In Divine Divinity, you play as the Marked One. You can create a male or a female character from one out of three classes: warrior, wizard or survivor (rogue), which does not influence almost anything in the story, and only some of the dialogue is changed if you are a male or a female. While you were happily strolling around the village of Aleroth, you are struck by a thunder. That's when the game begins.
The village of Aleroth is composed of healers and it's in turmoil because their source of healing magic has been drying and their leader, Mardaneus, has become crazy. After helping the village, you discover that this is only the beginning of your troubles.
Greedfall - New Details
Posted: Apr 25, 2018, 10:42 pm by RPGWatch
OnlySP reports that the Greedfall devs learned from the failures of Technomancer:
GreedFall Combat Learning From the Failures of The Technomancer
Jehanne Rousseau, the creative director of Spiders, the studio behind The Technomancer, has revealed new details on the developer's upcoming project GreedFall.
In a recent interview with IGN, Rosseau mentions The Technomancer's flawed combat system, which the developer is looking to rectify in its next title, with the director going in-depth about the streamlining and changes the studio has been working on:
"For GreedFall we decided to create a story mode, where combat will be easier, and we removed the percentage system for a gauge system instead. Critical actions can now be used as soon as the gauge is filled up, and can be applied to any type of combat action. It can be used to transform a simple healing spell into a powerful group spell for example, or of course to give the deathblow to an enemy. These changes in the combat make it more tactical, and we hope it will improve our players' experience."
GreedFall, then, does not appear to be a sidewards transition, but a huge step forward for the developer. In terms of scope, the title is looking to improve upon The Technomancer, in both the scale of the world and the way in which players traverse it, with Spiders "[deciding] to greatly improve the size of the game to give more importance to the exploration."
Across uncharted waters and treacherous seas, lurks a beast below, a true tyrant of the depths, the Kraken. It's the legendary sea monster at the forefront of Fireblade Software's Abandon Ship.
Taking place in a fantasy-like naval world, where ships rule the sea, you take command of your own, with a crew in toe, and explore a procedurally-generated world. Abandon Ship's story places you the boots of the Severed One, an escapee of the Doomsday Cult that devotes itself to the Kraken. In an open world that wouldn't go amiss from the works of H.P. Lovecraft. The interactive story sees you severing yourself from the cult after questioning them as a whole, you become free, commandeering a ship and escaping. With the cult in pursuit, it is here where your adventure and survival begins.
Diving into the gameplay, for those who have played Faster Than Light (FTL), you will be quite familiar how things are structured. So just think, pirate ship instead of a spaceship, but with that being said, as someone who hasn't played much of FTL, I'll be only talking about Abandon Ship and won't be making any comparisons.
Pillars of Eternity II - Carrie Patel Talks World Building
Posted: Apr 25, 2018, 04:42 pm by RPGWatch
PC Gamer talked to Narrative co-lead Carrie Patel about lessons learned and world building in Pillars of Eternity 2.
"Story-wise, we wanted to get some of those conflicts and concerns in. We're always big on giving the player interesting choices that are not purely black and white. Letting the player choose how to resolve the tribe's concerns about the Adra and the possibility of Vailian colonization and showing two different viewpoints about what that might look like for them and letting the player decide."
Whenever we're worldbuilding it can be useful to pull from real world influences but you never want to be like, 'Oh, I'm just making a fantasy version of this existing culture.'
When it comes to the day-to-day work of building a place like Tikawara, Patel explains that Obsidian's team of area designers and narrative designers are matched up to build the space both physically and culturally. "It's our job as narrative designers to come up with good stories and make sure those are expressed in the game, but it's also something the area designers are intimately involved with. They're designing the levels, the quests, and the gameplay so we sit down early on in the concept stage and hash out what the area's going to be, where it fits in with the game, what kind of gameplay they're trying to implement, what kind of story we want to bring in and how to marry those two interests."
You are no hero ... no prancing knight or scholarly wizard but a champion of the dark gods. As their chosen, you have command of legions of barbarians, beastmen and demons. Wield unholy strength, necromancy and hellfire to bring ruin to the civilized realms. Honor your gods on the bloody fields of battle in a quest for power and ascension.
Demon's Rise: Lords of Chaos is a turn-based, tactical RPG set in a brutal and unforgiving fantasy world. Taking place amidst a horrific war in the cold north, the campaign will see your party fight innumerable enemies, huge monsters and powerful sorcerers. Victory will require the tactical use of terrain, morale, formations and magic. Build an increasingly powerful war band, command demonic allies, and crush those that stand against you.
• Tactical Choices: Use terrain effects, cover and line of sight to gain an edge over your enemies. Employ spells to hinder powerful enemies, area effect damage to clear the field of lesser foes and buffs to strengthen your allies.
• Build Your Party: Choose from 20 diverse character classes to build your war band. Your warriors will improve with every victory, becoming stronger and unlocking new powers and skills. Acts of courage and savagery on the battlefield will bring favor from your gods, which can mean the difference between glory and defeat.
• Collect Gear: Equip your warriors with powerful weapons, arcane objects, runic armor and legendary artifacts. There are thousands of items to find and collect, each with their own stat effects and background lore.
• Campaign: Fight through a lengthy campaign and numerous side quests that span more than 80 hours of play time. No level caps and the ability to replay levels at a harder difficulty add to the longevity.
• Engaging Lore: Immerse yourself in the history of Tarren, the world of Demon's Rise. A land of broken empires and shattered kingdoms where armies of humans, demons and other races fight for bitter survival.
Pillars of Eternity II - Three Expansions
Posted: Apr 25, 2018, 04:22 am by RPGWatch
@Comicbook According to a press release Pillars of Eternity II will be getting three expansions.
According to a recent press release we received:
The first downloadable-content pack (DLC), 'Beast Of Winter' will be available in July 2018, and will take your party to an island populated by a mysterious doomsday cult, that hides an ancient secret. Players will get to experience adventuring in 'The Beyond,' a mysterious dimension populated by ancient souls and filled with devilish challenges.
The second DLC 'Seeker, Slayer, Survivor' available in September 2018, is a combat-focused expansion taking place on a previously undiscovered island that will challenge the martial prowess of your party, and your tactical skills as a commander, as you embark on a mission to rediscover ancient relics, and pit your party against Eora's most skilled and savage.
The third DLC, 'The Forgotten Sanctum' available in November 2018, will test your party's allegiance and morality in a quest to help (or obstruct) the great wizards of Eora. Will you befriend, betray or befuddle these venerable mystics as you uncover secrets lost to the generations? The consequences of your actions will be felt across the Deadfire Archipelago whatever you decide.
Choosing the right binary options broker can be very time-consuming. 7binaryoptions.com makes it much faster and easier.
Cyberpunk 2077 - First Person Perspective
Posted: Apr 25, 2018, 04:22 am by RPGWatch
Gamerant reports on a rumour that Cyberpunk 2077 is exclusively first person.
Cyberpunk 2077 is expected to have a proper reveal at E3 2018 in June, but some details may have potentially leaked ahead of time. One of the supposedly leaked details for Cyberpunk 2077 is that the game will be played from the first-person perspective, standing in stark contrast to CD Projekt Red's previous games like The Witcher 3: Wild Hunt, which have been third-person experiences.
If, as Sid Meier likes to say, good strategy game design boils down to providing a series of interesting decisions, then what comes next should be a series of interesting consequences. This is where BattleTech excels. Harebrained Schemes has taken the hard sci-fi tabletop game (best known to PC players as the basis of the MechWarrior series) and married it to the XCOM formula in a way that brings out the best qualities of both.
You field a lance of up to four bipedal battlemechs in open-ended, turn-based combat encounters that cover swathes of open terrain. Unlike many of its tactical peers, BattleTech doesn't use a grid-this is a far more granular wargame than most, asking you to pay attention to not just the position of each mech but also its degree of rotation, its speed, and its relationship with its environment.
These are inconsistencies in what is otherwise an accomplished and fundamentally sound strategy game. BattleTech's success at making you feel-and want to live with-the interesting consequences of each mission is its greatest achievement, and will hopefully have an influence on other developers working in this genre. Where it fails, it fails because it doesn't fully implement all of its best ideas. Given the quality of what it accomplishes elsewhere, however, that's a good-faith sort of failure.
PCGamesN reviewed BattleTech giving it a 9/10. BattleTech will be releasing in a matter of hours on GOG and Steam.
The BattleTech board game has been around for decades but this is the first videogame that can be considered a true adaptation. Previous games, like MechCommander, have approximated parts of the ruleset, while others, such as MechWarrior and MechAssault, have been spin-offs set in the same universe.
What Harebrained Schemes have achieved, however, is to capture the nuances and unique flavour of the original BattleTech. It brings in weight-class initiative-dictated movement phases, stability stats, and Called Shots. It's very exciting for people who, like me, enjoy stats, but those that don't can get away with just knowing the game is richer for it.
Banner of the Maid - Chinese Alt History RPG
Posted: Apr 24, 2018, 10:12 am by RPGWatch
Techraptor reports that Banner of the Maid, a alt history Chinese tactical RPG, will be releasing for PC sometime in May.
The Chinese-developed alternate history tactical RPG Banner of the Maid will come to Switch, PS4, and PC later this year. This is due to the efforts of publisher CE-Asia, based out of Beijing. CE-Asia funded the development of and is handling the rights of Banner of the Maid, including publishing it on their Sonkwo store. With English, Chinese and Japanese trailers currently out now, it would be unsurprising to see Banner of the Maid localized for the three regions. While the trailer linked below only says "Coming Soon in 2018," multiple Chinese bloggers and the video description pegs a May release.
The Swords of Ditto - Launch Trailer
Posted: Apr 24, 2018, 10:12 am by RPGWatch
The Swords of Ditto is launching tomorrow on Steam and GOG and has a 20% launch discount.
About This Game
The Swords of Ditto is a compact action RPG that creates a unique adventure for each new hero of legend in the relentless fight against the evil Mormo. Explore a delightful but dangerous overworld, brave menacing dungeons, and improve your hero in a charming village, during your quest to overcome the evil that plagues the island. Unleash the mystical Sword of Ditto and grab a co-op friend for an unforgettable adventure filled with delightful characters, extraordinary loot, and heroic battles!
Unique Adventures Linked Together: Each adventure becomes its own legend, both distinct from those that came before it and part of a heroic legacy that bind together. The deeds, successes, and failures of each hero's adventure have implications for those that follow including the ability to find weapons and recover loot from history's fallen heroes.
Solo & Cooperative Adventuring: Battle Mormo and her evil armies alone or summon a brave friend to take up arms alongside you in local co-op mode. Fear not, even less experienced adventurers will find help from their fellow heroes through the magic of a good old-fashioned revival hug!
Weapons, Items, & Stickers: Wield the traditional sword and bow combo alongside the decidedly less traditional vinyl record Frisbee, magic golf club, and colossal foot from the heavens to put Mormo and her legions back on their heels. Collect and equip stickers to boost up your hero and add perks to their gear to become powerful enough to banish the wicked sorceress.
Main Quests and Secret Side Missions: Approach your legend however you see fit by battling through dungeons in any order, completing side missions through dark caverns and deep wells, or confront Mormo right from the start for the ultimate challenge.
Today's update is to keep you up to date with changes that are ongoing with Dolmen.
Our Third Game Update rolled out yesterday with some new features and some bug fixes, this update was aimed at making Revion Prime feel more dangerous and to make the gameplay smoother for players.
Update 0.1.0.8 Patch Notes
Consumables removed, Materials can be consumed now:
As a survival game, we want to offer choice to players. You can either keep materials for crafting or use them to keep yourself alive. Choose wisely. To consume materials, just visit your overview screen and set it in on the available slots.
Molten Reactor Trait:
Removed recovery by damage and only with this reactor you will recover energy by parrying.
Better positioning for attacks
Enemy Difficulty changes:
Increased Overall stats to make the game harder.
Player Heavy Attacks:
Increased Animation Speed and Damage. Enemies have increased stagger resistance, giving more reason to use it.
Player Energy changes:
Fixed ranged weapon firing costs.
Regeneration won't occur while attacking or dodging.
Player Ranged Attacks:
Heavy Attack has less spread now. (Light Attack is RB/LMB and Heavy is RT/RMB)
Enemy Condition Attack Feedback:
When an enemy attacks, its trail will indicate what element its attacking with.
Burn condition change:
Before it caused 4% damage per 3 second tick. Now it will work differently. After applying burn, it will tick every 4 seconds and when it ticks it will cause a percentage of damage equal to the sum of any damage it received during the tick.
Mouse Sensitivity added:
For keyboard player you can now visit settings and tune the sensitivity.
Bug Fixes -- Disabled VR Issues.
New Payment options:
We have new options on our website, if you are unable to back us directly from kickstarter, you can now use Paypal or Pagseguro.
Downloads currently hosted on SP: 1157
Adventurers currently exploring SP: 138
Forumites currently online:
Has Sorcerer's Place been useful? If you'd like to show your appreciation for our hard work on the site, and help us pay the bills the site generates every month, please consider helping support SP. Thank you!