warlords is to be your first venture into space sims, then I would suggest you get acquainted with the genre elsewhere. For more experienced pilots and fleet admirals, Gemini is a unique blend of space combat and trading sim, a 4X strategy and an RPG very much worth a look. Most of the problems the game has at this point, are a matter of fine tuning functional systems that are already in place. Given a few patches most of my grievances could be a thing of the past, but with the state in which the game is now, it's an adventure for hard-core space junkers only.​


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Acaratus - Release Day
Posted: May 25, 2017, 07:23 am by RPGWatch

[​IMG]The medieval/steampunk RPG Acaratus will launch this night on Steam:

Acaratus Launch trailer:


Acaratus is launching this 25th of may! It's is a tactical turn-based RPG set in a medieval steampunk world where you build your own mecha units (aka battle suits).​


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The Long Journey Home - Developer Interview
Posted: May 25, 2017, 01:22 am by RPGWatch

[​IMG]While at Rezzed the developers of The Long Journey Home chatted about the game with Unreal Engine. The Long Journey Home will be releasing May 30th.


Join Jess and Andreas as they chat about The Long Journey Home, which combines the endless freedom of space with a new open questing system that always leaves you in command.

Find out more about The Long Journey Home here http://tljhgame.com/ and head to https://www.unrealengine.com to download the engine and begin creating your own projects!​


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Middle-earth: Shadow of War - Preview
Posted: May 25, 2017, 01:22 am by RPGWatch

[​IMG]Gamereactor checked out Middle-earth: Shadow of War:

Middle-earth: Shadow of War Hands-on
Everyone will walk the same path in this sequel to Shadow of Mordor, but it's the Nemesis system that makes each playthrough unique.


During a recent tour of preview events hosted by Warner Bros., we were given two separate opportunities to play through a siege mission similar to one previously seen in the first gameplay trailer for Middle-earth: Shadow of War (see above). With our own army ready for battle, we stormed the well-protected fortress of an orcish overlord, our goal being to wrestle control of the base from him as part of our ongoing war with Sauron.

We initiated the siege mission by approaching a marker in the game's open world. This part of returning hero Talion's adventure was roughly half way through the game (which apparently means that it equates to around 15 hours of play time). Before the actual battle takes place we took a closer look at the two rival armies and what they each have to offer. Each base has an overlord, and below him there are several warchiefs, and all of them are part of a tribe which in turn influences the appearance and fortifications of the castle. For example, we were up against a menacing enemy force that had tortured orc bodies strung up on the battlements for a grizzly visual effect.

[...]​


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Expeditions: Viking - Interview @ Gamingbolt
Posted: May 25, 2017, 01:22 am by RPGWatch

[​IMG]An Expeditions: Viking interview at GamingBolt:

Expeditions Viking Interview: Changing With The World
Logic Artists talks about its latest world conquering strategy RPG.

t's not easy conquering the world but it's even tougher getting into world conquering games for many players. Fortunately, there's a solution - Logic Artists' Expeditions series which embodies the strategy needed for conquering but throws in several tactical role-playing game elements. The studio's latest offering Expeditions: Viking is another step towards establishing a conquest-heavy strategy franchise but what should you expect besides Vikings?

GamingBolt spoke to Logic Arts creative director Jonas Waever about the game, what distinguishes it from other recent Vikings titles, improvements made after Expeditions: Conquistador and much more.

Expeditions: Viking comes at an interesting time with games like The Banner Saga and Vikings: Wolves of Midgard having their own Norse leanings. How does Expeditions: Viking handle the age-old setting?

Both Banner Saga and Wolves of Midgard are secondary world fantasy games, meaning they don't take place in the real world and they use magic and mythology prominently. Expeditions: Viking is, like its predecessor Expeditions: Conquistador, set in the real world during a specific time period. There is no real magic and all supernatural elements have rational explanations.

[...]​


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RPGWatch Feature - The Aielund Saga Review
Posted: May 24, 2017, 07:12 pm by RPGWatch

[​IMG]RPGWatch's Purpleblob looked into one of the Neverwinter Night mods, The Aielund Saga, and wrote a review of that game.

The Aielund Saga is an epic adventure comprised of four chapters, with the last chapter divided into three parts. Set in the Kingdom of Aielund, the story unfolds in a small town where you find yourself trapped by seemingly never ending rain. You will quickly find two companions who are also tired of being trapped in the inn, and start to wander around the town looking for errands to be done. As your party work through the list of small favours for the townsfolk, you slowly discover that the cause of troubles around the region may be more than just unnatural weather.

The story builds up slowly in the early game, revealing just enough to get you intrigued and hint at something more ominous in play. Experiencing the modules in order is recommend, as each one chronologically revolves around a major event in the saga and the tight story-telling and unexpected twists leaves the player wanting more at the conclusion of each chapter, despite the linear overarching plot.

The saga spans a number of years and you can truly feel your character becoming part of the community. The story will have you heading back to familiar towns and negotiating alliances with familiar faces, as previous friends may not share your cause as before. You will witness the rise and fall of nations and civilisations as you travel throughout Aielund and its neighbouring regions. In the midst of a power struggle, you may even lose your previous standing, and be reduced to nobody in the new order. You will need to rely on all the skills available to you and your companions to survive and regain your former standing.​


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ICY - Frostbite Edition Greenlit
Posted: May 24, 2017, 07:12 pm by RPGWatch

[​IMG]The remake of ICY, named Frostbite Edition, has been Greenlit and should be coming to Steam soon.

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Zombasite - Orc Schism Announced
Posted: May 24, 2017, 07:12 pm by RPGWatch

[​IMG]The first expansion for Zombasite, named Orc Schism has been announced.

Plano, Texas, May 24, 2017 - Soldak Entertainment today announced Zombasite: Orc Schism.

Zombasite: Orc Schism is the first expansion for the unique action RPG, Zombasite. This zombie apocalypse action RPG is set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.

Long ago, when a necromancer attempted to raise Elves he thought to be dead, it went very wrong. Instead of raising an army of zombie slaves, a new race was born. The irate Orcs ripped the necromancer to shreds. Dormant necromancer magic has protected Orcs from zombie infection ever since, but the Zombasite, a zombie parasite, is intelligent. It has finally learned to break the defensive magic. The new infection swept through the entire Orc population like wildfire. Again it went very wrong. A war raged within each Orc between the Orc blood, the Zombasite, and the original Elven blood.

When the Orc blood won, a Dark Orc arose. With less Elven influence in their physiology, Dark OrcsÂ’s aggressiveness and strength intensified, and they expanded their terrible savagery.

When the Elven blood won, the new being became one of the Mutated. The Mutated are a new, unstable Elven/Orc race. The Elven heritage has become the dominate part, but they are still corrupted with Orc blood and necromancer magic. This corruption slowly mutates them over time, sometimes in good ways and sometimes bad. No one quite understands the Mutated and everyone fears them.

And finally when the Zombasite won, a Zombie Lord was unleashed. Zombie Lords have full access to the strength of the Orcs and intelligence of the Elves. They are the most powerful and feared Zombies in existence.

With three new powerful factions rising up from the ashes of the old Orc race, how will you continue to survive the Zombasite?

Zombasite: Orc Schism is scheduled to be released in the summer of 2017, however it will be released when it's done. For more information about Zombasite head over to http://www.soldak.com/Zombasite/Overview.html

Features:
*Play the Bard class (Minstrel, Illusionist, and Sage specialties) (now 333 total class combinations)
*Control the defense of your town
*Fight new monsters (Dark Orcs, Mutated, & Zombie Lords)
*Solve many more quests
*Defend and explore random towns
*Explore new area types
*Fight with and against new clans​


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Vigilantes - Player Facilities
Posted: May 24, 2017, 07:12 pm by RPGWatch

[​IMG]In a new update for Vigilantes, the player facilities are explained in a video.



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Divinity: Original Sin II - New Patch and Release Date
Posted: May 24, 2017, 07:12 pm by RPGWatch

[​IMG]A new patch will be made available for Original Sin II. Unfortunately it is not compatible with previous save games, so if you play it in Early Access, you would need to restart again. There are a number of additions and changes to the game, which are explained by Swen in the video below, but the most important date is that it is going to be released on September 14. One of the changes is that your home base is not going to be the Hall of Echoes anymore, but a ship.

What is better than a warship? Nothing! That's why we created The Lady Vengeance, a beautiful and daring ship to be your home base as you journey on your quest . That's a change from what we originally planned (the hall of echoes as a home base) but while playing you'll quickly understand why we went for the Lady Vengeance in the end. All the home base functionality that was planned for the halls is there but more importantly - the Lady Vengeance requires no level switching which means you can split the party between home base and another piece of the map. That's much more convenient than having to gather your party and loading a new level. It's also a much better setting for some of the relationship building that we added to the game.

In case you are wondering, the Hall of Echoes is still part of the game - you actually visit it in in act 1 already - we just moved the home base functionality away from it.​



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Grimoire - Release Date Likely to Shift
Posted: May 24, 2017, 01:03 pm by RPGWatch

[​IMG]Cleve shares with us some highly expected news today, which is that it is very unlikely that the released date of Grimoire for the 29th of May is going to be kept.

I wanted to tell all those asking that these delays have nothing to do with Valve, which is merely going through their usual channels to verify all financial information. They are currently waiting for the U.S. to clear our tax identity number before they can promote us to our "pending" page on the Steam store. I regret to say it is not likely we will make the 29th the way things are progressing. The instant our page goes up we will have a date set in stone and it is likely to be very soon, within a small window after getting approved. I am making maximum use of this time to polish any and all details of the game which is ready to release right now. If I released it today in the next 60 minutes gamers would find it completely playable end-to-end and far denser than most of the RPGs they have ever played, but would be likely to still notice certain regions seemingly sparse or not quite populated. Luckily I have a waist-high stack of notes gathered over 20 years that specify in enormous detail what should go into those areas and I am adding these remaining touches now. I am also adding small fixes recommended by recent testing and feedback. As many of these as is possible will go in before and after our launch of the game. We are not selling the game as "Early Access" because the only person on the planet who would describe Grimoire as "incomplete" would be me ... and I obviously have a problem defining what that is when I almost always have some small new feature I'd like to add whenever I play it.​

Who knows, next thing we might hear is that because of the last minute changes to the game the game is broken and needs some fixing, causing some extra delay....

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Ash of Gods - On Kickstarter
Posted: May 24, 2017, 06:53 am by RPGWatch

[​IMG]Ash of Gods is now on Kickstarter seeking 75K with 31 days to go.


Ash of Gods is a mix between a roguelike role-playing visual novel and an online turn-based strategy game. It has been heavily inspired by The Banner Saga series, Japanese visual novel games, and the spirit of The Darkest Dungeon. The game is being developed with Unity and will be available on PC first.

An emphasis on roguelike storytelling. The choices you make, the paths you take and the battles you fight inevitably affect the story and the world around you. Your team's resources and time are limited, and on your journey you will face many choices. You decide who lives and who dies to ensure that you continue steadfastly along your path. If you rush forward mindlessly, you will gradually lose your characters, including the major ones. But even your party leader's death will not lead to "game over"!​


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Killers and Thieves - Released
Posted: May 24, 2017, 12:52 am by RPGWatch

[​IMG]Killers and Thieves is an action RPG from some of the people that developed The Banner Saga with help from Stoic. The game revolves around running a thieves guild as a guildmaster.


Features
  • You are the guildmaster. Send your ragged crew out on daring heists to stake out targets, steal precious things, and even perform assassinations.
  • Think on your feet. Meticulously-planned operations may fall into chaos as surprising emergent events come together in new and unexpected ways.
  • Play your way. Follow a compelling series of story-driven missions, and employ your own initiative to identify high-value targets in a living open world.
  • Keep the gold flowing. Wages must be paid, so make sure the money keeps rolling in. If the coffers are empty when payday comes, there could be trouble.
  • Manage your thieves. Recruit worthless street rats and forge them into master criminals, but remember the risks: even your best might not come home again.
  • An ugly world made beautiful. The sprawling city of Greypool and its seedy residents are brought to life with stunning art and animation inspired by medieval artworks.
  • An acclaimed team. Killers and Thieves was created by Alex Thomas, co-creator of the acclaimed Banner Saga series, and a team of award-winning industry professionals.


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