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Latest Game/SP News Headlines:

» Discord - Store Beta - Oct 17, 2018, 03:42 pm
» The Witch's House MV - Launches October 31st - Oct 17, 2018, 03:42 pm
» Shenmue - Sega's Cancelled Shenmue Remake - Oct 17, 2018, 03:42 pm
» Iron Danger - Alpha Testing and New Trailer - Oct 17, 2018, 03:42 pm
» Fallout: NV - Fallout: New California October Update - Oct 17, 2018, 03:23 am
» Realms Beyond - Kickstarter Live - Oct 16, 2018, 09:22 pm
» The Waylanders - Kickstarter Live - Oct 16, 2018, 09:22 pm
» Paradox Interactive - Future Games More Moddable - Oct 16, 2018, 03:13 pm
» The Waylanders - Kickstarter Tomorrow - Oct 16, 2018, 03:03 am
» Disgaea 5 - Launches 22nd October - Oct 15, 2018, 09:02 pm
» Encased - Last 24 hours - Oct 15, 2018, 09:02 pm
» Dragon Quest XI - Patch Improves Keyboard Support - Oct 15, 2018, 09:02 pm
» Resonance of Fate - 4K/HD Edition - Oct 15, 2018, 09:02 pm
» Realms Beyond - Kickstarter Soon - Oct 14, 2018, 02:42 pm
» Colony Ship - The Interface - Oct 14, 2018, 02:42 pm

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» The Witch's House MV - Launches October 31st (Game/SP News & Comments post by RPGWatch)
» Shenmue - Sega's Cancelled Shenmue Remake (Game/SP News & Comments post by RPGWatch)
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» Realms Beyond - Kickstarter Live (Game/SP News & Comments post by RPGWatch)
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Discord - Store Beta
Posted: Oct 17, 2018, 03:42 pm by RPGWatch

[​IMG]Discord's Store Beta is now open to everyone which you can read about at their blog site.


The First "First On Discord" Games

As part of launching our boutique store experience, we're bringing some new games to life for the first time ever. These fancy fresh First on Discord games will be available first on Discord (get it) for PC.

We're really excited to show these off today.


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The Witch's House MV - Launches October 31st
Posted: Oct 17, 2018, 03:42 pm by RPGWatch

[​IMG]Gematsu reports that The Witch's House MV will be released October 31st on Steam.


Japanese horror RPG The Witch's House MV launches October 31

The Witch's House MV, an RPG Maker MV remake of the 2012-released RPG Maker VX Japanese horror RPG The Witch's House, will launch for PC via Steam on October 31, publisher Dangen Entertainment and developer Fummy announced.


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Shenmue - Sega's Cancelled Shenmue Remake
Posted: Oct 17, 2018, 03:42 pm by RPGWatch

[​IMG]DigitalFoundary looked at Sega's cancelled Shenmue remake.


Aside from some bugs, Sega's Shenmue 1 and 2 HD remaster was a good release but originally, plans were afoot for an altogether more ambitious project - and you can see it right here.

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Iron Danger - Alpha Testing and New Trailer
Posted: Oct 17, 2018, 03:42 pm by RPGWatch

[​IMG]Iron Danger will soon go into closed Alpha testing and there is a new trailer.


Taking in applications for closed alpha testing new trailer

We are happy to announce that we are aiming to start closed alpha testing by the end of October. For that, we have started to take in applications to participate.

The detailed instructions of testing and how to apply, can be found from Iron Danger's Discord server at

So, if you are eager to already give a try to Iron Danger in it's alpha state, that is where you should head to.

To celebrate the alpha, we have also released a new trailer for the game. Enjoy!

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Fallout: NV - Fallout: New California October Update
Posted: Oct 17, 2018, 03:23 am by RPGWatch

[​IMG]The October update for Fallout: New California has arrived and a countdown timer has appeared for the release of the mod.


We'll continue to do balance, especially by populating the wasteland with "stuff," during 200 and 201, and supporting the mod. Really going BETA for us, we are done, it's just minor things, and any work you guys want to mod in and we can merge, fixes or more stories or guns, whatever. The core of the mod is there and it's not flawless, obviously, but damn is it fun and full of cool stuff to do.

We got this gigantic branching 12-30 hour single player story that's packed with big tough decisions, we have so many immersive character focused moments, tons of amazing art and voice acting, glorious music that could be a whole mod unto itself, awesome environments -- I'm exited for you to play it. And make mods for it. Just go nuts.


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Realms Beyond - Kickstarter Live
Posted: Oct 16, 2018, 09:22 pm by RPGWatch

[​IMG]The Kickstarter for the turn-based RPG Realms Beyond is here and they need 100 KEuro to make the Kickstarter a success.

Here is the Kickstarter video:


Realms Beyond: Ashes of the Fallen is a fantasy computer role-playing game with turn-based combat and a party system that allows you to control up to six characters at any one time. Whether you yearn for an open world to explore at your own pace, tactical combat that allows you to plan your moves carefully, or want to lose yourself in the rich fabric of our world, trying to survive and make your mark, Realms Beyond offers endless choices, lands to travel, monster-infested dungeons and a host of storylines to follow.

Realms Beyond: Ashes of the Fallen is inspired by the classic RPGs of the 80s and 90s, taking the best elements of the beloved old classics and reforging them into something new in a powerful modern engine. In Realms Beyond, you will find the tactical turn-based combat of the Gold Box Games, Temple of Elemental Evil and Dark Sun, the world exploration and camp management of Realms of Arkania, the interactivity and living world of Ultima, the choice-driven quests and reactivity of Fallout and Arcanum, and the rich NPC interaction of Baldur's Gate and Planescape Torment, along with fresh new features that haven't been seen before in the genre.

Realms Beyond is an RPG true to its roots, knowing that in order to reach the skies, it must stand on the shoulders of giants. But it is more than just a simple throwback to the old days: it's a new take on classic concepts of the genre, taking the best ideas of the past and adding its own fresh concepts to create a unique game with its very own atmosphere and personality.

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The Waylanders - Kickstarter Live
Posted: Oct 16, 2018, 09:22 pm by RPGWatch

[​IMG]The Kickstarter for The Waylanders is live now.


Time-Travelling Fantasy RPG, The Waylanders, Launches its Kickstarter Campaign

A Coruña, Spain - October 16, 2018 - Announced in August 2018, The Waylanders has seen its development team at Gato Salvaje Studio hard at work preparing for the launch of the game's Kickstarter campaign which is going live today! With former Bioware lead, Mike Laidlaw (Dragon Age: Origins, Jade Empire, Mass Effect) on board as a creative consultant (as well as a few other high profile writers we can't mention yet), The Waylanders is aiming for a $150,000 USD goal and will provide players with an engaging narrative featuring impactful character development, unique companion romance options, and a deeply technical combat system.

An exciting fantasy RPG, The Waylanders showcases a unique, party-based experience that time travels between two distinct eras - Celtic and Medieval - covering a rich history that has been largely overlooked in video game lore up to this point. Choices made in one time period can have dire consequences in the other, meaning players will feel the impact of their decisions in surprising and shocking ways.

One of the game's biggest features is its new and innovative approach to battle with the inclusion of combat formations. Fusing combatants together into a combined, more powerful character offers players a deep combination of tactics when approaching conflict. You can find out all about the combat formations in the Kickstarter video;

  • Real-time combat with tactical pause, character creation, and 36 classes (6 basic and 30 advanced)
  • Play from a top-down isometric perspective that can be shifted to a third person perspective on the fly
  • Story and combat inspired by RPG classics Dragon Age and Neverwinter Nights 2
  • 12 different combat formations (2 per class) sees players fuse characters to provide varied and technical combat options
Here is the video on combat formations:

Also check out our Gamescom article.

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Paradox Interactive - Future Games More Moddable
Posted: Oct 16, 2018, 03:13 pm by RPGWatch

[​IMG]Paradox have upgraded their engine to be more moddable in the future according to PC Gamer.


"Half of our team is going to be building tools, going forward."

Starting with next year's Imperator: Rome-which impressed Tom in his hands-on this week-Paradox's grand strategy games are going to be much easier to mod thanks to an upgrade to the engine the developer uses, according to engine team lead John Wordsworth.

In an interview with Venture Beat, Wordsworth said that a major upgrade to the ten-year-old Clausewitz engine will provide far more tools to modders, allowing them to easier create custom UIs, complete overhaul mods or simply change the terrain of a map.


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The Waylanders - Kickstarter Tomorrow
Posted: Oct 16, 2018, 03:03 am by RPGWatch

[​IMG]SpoonFULL noticed that The Waylanders is coming to Kickstarter tomorrow. Also the Steam page is now up.


Refer a friend and earn rewards on Kickstarter. Launch on October 16! More info below


The Waylanders is a party-RPG inspired by beloved instant classics such as Dragon Age: Origins, Neverwinter Nights 2 or Baldur's Gate. Featuring innovative and tactical combat system, The Waylanders brings to life the legends of the once flourishing Celtic cultures.

The Waylanders its aiming to hit PC in mid 2020, featuring talents like Mike Laidlaw (formerly of Bioware - Dragon Age: Origins, Jade Empire, Mass Effect) as a high level Narrative and Creative Consultant, The Waylanders will provide players an engaging narrative featuring impactful character development, unique companion romance options, and a deeply technical combat system. Are you a Waylander?

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Disgaea 5 - Launches 22nd October
Posted: Oct 15, 2018, 09:02 pm by RPGWatch

[​IMG]@Gamingbolt After some delay Disgaea 5 is set to launch October 22nd.


Disgaea 5 Complete was announced to be coming to PC, but then saw a delay with no specific new release date shared. The good news is, we now have one, and it's not that far off. NIS America announced today that the PC port of Disgaea 5 Complete will be coming to PC later this month, on October 22 to be specific.


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Encased - Last 24 hours
Posted: Oct 15, 2018, 09:02 pm by RPGWatch

[​IMG]Encased is in its last day to reach some stretch goals. Dark Crystal Games will also be hosting an AMA on Reddit Monday, 15th October (11:00 PM CET/ 03:00 PM PDT).


Encased Kickstarter Update #25: 24 hours countdown, details about 'Ursula' HQ

A little more than a day is left till the end of our Kickstarter campaign. Thanks to your activity, less than 24 hours passed from achieving one stretch goal to unlocking another! Now, not only will Encased include the Fallen Fortress encounter, but the game will also have an extended freeplay mode, entertaining you with additional quests and content after the initial playthrough is over.

Very little funding is needed until we unlock the next stretch goal: the auto-train mobile HQ.

We've already talked about Ursula in an earlier update, but a few more details remain to be revealed.

We need to rush to get it!
Ursula was designed before the Incident, and when Maelstrom was unleashed on the world the project had to be modified in a hurry. The engineers worked furiously to protect the machine and its crew from waves of damaging psychic energy, and they were quite successful: one of Ursula's cars is equipped with a special air-tight compartment shielded by thick lead walls. This allows you to navigate Ursula through those rare sectors where Maelstrom is so strong that no exposed character, no matter how high his Psyche score, can survive.

Ursula will grant you access to places you cannot reach in any other way.


To survey areas made uninhabitable by raging psychic energy, you can use a special drone with weapons and a manipulator arm which allows you to retrieve small objects, press buttons, and open doors.

Researchers were certain these autonomous robots would be very useful: according to maps compiled before the catastrophe, several unexamined complexes were located in areas with the highest Maelstrom activity. Perhaps the increased concentration of psychic energy has some relation to their contents, but... what could that be?

The answer to this question we leave for the player to uncover.


Although rigorous testing showing the shielding to be effective, there was something even the research scientists did not know. The weird psychic energy affects not only organic matter, but technology as well. In sufficient quantities, the radiation will manifest itself by altering the behavior of onboard systems.

The change in Ursula's "personality" poses many difficult questions: is this new development dangerous, or is it an opportunity to make direct contact with Maelstrom? What are the possible threats, and are there any positive effects?

This event could turn out to be a serious crisis, but it's also one of the many interesting, major quests associated with the auto-train HQ.


Ursula is unique, and there are many people in the desert who would like to lay hands on her. Sooner or later you will have to raise your defenses and fight against raiders intent on taking over your auto-train.

That's how stationed camp looks like
In the previous update dedicated to the mobile HQ, we talked about converting the train's armored hull into a wall. However, that's not all: the train can be equipped with stationary turrets directed by the on-board computer's defense protocol. This program itself can also be edited by the player for maximum effectiveness.

The turrets must be serviced and repaired, and their ammunition replenished of course. Upgrades will be available.



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Dragon Quest XI - Patch Improves Keyboard Support
Posted: Oct 15, 2018, 09:02 pm by RPGWatch

[​IMG]@PC Gamer The latest patch for Dragon Quest XI improves the keyboard support and unlocks the framerate.


Dragon Quest 11 has received a pretty substantial patch that let players unlock the framerate of the game, as well as fixing a few crashes.

Back in September, we detailed how to unlock Dragon Quest 11's framerate by editing an ini file, but now the game lets you choose between 90fps, 120fps, 144fps and an unlocked framerate. Before launching the game, you can also now pick between three sets of graphical presets: low, medium and high. They break down like this:


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Resonance of Fate - 4K/HD Edition
Posted: Oct 15, 2018, 09:02 pm by RPGWatch

[​IMG]DSOGaming reports that JRPG Resonance of Fate will get a 4K HD Pack on PC


Resonance of Fate 4K/HD Edition will release on October 18th and will be a futuristic JRPG. The game uses the "tri-Attack Battle system", which involves a mixture of real-time and turn-based controls. During each character's turn, the player can move around and perform actions, limited by the number of action points and the turn ends when the player attacks or all action points are exhausted.

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Realms Beyond - Kickstarter Soon
Posted: Oct 14, 2018, 02:42 pm by RPGWatch

[​IMG]The Kickstarter for Realms Beyond will be starting soon according to this tweet.


For this week's #screenshotsaturday, here a little sneak preview of our upcoming #kickstarter campaign that starts very soon.#indiedev #indiegame #dnd #rpg

- Realms Beyond (@CeresGamesDev) October 13, 2018

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Colony Ship - The Interface
Posted: Oct 14, 2018, 02:42 pm by RPGWatch

[​IMG]A new update for Colony Ship focuses on the interface.


We're implementing the interface right now so let me show what we have and get some feedback. Let's start with the standard features:
  • Two weapon slots showing equipped weapons and selected attack's stats (damage, AP, ammo)
  • An optional textbox giving you detailed blow-by-blow info during combat
  • A combat queue we used in Dungeon Rats to show who gets to act when
  • 4 belt bags so you can throw grenades or use items in combat without moving them to the weapon slots
Weapon and Portrait

The combat interface is familiar, but instead of selecting attacks via a drop-down list, which was a bit messy and not very intuitive, you'll use icons that appear when you click on a weapon slot:

Combat Interface

The icons are grouped in 3 different categories:
  • Basic attacks (fast, regular, power for melee; snap shot and regular shot for ranged; there are no power attacks with guns)
  • Aimed attacks (self-explanatory; you get an extra bullseye shot with ranged)
  • Special attacks (double shot, short burst, long burst, double strike, flurry (3 strikes), and swing (hits 3 tiles).
Your feedback here would be much appreciated.

Next is the dialogue window:

^ we don't have Mercy's portrait yet so we're using a placeholder portrait. As for the design:
  • The dialogue window won't take the entire screen, as in AoD since it added nothing but extra work (the camera had to be manually positioned)
  • The checks will now display the skill or stat level required to avoid playing a guessing game; if there is no value listed (see the first response), the stat acts as a modifier (strengthening or weakening the reaction) not a check. Strength can be used as a modifier too if you're trying to intimidate, for example, so it's not Charisma only.
  • Since we've decided to show the check values, might as well show your skill levels so that you don't have to rely on memory alone. Green means your skill level is equal to or higher than the check value. Yellow means it's lower but you can still make an attempt. Red means no go (what used to be hidden options in AoD). Before you start freaking out, remember that the check system was changed and it's no longer a binary 'succeed or fail' setup, so green lines won't always be the best and yellow lines won't always lead to failure and death, so we aren't highlighting the best and worst options for you here.
  • The tags can be turned on and off in the options, so if you don't like them, turn them off.

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