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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Dragon Age: Inquisition - Will be at PAX Australia - October 29, 2014, 5:50 am
» Valkyria Chronicles - Coming to PC - October 29, 2014, 5:50 am
» Graal Seeker - Last Week For Campaign - October 29, 2014, 5:50 am
» Skywind - 0.9.5 Preview Trailer - October 29, 2014, 5:50 am
» Epic Manager - A Fantasy RPG Tycoon Game - October 29, 2014, 5:50 am
» Lords of the Fallen - Now Available & Reviews - October 29, 2014, 5:50 am
» Tales of Maj'Eyal - Expansion Released on Steam - October 29, 2014, 5:50 am
» Six Ages - The Saga Begins Update - October 29, 2014, 5:50 am
» Icewind Dale: EE - More Survival Trailers - October 29, 2014, 5:50 am
» Zpocalypse: Survival - 50% Funded - October 29, 2014, 5:50 am


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Dragon Age: Inquisition - Will be at PAX Australia
Posted: October 29, 2014, 5:50 am by RPGWatch

The Bioware Blog has been updated with news that DA: Inquisition will be playable at PAX Australia this coming weekend:
"The entire BioWare team is delighted to give Australian fans the opportunity to get hands-on with Dragon AgeTM: Inquisition," said Mike Laidlaw, Creative Director at BioWare "Dragon AgeTM: Inquisition will give players more choice to explore unseen territories, lead the Inquisition through battle and make unique decisions that will define their overall experience. The level of detail built into the game is outstanding and we're excited to bring our game to PAX Australia and meet our fans."
Bioware will be sending these:
Fans will have the chance to meet special guests from BioWare Edmonton Mike Laidlaw [Creative Director], Aidan Scanlan [Assistant Director of Design] and Mark Wilson [Lead Technical Designer] who will be taking questions during the Dragon AgeTM: Inquisition Q & A from the audience and Twitter using the hashtag #DAIPAXAUS.
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Valkyria Chronicles - Coming to PC
Posted: October 29, 2014, 5:50 am by RPGWatch

Sega has confirmed via Twitter that the original Valkyria Chronicles is coming to the PC.

More information.

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Graal Seeker - Last Week For Campaign
Posted: October 29, 2014, 5:50 am by RPGWatch

The Indiegogo campaign for Graal Seeker is nearing the last week and they have a new update with more information.

Final week to fund Graal Seeker

Thanks again to our early and upcoming backers! We really appreciate your support! If you have not backed yet, remember that every little pledge is very important to us and helps to focus on our game and to not delay it too much. Also, you can still help Graal Seeker by sharing our project. Help us reach the Graal
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Skywind - 0.9.5 Preview Trailer
Posted: October 29, 2014, 5:50 am by RPGWatch

The developers of the new Skywind mod for The Elder Scrolls V: Skyrim have released a new trailer that previews the game's latest build of the mod.

The latest developer release has finally hit! Take an inside look at newest content for Skywind version 0.9.5. This version is NOT available for public release, and does NOT mean it is close to a release. This is our largest update yet and we are very happy with the work that has been put in. Progress is being made as usual, but there is much to be done. If you want to support this project, visit https://tesrenewal.com/ for details!
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Epic Manager - A Fantasy RPG Tycoon Game
Posted: October 29, 2014, 5:50 am by RPGWatch

ManaVoid Entertainment has launched a game called Epic Manager on Kickstarter this week, and is asking for $30,000 to help fund the development of the game.

Epic Manager is a unique Fantasy RPG Tycoon game for PC and Mac that lets you create your own Adventuring Agency! Rated "E" for EPIC!
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Lords of the Fallen - Now Available & Reviews
Posted: October 29, 2014, 5:50 am by RPGWatch

Lords of the Fallen is now available on Steam for $49.99, and has some DLC already.


Here are a bunch of reviews if you're interested in reading them.
  1. IGN - 7.4/10
  2. Polygon - 7.5/10
  3. IncGamers - 7/10
  4. GameSpot - 8/10
  5. GameTrailers - 7.3/10
  6. Twinfinite - 3/5
  7. GameInformer - 8.5/10
  8. Eurogamer - 7/10


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Tales of Maj'Eyal - Expansion Released on Steam
Posted: October 29, 2014, 5:50 am by RPGWatch

If you are a fan of the original rogue-like game Tales of Maj'Eyal the game's developer DarkGod has released a new expansion called Ashes of Urh'Rok on Steam.

Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
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Six Ages - The Saga Begins Update
Posted: October 29, 2014, 5:50 am by RPGWatch

Here is more information on the spiritual successor to King of Dragon Pass called Six Ages on the developer's blog.
Fifteen years ago, A Sharp's first game went on sale. King of Dragon Pass was a unique blend of interactive storytelling and resource management, set in the mythical world of Glorantha.

In fifteen years, there has never been another game like it. King of Dragon Pass had its own influences, and has influenced other games. But nothing else interwove stories of politics, culture, and individuals, and tied them together with a living world of magic.

We are now working on a successor, with the working title Six Ages.

Over the years, lots of people asked for a sequel of some sort. The obvious follow-up would be a game that was just King of Dragon Pass with new scenes. I know that some players would be pleased with that, but that never felt like enough. If I'm going to work on something for over a year, the project needs to have at least some novel twist. (It doesn't have to be as groundbreaking as King of Dragon Pass, which I believe was the first storytelling strategy game!) Over the years I toyed with some ideas, but nothing seemed like it would work. Finally, a few months ago, I had an inspiration.

Unfortunately, I can't tell you much. Partly that's because development is still in the early stages. Mostly it's because Six Ages is an ambitious project, and won't be released for well over a year. A lot can change in development. And right now, there's nothing interesting to show anyway.

But I can say that the game will consist of meaningful story choices tied together by the economic challenges facing a small community. It will be set in Glorantha and draw from its rich cultures and mythology. And it's intended to be highly replayable.
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Icewind Dale: EE - More Survival Trailers
Posted: October 29, 2014, 5:50 am by RPGWatch

Beamdog released two more survival trailers for Icewind Dale: EE.

Survival Rules: Shut the Door


Survival Rules: Go Long, or Go Home



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Zpocalypse: Survival - 50% Funded
Posted: October 29, 2014, 5:50 am by RPGWatch

Jeff Gracia of Greenbrier Games' latest update for Zpocalypse: Survival has information that the game is already half funded, and talks about character creation.
50% Funded
Thank you all for the amazing support so far! We are 50% funded with another 29 days to go so things are looking really good. We are going to ping all the press once again now that we are halfway there and hope we get some additional coverage. Just one or two major news sites talking about us could make a huge difference.

Character Creation
On the main KS page we briefly mentioned the character creation system but since this is the first place you will really touch the game we thought we would go into some more details.

Initially in the pre-alpha we had a three class structure that really defined your character and that was all there was to it. When we moved to full Alpha we built and continue to build a more robust character creation system. We have made it much more robust and a lot closer to an RPG feel of creating your character without going too deep into the process. The goal is to make it meaningful while keep it simple. So with that said below is the alpha character creation screen. Note that the UI is going to be getting a massive overhaul once we are closer to Beta but this at least gives you an idea of where we are going.
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Gabriel Knight: - Interview @ Game Plane
Posted: October 29, 2014, 5:50 am by RPGWatch

Game Plane took the time to ask Jane Jensen a few questions about her favorite adventures, and the remake of the recently released Gabriel Knight.
Reproductions of old videogame series are often made for casual gamers. Should we expect a softer version of Gabriel Knight? Or does death once again lurk around every corner?

All of the original deaths are still present in this one, but we have added things like a retry that will take you back to just before you died. I think it's a good update to have-you still have the death, and it's still smart to save your game. But you won't die and have to replay a large portion of the game, either.

What's your game's main target group?

There's the obvious group of fans and players of the original GK games, and adventure game fans in general. I think the game and story appeal a lot to that more casual audience as well.

How do you want to introduce players to the game, who are not familiar with it at the time being?

We've added a few things to make the game friendly to new players. There are tutorial tips when you encounter anything for the first time, like the inventory or the dialogue system. There's a First Time User Experience that tells you what everything on the screen does. We've added some in-game hints and the journal that recaps all of the important information you learn as you go. The essential dialogue topics have been highlighted in most cases, as well. We've spread the information more evenly throughout the game as well, so players aren't overwhelmed with too much on Day 1.
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The CRPG Book Project - Waving To Each Other
Posted: October 29, 2014, 5:50 am by RPGWatch

Felipe Pepe sent out news that he posted the first update for his CRPG Book Project.
Wow, it has been a month already since I last posted here... I kind of get why kickstarter projects have such a hard time posting regular updates. Can't really blame them.

Anyway, a lot of things happened in this past weeks. It has been hard to get big websites to cover the project, so I decided to do it myself and wrote an article on Gamasutra about the current (sad) state of video-game history and my work on the book.

It payed off really well, I got a lot of good feedback from that, reposts in various websites, over 2500 visits to the blog over the month and e-mails from developers willing to take part in the project and give interviews. A guy even translated the whole article to Spanish. Es un honor!

If you're interested in nerd talk with a Brazilian accent, I also gave an interview about the project to Jeremy Smith of General Protection Fault, a US radio show about technology & games.

Thanks to those, about 30 more games have been assigned and 23 new reviews were delivered, meaning we now have 70% of the game assigned. The list of games to be featured on the book also had new additions, with the release of the amazing Legend of Grimrock II and the announcement of PC ports for the Final Fantasy XIII trilogy and Valkyrie Chronicles. What a great time to be a CRPG fan!
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Sorcerer King - Dev Stream Posted
Posted: October 29, 2014, 5:50 am by RPGWatch

Stardock Games posted a four part developer stream for Sorcerer King. So if you're interested in the game give them a watch.

The first part can be watched here, and the rest here, here, and here. Enjoy.

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Dragon Age: Inquisition - Music Interview
Posted: October 29, 2014, 5:50 am by RPGWatch

EA Games released a new interview for Dragon Age: Inquisition with Audio Director Michael Ken about the game's soundtrack, and posted a few samples.
What were some of the inspirations behind the audio in Dragon Age: Inquisition?

Early on in the project we set out to redefine the audio for the Dragon Age series. We started by reviewing the last two games and came up with a top 10 "do's and don'ts" list. We also spent some time figuring out what sets Inquisition apart from the other two games. We decided that we wanted the game to sound very dynamic, where the audio was always moving and changing, lots of highs and lows, loud and quiet moments.

The goal was to inform the player of the impact and worth of their actions through aural feedback when interacting with the world. By making the world believable and captivating through audio, this will help completely immerse the player as they explore the Dragon Age world.

Why does the audio in video games matter?

Audio is 50% of the experience when playing a video game. Audio provides emotion, and also helps tell the story. Audio is what immerses the player in the game.

How does a video game soundtrack begin to take shape?

Early on in the process we start to define different aspects of audio for the game. We wanted the music for Dragon Age: Inquisition to be sweeping, thematic, and emotional. We then had to decide what the major themes for the game were, and define them emotionally. Once we have an idea of what we want, we then look for a composer who can deliver what we are looking for.
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Torment: Tides of Numenera - The Bloom Grows
Posted: October 29, 2014, 5:50 am by RPGWatch

InXile entertainment posted the next post-funding update for Torment: Tides of Numenera with news that the Gullet Stretch has been funded with a few hours to spare.
Thanks to hundreds of you and hundreds of new backers, we've reached our target for the Gullet! We've changed it from [C] to [A] priority and will be including it in the final game. The top contributors over the last week were our Anonymous donor ($999), Najiok ($827), Grond ($820), and Kaleb ($370). Thank you all for your support and for helping to get the word out about Torment.

While we aren't announcing a new Stretch Goal at this time, Torment's crowdfunding efforts do continue, with every pledge being invested in our development budget and allowing us to put more resources on the game. (We're not making the game bigger at this point and new funds serve primarily to increase the level of polish we'll be able to achieve.) We appreciate your continued efforts to spread the word about the RPG rennaissance that's underway, and our small part in it.
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