Sword Coast Stratagems for BG1Tutu / EasyTutu Walkthrough by David Milward


INTRODUCTION & ABOUT  |  CHARACTERS  | 
Prologue  |  Chapter 1  |  Chapter 2  |  Chapter 3  |  Chapter 4  |  Chapter 5  |  Tales of the Sword Coast  |  Chapter 6  |  Chapter 7  | 
Disable all ads!

Areas in Chapter 5
Ulcaster  |  Firewine Bridge  |  Spider Wood  |  Wyrm's Crossing  |  Fisherman's Lake  |  Dryad Falls  |  Gnoll Stronghold  |  Archaeological Site  |  Nashkel Carnival  |  Gibberling Mountains  |  Mutamin's Garden  |  Lighthouse  |  Red Canyons  |  High Hedge  |  Beregost Temple  |  Shipwreck  |  Baldur's Gate - East  |  Baldur's Gate - Southeast  |  Baldur's Gate - South  |  Baldur's Gate - Central  |  Baldur's Gate - West  |  Baldur's Gate - North  |  Baldur's Gate - Northeast  |  Baldur's Gate - Northwest  |  Baldur's Gate - Southwest  |  Baldur's Gate - Farm  | 

BALDUR'S GATE - SOUTH

Desreta and Vay-ya

Now I travel back to the south section. I go to the Low Lantern, just a little to the south and west. I go down two flights of stairs. Just a little to the north and west will be a dangerous pair, Desreta and Vay-ya.

Desreta is even more dangerous during SCS, since she can now buff herself with an Oil of Speed, and can use Potions of Invisibility to go for backstabs. Vay-Ya will start primed up with several spell protections, including a Minor Globe of Invulnerability which prevents Dispel Magic from working on her.

The plan here involves defeating each one at a time. I tease slowly forward a bit to bring only Desreta into view. You may notice that I'm doing quite a bit of positioning and repositioning. The reason for this is I want to set things up so that Desreta is pulled away from Vay-Ya and left by herself, and also that she'll be facing Khalid front on (Khalid having the best armor class in my party). Once I set things up the way I want them, I have Yeslick tag Desreta with a Doom spell in order to lower her saving throws. Imoen then holds Desreta in place with her Wand of Paralyzing. The warriors are then able to cut her down easily. Desreta will leave behind a few potions, a Wakizashi +1, a Longsword +1, and the Gauntlets of Ogre Power (sets wearer's strength to 18/00). Avastrian and Kivan have decent strength scores. Yeslick needed the Gauntlets of Dexterity more than anything else. Jaheira has a different fighting style based on pecking her targets with the Dagger of Venom. This leaves Khalid, who started off with a Strength score of 17, but now enjoys a considerable boost to his fighting power.

Now it's time for Vay-Ya. Vay-Ya is most dangerous if she can hit the party with a Chaos spell. So, I wait for her to finish the casting, and then run upstairs to dodge it altogether. I know it's cheap, but hey. After that I can take a couple fire blasts from her as long as I can kill her quickly enough with combined sword wings and missile fire. She leaves behind a couple of scrolls, a Dagger +1, and another Wand of Fire for Imoen.

Ghorak's Curse

Now I head for the house right by the southeast corner. Ghorak, who has a zombie-like appearance, asks for my help to end his curse. He suggests finding a skull in the Old Three Kegs Inn.

The Old Three Kegs is at the eastern side of the north section of this city. Kereph's Skull is behind a painting, as shown at 3:40 of the video. I then bring the skull to Lady Agnasa in the Temple of Tymora, in the west section of the city. She tells me to go back and see Ghorak. I then speak with Ghorak again, and he is relieved of his curse. I get 1,000xp and +1 to reputation.

Noralee

Now I go to the warehouse just south of where I fought the Greater Basilisk. Noralee wants me to get her gauntlets for her. The Gauntlets of Weapon Skill (+1 to THAC0) are in a barrel on the other side of the docks. I would get 1,000xp and +1 to reputation if I brought them to her. But I decide to give them to Jaheira, which helps her fighting ability.

Ogre Magi

Now I head for a building towards the north and center of the area. Once I step through, several Ogre-Magi will attack my party. In vanilla BG1 I could simply blow them away with simultaneous blasts of things like Fireballs, Oils of Fiery Burning, etc. In SCS they start off with several protections and buffs in place, including Haste and Mirror Image. A few of them also rush me right away. These two realities together make the old tactic unworkable. The tactic here is for me to hit 'pause' right away, the moment I step through the door and before one of the Ogre-Magi throws a threat my way. I then have Jaheira cast Dispel Magic to get as many of them as she can, and remove as many of their protections as I can. After that I treat it as straight physical combat. I am still affected by things like Dire Charm and Confusion, but as long as enough party members (in this case one and then two) can still attack, I can still tough it out. Imoen helps things along by casting Spider Spawn. The monsters then leave quite a bit of treasure behind.

Entillis Fulsom

This is simply a video of when I head north, and have a dialogue with a Harper named Entillis Fulsom.

Now I head over to the central section of Baldur's Gate.


Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!