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Pillars of Eternity Online Walkthrough by David Milward


INTRODUCTION & ABOUT  |  WORLD MAP  |  WHITE MARCH MAP
General:  
Quests  |  Tasks  |  Bounties  |  Items  |  Characters
Areas:  
Act 1 Areas  |  Act 2 Areas  |  Act 3 Areas  |  Act 4 Areas  |  Caed Nua  |  White March - Part 1  |  White March - Part 2  | 
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Quests:   Main Quests  |  Act 1 Side Quests  |  Act 2 Side Quests  |  Caed Nua Side Quests  |  Act 3 Side Quests  |  White March Part 1 Quests  |  White March Part 2 Quests  |  Companion Quests  | 

Act 2 Side Quests:   A Return to Court  |  A Voice from the Past  |  The Final Act  |  Rogue Knight  |  Bronze Beneath the Lake  |  His Old Self  |  Cinders of Faith  |  Built to Last  |  Winds of Steel  |  At All Costs  |  Far from Home  |  The Theorems of Pandgram  |  A Two-Story Job  |  The Changing of the Guard  |  At All Costs  |  Supply and Demand  |  The Wailing Banshee  |  The Battle of Yenwood Field  | 

The Changing of the Guard

Brackenbury

  1. The entrance to House Doemenel is at #11 on the Brackenbury map.

  2. House Doemenel, Main Floor

  3. Abrecan Doemenel is at #5 on the first floor of House Doemenel. Complete the quest called A Two-Story Job, and he'll indicate that his father, Gedmar Doemenel, will have work for you.

  4. House Doemenel, Upper Floor

  5. The Guards that stand on either side of the door at #17 will attack you if you get too close, unless you had previously completed the quest called A Two Story Job. In that case, they'll let you pass through.

  6. Gedmar Doemenel will be at #21. There will be available during the inital stage of the conversation a Passionate option, a Clever option that results in a slight loss of reputation with House Doemenel, a Diplomatic option that results in a slight loss of reputation with House Doemenel, and a Stoic option that results in a slight gain of reputation with House Doemenel.

    At some point, he'll indicate that somebody named Marshal Wenfeld has become a problem for House Doemenel. Clever and Rational replies become available.

    Towards the end he'll explicitly confirm that he wants Marshal Wenfeld assassinated. Aggressive and Cruel options are available, as is a Diplomatic option that results in a slight increase in reputation with House Doemenel.

    Gedmar will give you a Dozens Token with the intention that you plant it in the shrine that Marshal Wenfeld likes to pray at in order to frame The Dozens for his assassination. His hope is that the Knights of the Crucible and The Dozens will weaken each other, while House Doemenel emerges stronger for the relative lack of attention directed towards it.

    *Note* Taking this quest on means committing yourself exclusively to House Doemenel, and you will not thereafter be able to take on quests for the Knights of the Crucible or The Dozens.

  7. Abrecan Doemenel will speak to you as soon as you return to the main floor. He implores you not to plant the Token, because he feels that fear of House Doemenel will be more valuable.

  8. First Fires

  9. The entrance to the Crucible Keep is at #11 on the First Fires map.

  10. Crucible Keep

  11. Marshall WenfeldMarshall Wenfeld will regularly patrol the east side of the Crucible Keep. The best spot to take him out is at the shrine at #9, to which he regularly comes to pray. He is a Priest with a lot of Endurance, so the battle is not necessarily easy. He will leave behind a Fine Sword, a Large Shield and a Crucible Knight Officer Armor when killed.

    The shrine itself is a container within which you can desposit the Dozens Token if you want to fall in with Gedmar's request.

  12. Return to Gedmar. You'll gain an extraordinary increase in positive reputation with House Doemenel if you planted the Dozens Token at the altar, but a major increase in reputation if you didn't.

    You also have three choices with respect to an additional reward:

    • 10,000cp
    • A Stiletto called Misery's End
    • Saying that you'll decide on your reward later. This preserves your choice between the cash or the weapon for later, which is available simply by speaking to Gedmar again.

    Your main character will also receive the Merciless Hand talent, which increases your main character's Critical Hit Modifier by +0.3.

    Lastly, House Doemenel becomes your sponsoring organization for purposes of the upcoming Animancy hearings.



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