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Latest Game/SP News Headlines:

» Hyperdevotion Noire - Released - Apr 30, 2016, 08:23 am
» Healer's Quest - Kickstarter Update - Apr 30, 2016, 08:23 am
» Arcadian Atlas - Kickstarter News - Apr 30, 2016, 08:23 am
» Dungeon Rushers - Release Day: May 11 - Apr 30, 2016, 08:23 am
» Divinity: Original Sin II - Mechanics Explained - Apr 30, 2016, 02:22 am
» Lionhead Studios - Closes - Apr 29, 2016, 08:12 pm
» BaK Remastered - Puzzle Chest Demo - Apr 29, 2016, 02:12 pm
» Wolcen: Lords of Mayhem - New Patch and Features - Apr 29, 2016, 08:03 am
» Steam - Anime Sale on over 200 titles - Apr 29, 2016, 08:03 am
» Underworld Ascendant - Gameplay Sneak Peak - Apr 29, 2016, 01:53 am
» Deus Ex: MD - 101 Trailer - Apr 29, 2016, 01:53 am
» Dark Souls III - Series is over @ Gamepressure - Apr 29, 2016, 01:53 am
» City of the Shroud - Kickstarter Update - Apr 29, 2016, 01:53 am
» The Wild Eight - Kickstarter Update - Apr 29, 2016, 01:53 am
» Witcher 3 - Blood & Wine Info @ PCGamesN - Apr 28, 2016, 07:52 pm

Latest Active Threads on Boards o' Magick:
» Random Babbling Thread 120 (Whatnots post by henkie)
» Hyperdevotion Noire - Released (Game/SP News & Comments post by RPGWatch)
» Healer's Quest - Kickstarter Update (Game/SP News & Comments post by RPGWatch)
» Arcadian Atlas - Kickstarter News (Game/SP News & Comments post by RPGWatch)
» Dungeon Rushers - Release Day: May 11 (Game/SP News & Comments post by RPGWatch)
» Divinity: Original Sin II - Mechanics Explained (Game/SP News & Comments post by RPGWatch)
» Alistair, what do you do with him and a... (Dragon Age: Origins post by Paracelsi)
» Lionhead Studios - Closes (Game/SP News & Comments post by RPGWatch)
» BaK Remastered - Puzzle Chest Demo (Game/SP News & Comments post by RPGWatch)
» Wolcen: Lords of Mayhem - New Patch and Features (Game/SP News & Comments post by RPGWatch)

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Hyperdevotion Noire - Released
Posted: Apr 30, 2016, 08:23 am by RPGWatch

[​IMG]Idea Factory International has released another spin-off to the to the Hyperdimension Neptunia series - the tactical RPG Hyperdevotion Noire: Goddess Black Heart:

In this chibi-style* strategy role-playing game you'll amass an army of game-referencing allies, fight on trap-laden maps, and beef up Lily Rank for crazy damage. But look out for status ailments or you might be (literal) tofu! You ain't seen the Neptunia characters like this before!

*"Chibi-style" - Adorable anime characters miniaturized to have charmingly big heads and daintily tiny bodies.

Key Features
  • A 1080p Moe Army Awaits! Lead your loveable and cute moe army into SRPG battle and fight off hordes of enemies in turn-based strategy - now in high definition! You'll have to strategize to dodge laser beams, flaming pits, and more!
  • Link up with the "Lily System" The more often characters are in battle together, the higher their bond becomes. Activating the "Lily Boost" grants special stats and abilities, while "Lily Points" can be used to activate ultra-special moves and even goddess transformations. Don't be shy to build up those battle relationships and seal it all with a kiss!
  • Check your Status! All kinds of funky things can happen in the heat of battle and characters can be hit with status ailments that are both boon and burden. You can get pixelated, zombie-fied, or even turned into a block of tofu! Some status changes come with their own benefit and cost, so keep this in mind during a fight.
  • Item Customization! You'll get tons of replay value with so many ways to boost your gear's stats! The more enemies you defeat, the more items you can get to customize your gear in whatever way you see fit. Let the great experiment begin!
  • Livin' the Noire Life! Life's not all about grid-based battles. Sometimes Noire just wants to relax at home, and with the "Sim Noire" mode you'll be able to do just that! Customize the place by buying furniture and accessories with in-game points, and make Noire feel like the goddess she is - unlocking extra scenes in the process.
RPGSite has reviewed the game and the PC version of it.

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Healer's Quest - Kickstarter Update
Posted: Apr 30, 2016, 08:23 am by RPGWatch

[​IMG]Pablo Coma tells us how the spell upgrades are working in Healer's Quest:

Design Highlight : Spell upgrades Hi everyone,
We're just about to start the last week before the end of the campaign, and I would like to tell you more about another design topic. Let's talk about the spell upgrade system in Healer's Quest. I believe this is one of the most interesting aspect of the game, so get ready for this! :)

If you played the demo through the end, you probably have an idea of what this is about, but you just had the opportunity to upgrade one or two spells. Spells' skill trees is one of the mechanics which will make the game interesting in the long run by asking you to make meaningful choices when outside of combat and customizing your strategy.

How does it work?
When your character levels up, you gain one magic star or more depending on your level. You can then access the skill trees and spend these stars to upgrade any available spell.


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Arcadian Atlas - Kickstarter News
Posted: Apr 30, 2016, 08:23 am by RPGWatch

[​IMG]Arcadian Atlas is 55% funded with 8 days to go:

55% Funded and New Press!
We're at 55% funding, and we've got some great new press to share and some other projects up on Kickstarter we're excited for on this Friday.

Oh, and did we mention we're just one achievement away from some video bloopers? Let the good times roll!

The Heart Behind Arcadian Atlas
Want to know what motivates us as we work on Arcadian Atlas? We gave a candid interview to and Felix Wong did a gorgeous write up about the project and our family ties that inform so much of the game. [...]​

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Dungeon Rushers - Release Day: May 11
Posted: Apr 30, 2016, 08:23 am by RPGWatch

[​IMG]Dungeon Rushers will be released at May 11:

About the Game:

Over the course of an epic quest, explore many dungeons and loot their guarded treasures. Build your own team by choosing the best hero combination to overcome traps and monsters lurking in the shadows.

Upgrade the skills of your heroes to make them even more fearsome and place them strategically to achieve victory.

Craft your equipment on your own with components gathered during your journey thanks to an advanced system consisting of six different craftsmen.

Complete dungeons and their bonus challenges to unlock the Heroic difficulty, where only the best can make their way to the treasure!

Build your own dungeon in which you can spread traps and monsters to prevent other adventurers from looting your chest! Hire your « dream team » by exploring a world where dungeons and manors have been abandoned by men in favor of the worst creatures, then attack other players' dungeons to plunder their treasure!

  • Campaign mode full of humor with various sound and graphic environments
  • Interactive exploration system
  • Revised turn based fights with a hint of nostalgia
  • Advanced team management (equipment, skills upgrade, in-fight position, ...)
  • Wide range of skills to use (scout, heals, dodge, trap deactivation, monsters stalking)
  • Crafting system featuring many recipes to unlock
  • High replay value with a Heroic difficulty for each dungeon
  • Online arena system with matchmaking and ranking
  • Battles among friends, to die against people you love
  • Epic custom-made soundtrack

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Divinity: Original Sin II - Mechanics Explained
Posted: Apr 30, 2016, 02:22 am by RPGWatch

[​IMG]Swen delivers an in-depth explanation of the new mechanics and there is a new Kickstarter update #24 for Divinity: Original Sin 2.

What the PAXers saw:
New combat mechanics, including ultra-powerful Source skills powered by Source Points-- which you can obtain through fair or truly foul means.
Height gameplay, including added damage and range bonuses when attacking from on high (flying Margaret, anyone?).
New surface interactions in which you can Bless and Curse existing surfaces in order to help or hurt your fellow combatants.
A brand new armor system featuring Magical and Physical armor.

Pick a skill tree: We have a winner!

You guys voted, and the results are in: Divinity: Original Sin 2 will feature a Summoning Master skill tree! These skills will allow you to call to convene help-- mundane and otherworldly-- in battle.

Here are the results:

- Summoning Master - 1709 votes
- Bard - 1285 votes
- Alchemist - 557 votes
- Unarmed Combatant - 433 votes
- Guardian - 413 votes
- Juggernaut - 408 votes
- Trap Master - 197 votes​

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Lionhead Studios - Closes
Posted: Apr 29, 2016, 08:12 pm by RPGWatch

[​IMG]Lionhead Studios, famous for production of Fable and Black & White, closed its doors today.

After 20 years, Lionhead Studios is officially no more. A Microsoft representative confirmed to Polygon that the British developer behind games like Black & White and Fable will shut down today for good.

"We can confirm that after much consideration over the six week consultation period with Lionhead employees, we have reached the decision to close Lionhead Studios," the representative said. "We have nothing but heart-felt thanks for the team at Lionhead for their significant contributions to Xbox and the games industry."

Microsoft announced that it had begun preparing Lionhead staffers for the closure in March. Development on Fable Legends, a free-to-play multiplayer game, also stopped at that time. The game was announced in 2013 for a 2015 release on Windows PC and Xbox One; a beta was planned for this spring.​


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BaK Remastered - Puzzle Chest Demo
Posted: Apr 29, 2016, 02:12 pm by RPGWatch

[​IMG]Neal Hallford shows us his progress on a reworked puzzle chest for Betrayal at Krondor Remastered (tech demo).

In our second Betrayal at Krondor: Remastered demonstration video, designer Neal Hallford walks us through his updated version of one of the most beloved systems from the original Betrayal at Krondor, the puzzle chests.​

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Wolcen: Lords of Mayhem - New Patch and Features
Posted: Apr 29, 2016, 08:03 am by RPGWatch

[​IMG]Expect performance improvements and new game features such as dynamic weather from Wolcen: Lords of Mayhem which has a new Kickstarter update.

Hi Backers, it's update time! Here's the complete changelog :

GENERAL: Huge performance improvements. The performance shouldn't decrease over time now.
New: Weather system version 1.0. The sky is now more dynamic, with giant clouds blocking the sun, and rain all over the world of Wolcen.
New: Dynamic weapon trails! The system is now fully functional. It will allow use to add nice trail effects to all weapons and skills using sets of particles. Most weapon particles are currently WIP.
New: Once dead, you can only respawn in Amarth. Enemies will respawn. Every looted items on the ground will disappear.
New: Merchant purchases will now use gold limitation.
New: Active Effect for various magic icons (burn, open wound, movement speed) - Still WIP, some effects are not displaying icons at the moment.
Fixed various crashes involving enemies projectile

Improved: The HUD displaying loot icons is now running in 60 frame per second - Icon stuttering is fixed.
Fixed: Waypoints name weren't displayed on minimap.
Fixed : various bug displaying item details
New : Tooltip for Character Sheet details have been added
Improved: The Book tutorial will not appear out of the tutorial area
Fixed: Missing icons in the Passive Skill tree

Improved: English localization thanks to Squidcake!
New: Spanish localization by ldtime. Thank you ldtime!
New: French localization.
Fixed : A lot of missing strings have been replaced in both English and French. So Wolcen is now in English, Spanish, French, Chinese, German, and soon Hungarian! Thanks to our awesome community. You guys you are doing a great job � The fonts are work in progress.

Improved: Dead impulse is now more realistic. Most enemies doesn't feel like weighing 20kg anymore.
New weapons to loot!
Improved: Enemies with elemental aura and affinity don't have a permanent aura anymore - The effect is now active for a limited time, then disappears, and appears again (regular pulse)
Fixed a glitch allowing the player to move fast after a dodge (space bar) Greatly reduced bleed damage inflicted by butchers

Improved: Dialog boxes stay now 15secondes instead of 7.
Fixed: All enemies are now affected by the dead impulse (some of them were just falling on the ground).
Fixed: The player will never be blocked in a non walkable area (fixed - the previous patch was not 100% working)

Improved: Optimize the polycount of the ferns by approximately 200%
Improved: Enemies spawning on screen
New Megascans assets with an area reworked.​

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Steam - Anime Sale on over 200 titles
Posted: Apr 29, 2016, 08:03 am by RPGWatch

[​IMG]Steam has a weekend sale on over 200 anime titles. The offer ends Monday 10am Pacific Time.

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Underworld Ascendant - Gameplay Sneak Peak
Posted: Apr 29, 2016, 01:53 am by RPGWatch

[​IMG]IGN shows us a sneak peak of Underworld Ascendant's gameplay.

We walk through a test level of the Ultima Underworld successor with art director Nate Wells (of Uncharted fame).​

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Deus Ex: MD - 101 Trailer
Posted: Apr 29, 2016, 01:53 am by RPGWatch

[​IMG]A new Deus Ex: Mankind Divided trailer that has some lite plot spoilers and shows different ways to progress through the game. You can get an HD version here.

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Dark Souls III - Series is over @ Gamepressure
Posted: Apr 29, 2016, 01:53 am by RPGWatch

[​IMG]The Dark Souls III series is over and FromSoftware is working on a new IP:

Miyazaki said:

"Dark Souls III will be have several DLCs like previous games. But there's absolutely no plan right now for any sequels, spin-offs or tie-ins. But I can't say for certain the possibility is 0%. For example, if a From Software developer comes to me in five years from now and begs 'please let me make another Dark Souls' then I will not rule out the possibility to let my subordinates start a new project. What is certain for now is, to me personally Dark Souls is over. So rather than make another sequel, I think it's time we take a step to a new direction. Development of a new IP has already begun."​

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City of the Shroud - Kickstarter Update
Posted: Apr 29, 2016, 01:53 am by RPGWatch

[​IMG]Seven days to go for the already funded tactical RPG City of the Shroud:

7 Days Left To Hit Stretch Goals! + Battle Modifiers
Hi Everyone,

Today, we'd like to hear your thoughts on Battle Modifiers! We mentioned something similar in a previous post when discussing difficulty modifiers, but this would be slightly different - like a rule change to add some spice to the mix. Read on for more:

  • Battle Modifiers:
    The idea is much like difficulty modifiers, only a Battle Modifier would apply a special bonus to both teams. This would allow the game to have some battles where there is a bonus for you to try to exploit to your advantage, enabling you to employ new strategies that might not be possible otherwise.

Have ideas or suggestions for what sort of bonuses you'd like to see? Let us know in the comments!​

BTW, developer Abyssal Arts has joined forces with Moira Katson, a best-selling, chart-topping fantasy and sci-fi novelist. The Cliqist interviewed her:
Moira Katson: The Voice Behind City of the Shroud

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The Wild Eight - Kickstarter Update
Posted: Apr 29, 2016, 01:53 am by RPGWatch

[​IMG]The pre-alpha demo for the survival game The Wild Eight is out now:

The Pre-Alpha Demo is Live!
Today, we've released the Pre-Alpha Demo for The Wild Eight. This is a big step for us, since it's the first playable code we've shared with the community.

The Pre-Alpha Demo was created to demonstrate some basic in-game mechanics. It's not a final product in any way :)

-> download

We did not include multiplayer in this build, so your character will wake up alone near the crash site. Survival time! After figuring out the controls, don't run straight away from the wreckage: Try to find something useful there...​

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Witcher 3 - Blood & Wine Info @ PCGamesN
Posted: Apr 28, 2016, 07:52 pm by RPGWatch

[​IMG]PCGamesN has some information about the next Witcher 3 expansion Blood & Wine:

The Witcher 3's Blood and Wine expansion will be as big as all of the Skellige Isles combined and out before E3

In an interview with German website GameStar, some solid details about Blood & Wine, Witcher 3's second expansion, have finally been released. Not only is it likely to be out before E3 - though there's no solid release date yet - but it's absolutely huge: as big as all of the base game's Skellige Isles combined. Assuming it's also as dense with quests and battlefields and enemies and slightly odd sex scenes as the rest, that's mighty impressive for a single DLC expansion.

Our favourite game of 2015 and one of the best RPG ever.

That's not all either, with a full translation of the interview made on Reddit. Here's some further highlights, about both Blood & Wine and some general CD Projekt facts:
  • There won't be a sale on the expansion immediately after it releases.
  • There are no plans for remasters of Witcher 1 & 2.
  • Nor will there be an all-three-games package of some kind once Witcher 3 is 'finished' - their argument is that W1 and 2 are already quite cheap when sales roll around.
  • They're considering a Game of the Year edition for Witcher 3 that puts all the expansions and DLC together in one place.
  • Filling the world isn't as tough as you might think, they've even had problems actually having enough space for everything they want.

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