Morrowind - OpenMW Real Time Shadows Test
Posted: Sep 21, 2017, 12:23 pm by RPGWatch
Open Morrowind is getting real time shadows implemented.
Tried out Emba-5 due to nice statics for shadows and current issues with black terrain. Actually pretty decent performance in the base game (45-150FPS in Balmora). There are a lot of issues but things are looking promising. Great work overall by AnyOldName3!
Divinity: Original Sin II is the sequel to Larian Studio's 2014 RPG hit. Having been funded by an incredibly successful Kickstarter campaign and reaching its initial goal in a matter of hours, the game has now emerged from Steam Early Access for a full release. Much like its predecessor, Original Sin II is a classic-style RPG featuring an isometric viewpoint, turn-based combat, and party quests. Can it deliver on the hype surrounding its development and build on the original game? Let's take a look.
No doubt about it, this is a fantastic game. The established lore of the series has been built on to create a detailed, immersive world with a dynamic combat system and the possibility to approach the game in many different ways. This is all underpinned by fabulous voice acting, appealing characters, and, most importantly of all, a well-written and engaging story with plenty of replay value. Larian Studios have set an example on how to crowdfund a game and how to make the most of Early Access. With Divinity: Original Sin II, they have set a potentially genre-defining example of how to make an RPG.
Score: 9.5/10 - Amazing
Immersive, well-written story
Engaging cast of characters
Impressive range of choice for quests and interactions
Fantastic voice acting
Great replay value
Need to rotate camera takes a little getting used to
Lack of character animation during some dialogue exchanges
DontNod's anticipated RPG Vampyr has been officially delayed.
According to a recent press release, the game will be delayed to Spring of 2018 due to a major technical issue that has set the team back at the end of the game's development, according to DontNod CEO, Oskar Guilbert.
"This delay allows us enough time for all the polishing and balancing phase, much needed for a game of Vampyr's scope," stated Guilbert.
Vampyr will have the player explore early 20th century London during the 1918 Spanish Flu epidemic as Dr. Jonathan Reid, a newly turned Vampire who struggles with his new affliction. The game boasts a semi-open world based on the streets of London, where your moral decisions will determine the fate of the city, district by district.
In the jungles of the Underland, scattered remnants of an ancient culture speak of a great evil that dwells in the shadowy depths of the Kwayerumoshi caves. But even the darkest secrets of this lost age are about to be revealed by the brave actions of three unlikely heroes.
In the final chapter of The Journey Down, Bwana, Kito and Lina explore the vast reaches of the Underland and unravel its long-forgotten history. Their adventure comes to a bombastic conclusion when they learn the true nature of the Great Asili tree and the Armando Power Company.
The Journey Down is a classic point-and-click saga with an Afro-Caribbean vibe. Get ready to embark on an epic journey of brain-teasing adventure!
Pillars of Eternity II - Multiclassing
Posted: Sep 21, 2017, 12:12 am by RPGWatch
The latest update on Pillars of Eternity 2 goes into multiclassing.
Pillars of Eternity II: Deadfire Game Director, Josh Sawyer, is here to go over the changes that have been made to the multi-classing system in Deadfire as well as showing it off in the game! To learn more about Pillars of Eternity II: Deadfire go to: https://eternity.obsidian.net To join the conversation on this update, head over to our forums: Miss the last update? Check it out! https://www.youtube.com/watch?v=tQHKc...
Divinity: Original Sin II pulled off the impressive task of taking the kitchen sink approach to game design by cramming as much into it as possible yet somehow making it all work, making it a fantastic title for solo or multiplayer gaming. Playing the Divinity: Original Sin is not required to enjoy this title or its story, though having played the first game will make the experience more rewarding. Everything about Divinity: Original Sin II is of the highest quality and any negatives that could be said are basically nitpicking, such as the camera angles might obscure characters one percent of the time or the inventory set up isn't as nice as you've seen in some other games. No game is perfect, but this one comes closer than most.
Divinity: Original Sin 2 stands as a remarkable example of three genres: the classic roleplaying game, the online arena battler, and the tabletop-style adventure enabler. If its campaign fails to shake off some of Larian's unfriendlier habits, those flaws are mitigated by the ways in which the studio have shaped a genre moulded by nostalgia into genuinely new forms - changing more than just the keyboard shortcuts for the better.
This is a great game for RPG fans to get their teeth into: over 20 hours in, you'll notice the story only just starts gaining traction, and you may only just start getting familiar with the game's myriad systems. The game is unforgiving, often mercilessly so, but if you have the patience to penetrate the density and crack open the core gameplay, there's such a wealth of well-written RPG content, it's impossible not to recommend.
Fig - Atari in Two Game Deal
Posted: Sep 20, 2017, 11:53 am by RPGWatch
@gamesindustry Fig is teaming up with Atari in a two game deal. Atari own the Temple of Elemental Evil IP.
Atari is teaming up with the crowdfunding platform Fig to bring two new projects to life, though they remain tight lipped on what either might be.
Despite a prestigious legacy of arcade classics, Atari hasn't brought much to the fore in recent years. However, this new deal with Fig has promised a reboot of one of its "most beloved intellectual properties" and an entirely new IP.
"Fig is providing a model where gamers not only help to get the titles they are most passionate about funded, but also have the opportunity to share in the financial returns with developers and publishers," said Fred Chesnais, CEO of Atari. "We're excited that Fig has opened up the vast potential of crowdfunding to IP holder and publisher alike by changing the narrative and allowing us to partner with our fans."
Fair Weather Studios is very happy to announce Ancient Frontier! Ancient Frontier is a turn-based strategy role-playing game set in deep space in the far future. Players will explore, conquer, pillage, or liberate the frontiers of space.
The universe is built off of the story established in our first project, Bladestar, but takes it much deeper with warring factions, double crossing corporations, privateers, and galactic governments. Take control of massive fleets of capital ships and support craft and navigate the rich multi-faceted story of Ancient Frontier- the future of war.
Square Enix - More Nier Coming
Posted: Sep 20, 2017, 08:02 am by RPGWatch
@PCGamesN More Nier Automata games now seem likely going by a recruitment page for Nier specific things from Square Enix.
Nier: Automata was wonderfully weird and weirdly successful for a game about sad robots coming to terms with their own existence in a nihilistic world. It did have a good butt, though, so maybe its success isn't that surprising.
Now it seems that Square Enix are hiring for more Nier. A NeoGAF user has dug up a recruitment page on their Japanese site with messages from series director Yoko Taro and series producer Yosuke Saito. The Business Division 6 Square Enix are hiring for regularly works with external developers on collaborative projects, such as Automata's development with Platinum Games, and it seems the new listings are Nier-specific scenario staff.
Warhammer 40K: Space Wolf - Release Sept 21st
Posted: Sep 20, 2017, 08:02 am by RPGWatch
@PCGamesNWarhammer 40,000: Space Wolf is set for full release September 21st.
Space Wolf is a turn-based strategy game where you use collectable cards to outfit your team will an arsenal of unique weapons and abilities. The campaign casts you as Valgard Twice Slain, which is just an A+ name for a 40k character, in a campaign that strands him and the titular Space Wolves on the deadly planet Kanak. The game also features PvP and survival modes to complement the story.
If you're concerned about those free-to-play origins, the developers at HeroCraft promise this is a fully-featured remaster of the game without any in-game purchases. You can pick up the whole package on Steam for $11.99 / €11.99 during the remaining days of its stay in Early Access, at which point the price will increase to $17.99 / €17.99.
Divinity: Original Sin II - Mac Release More Likely
Posted: Sep 20, 2017, 08:02 am by RPGWatch
@RockPaperShotgun Divinity: Original Sin 2 has been doing well enough that a Mac version is now looking more likely.
Larian started work on Original Sin 2 using the engine that ran the Enhanced Edition of its predecessor, and that version was ported to consoles as well as Mac, Linux and Windows. It always seemed likely that similar support would arrive for the sequel at some point, but perhaps due to delays to the Linux version of the original game, no firm promises have been made this time around. But in response to a question about whether the sales success made ports more likely, Vincke told me:
"Yes. We deliberately focused on the gameplay of the Windows PC version first because it was such a complicated game to make and we didn't want to lose time on the inevitable additional hassle cross-platform development brings with it."
Downloads currently hosted on SP: 1157
Adventurers currently exploring SP: 97
Forumites currently online:
ConjurerDragon and 40 guests
Has Sorcerer's Place been useful? If you'd like to show your appreciation for our hard work on the site, and help us pay the bills the site generates every month, please consider helping support SP. Thank you!