Din's Legacy - Now In Early Access
Posted: Sep 17, 2018, 08:42 pm by RPGWatch
Din's Legacy is now available in Early Access at a discount.
McKinney, Texas, September 17, 2018 - Din's Legacy is now in Early Access on Steam! (Windows, Mac, and Linux)
Gamers who buy Din's Legacy Early Access will receive full access to the latest alpha build, a reduced price of only $14.99 (10% off first week), the opportunity to give Soldak feedback which can influence the game, and of course, the final version when it becomes available.
Din's Legacy is an action RPG with mutating characters, set in a dynamic, evolving, fantasy world for Windows, Mac, and Linux.
During the Orc Schism, the entire Orc race was violently split into Dark Orcs, Zombielords, and the Mutated. The Mutated are tainted with Orc blood, a zombie parasite, and necromancer magic. This makes people seriously mistrust and even fear them. The fact that they slowly mutate over time makes it even worse. Who is going to trust you when you grow horns overnight?
Despite all of this, the Mutated are actually more closely related to the Elves, both their behavior and physically. They want to prove this to the world, but they are facing a tremendous uphill battle.
The trickster god Din was intrigued by their chaotic mutations and burning desire to prove themselves to the world. Always in need of champions, he made a pact with the Mutated. Each volunteer would become one of his champions trying to save the world wherever Din sends them. In return, each time they die in his service he resurrects them to continue their service.
Din's Legacy, as well as the Mutated's and yours, are all in your hands! Can you be the Champion that is needed?
Rebel Galaxy Outlaw - Drifting and Sublight
Posted: Sep 17, 2018, 02:33 pm by RPGWatch
A new video for Rebel Galaxy Outlaw shows off drifting and sublight.
Two of the most requested features we heard about after announcing RGO were the ability to fast-travel in-world from place to place, similar to the original Rebel Galaxy, and a damping cut so that you could choose to maneuver independent of your heading. So, hey presto! Here they are.
The Sinking City - The Art Of Visual Storytelling
Posted: Sep 17, 2018, 02:33 pm by RPGWatch
A new video for The Sinking City which is about 'The Art Of Visual Storytelling'.
Stories can be told in different ways - and there is a lot video games can learn about it from other media. In our sixth update, we want to show you a few visual techniques we use to tell our story in The Sinking City!
Now that we got that out of the way, let's talk about what RPGs are really all about - monsters. As a wise man once said:
"As one would expect, the game shines the most during the fights against humans. This is true because of all the reasons that made AoD combat great - humans are the most tactically diverse in terms of abilities, weaponry, armour, etc, which makes almost every fight against them unique to some extent.
But then you have the monsters, which are more or less the anti-thesis to everything that makes AoD combat good. Sure, the first time a new monster type appears, you might be surprised by what it can do, and act accordingly to counter it. However, monsters don't really go beyond 2 types (and even that is usually limited to "small scorpion", "big scorpion"), and don't present any tactical flexibility. They are simply one-trick ponies that stop being interesting dangerously fast. Scolopendras rush forward and hit you and poison you, and that's it. Same goes for scorpions and ants. You've been to one of these fights, and you've been to them all..."
It's a valid and helpful point, so naturally, we want to do better. In AoD/DR most critters were melee 'fighters', half of them poisonous, with high DEX (to close the distance fast) and two attack types. Predictably, this design didn't bring anything new to the table and what little it did bring got old fast.
So when it comes to creatures our goals are:
Unique abilities that humans don't have
Focus on various effects rather than direct damage (i.e. no 'fighters')
Different enemies working together or taking advantage of other critters' abilities
Effective counters of ranged parties
Of course, having lofty goals is one thing, achieving them is another, so we'd like to run some ideas by our core audience and see what you guys think. Nothing is set in stone yet as we won't start implementing the creatures until 2019, so we can easily make change at this point. We're planning to have 6 creatures, mostly found in the Hydroponics and Wasteland. Let's start with the creatures' origin:
The Ship is en route to Proxima B, an Earth-like planet orbiting Proxima Centauri. Ninety percent of its surface is covered with water, but the planet is slightly bigger than Earth, providing approximately half of Earth's landmass.
Losing Terran plants and crops to local pests and fungus would be catastrophic, so the Hydroponics Division was tasked with adapting the plants to the anticipated environment of Proxima B and developing biological forms of pest control (introducing predators from old Earth to change the native ecosystem and eliminate all local threats was the most cost-effective way to ensure that the colony would survive and grow).
Extensive gene-editing was employed to develop resistance to alien fungi and pests, and accelerated adaptation hacked into the plants' genetic code. Like many other critical systems, Hydroponics was abandoned during the Mutiny. The carefully cultivated flora and fauna was left on its own in harsh environs designed to propagate rapid and brutal evolutionary cycles.
When human beings finally decided to reclaim Hydroponics, they discovered an environment as wild and hostile as any Earth jungle...
So today we'll show you 3 predators from old Earth:
Frogs are already used in agriculture as a form of biological pest control as they have a healthy appetite for insects and are highly resistant to insecticide. Plus they have a wide range of natural abilities: jumping, toxic venom, hallucinogen, even retractable spikes (the wolverine frog), which would make them a top choice when it comes to cost-effective terraforming.
The frog is a 'hard to hit, easy to kill' critter (high evasion due to the small size and mobility, low hit points and no damage resistance). They will attack in packs and come in 3 varieties: fighter, poison spitter, and 'mind flayer'. It's a low level critter that prefers easy prey (i.e. low level, poorly equipped parties). They aren't very aggressive and won't attack unless threatened. When you run into them for the first time, they'll be busy feasting on a corpse. If you want to go through that corpse's pockets, you'll have to kill the frogs first.
An avid predator and an opportunistic feeder, the starfish is one of the keystone species which makes it an excellent addition to any terraforming arsenal. It can regenerate damaged parts, swallow its prey whole, and it even comes with its own body armor (hardened plates and spines).
The mutated version will shoot its stomach (yeah, it's actually a thing) to drag the victim within the attack range. It will also release a spore cloud, greatly reducing the visibility and your THC with ranged weapons. During its turn, the starfish will envelop you and drain your HP, regenerating some of the damage it sustains during the fight.
Unlike the frog, the starfish is easy to hit (with melee weapons) but hard to kill due to DR and accelerated regeneration. One starfish isn't a serious threat but 2-3 would be able to ruin your day pretty quick.
It's a mutated jellyfish originally adapted from the Portuguese man o'war and designed to hover over crops and zap insects, while turning away larger animals. Things got a bit out of hand during the Mutiny when the mutation cycles ran wild and now the few remaining floaters haunt the ruins of the Mission Control Center.
Upon detecting oversized insects, the floater will slowly move to intercept them. Bullets have no effect on it but energy weapons would bring it down in no time. In the absence of such weapons or cells to power them up, you can hack it to pieces, which isn't an ideal solution because the floater will zap every enemy next to it (crowd control), dealing energy damage. On top of it, the floater is equipped with a primitive version of brainwave disruptor, so the closer you get, the higher the chance to forget what you were doing and just stand there, drooling like an idiot (aka skip turn).
In short, the floater is easy to kill if you have energy cells to spare or hard to kill with melee weapons if you don't. Certain implants and helmet will increase mental resistance. Other creatures and rival parties might (surely will) attack while you're busy fighting the floaters.
Anyway, if you like these creatures, you'll definitely like the other three, including Old Beelzebub. If not, let's discuss.
Battle Brothers - The Schrat
Posted: Sep 17, 2018, 08:23 am by RPGWatch
A new dev diary for Battle Brothers introduces 'The Schrat'.
Dev Blog #104: The Schrat
Hostile plant life makes its entry into the world of Battle Brothers in this week's edition of our dev blog for the upcoming 'Beasts & Exploration' DLC. Get your axes ready!
The Waldschrat, or Schrat for short, is a fabled living tree found in the most remote forests of the world. A creature of bark and wood, it resembles no other, and its mind is truly alien. It blends between trees and shambles slowly, its roots digging through the soil. A frightening night time story tells of how trees watered with the blood of the unjustly killed turn into twisted living trees, out to strangle and choke the life out of children that don't behave.
A Schrat can grow limbs at a whim, and so they grow and regrowth what resembles a wooden shield to protect their more vulnerable parts. While this shield is up, they'll be much harder to hit and damage. The shield can be destroyed like any other with the 'Split Shield' skill, and doing so will reveal the Schrat's much softer innards; although Schrats can be destroyed either way, they'll take significantly more damage without the shield's protection. In a surprising twist, then, axes are particularly useful against trees.
A Schrat attacks by slamming its thorned roots up from below ground, knocking up and impaling whatever is above ground. It's an area of effect attack that always hits three tiles in a straight line, starting from the tile the Schrat sits on and going outwards along how their roots grew. Anyone hit will receive the 'Staggered' status effect - they'll be off-balance, scrambling and late to act for their next turn. The Schrat has the potential to inflict a lot of damage when hitting three targets with a single attack, but they're much less dangerous if you use smart positioning and work around their limitation of only being able to hit multiple targets if they're in a straight line from it.
If a Schrat takes sufficient damage from a single blow to sever a large enough part of them, it will spawn a Sapling upon hitting the ground. They're miniature Schrats that are much weaker, at least until they're fully grown in a hundred years or so, but they can still whittle your men down. It's a trade-off then; fight Schrats with heavy weaponry and they'll die quicker, but you'll also have to fight Saplings. Fight with light weaponry, and it'll take longer to beat down a Schrat, but you won't have to fight Saplings as well.
The Iron Oath - September Update
Posted: Sep 17, 2018, 02:22 am by RPGWatch
The September update for The Iron Oath announces the release date has been pushed back.
September Update: Concerning the release date and more
Hello backers! We have a number of things to share with you today, along with some good news and bad news, the latter of which we'll address first as it's most relevant to you.
We've come to realize over the last few months that our initial timeline was too ambitious for the game's scope, and even though we've made good progress overall, the game will unfortunately not see a release in 2019. This also means that the closed beta which we had initially planned for next month will be pushed back to a later date. We have an idea of the new release window, but an exact date won't come for some time as we have many new factors to consider. We do sincerely apologize to all of you who have supported us and were looking forward to the beta/launch. We hope you can understand our position of wanting to deliver The Iron Oath in a state that we are proud of, without compromise to its various aspects of gameplay. We'd also like to reassure you that this is not a financial decision and the project is not in any danger; we'll both continue to work full-time on the game until its completion.
So what's the good news? We have a lot of exciting announcements in store, but we can't quite spill the beans on them yet. In short, we're firmly in a position that will allow us to complete the game to its full extent and deliver it to a wider audience. We believe we've taken the best course of action to ensure the game's success and we hope the coming announcements will soften the blow of the delay. I know the above is all very vague, but please bear with us
In lieu of the beta next month, we'll be making our current expo build available starting next weekend to our beta tier backers so we can collect their feedback. We'll post a separate update for that once it's ready for download. We're also planning to make another pre-beta build available some time in the first half of 2019. For the rest of our backers, we'd like to share with you a gameplay video taken from the build:
Last month Chris took the build to the Orlando IX convention where hundreds of people had a chance to sit down and try out the game. Overall it was a little busier than our experience at DreamHack, and the game was once again well received which is always a good sign! Here's some pictures from the event:
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Fallout 4 - New Vegas Mod Gameplay
Posted: Sep 16, 2018, 08:22 pm by RPGWatch
@DSOGaming A new gameplay video for a Fallout 4 mod which recreates Fallout: New Vegas. The video shows the beginning of Fallout: New Vegas in Doctor Mitchell's house.
Team F4NV has released a new video, showing the first 10 minutes of gameplay from the highly anticipated Fallout 4: New Vegas mod. As the title suggests, Fallout 4: New Vegas is a remake of Obsidian's Fallout New Vegas game in Fallout 4.
Rune - Early Access Delayed
Posted: Sep 16, 2018, 02:12 pm by RPGWatch
OnlySP reports that Rune Early Access will be delayed to winter.
In a statement on the company's website, Human Head stated that "with a heavy axe and large mug of mead, we announce that the game will now launch this Winter." While this is disappointing news, the developer has announced a series of improvements to allay any player sorrow. These additions include improved god interaction, combat polish, additional re-buildables, a revision of the crafting system to include "diverse crafting recipes," more areas and enemies, and the inclusion of a female player character.
Iron Danger - Interview @OnlySP
Posted: Sep 16, 2018, 02:12 pm by RPGWatch
OnlySP interviewed the developers of Iron Danger. Part 1 looks at the studios iterative approach while Part 2 looks at the world creation process.
When asked what inspired the creation of this world, Noronen offers that "Sami Timonen, who is [the] original father of the Iron Danger world, has described Iron Danger early on with phrase 'Lord of the Rings meets Transformers'." An ambitious combination of ideas to be sure, but one that becomes more apparent as Noronen continues. Kalevala is an allusion to the national epic of Finland, a compilation of epic poetry with deep roots in Finnish folklore and mythology, and he says that though the team brings an eclectic mix of inspirations, the common thread is this folklore with deep roots in the identity of the team. As Noronen explains, "there is connection with lots of myths of which we bravely steal, change, and rewrite for our own purposes. Most of the team is from Finland and the tales and the world they stem from are running very much in our veins." He also cites the nature of Finland as a big inspiration, "especially on the visual looks and overall atmosphere of the game."
Encased - Factions Info
Posted: Sep 16, 2018, 02:12 pm by RPGWatch
A new update for the currently crowdfunding Encased explores the factions in the game.
Encased Kickstarter Update 2 - The Factions: who owns the Dome after the catastrophe?
"Something happened. You all know what, dear listeners. But I won't talk about it aloud. Let it lose its power and turn its gaze away from us, like a demon that weakens until called by its true name... So, we now walk in the canopy of... this. No, wrong! We are in the eye of the storm! From the vortex of sand faces look upon us, faces of people you will hear of not just once or twice in the years to come. But today it will be me to tell you about them!"
- Mike Warden Jr., Make Yourself Comfortable, live on 20th of January, 1977
"Everybody is scared, panic is everywhere! Where's food? Where are antibiotics? Where are the cigarettes? The last helicopter left a week ago. What if it was, truly, THE LAST?.. And then Kimiko Nakamura entered the stage and she was all like "Hey, it will be ok, guys! We just need to tighten up the laws. And make me the one in charge."- Max
Click to download hi-res version
But the price was high: the Committee paid for this with the dramatic change of political climate, harsh laws and total militarization. Some see this as the corporation's last days, but Kimiko Nakamura, the president of the Committee, knows: a relic was found in one of the Forefathers' facilities, which can change everything.
There's no place under the Dome where the New Committee wouldn't have their tentacles. But this huge monster is vulnerable, and you will have many possibilities to take it down. Or, on the contrary, make it even stronger.
"Cool guys. I see the Committee as kind of white-collar luddites, and Reisners are like Barton family protecting their factory. The difference being it's not a factory they are building, but something much more important. I say: give them time. Just a little time, that's all."- Max
Click to download hi-res version
Carmine Heights Republic is an independent city with adjacent territories, established by Johan and Olivia Reisner, two former Blue Wing employees. Dissatisfied with the New Committee policies, the Reisners led their followers to the eastern border of the Dome, where one of the mothballed facilities became their home. Carmine Heights is technicians, scientists, some army men, and former prisoners. They don't like the Silvers here as much as they don't believe in autocratic rule. An electronic voting system is applied in the territory, and they try to involve the whole commune in making decisions.
But behind the facade of the prosperous commonwealth, a threat is festering. While Johan is busy developing the settlement and carrying out some research projects, Olivia becomes more and more skeptical of the path she chose and tries to find a way to leave the Dome. You arrive in Carmine Heights just at the time when the split is more obvious than ever.
"Mister Singh, let me address you! You may even be listening to me at the moment. If so, listen up carefully. Do you consider yourself a good person? How much blood are you willing to spill protecting your good name? Is the Committee, even in its current state, worth struggling for? "- Max
Serving the noble cause - this is the real honor. This is what justifies tyranny, sacrifices and dirty game behind the scenes. At least Sabal Singh, the commander of the Kshatriya squad, firmly believes in it. The core of this small organization consists of the former special forces operatives, officers and private soldiers of the Black Wing. Among them, there are a lot of those who were the part of the very first expeditionary unit sent under the newly discovered Dome. As well as those, who had several years to become disillusioned with C.R.O.N.U.S. policies, as the corporation was quickly turning into an immense monster sucking juices from the Dome exploration activities.
Sabal is too smart to openly confront C.R.O.N.U.S., which became the New Committee. But he's got a plan. And he's got the men. And he's got you - although, it's up to you to decide if you want to help him or not.
"You know, I was once a reckless kid. When all this happened, I mean when the cap was blown away to kingdom come from this Petri dish, and the Maelstrom, which was inside, broke free, I was ready to grab my pals and just study the hell out of it... I don't want anymore. Since I've learned what became of Victoria. Vicky... She wasn't like that before, you know. "- Max
Click to download hi-res version
Flamethrowers made of water pipes, body armor made of tires, hand grenades made of rubber hedgehogs. Insane masks. Insane souls. Popinjay gangs rove the desert riding garbage trucks. Their destination is a surrealistic mirage painted by inflammatory mind the Maelstrom radiation scorched for good. Traveling in a spiral, they get closer and closer to the center of the Dome to fight... anything, really. For the glory of their Queen Victoria Legrand, former Silver Wing employee. We've made a lot of research to make them not just generic Raiders... are we done yet? (Click to download hi-res)
"Talk about irony! It's not the spiffed out madmen the threat comes from. In fact, it comes from the most intelligent of us. When Zemeckis starts talking, I feel a noose around my neck. It's really nice and shiny, made from the finest silk. I'm sure I won't even feel it tightening. "- Max
Several squads of Blacks, Oranges, and sympathizers, united under a single banner. But their strength comes not from their guns and servoshells. Phalanx is a plenty of strings, thin and sometimes invisible. Spies, informants, saboteurs. And all these strings weave together in a ball held by the hands of Hieronymus Zemeckis himself - a funny little man with kind fatherly eyes.
Click to download hi-res version Hieronymus seems to be the only man with a vivid vision of the future of the world under the Dome. But to carry out such a large-scale project he will need your help...
The Church Of The Maelstrom
"...potato pancakes they give everyone at the night shelter on Street Twelve. And then, when I'm done with my pancakes and ginger tea, which is also free, by the way, I raise my gaze and see this huge temple they built. There's something wrong with them, can you feel it too?"- Max
They heal wounds. They help the poor and the desperate. They promise miracles you want to believe in the most when you're trapped under the Dome. But behind the outer layer of kindness and humane speeches, some plan lies within the walls of free night shelters. When you see a diverse mob of believers who fill the streets of towns under the Dome nowadays, you realize: something's happening. And if you're smart, you just might link the rise of the Church to the strange events in the West of the Dome.
The story of the Church is not a story about conspiracy. It is more likely a story about a different path for the human race, and it is within your power to complete it (whatever it means).
Tell us which faction you'd join after the Apocalypse? Become a renegade colonel, lonely wanderer or gray cardinal?
A little project update: we now have 18% of funding goal - thanks to our awesome 555 bakers! Please, let us know what do you think about this update and which topics you'd like us to cover in next updates.
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