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» Middle-Earth: Shadow of Mordor - Interview - July 30, 2014, 4:00 am
» Elder Scrolls Online - Megaserver Migration - July 30, 2014, 4:00 am
» Gamasutra - The Latest Kickstarter Debacle - July 30, 2014, 4:00 am
» Mass Effect IV - 10 New Things We Learned - July 30, 2014, 4:00 am
» Elysian Shadows - Interview @ Retro Gaming Mag - July 30, 2014, 4:00 am
» JA:Flashback - New Distributor Announced - July 30, 2014, 4:00 am
» Crowntakers - A New Turn-Based SRPG - July 30, 2014, 4:00 am
» Malevolence - New podcast Released - July 30, 2014, 4:00 am
» Blizzard - Comic-Con 2014 Panel - July 30, 2014, 4:00 am
» After Reset - More Kickstarter Updates - July 30, 2014, 4:00 am

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Middle-Earth: Shadow of Mordor - Interview
Posted: July 30, 2014, 4:00 am by RPGWatch

Toonzone interviewed the Lead Writer of Middle-earth: Shadow of Mordor Christian Cantamessa in San Diego at this years SDCC 2014.
Toonzone had the opportunity to participate in a roundtable interview with the Lead Writer on Middle-earth: Shadow of Mordor, Christian Cantamessa at the San Diego Comic-Con (SDCC2014). Topics discussed included:
  • Bringing Gollum into the story
  • Exploring an unspoiled Mordor, on the verge of collapse
  • The possibility of sequels
  • The narrative experience
  • The genesis of Talion and precautions taken when creating him
  • At what point Cantamessa joined Middle-earth: Shadow of Mordor

Middle-earth: Shadow of Mordor takes place between the events of The Hobbit and Lord of the Rings. Mordor is not yet a wasteland. Talion, a ranger of Gondor is killed while guarding the Black Gate of Mordor against the forces of Sauron. He's resurrected with wraith-like abilities and heads into Mordor to exact his revenge.

Middle-earth: Shadow of Mordor was developed by Monolith Productions and will be distributed by Warner Bros. Interactive Entertainment. The game is set to be released on September 30, 2014. It will be available on the PS4, Xbox One, PS3, Xbox 360 and PC. For more information on the game, visit the official Middle-earth: Shadow of Mordor
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Elder Scrolls Online - Megaserver Migration
Posted: July 30, 2014, 4:00 am by RPGWatch

ZeniMax Online posted information about this week's European megaserver migration.
We're preparing to make the move to our new datacenter! Get the details and answers to your questions here.

We know many of you have been looking forward to the migration, and we're ready to share the specifics. The European megaserver migration will begin at 8:00AM EDT (1:00PM BST) on July 30th, and we anticipate that the process will be complete by 5:00PM EDT (10:00PM BST). During the migration, the European megaserver will be unavailable, but the North American megaserver, account site, and forums will not be affected.

If you have questions about the process, we've got you covered. Here are a few common ones. If you don't see your question here, make sure to check out our knowledge base.
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Gamasutra - The Latest Kickstarter Debacle
Posted: July 30, 2014, 4:00 am by RPGWatch

Gamasutra has posted a short article about a Kickstarter mentioned last year called Confederate Express, and they call it the latest Kickstarter debacle.
There's trouble brewing for another video game Kickstarter campaign, as a developer has postponed work on his funded game, and subsequently been accused of squatting in a Californian condo.

Maksym Pashanin ran a successful Kickstarter for a game called Confederate Express at the end of 2013, but later admitted that due to restructuring at his company, development on the game had been postponed.

In its place, the developer revealed a new game Knuckle Club, and said that all backers of Confederate Express would receive a "free reward pack" for Knuckle Club.

But another strange turn of events has been brewing alongside this, as it was suggested that Pashanin has been squatting in an Airbnb condo for the last few weeks, as spotted by Polygon.

Pashanin himself appears to have confirmed that this is the case, leaving a comment on his own Kickstarter page which reads, "Ok guys, what's the latest deets on the drama? 10/10, would squat again."

This has led many of his Kickstarter backers to believe that the entire thing was a scam all along, with one backer stating, "Never in my life have I felt so betrayed and ashamed of having given money to someone."
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Mass Effect IV - 10 New Things We Learned
Posted: July 30, 2014, 4:00 am by RPGWatch

If you want to read another list of information about the next Mass Effect game then head on over to whatculture for a new list they posted this week.
Forgetting the disappointing ending of the third game, playing through the Mass Effect trilogy in its entirety is one of the best, most absorbing video game experiences out there. With greatness comes equally great expectations though, and the hugely anticipated Mass Effect 4 has a tremendous amount to live up to.

EA and BioWare have been very tight-lipped about Mass Effect 4, with only speculation and the occasional dropped hint to go by, until now. San Diego Comic-Con International is the largest convention of its kind in the world, and it often features some big video game announcements among its various talks and panels.

BioWare held their very own panel at this year's San Diego Comic-Con, and it was primarily used as a platform to discuss the next Mass Effect game. While a huge amount of new details weren't discussed, some interesting tidbits were revealed, and certain things that have until now only been hinted at were confirmed.

This list looks at ten new things we learned about the next Mass Effect game through the BioWare panel. From protagonist details to the general direction of the new title, the future of the Mass Effect series is now just that little bit clearer.
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Elysian Shadows - Interview @ Retro Gaming Mag
Posted: July 30, 2014, 4:00 am by RPGWatch

Retro Gaming Mag has a new interview with the team behind Elysian Shadows, and asked them a few questions about the game.
RGM- Why do a role playing game when everyone else in this area is doing much easier shooters or working with game engines of some sort?

ES- We honestly think the role-playing genre is the most powerful form of artistic expression there is. It's a marriage of art, music, code, and especially writing. An RPG gives you the creative freedom to mold an entire world, storyline, cultures, and characters after your own vision. It gives us endless freedom to create an experience that is meaningful and is intellectually stimulating-and most importantly, it has the greatest potential for establishing an emotional connection between a game and an audience, which we think is truly the ultimate goal for any form of artistic expression. Along that same vein, we have also found ourselves able to freely incorporate aspects of other games and even non-RPG genres into our own RPG, which I think has been a profoundly rewarding experience. You will immediately notice that we like to emphasize the "3D"-ness of the world of Elysian Shadows, and our players can even jump, climb, and interact with the world in a platforming nature. This has literally allowed us to introduce platforming mechanics and level designs from games like Mario and Megaman to spicen up the RPG genre.

Another aspect of this is our survival horror-influenced dungeons and ruins. Something we really wanted to establish artistically with ES is a strong dichotomy between the lush, beautiful, and vibrant overworld and the dark, gloomy, forboding ruins. We quickly found that with our dynamic lighting engine, we were able to create a sense of fright and tension in some of the environments that we don't believe has ever been possible with a traditional 2D RPG... For example, in one of our ruins, the player is alone, in the complete darkness, with just a little torch to find his way around, with a multitude of creepy monsters coming after you with full surround sound sound effects-it's pretty terrifying.... I think Connor, especially, who is a die-hard survival horror fan has really been able to find his creative place with ES and grow attached to a 2D RPG by being able to endow it with some of his survival-horror influences. The project truly is a melting pot of various inspirations.
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JA:Flashback - New Distributor Announced
Posted: July 30, 2014, 4:00 am by RPGWatch

Full Control announced a new deal with SOEDESCO to distribute Jagged Alliance Flashback in various countries overseas. Here is the information from the press release.
SOEDESCO signs Jagged Alliance Flashback for the Netherlands, Belgium, Luxembourg, Sweden, Finland, Denmark, Norway, Greece and Portugal

Who doesn't know the cult classic Jagged Alliance 2 from the nineties? This classis military RPG's now be continued with the turn-based strategy game Jagged Alliance Flashback which SOEDESCO releases in Autumn 2014 on PC. A unique blend of turn-based tactical battles through the most insane mercenaries with epic one-liners and cheesy action!


1988, Caribbean. A corrupt leader holds sway over the Caribbean archipelago of San Hermanos. The Cold War is indeed behind us, but at San Hermanos fighting a rebel group still for democratic values and freedom. Once the head of the rebels has been arrested, the insurgent group, however, completely adrift. As a player, it's your mission to help the rebels. Hire and train hardened mercenaries, equip them with weapons, advanced techniques and lead them into battle. Fight together for freedom!

As in the original Jagged Alliance, Jagged Alliance Flashback, offers the player a lot of freedom in his favorite tactic and playing style. The player can make his own missions and maps. In the new Jagged Alliance-game one remains faithful to the familiar gameplay, which moreover, has been refreshed.

  • The cult classic is still alive after twenty years!
  • The classic gameplay is taken to a new, higher lever
  • Turn-based tactical combat, management of troops, and inventory planning: think ahead!
  • Insane mercenaries and cheesy humor
  • Different tactics and a variety of playing styles
  • Create your own missions, maps and quests

Jagged Alliance Flashback / Platform: PC / Genre: strategy game / Developer: full control / Release: Autumn 2014 / Publisher: SOEDESCO.


SOEDESCO is a worldwide multiplatform developer, publisher and distributor of interactive entertainment. SOEDESCO has cooperation, with several developers and publishers in the field of gaming. SOEDESCO has his head office in Rotterdam, Netherlands for more information visit our website:
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Crowntakers - A New Turn-Based SRPG
Posted: July 30, 2014, 4:00 am by RPGWatch

Kalypso's digital-only label Kasedo Games announced a new turn-based strategy RPG called Crowntaker. Here is the video of the announcement.

In an ever-changing world, heroes are the only constants. In our new turn-based strategy RPG Crowntakers you'll face a land troubled by misdeed; where the king's abduction has thrown a once peaceful land into turmoil. Being the chosen one elected by the king himself through one of your dreams, you embark on an adventurous journey to free him from the hands of the evil duke and go down in history as the kingdom's greatest hero.

Crowntakers combines turn-based strategy with RPG elements and takes you at the behest of the crown into a medieval fantasy world full of challenging encounters and epic adventures. With its randomly generated world, Crowntakers offers a varied gaming experience every time you set out to fight evil. As a hero on a mission, you'll embark on challenging quests, gather vital resources and finally banish evil from the world.

Encounter more than eight diverse and procedural environments ranging from mountain passes to shadowy castles. Hire nine individual mercenaries with unique class skills like the archer, wizard, scout and others to tale on bandits, wildlife and malevolent knights on a hexagonal battlefield.

Crowntakers is to be released in the last quarter of 2014 for Windows PC, Mac, SteamOS; as well as for iOS and Android tablets.
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Malevolence - New podcast Released
Posted: July 30, 2014, 4:00 am by RPGWatch

Visual Outbreak has a new update on Steam about a new podcast.
The boys are finally back after Alex's absence from the scene to talk about what's happening with the game, the topic of the show (LAN parties) and discussing a couple of very cool games!
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Blizzard - Comic-Con 2014 Panel
Posted: July 30, 2014, 4:00 am by RPGWatch

Blizzard Entertainment posted a video of their entire panel from Comic-Con 2014.

Chris Metzen (Blizzard Entertainment SVP story and franchise development) and a team of esteemed Blizzard guests reveal next year's lineup of never-before-seen loot! Interact with designers, writers, and artists as they dig into toys, books, collectibles, and more! Panel and Q&A moderated by Kim Phan.
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After Reset - More Kickstarter Updates
Posted: July 30, 2014, 4:00 am by RPGWatch

Mr. Nixon of Black Cloud Studios has posted a few more updates for After Reset in the last few days.

The first update is about The "Gyes" Bunker with new screenshots.
The "Gyes" Bunker: First Screenshots
In today's update, as I promised, we'd like to reveal you several in-game screenshots from the "Gyes" bunker. Below, there is one of its levels, where your journey will start.

Please, keep in mind:
  • that this is our rough version "in progress";
  • it is filled only with 40% of required objects;
  • the lightning is not set yet;
  • the preferences are set at low quality level (when we make a video they will be at maximum);
  • despite that we use 4k textures (and we still test Physically Based Rendered textures).
So, lets pick an eye on what's going on there:

This is the whole level from above with ISO (isometric) view switched on. It looks like a map from Fallout: Tactics, isn't it.
The second update has a few music and audio tracks to listen to.
Rock, Stone & Sandyard
To make you happy, Mariusz Jasionowicz and I have decided to put a brief but tasty atmosphere update which includes a new atmospheric audio track from the After Reset RPG OST.

The freshly created audio track is named "Rock, Stone & Sandyard" and is supposed to be played as the audio theme for areas of the Great Desert at night. Frankly, we have three variants, and we need your help to choose (I myself bend to B).
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Outland 17 - Impressions On Unity
Posted: July 30, 2014, 4:00 am by RPGWatch

Robert Allen the Lead Designer has posted a new blog update for Outland 17 where he talks about the Unity engine the developer used for the game.
For those of you who don't know, Unity is a game engine. This is what video games are built and created in; displaying the models, running the code, and shooting the particles. I've familiarized myself with a few of these over my time as a game developer, as well as mapping programs that work in a similar way sometimes. Unity has been something I've come to love over the now couple years I've worked with it for a couple of reasons. The points I'd like to hit on in this review are the way you build in unity, the way it handles it's scripting, and finally it's community.

First off, building in Unity threw me off of my game when I first tried to make something in it. Most game engines or mapping programs I've used in the past such as GTK Radiant, and UDK use what I call brushes. These are basically large bricks you can place to make a foundation for your game world like the floor, walls, and ceiling, before you start placing more detailed assets into them. Unity has no such luxury however (without special plugins anyway), where all of it's assets have to be modeled or created to be placed into a world.
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Runemaster - Development Diary #21
Posted: July 30, 2014, 4:00 am by RPGWatch

Paradox has posted the next Development Diary for Runemaster a few days late. This time the update has more information on the race of Giants.
Runemaster - Dev Diary 21 - Race: Giants
I hope you are prepared for a new dev diary about our upcoming Tactical RPG Runemaster! If you wonder why we did not post a dev diary last Monday, it is because we have decided to post dev diaries every other week up until August 25th and then we'll return to our usual weekly schedule.

So what's on the menu today? Well, I thought we should talk about the giants of Jotunheim, their world, culture and values. As you probably know, we have six different races in Runemaster, with two residing in Jotunheim, Giants and Dwarfs. Giants named the world Jotunheim, as their name for themselves actually is Jotun, and heim means home. So Jotunheim equals "home of the Giants".
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Witcher 3 - Interview @ GamerHubTV
Posted: July 30, 2014, 4:00 am by RPGWatch

GamerHub TV had posted a new interview with Doug Cockle the voice of Geralt of Rivia in the English versions of The Witcher games at Comic-con 2014.

Doug Cockle, the voice of CD Projekt Red's The Witcher 3: Wild Hunt, discusses bringing Geralt of Rivia to life in all three games in this exclusive interview from San Diego Comic Con 2014.
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Dragon Age: Inquisition - Combat Video
Posted: July 30, 2014, 4:00 am by RPGWatch

Bioware released another gameplay trailer this week for Dragon Age: Inquisition that gives us an in-depth look at the game's combat system.

Join us for an in-depth look at the multi-faceted combat system of Dragon Age: Inquisition. Learn how to command the battle with a demonstration of both real-time action and the strategic tactical camera.
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Gravia Tactics - Kickstarter Now Live
Posted: July 30, 2014, 4:00 am by RPGWatch

Punchbag Entertainment have announced Gravia Tactics is now on Kickstarter.

Here is the usual video. and game description in-case you guys forgot.

Gravia Tactics is a mature, narrative driven Tactical Role-Playing Game for the PC that focuses on small party mechanics, aiming for depth over breadth of gameplay.

Customisable gear, environmental buffs/debuffs, position-changing abilities and chainable effects are just a few of the gameplay mechanics that put the power to defeat otherwise unbeatable foes in your hands.

For the player who enjoys an additional challenge, Bonus Goals in every battle - such as defeating your enemies in a specific order or ensuring that an NPC remains unharmed - offer unique rewards in the form of rare items and additional XP.

And that's just the battles! There's also a Legend System in the works where you'll piece together tidbits of information from around Gravia, tracking down powerful, ancient treasures and the behemoths that guard them!

All of this is wrapped in a powerful narrative that follows a painful yet heroic journey of a few good souls in a world pushed to its limit, where they'll face darkness they didn't know existed... including their own.
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