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Latest Baldur's Gate Enhanced Edition & General News Headlines:

» Pillars of Eternity - Interviews & New Video - July 26, 2014, 4:00 am
» Witcher 3 - Cosplay Competition - July 25, 2014, 3:51 pm
» Neo Scavenger - New Podcast @ No Crisis Yet - July 25, 2014, 3:51 pm
» GOG - Now Supports Linux! - July 25, 2014, 3:51 pm
» Neverwinter - Dragonborn Race Announced - July 25, 2014, 3:51 pm
» Van Helsing II - Giantwoods Blog Update - July 25, 2014, 3:51 pm
» Harebrained Schemes - Interview @ N4G - July 25, 2014, 3:51 pm
» Fallen Enchantress: LH - Patch & New DLC - July 25, 2014, 3:51 pm
» After Reset - Species in After Reset: Biomass - July 25, 2014, 3:51 pm
» Lords of the Fallen - Comic-Con 2014 Trailer - July 25, 2014, 3:51 pm


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Pillars of Eternity - Interviews & New Video
Posted: July 26, 2014, 4:00 am by RPGWatch

It has been a busy week for news on Pillars of Eternity.

So let's get started with two interviews first.

Rock, Paper, Shotgun
Pillars of Eternity was, briefly, gaming's most successful Kickstarter, at least in terms of funds raised. Like many crowdfunded games, particularly in the early days, it's a project driven partly by nostalgia. A party-based fantasy RPG in the style of Baldur's Gate and the other Infinity Engine D&D games, it has a strong heritage to live up to. Obsidian's Josh Sawyer is the director of the game and I spoke to him late last week about theology, flagellant monks, freedom from licensing and respecting player's choices. We also talked about his desire to make a historical RPG and his previous work, particularly the design of Fallout: New Vegas.
PCWorld
It's no secret I'm pretty excited for Pillars of Eternity, Obsidian's spiritual successor to 1990s CRPG classics like Baldur's Gate and Planescape Torment. In the past I've gone to Obsidian's headquarters to check out the game and chat with project lead Josh Sawyer, and then I saw a second demo at E3.

This time I sat down with Josh Sawyer here in San Francisco to discuss character creation and...well, a lot of other stuff.
And for last here is the new video from Dealspwn.

We're seeing a fair few nostalgia trips these days, blending old-school sensibilities with updated systems -- distilling the elements that made classics like Baldur's Gate and Fallout and Elite so utterly brilliant and updating everything to provide a smoother experience that feeds our rose-tinted desires and removes any clunkiness or mechanical cobwebs.

Nostalgia is a powerful thing indeed, and it carried Pillars of Eternity (just called Project Eternity back then) to the top of Kickstarter's funded list, giving Obsidian Entertainment the chance to pay homage to the Infinity Engine games that put so many of its employees on the map.

Last week, we got the chance to check out the game and chat to project lead Josh Sawyer, who delivered a half-hour presentation bringing us up to speed on where development currently sits. There'll be a preview coming shortly, but here's the presentation in full for now. Apologies for the awful visuals (had a slight tech fail on the day).
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Witcher 3 - Cosplay Competition
Posted: July 25, 2014, 3:51 pm by RPGWatch

Here is your chance to dress up as one of The Witcher characters and win yourself $1000, fly all over the world with Team RED, cosplay at various events, get some of the jewelry worn by a character of the game and get a signed copy of the CE version of the game.
CD PROJEKT RED, the creators of the open world fantasy adventure, The Witcher 3: Wild Hunt, are thrilled to announce the start of The Witcher Cosplay Competition.

"Without a doubt, The Witcher has always had the most talented community out there. Each month you guys send us tons of great fan art, musical tracks, fanfics and stuff so amazing that we sometimes decide to hang it on the walls here in the studio. The time has come to give you a chance to create something really amazing and get rewarded for your hard work," said Marcin Momot, Community Manager, CD PROJEKT RED.

With all-star professional cosplayers invited to help pick the winners, the studio is offering the victor $1000, custom Witcher jewelry, and a unique chance to fly all over the world with Team RED and cosplay at the gaming industry's biggest events, all expenses paid.

"The competition starts on the 24th of July and ends on the 30th of October, so there's plenty of time to create something that will blow us away", adds Momot.

The jury of the competition consists of:

-Eve Beauregard,
-Nadya Sonika,
-LeeAnna VAMP,
-Shappi,
-CD PROJEKT RED team members

What they will be looking at:

- Likeness to character
- Craftsmanship
- Presentation (i.e. how you look in the costume or how your photographs present it)
- Wow factor (overall impact of the costume, i.e. how low did our jaws drop)
- Originality
Details can be found here.

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Neo Scavenger - New Podcast @ No Crisis Yet
Posted: July 25, 2014, 3:51 pm by RPGWatch

A small website by the name of No Crisis Yet posted a new podcast for Neo Scavenger.
Ben wheels and deals across the Caribbean in Black Flag while Jon explores overgrown, apocalyptic Michigan. A computer almost melts through the floor and Wario strikes back.
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GOG - Now Supports Linux!
Posted: July 25, 2014, 3:51 pm by RPGWatch

GOG.com has officially launched support for Linux games. Here are the details.
GOG.com Now Supports Linux!
50 games for the free OS available right NOW!

A while ago, we've announced our plans to add Linux support as one of the features of our digital platform, with 100 games on the launch day sometime this fall. We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by, and absolutely no reason to wait until October or November. We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. It's not about them, after all, it's about you. So, one of the most popular site feature requests on our community wishlist is granted today: Linux support has officially arrived on GOG.com!

The first 50+ titles we've have in store for you come from all the corners of our DRM-Free catalog. Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. That's over twenty fan-favorite GOG.com classics, like FlatOut&Flatout 2, , Darklands, or Realms of the Haunting we've personally ushered one by one into the welcoming embrace of Linux gamers. That's already quite a nice chunk of our back-catalog, and you can expect more from our dedicated Linux team soon!

Now, for the recent titles. We've got some indie games with native Linux versions that finally find their well-deserved spot in our store. Among them, debuting on Linux, CLARC - a well received original comedic Sci-Fi puzzler. On top of that, be on the lookout for two new additions to the GOG.com catalog: Gods Will Be Watching (coming in a couple of hours) and Unrest:Special Edition (Linux build coming right up!), both of them very fresh and intriguing. This is the very first time we can provide you with all the PC versions of a premiere game, and we will continue to do so in the future. If there's a Linux version of a title we're releasing, our aim is to deliver it to you Day-1. But enough about us, let's talk about the games. Here's what you can be playing on Linux today:
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Neverwinter - Dragonborn Race Announced
Posted: July 25, 2014, 3:51 pm by RPGWatch

So if any of still play the F2P game Neverwinter, Perfect World Entertainment sent over a new press release about a new playable race call the Dragonborn.
DRAGONBORN PLAYER RACE ANNOUNCEDPlayers Can Play as the Legendary New Heroes on August 14!

(Redwood City, CA) July 24, 2014 - Perfect World Entertainment's "Season of Dragons" continues with the announcement of the scaly new player race coming to Neverwinter: Tryanny of Dragons - the Dragonborn! The first time playable in Neverwinter, the Dragonborn are a steadfast and honorable people who have thrown off the shackles of their former dragon masters. The Dragonborn joins the new Scourge Warlock class as the newest features coming to the world of Faerûn. It's never been better to join Neverwinter!

The Dragonborn is the keystone to the Dragonborn Legend Pack. More details can be found HERE: www.arcgames.com/en/games/neverwinter/game-pack/detail/495

Included in the Dragonborn Legend Pack are:
  • The Dragonborn Race - An account-wide unlock that grants players full access to the Dragonborn
  • A Race Change Token - A one-time account-wide unlock that lets players change their existing characters to Dragonborn while retaining their level and in-game items
  • Heart of the Dragon - A new artifact allowing players to breath fire, and Dragonborn players do extra damage
  • Ring of Dragon Slaying - An enchanted ring that allows players to do extra damage against dragon foes
  • The Gemfinder Enchantment - An enchantment with draconic essence that summons Will O' the Wisps that find valuable gemstones as players fight
  • Dragon Glyphs - Two overload enchantments that power weapons with elemental fury and heightened defenses
  • Dragonborn Ceremonial Fashion - Gold flecked fashion items used for special occasions
  • Dragonborn Warrior Fashion - A roughen leather fashion set for epic battles
  • The Draconic Enchantment - A powerful enchantment that adds three separate stats in either an offensive or defensive enchantment slot.
  • One Character Slot
  • A 30 Slot Bag
  • Bahamut Regalia - Normally obtainable by attending real-world events, the Bahamut Regalia is five pieces of extra powerful gear granted by the metallic dragon god Bahamut
Watch the recently released Scourge Warlock trailer here: www.youtube.com/watch?v=x2VggvvZeOo

"Season of Dragons" continues on the Neverwinter official website with further exciting announcements in 2014, including more information on the Scourge Warlock, the Dragonborn, and new regions coming to the world of Faerûn through the end of 2014.

Neverwinter is an action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city and battling its many enemies. Tyranny of Dragons is the fourth module for the widely-acclaimed free-to-play action MMORPG Neverwinter, set in the Dungeons & Dragons Forgotten Realms universe from Wizards of the Coast.

For more information about Neverwinter, and to play now for free, visit the official website at: www.PlayNeverwinter.com
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Van Helsing II - Giantwoods Blog Update
Posted: July 25, 2014, 3:51 pm by RPGWatch

NeocoreGames latest blog update for The Incredible Adventures of Van Helsing II shares some information and images about the Giant Woods.
Giantwoods
How is the summer weather over there? It's HOT in Hungary so I thought I'd show you something COLD from Van Helsing II.

"The Giantwoods covers a colossal plateau of the Thunderhead Mountains. It's a dangerous place and it has a nasty reputation as the last hiding place for the Borgovian giant tribes who have been banished from their ancestral lands by the greedy mining corporations seeking for rare minerals and the hunting parties who capture these behemoths to turn them into living machines in the factories below."
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Harebrained Schemes - Interview @ N4G
Posted: July 25, 2014, 3:51 pm by RPGWatch

The N4G Blog continues the indie month special and posted a new interview with Mike McCain. He is the Art Director of Harebrained Schemes, and Game Director for Dragonfall.
FOGKNIGHT: How was Harebrained Schemes born?

MIKE: Jordan and Mitch officially founded Harebrained back in 2011. There were about a dozen of us, starting out - some folks that had worked with Jordan at his previous venture, and a few new contractors like myself. We were working out of a storage closet we rented from Gas Powered Games. Literally! It was this tiny, L-shaped closet on the far side of the lobby. There, we created our first title - Crimson: Steam Pirates, an iPad game published by Bungie Aerospace. Next up was Strikefleet Omega, a realtime fleet-command game for mobile which broke a million downloads and was very well received by both players and reviewers.

Our big breakout moment as an independent studio, though, was the Kickstarter campaign we launched for Shadowrun Returns in spring 2012. After that success, we more than doubled the size of the team and moved to a larger office in Kirkland to accommodate (which is where we still are today.)

FOGKNIGHT: What is Harebrained Schemes' goal as an independent game studio?

MIKE: Well, at the end of the day, we want to always be making games we love. We're passionate about telling great stories and entertaining an audience, so storytelling and world-building is always a part of what we do. We want to stay small, making games that appeal to a core geek audience. We're not limiting ourselves to RPGs, though. We have a very nimble dev team, and it's important to try new things as creators.
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Fallen Enchantress: LH - Patch & New DLC
Posted: July 25, 2014, 3:51 pm by RPGWatch

Stardock announced they have released a new patch for Fallen Enchantress: Legendary Heroes, and released a small free DLC for the game.
"Adversaries" Update Now Available For Stardock's Fallen Enchantress: Legendary Heroes
More than a year after the game's launch, Stardock releases extensive free update for lauded fantasy strategy game -

Plymouth, MI - July 24, 2014 - Stardock announced today that version 1.7 of its critically acclaimed fantasy strategy title, Fallen Enchantress: Legendary Heroes, is available. The "Adversaries" update improves CPU-controlled factions' strategic acumen as well as introducing class-specific items for all five unique hero types, like Commander-only banners that boost the entire army's capabilities. Download the patch free of charge through the Steam client, or purchase Legendary Heroes at http://store.steampowered.com/app/228260.

The "Adversaries" update, released for free more than a year after the critically lauded Legendary Heroes' May 2013 release, is arguably the game's biggest patch to date. Nearly every aspect of the game has been touched: Heroes, economy balancing, monster behavior, and of course rival AI are all significantly enhanced by the patch.

"Stardock has always been committed to the long-term support of our games," said Derek Paxton, vice president of Stardock Entertainment. "One of the great things about our games is that players stay committed and playing months and years after release. It's only fair that we do the same."

For a complete change log please visit: http://forums.elementalgame.com/456046.

Fallen Enchantress: Legendary Heroes is a turn-based fantasy strategy game that takes place in the world of Elemental, a land recovering from a cataclysm caused by the war of magic that saw the great civilizations of the world destroyed. While the world and people have begun to recover, foul creatures, bandits and worse have come to dominate the land. The fledgling civilizations of the world must first vanquish the monsters that freely roam the world before their kingdoms will flourish.

To learn more please visit: http://elementalgame.com/legendary-heroes.
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After Reset - Species in After Reset: Biomass
Posted: July 25, 2014, 3:51 pm by RPGWatch

Mr. Nixon of Black Cloud Studios continues his updates on what on what species you can find in After Reset. This time we get more information about Biomass.
BIOMASS:

Even to the scientists of the United Governments, there is not much known about Biomass by 132 A.R. According to Scientific Corps, there was no evidence of Biomass species in the Past Age. The only examples of the species were found by drones rarely returned from the Red Zones. Upon being taken out of a Red Zone, a Biomass species loses its state of separate species, hibernating or decomposing into other species or just consuming itself.

However, there are some legends among Indians who live close to the borders of Red Zones ("Bad Lands", as they called it) about the demons devouring flesh and souls of those who encroach upon their territory. Similar folk tales are common among several groups of the survivor societies.

One way or another, due to extremely hazardous environments in the Red Zones, the study of Biomass keeps being complicated - leaving its true nature and origin unidentified.
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Lords of the Fallen - Comic-Con 2014 Trailer
Posted: July 25, 2014, 3:51 pm by RPGWatch

Gamespot has uploaded a new trailer for Lords of the Fallen from Comic-con 2014.


IGN also posted a new impression video from the event.



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RPGamer - The First Law of JRPGs
Posted: July 25, 2014, 3:51 pm by RPGWatch

Here's a new article from RPGamer called, "The First Law of JRPGs".
I'm no scientist, but I know the first law of thermodynamics states that energy cannot be created or destroyed, but is actually transformed from one form to another. Over the last generation of consoles, I often heard people proclaim that JRPGs were dead. That statement always gave me pause, because I was still enjoying a good number of Japanese RPGs. If I was still playing these games, they couldn't be dead, right? I could have just dismissed those people as wrong and moved on, but instead I decided to dig deeper to determine where this sentiment was coming from. What I found was that while the JRPG was still very much alive, for some people it had changed into something they were no longer familiar with.

From the days of the NES and SNES, Squaresoft was a heavy hitter in the JRPG arena. If you say the name Final Fantasy, Chrono Trigger, or Secret of Mana, most people know what you're referring to. If you were a Sega fan, you likely knew of Shining Force, Lunar, or Phantasy Star. These early days of console RPGs were very formative for many RPGamers. Those who came to love JRPGs during the PS1 or PS2 era were met with more Final Fantasy games, but also series like Persona, Suikoden, Kingdom Hearts, and Wild Arms. These games are just a few of those that highlight nearly two decades of fantastic JRPGs.
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Ghost of a Tale - Gamescom Trailer Finished
Posted: July 25, 2014, 3:51 pm by RPGWatch

In a new update for Ghost of a Tale, Seth explains that the Gamescom trailer is done.
Hello everyone! With August very soon upon us this might end up being the last update before Gamescom. I've just wrapped up work on the reveal trailer yesterday at 3AM. It was back-breaking work, but it's done and I'm happy with the result. I want to thank Paul for his indispensable help on finishing the trailer and obviously Jeremiah for his hauntingly beautiful soundtrack.

The trailer is an important element to get right because for a lot of people (I hope at least) this will be the first time they're introduced to the world of Ghost of a Tale. You guys already know about the game of course, but it's still pretty much unknown to the wide gaming audience.

It's a difficult act to balance as Ghost of a Tale is definitely not a AAA game. People expecting the scale of Skyrim or the action of Dark Souls are not going to find it. Instead they'll find a small game with elements of exploration, action, stealth, adventure, and I hope the charm and heart which I think so many bombastic AAA games lack nowadays.

Here's a screenshot for you (it's HD resolution so you can make it bigger). It's not part of the trailer, just some dark, humid location in the demo.

So now I'll move on to working on the playable demo we'll show on our booth (Hall 10.1 Aisle C No: 51). It's going to be at pre-alpha stage, meaning a lot of elements are not there yet, like the questing and dialog system, inventory, etc... But the mission for Gamescom is not to say "here look at our game, it's almost done!" but rather to simply raise awareness. And despite the fatigue, the bugs and the long hours I have to say I love how the game is shaping up. What is shown at Gamescom is going to be but a fraction of what Ghost of a Tale has to offer...
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Dragon Age: Inquisition - News Roundup
Posted: July 25, 2014, 3:51 pm by RPGWatch

Here are a few more articles for Dragon Age: Inquisition. All three deal with the new delay for thirty days announced by Bioware this week.


Technology Tell - Dragon Age: Inquisition delay is Okay
While the Dragon Age: Inquisition delay is definitely a bummer, and makes my impatient nerve tingle, game delays are usually for the best. It would be nice if a developer could overestimate how long a game will take them to make, and end up with earlier release dates than planned. But release dates are just one of those things. When you're dealing with something as detail-oriented as building a game, last minute things can come up.
Cheat Code Central - Delay was to be Expected
November 18, 2014 is positively barren. Sure, Dragon Age: Inquisition will be up against Far Cry 4 and Pokemon Alpha Sapphire/Omega Ruby, but better to face competition from only two games during one of the busiest shopping weeks of the year, than be one of eight major releases in a seven day span.

The point is, the Dragon Age: Inquisition isn't a huge surprise, and it's really nothing to get worked up over. True, we have to wait 30 days more, but we should think of it this way: October and November 2014 are going to be two of the busiest months in gaming, with multiple games coming out one after another. We'll all be so busy, the time will fly by.
And the last one is more about EA, but talks about the delay also.

Gimme Gimme Games - Battlefield, Dragon Age delays show a changed EA
Something happened this week that I don't think many of us cynical gamers thought would happen. EA delayed not one but two major holiday releases, even pushing a Battlefield title until after the holiday season.

Dragon Age Inquisition was delayed from mid-October until November 18th and Battlefield Hardline was moved from October 21st until sometime between January and March 2015. EA has a history of rushing games out to hit shelves by the holidays, with Battlefield 4 being the most recent example.

Over 9 months later, Battlefield 4 is still full of bugs across consoles and PC. Some have been fixed while others have lingered since release and new problems have popped up since then. Its things like this that make EA one of the most hated companies in the US, they're lack of concern for putting out a quality product on day one versus capitalizing on a busy shopping season.
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GOG - Telltale&Daedalic Weekend Promo
Posted: July 25, 2014, 3:51 pm by RPGWatch

Blackguards & Monkey Island are on sale right now at GOG for up to 90% off (depending on what you own and don't own already).

Weekend Promo
Daedalic Entertainment and Telltale Games titles up to 90% off!

Daedalic Entertainment and Telltale Games have become powerhouses when it comes to adventure games. Thanks to new, more innovative, as well as classic-inspired point-and-click titles, the genre is entering another golden age. With this weeks promo lineup you can all treat yourselves to both old-school gems and innovative new takes on adventuring with one additional treat from slightly different category. What treat, you ask? Of course Daedalic's recent successful venture into RPG territory--Blackguards Special Edition, a complex turn-based game of deep tactical combat, set in the often-visited world of DarkEye, available for only $22.49.

And now, back to adventure games! One look at the Telltale and Daedalic Adventures--and you'll probably agree that there is plenty for both newcomers and veterans. Sam & Max Save the World for only $2.99, Back to the Future: The Game for only $2.49, Tales of Monkey Island for only $3.49, Memoria for only $6.66, Deponia 3: Goodbye Deponia for only $6.66, and more! With 20 games in our weekend offering, the next few days should give your hands a steady exercise in pointing and clicking.

Celebrate the past and present golden age of adventure games and check out our Telltale and Daedalic Adventures promo page, to pick your favorite titles. You have until Tuesday, July 29, at 3:59AM GMT to get them up to 90% off. It's adventuring time!
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InSomnia - Thank You From Studio MONO
Posted: July 25, 2014, 3:51 pm by RPGWatch

Studio MONO releases a new press release that thanks all the backers and talks about the game's funding. Here are the details straight from the release.
InSomnia Funds - Thank You From Studio MONOSamara, Russia - July 24, 2014 - Studio MONO are today would like to thank all the press for their support and of course their backers who really came through to help them exceed their initial funding goal for InSomnia, which has finished its Kickstarter at $92,268, which represents $20,000 over the funding target.

'Words cannot express how grateful we are to each and every backer, journalist, streamer and all of the websites all over the world, who helped us fund by sharing their love for InSomnia. A huge thank you from everyone at Studio MONO!' said Anatoliy Guyduk, Studio MONO's lead developer.

'We've now opened the webstore and accepting payments via PayPal to carry on helping InSomnia fund and to achieve further stretch goals. Thanks to all of the support, we're able to now go into full development of InSomnia; but the journey to the evacuation point hast just begun.'

The Game
InSomnia pitches the player in a dark and damp, deliciously retro-futuristic space station ("The Ark") on its 400-year journey in search of a new home. Several centuries earlier, war-torn Noman survivors boarded the Ark to flee their planet and escape the conflict between the Republic of Noma and the SORG Regime. Most of InSomnia takes place inside the gargantuan, half-deserted vessel-which is slowly making its way toward the elusive Evacuation Point. If the Ark fails to reach the Evacuation Point, billions of Nomans will have died in vain.

InSomnia aims to immerse the player in rich storylines that are updated regularly. The game will ship with 15-20 hours of main storyline plus 20-30 hours of side quests (first season/year). More than 20 free chapters are planned after release, with 3-6 hours of gameplay each.

About Studio MONO
Studio MONO was founded in Samara, Russia in 2011 by a group of artists, technologists, and enthusiasts united by their dream project - InSomnia. With a development team comprised of individuals from all over the world - including Malaysia, the U.S., Russia, Great Britain, the Netherlands and Ukraine - Studio MONO is a talented group of professionals who have been active in the world of game design for many years. http://www.insomnia-project.com/
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