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Chrono Ark - Released

Posted on May 05, 2024 15:52 by RPGWatch

[​IMG]The deck-builder Chrono Ark left Early Access:

[​IMG]

Chrono Ark - Offical Release Trailer



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RPG General News - Forgotten RPGs @ C4G

Posted on May 05, 2024 15:52 by RPGWatch

[​IMG]C4G checked out some forgotten RPGs:

[​IMG]

I Played 5 Obscure and Forgotten RPGs & Action Adventures (again)


0:00 Hello there my RPG lovers :)
0:05 Intro
0:42 Korgan
6:47 Daemonica
11:45 Anima: Gate of Memories
19:58 Dungeons of Sundaria
27:36 Ultra Age
35:49 Outro

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Tainted Grail: The Fall of Avalon - April Update

Posted on May 05, 2024 09:43 by RPGWatch

[​IMG]The April update for Tainted Grail:

[​IMG]

April development update.

A big patch is on its way.

Greetings, Travelers!

Another month, another fresh development update especially for you! Be sure, adventurers - we have some big news you don't want to miss.

So! This is our FINAL update before the next BIG patch.
And by big patch - we mean BIIIIIIIIG PATCH!
Once again, we will be bringing updates to almost everything in the game, most importantly:
  • Performance
  • Visual overhaul
  • Combat overhaul
  • Crafting and other system overhaul
  • Stats / perk system overhaul
  • Spells and magic overhaul
  • ...and many more general improvements to the game
On top of that - we will finally have Wyrdness! (in the form of Wyrdnight, adding a whole new level to the game).

And on top of that, we will be adding a whole new, shiny zone for you to explore - Cuanacht!

Saying that we are excited to finally share it all with you is understatement and we are putting tons of effort into the last months of getting this patch ready.

See the video below to know what our dev team has been crafting!


Chapters:
00:30 - What You can expect
04:49 - Quests
05:15 - Open World Dungeons
07:00 - Summary
09:04 - 3rd region

[...]

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SAND LAND - Review @ Mortismal Gaming

Posted on May 05, 2024 09:43 by RPGWatch

[​IMG]Mortismal Gaming reviewed SAND LAND:

[​IMG]

Sand Land - Review After 100%



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RPG Crawler - RPG News Roundup

Posted on May 05, 2024 09:43 by RPGWatch

[​IMG]Like every week the RPG Crawler sums up the computer and tabletop RPG news:

[​IMG]

RPG News Roundup (5-4-2024)



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Tales of Old: Dominus - Announced

Posted on May 05, 2024 09:43 by RPGWatch

[​IMG]The indie RPG Tales of Old: Dominus has been announced:

[​IMG]

Tales of Old: Dominus

Combat
Outcome: NPCs may flee, surrender, throw his weapon & his belongings due to exhaustion, fear or special damage. Depending on the stamina, HP, and type of enemy you can do a special finisher to kill him, these finishers can be during combat or during stealth.

Cloak & Dagger - Advanced stealth system
With several factors such as light, noise, speed, equipped items and the perception level of the enemy. You can learn pickpocketing and lockpicking to become a true thief.

Building & Crafting
You can craft many different items like clothes, weapons, furniture, arrows, bolts, etc) or create building parts like walls, roofs, doors, etc. You will be able to create simple beds or small houses, even military watchtowers, etc
Design, build and upgrade your home and locations under your command, from a thatched bed under the trees in the forest to a walled fortress on a hill.

Territory Control
Command your troops in battles against enemy camps or rival cities, but bear in mind that loyalty comes at a cost - you must pay and maintain the allegiance of your soldiers

Control over points of interest can be acquired through lawful or forceful means, such as conquering bandit camps or purchasing logging camp rights to expand as a prominent merchant.

Once in control, locations generate profits based on their nature, be it from mercenary activities or criminal enterprises like a bandit camp under your command.

However, vigilance is crucial, you must be careful and know that your locations can be attacked by enemies and you could lose control of these places, therefore you must defend them, even personally if any are under attack.

Social Survival
Initially, a humble militiaman with a particular background, but after accumulating experience, learning and honing your skills, you can become a leader who can run a thriving Settlement.
Depending on your position in medieval society, you could be part of a Guild, work to improve your life and even buy businesses. There will be different ways to advance, through honor, deceit or hard work.

Character Background
You need a place to rest and a way to obtain food. You can be a hermit, live in the woods or be a wealthy noble. Have people under you influence, businesses and fortune, these may be legal or not... Your background and profession will give you different options, like living alone in the woods, inside a cave, build your home in a meadow, pay for a stone house in the city, live in a Tavern, sleep in abandoned places or in horse stables, etc.

Environment
Hunger and thirst will play an important factor and depending on the game mode chosen they will get deadly.
The climate is also a factor to keep in mind, it is not the same to be under the rain or the cold for hours than under the rays of the summer sun, this would affect your character.
There are several ways to get food, one must be aware that one does not live in the desert, but on the edge of a medieval society, so starving would not be normal. You will be able to hunt for food, steal it, buy it and produce it in other ways.


Plot
The introduction of Prima Nocta rights by the kingdom's lower nobility sparked the catalyst for a brutal civil war that unraveled in the Battle of the Brides, In this conflict, the destitute rallied alongside just nobles and free men, only to suffer defeat, leaving the kingdom in ruins. Few men survived to return to their homes, you are one of them.

You find your village ransacked by vengeful marauding soldiers; This also happened in other settlements, where the ringleaders wreak havoc among the defenseless villagers, intensifying the turmoil of resentment and betrayal in the kingdom.

Faced with multiple choices, the pursuit of revenge and the quest to uncover the perpetrators emerge as the driving force behind the impending war.

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Lair Of The Leviathan - Teaser Trailer

Posted on May 05, 2024 09:43 by RPGWatch

[​IMG]A trailer for the retro RPG Lair Of The Leviathan:

[​IMG]

Lair of the Leviathan teaser trailer



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Kristala - Interview

Posted on May 04, 2024 21:32 by RPGWatch

[​IMG]Game Rant interviewed producer Alexis Brutman about Kristala:

[​IMG]

Interview: Kristala Dev Discusses Episodic Structure, Sekiro Inspirations, and Journey to Release

In an interview with Game Rant, Astral Clocktower Studios teased the Early Access date announcement for their Sekiro-like cat adventure Kristala.

Metalheads, cat lovers, and fans of punishing ARPGs should all keep a feline ear to the ground in May, as developer Astral Clockwork Studios will be announcing when players can get their hands on the upcoming Sekirolike Kristala.

Fighting against an enigmatic curse, bosses voiced by deathcore metal vocalists, and five other Raksakkars, players will engage in a less-than-peaceful pilgrimage to join the illustrious ranks of the Raksaka and unravel the mysteries of Ailur. Game Rant spoke to Astral Clocktower Studios' founder and Kristala producer Alexis Brutman as the company prepares to announce an Early Access launch date. Brutman explained the game's episodic structure, the vast world, and the language Astral Clocktower created for its game. The following interview has been edited for clarity and brevity.

Q: So... why cats?

Brutman: Well, there's a couple of reasons. I've two partners at Astral Clocktower, but when Tiffany [Gomez] and I originally started, it was just her and I. We were bouncing ideas off of what kind of each other about what kind of game we wanted to make: my idea was a soulslike kind of idea, her idea was a cutesy adventure game about a cat. So we thought, okay, that makes the most sense. Let's do that.

Then instead, we did a hybrid of the two games, and made a cat soulslike.

Part of the reason why we did that was because it allowed for more interesting mechanics. There's a million soulslikes out there, but only one where you can be a cat. And that gives us all sorts of verticality and traversal. It opened the door to some more interesting kinds of things you could do with your character.

[...]

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Turn Based Lovers - Turn-Based Games May 2024

Posted on May 04, 2024 21:32 by RPGWatch

[​IMG]The Turn Based Lovers present games of their favorite genre:

[​IMG]

THAT'S THE BEST MAY 2024 HAS TO OFFER IN TERMS OF TURN-BASED RPGS AND STRATEGY GAMES

It seems like May could easily be one of the best months of 2024 for a host of promising RPGs and strategy games ready to launch on PC. Today, I've gathered some of the most interesting ones, and I assure you that if you're a fan of the genre, it will be hard not to find something tempting.

A new title in the King Arthur series, some very interesting roguelites, significant strategy games like Songs of Conquest (to which I will certainly dedicate many hours), and then two very interesting tactical games, one that puts us in the shoes of superheroes and the other catapults us into the past, and right alongside all this abundance, there's also the release of a retro RPG you absolutely need to check out. But to find out more, you'll need to read the article. Let's go:

KING ARTHUR: LEGION IX - 9 MAY
ROGUE VOLTAGE - 10 MAY E.A.
STARCRAWLERS CHIMERA - 13 MAY
SONGS OF CONQUEST - 20 MAY
SONGS OF SILENCE - 23 MAY E.A.
WIZARDRY: PROVING GROUNDS OF THE MAD OVERLORD - 23 MAY
SPELLCATS: AUTO CARD TACTICS - 17 MAY
C.A.R.D.S. RPG: THE MISTY BATTLEFIELD - 23 MAY
CROWN WARS - 23 MAY
CAPES - 29 MAY
SKALD: AGAINST THE BLACK PRIORY - 30 MAY

[...]

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Achilles: Legends Untold - Update 1.3

Posted on May 04, 2024 21:32 by RPGWatch

[​IMG]Update 1.3 for Achilles: Legends Untold:

[​IMG]

Update 1.3

Sinister caves avaits!

Greetings, Warriors of Ancient Greece!

We're thrilled to share the exciting updates and enhancements we've just rolled out in our latest Update 1.3, for Achilles: Legends Untold. Dive deeper into the mythic landscapes with new content, including challenging side quests, new enemies, and an enigmatic new location that beckons the bravest of warriors to explore. These additions are designed to enhance your gameplay experience and provide fresh challenges to conquer.

Don't feel like reading? Check out our trailer:


What's New?

Exploration Expands: Discover the newly accessible ruins in Greece 2 and embark on 2 fresh side quests that promise to challenge your prowess and wit.
Formidable Foes: Prepare your weapons for battle against new enemies - the fiery wrath of Fire Skeletons and Fire Heretics awaits you.

Enhanced Gameplay

Balanced Arsenal: Experience refined gameplay with the latest balance adjustments to darts and petards, ensuring a fair and competitive edge in every encounter.

Fixes and Improvements
  • We've also made several fixes to improve stability and gameplay:
  • Story-tied NPCs are now immortal to prevent unintended game disruptions.
  • Updated defense values for Two-Handed Swords.
  • Resolved issues with boss rewards.
  • Enhanced co-op rewards, offering more currency gains to enhance your shared adventures.
  • Fixes across collision detection, AI navigation, and graphics.
  • Camera and guide behavior corrections to ensure smoother gameplay.
  • Plus, many more minor adjustments to continuously refine your experience.
This update is part of our commitment to enhancing your journey through the world of "Achilles: Legends Untold." We appreciate your passion and feedback, which help us shape the future of the game. Keep those swords sharp and shields ready, as there are always more adventures and challenges ahead!

If you haven't had the chance to play Achilles: Legends Untold yet, now is the perfect time to purchase the game. You can buy it bundled with "Green Hell" for a comprehensive gaming experience.

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Arhaekon - Announced

Posted on May 04, 2024 21:32 by RPGWatch

[​IMG]The dungeon crawler Arhaekon:

[​IMG]

Arhaekon

Become an Arhaekon, bind warriors to your will and fight your way through the corrupted world. Recover lost treasures & knowledge, bleed your minions and forge them into something more, rebuild what has fallen into decay and lay waste to the abominations holding the world captive, in our Tactical turn-based dungeon crawler.


Features:
  • Mainly made by one developer;
  • Dark, bleak atmosphere;
  • Experimental endless procedural music;
  • Roguelike elements including procedural dungeons & loot, units perma-death and more!
  • 14 regions with themed dungeons and enemies;
  • Battle-centered turn-based tactical combat gameplay;
  • 12 units of 4 classes with unique and highly synergic abilities, experience and tier progression
  • Corruption System - your unit's health is not your only concern. They will slowly tune in towards the enemies' song!
  • Unit & party management - restore your unit's resolve decisively by committing them to the Purgatory and mend their broken bodies by assigning them the - - - Medical Ward - if it isn't already full;
  • Equipment in the form of augments - a punishing system designed to render hoarding useless!
  • Loot - randomly generated augments, crafting recipes, pages of lore, or ritual rites of six different rarities;
  • Currency system with three types of favors from gods to bless your journey, four types of refugees and materials to revitalize the continent, and, of course, ether - your very own fuel;
  • Camp management - Upgrade and manage your ragged refugee camp & patch-up your facilities;
  • Crafting system - The knowledge of upgrading the level of equipment or essences or obtaining new ones was lost, but the compendium of shaping is still at your disposal;
  • Progress management - choose your path carefully for here be dragons!
  • Punishing decision-making: from layers of management to layers of combat mechanics, all your choices matter and there's no going back;
  • Collectible lore with a twist - you don't care about the lore? Fine, just enjoy the experience & other bonuses from collecting it - we can't afford wasting development resources!
  • Community oriented development - we want YOU to have a say regarding which features come first, give us ideas and vote for the kind of stuff you want to see in the game before we fully release it!
  • Still under development - aside from being bugged, unbalanced and half-baked, this means we can end up with a zombie-shoot'em'up by release, provided you manage to convince enough players to vote for such features!


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Archmage Rises - Build 0.2.200 released

Posted on May 04, 2024 21:32 by RPGWatch

[​IMG]Build 0.2.200 of Archmages Rises has been released - here are the the patchnotes.

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Stellar Tactics - Progress Update

Posted on May 04, 2024 15:32 by RPGWatch

[​IMG]A progress update for Stellar Tactics:

[​IMG]

Progress update

I'm still here...

First the facts since I've seen a few comments:

This game is not abandoned! It will never be abandoned.
I'm running late with chapter 3 and all milestones I've set following that.
The last patch was 2/9/24 - a hotfix. I generally do not post minor patch updates on the main Steam page.

You can always find the latest patch notes here.

I've struggled a bit with whether I should share this as I generally do not talk about my family. I do think it's important to be transparent, so here it is.

My wife was diagnosed with breast cancer in January. I'm sure some of you know how this goes. Endless tests, MRI, PET scan, samples, and doctors office visits. She is half way through the first cycle of chemo and doing well. We were lucky that we found it early as the prognosis is excellent. My heart goes out to anyone who has or has had this disease and their loved ones - or any form of cancer for that matter. It's terrifying!

My time has been very limited since February, and I have not been making the progress I expected. I am working on the game. However, my wife takes priority, and it's been a bit difficult staying focused. Around the middle of April, I started working at nearly my normal pace. All of the locations, enemies, enemy ships, modeling and other assets for chapter 3 are complete now. I've finished about 1/3 of the dialog, and when that's done I'll start integrating everything.

Right now I'm considering just finishing everything on my list and releasing chapter 3 and all other planned content/features in one major patch as a full BETA, rather than mini-releases over the coming months. It will save time and I won't need to pause for bug fixes between updates. As I do this work, I'll try to post progress updates more often. I get it, if you don't hear from me on a regular basis - some might assume I've abandoned my game. Not going to happen...

I'm not posting this looking for well wishes or sympathy. Really, I'm convinced she will be fine. It's a difficult treatment though, and I need to be present and supportive. I am asking you to be patient with me as I work through the rest of this content. It will get done - I'm on it.

Thanks as always for your support and have a great weekend!

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VtM: Bloodlines 2 - Clan Highlight: Banu Haqim

Posted on May 04, 2024 15:32 by RPGWatch

[​IMG]Learn more about the Banu Haqim clan:

[​IMG]

Clan Highlight: Banu Haqim

Clan Highlight #3

The Clan of the Hunt, Assassins, Children of Haqim, Saracens, Mediators, Lawmen

Cursed with a thirst for the Blood of other vampires, the Banu Haqim stalk the night as judges and lawbringers. To this end, most Banu Haqim adhere to a strict code of conduct - derived from law, faith, or personal ethics - sating their Hunger on those that breach these convictions.

Playing a Banu Haqim in Bloodlines 2
Banu Haqim takes the role of a strategic stalker, using shadows to their advantage. You are a predator on a hunt, and your discipline powers focus on stalking, assassination, and silently moving faster than your foes can track. These skills are great assets when stalking the city for prey.

Abilities
When you choose your clan, you will start out with a passive ability unique to each clan. You are then able to unlock abilities from the Ability Tree, starting with your chosen clan. Each ability requires spending Ability Points (AP) to unlock which are earned from completing missions, combat and exploration. At the peak of the Ability Tree, you can unlock the clan Perk, a reward to those dedicated enough to unlock all of the abilities for a clan, giving a permanent passive upgrade.

Silence of Death
Clan Passive: All your actions become entirely silent for a period after feeding.

Mute
Silence an enemy/civilian. Any sounds they produce, from screams to gunfire, are completely undetectable to others.

Split Second
Move so fast that time appears to stop around you.

Bladed Hand
Slash swiftly in front of you, beheading mortal opponents.

Unseen Aura
Become temporarily invisible to enemies and civilians. Note: You can still be heard unless combined with Silence of Death.

Prowl
Clan Perk: Can remain crouched whilst sprinting.

Customizing your playstyle
There are many different ways to play your character in Vampire: the Masquerade - Bloodlines 2. The clan Banu Haqim focus on a stalking based playstyle to take out your enemies one by one, and the clan abilities are built to empower that. As we want to make sure this is not a game where you are required to optimize your abilities to the extreme, we've focused on making the base playstyles easy and straightforward. But for the players who want their experience to be a bit deeper and more customizable, you will be able to do so. By visiting important vampires who are sworn to assist the Sheriff (you), you can unlock abilities from their clan by drinking a bit of their blood.

Abilities from other clans may cost more AP depending on how well they align with your clans Disciplines. The Banu Haqim Disciplines are Celerity (speed enhancing abilities), Blood Sorcery (the ability to control blood with your arcane knowledge) and Obfuscate (abilities to easily hide, move without being noticed, and cast illusions.). If a Banu Haqim wishes to unlock a Blood Sorcery ability from another clan, it would cost less AP to unlock than an ability for a Discipline Banu Haqim don't have. Those who unlock all abilities from a clan and get the Clan Perk, are able to stack them and have the effects of them all, elevating your power.

The activated abilities and Clan Perk can be learned from the other clans, but the clan passive can not. Because of this, you combine the clan powers in hundreds of different ways, but a Banu Haqim playthrough will remain its own gameplay experience.

Ability tree for Banu Haqim with all clan abilities and the clan perk are unlocked. An ability from the Tremere tree has been equipped instead of Split Second.

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Fallout 4 - Fallout: Miami Environmental Trailer

Posted on May 04, 2024 15:32 by RPGWatch

[​IMG]A new trailer for Fallout: Miami mod:

[​IMG]

Fallout: Miami - 'Let's Go Sunning' Environmental Trailer



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