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RPG General News - Steam Next Fest Highlights

Posted on Jun 12, 2024 06:03 by RPGWatch

[​IMG]Mortismal Gaming presents some games of the current Steam Next Fest:

[​IMG]

Steam Next Fest Highlights - June


Timestamps
00:00 Intro
01:05 Flintlock: Siege of Dawn
02:08 Enotria
03:12 Once Human
04:23 Kill Knight
05:20 Kriegsfront Tactics
06:06 Beyond These Stars
07:09 Mirthwood
08:10 Wrap Up

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Fable - Series Playthrough @ C4G

Posted on Jun 12, 2024 06:03 by RPGWatch

[​IMG]C4G played the Fable series:

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So I Played ALL Fable RPGs in 2024



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Metal Slug Tactics - Gameplay Trailer

Posted on Jun 12, 2024 00:02 by RPGWatch

[​IMG]A new trailer for Metal Slug Tactics:

[​IMG]

Metal Slug Tactics - Official Gameplay Trailer



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Assassin's Creed Shadows - Gameplay

Posted on Jun 12, 2024 00:02 by RPGWatch

[​IMG]Two gameplay videos for Assassin's Creed Shadows:

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Assassin's Creed Shadows: Extended Gameplay Walkthrough | Ubisoft Forward


[​IMG]

Assassin's Creed Shadows Official Gameplay - Combat and Stealth Evolved | Ubisoft Forward



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Non-RPG General News - Vampire: The Masquerade -...

Posted on Jun 12, 2024 00:02 by RPGWatch

[​IMG]A demo for the adventure Vampire: The Masquerade - Reckoning of New York is now available.

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Xenonauts 2 - Development Update

Posted on Jun 12, 2024 00:02 by RPGWatch

[​IMG]A new development update for Xenonauts 2:

[​IMG]

Xenonauts 2 Monthly Development Update!

May has been another month of progress for Xenonauts 2. We released the first experimental version of Milestone 4 a couple of weeks ago, an update which brings a lot of new improvements and features to the game. You can read the initial (very long) changelog here, but our work isn't complete yet - we'll be continuing to add new content and fix bugs until we feel the update is ready for general release on the standard Steam / GOG / Epic branches.

As always, we greatly appreciate the feedback from members of our community who have played the new version. This help has been invaluable in finding and fixing bugs, and ironing out problems with the game balance. We've got most of the stability issues under control now, which means it's a good time for anyone interested in playing the Experimental build to dive in - and please let us know any thoughts or issues with the game balance in the dedicated Milestone 4 Balance thread!

Campaign Balance & Stability
Over the last month we spent a great deal of time playing the campaign in an attempt to get the game balance into reasonable shape before the Experimental release. This seems to have paid off, with the update getting a positive reaction from the community so far. There's not really space to go into specifics about what we've changed (we've tweaked the numbers in a LOT of different places), but the overall difficulty progression and campaign pacing should feel smoother than in previous versions.

We've also spent a lot of time fixing bugs. Most of the crash bugs in Milestone 4 have now been fixed, and we're continuing to work through fixes for the other bugs introduced by the new content. In addition to this, we've been working through our backlog of historical bugs (some of which date back to the original Early Access launch), and we've now fixed quite a few of the more serious historical issues too.

New Content
We added new content in a few areas last month. Our new sound designer provided a number of new sounds for various parts of the game, such as the soldier equip screen where moving weapons and equipment in soldier inventories previously played no sound. There's now unique sounds for picking up and putting down all sorts of items (also played when switching weapons in the tactical combat), which makes the screen feel much more satisfying to use.

We've also added some new 3D models for certain alien variants, some of the human Fusion weapons, and some new terrain pieces for new biomes that will appear in a future update. Our level designer has also continued to create new maps for the game; I think we're getting to a pretty good place in terms of map variety now.

As per usual, we've added a number of small usability features too - but there's too many of those to list, and individually they're not that exciting. Hopefully you'll notice one or two when you next play the game though!

Finally, there's a new bug reporting tool in Milestone 4 that makes it easier for players to report bugs, which can by accessed by pressing F11 and appears automatically after a crash. This just provides a handy zip file of all the files we need to track down bugs, which should make squashing the remaining bugs in the game more straightforward!

Conclusion
Our priority for this month is to finish up Milestone 4 and push it out for general release - although we're not exactly sure when this will happen, because a lot depends on what feedback we get from our testers and how many bugs we need to fix. However, we'll let everyone know as soon as we're able to set a launch date!

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SacriFire - Gameplay Trailer

Posted on Jun 12, 2024 00:02 by RPGWatch

[​IMG]A gameplay trailer for SacriFire:

[​IMG]

Sacrifire Gameplay Trailer - Future Games Show Summer Showcase 2024


SacriFire is an upcoming RPG, inspired by the 90s titles that began our love affair with gaming.

Key Features
  • Dynamic battles - Our combat engine merges real-time and turn-based styles to provide a fluid experience that is both challenging and satisfying. Fight alongside companions, choose from multiple weapons, and string attacks together to create elaborate combos.
  • High-quality presentation - Employing both pixel art and 3D graphics allows us to combine retro-style graphics with innovative digital effects wizardry. Hand-drawn and animated characters blend seamlessly with 3D-modeled environments.
  • Moral complexity - SacriFire's original story aims to both respect and subvert the standard RPG tropes, so although you'll feel right at home with our cast of lovable characters, you'll never know what to expect next!
  • A tale of two worlds - Travel between the sprawling subterranean city of Antioch and the idyllic spirit paradise of Erebus in a well-developed game universe which includes elements of both fantasy and science-fiction.
  • Elaborate gameplay systems - Adopt diverse combat disciplines, craft weapons, solve puzzles and tackle imaginative dungeons.
  • Original Music and professional voice acting - A brand new soundtrack composed by G4F and the legendary Motoi Sakuraba. The talented Sound Cadence Studios bring SacriFire's memorable cast to life!


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SKALD: Against the Black Priory - Review @ TBL

Posted on Jun 11, 2024 17:52 by RPGWatch

[​IMG]The Turn Based Lovers checked out SKALD: Against the Black Priory:

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A CREDIBLE PIXEL-STYLED RPG THAT SCRATCHES THAT RETRO-INSPIRED ITCH - SKALD: AGAINST THE BLACK PRIORY REVIEW

SKALD Against The Black Priory Review

SKALD: Against the Black Priory (SKLAD) has materialised from the depths of nowhere without pomp or fanfare. The first Steam release by developer High North Studios AS. Does this passion project live up to its promise? Is it every inch the retro-inspired RPG it describes itself to be, or is it just another pretender? Is the Lovecraftian-themed story and setting a horror show, or does it deliver a compelling experience? Will its turn-based tactical combat add enough strategy, or do potential flaws outweigh its fun factor? Read below to find out more...

[...]

VERDICT
SKALD: Against the Black Priory is a credible pixel-styled RPG that scratches that retro-inspired itch. Its grim fantasy world is different, but familiar in other ways to the epic classics of yester-year. Overly scripted quest branches result in a lack of alternative pathways, but the adventure is rich due to its horror-soaked story, interesting characters and well-written story. Layered party-based TBT combat is enjoyable but would be served better if the shackles were taken off weapon stats and damage-dealing abilities. The magic system is disappointing and needs a considerable tweak to make it satisfying to use.

There are flaws such as slowdowns, a font that affects readability and some quest options that fail to materialise or are curtailed though dialogue choices. Due to the successful reception the game has received some of these are being worked upon and after a week there has already been a sizeable update.

SKALD is already a WORTHWHILE play, yet it would have rated higher bar its flaws, a stronger populated game world and more optional quest branches. Even at the risk of unbalancing the game a little.

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Diablo 4 - Rod Fergusson Interview

Posted on Jun 11, 2024 17:52 by RPGWatch

[​IMG]PCGamesN interviewed Rod Fergusson about Diablo 4 and its rivals:

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Diablo 4's Rod Fergusson explains how Blizzard beats its ARPG rivals

With Diablo 4 DLC Vessel of Hatred firmly on the way, PCGamesN talks with Blizzard at Summer Game Fest about the rise in ARPG competition.

Between the likes of Diablo 4, Last Epoch, and Path of Exile, ARPG fans are eating good right now. Each game offers something a little different while spurring the competition to learn from and bounce off of one another. Last Epoch delivers hundreds of skills while Path of Exile adopts the free-to-play model. So how does Blizzard stay distinctive from its rivals? Speaking exclusively to PCGameN at Summer Game Fest, Diablo series general manager and producer Rod Fergusson explains how D4 is staying ahead of the pack.

"To me, they're 'Diablo-likes' in the way that we talk about soulslikes," Fergusson says of Diablo 4 and its nearest competitors. "There are a couple of things Blizzard does really well from a production standpoint: We are able to create a level of triple-A polish to a game, and I also find that the IP, the notion of heaven versus hell - people understand the core premise of it."

Fergusson says that D4 is approachable and that Blizzard's aim is to find the people who aren't playing Diablo and to make the RPG feel easily accessible. It's a game that's simpler to understand, without the complex passives and skill trees you find in Last Epoch or Path of Exile.

[...]

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Avowed - Release in November 2024

Posted on Jun 11, 2024 17:52 by RPGWatch

[​IMG]The Obsidian CEO Feargus Urquhart said that he's confident Avowed will be released in 2024 (Source: PC Gamer):

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Xbox Games Showcase Deep Dive | Avowed



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Timothy Cain - Fallout and Wasteland

Posted on Jun 11, 2024 17:52 by RPGWatch

[​IMG]Tim explains the influences of Wasteland on Fallout:

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Fallout And Wasteland



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Black Myth: Wukong - Story and Lore

Posted on Jun 10, 2024 23:22 by RPGWatch

[​IMG]Fextralife explains the story and lore of Black Myth: Wukong:

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The Mythical Origins of Black Myth: Wukong - Do You Know The Story & Lore?



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Hyper Light Breaker - Anime Influence

Posted on Jun 10, 2024 23:22 by RPGWatch

[​IMG]GameSpot talked with creative director Alex Preston about Hyper Light Breaker:

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How Anime Influenced Hyper Light Breaker | GameSpot Summer Live



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