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One Fenix Down Interview: Dev Talks Making a '90s-Inspired RPG in 2024
In a Game Rant interview, One Fenix Down's developer talks about how '90s RPGs influenced the development, story, and world of the game.
One Fenix Down has been in development for the last eight years, and the passion project-turned 40-hour RPG is hopefully going to get a demo and Kickstarter launch in the early summer. One Fenix Down is a product of love and nostalgia for classic JRPGs like Final Fantasy and Dragon Quest, created by indie developer RC Dunn, who wants to offer linear gameplay with charming characters and a taste of the 1990s golden era of gaming.
Dunn told Game Rant in a recent interview that One Fenix Down offers new, modern options for JRPG lovers, but it's something that's still familiar to them, like "comfort food." He described his approach to the combat design, which mimics the mechanics of those old JRPGs, mentioning that the game title itself is a nod to an old Final Fantasy detail. Dunn also explained that, while fate and destiny is a "very philosophical question" that he never intended to address, it is evident in some spots of the game, especially in the personality of main protagonist Fenix. The following transcript has been edited for clarity and brevity.
Q: For our readers, can you tell us a bit about yourself and One Fenix Down?
Dunn: My name is RC Dunn. I work full-time and make games as a hobby. It's been a learning experience for me because I started around 2015 as just something to do after work. I put together some RPGs, and I've been working on One Fenix Down now for about eight years. It's really turned from a little side hobby into an actual full-fledged 40-hour RPG Adventure.
I would describe One Fenix Down as a retro-inspired classic turn-based RPG, and what that means is it's basically designed from the start to feel a lot like the games that a lot of us played in the '90s like Final Fantasy and Dragon Quest. Like them, it is a slower-paced, 2D grand epic adventure where you have your protagonist and some epic story about saving the world-maybe it's a little generic story-wise-but I think it's like comfort food. It's a comfort game. A lot of people enjoy that sort of story and the characters that you can cherish.
Q: One of the first things that caught my attention, and probably others as well, is your art style in the game. I was immediately reminded of my favorite games from the '90s. What influenced you to use this kind of art style?
Dunn: My biggest influences were those Final Fantasies, so Final Fantasy 4 and Final Fantasy 6. Those are the ones that got me into not just playing RPGs, but playing games in general. I really want to go back and do justice to that 16-bit graphical style and have a lot of pixel art in my game. When you're running around the world, it's 16-bit SNES-era-style graphics. When you get into combat, you have some really beautiful pixel art battlers that I got from a well-known Japanese artist. He's making those and several other artists are working on the Pixel art enemy battlers.
New Obligation Call heist and storyline, improved firing mode display, fixed Overwatch bugs, improved post-Carnivore end
have a new storyline and heist to pull with exciting new set of objectives. The new storylines focuses on an Obligation Call - a short cycle, high difficulty mission to complete the Obligation you've sworn to a Contact. Keep it in mind, if you're making promises, you'll have to pay the piper eventually.
We've also added a nice improvement to weapon display to show their firing modes, fixed a sneaky bug with Overwatch that had crept in and fixed some inconsistent behavior with timeline events around medical and injury time healing. So - let's take a look!
We're excited to be making continual progress toward the next major roadmap item. If you like our pace or the direction we are heading, be sure to leave a review on Cyber Knights!
New Heist: Obligation Call
Obligations are promises you make to Contacts in the underground. They are the reverse of how a Contact can owe you a Favor and will redeem it later for cash or to help you. So, when a Contact who you owe an Obligation calls it in, you've got a tough choice to make. Jump and do whatever they need without payment or burn the relationship to the ground and suffer the consequences.
This new heist is the first Obligation Call storyline, which gives the Casting Director a lot of free rein to find someone who you owe an Obligation and matches a wide profile of Contact. Then things get interesting. With Obligation Calls, you're almost always on a razor sharp timeline. Will you keep your Obligation? Remember that if you don't, the burning of the relationship will flow outward into the network of relationships, so anyone who liked or disliked the Contact in question will follow suit with their own Stress and Hype.
You'll need a squad about Power Level 2 and a Contact to whom you own an Obligation, but you start with a few of those - so most squads should be ready to rock on this one.
EVERYTHING TURN-BASED - WEEKLY RPG NEWS AND RELEASES - 27 APRIL 2024
BATTLESECTOR, METAPHOR REFANTAZIO, EIYUDEN CHRONICLE, AND LOTS OF ANNOUNCEMENTS, NEWS, AND RELEASES
Here we are at the last RPG Recap of April2024. Let's see what happened before we dive into next month, which also promises a slew of exciting new releases that I'll showcase on Wednesday in an article dedicated to all of May's releases.
RPGamer checked out Shin Megami Tensei V: Vengeance:
Shin Megami Tensei V: Vengeance Is a Richly Deserved Second Chance
Shin Megami Tensei V released in 2021 to a largely favorable reception, and boasting a strong 84 aggregate score on Metacritic. Despite this, a lack of post-launch staying power and a single primary flaw in its comparatively lacking narrative led to the game feeling a bit forgotten in the pantheon of Atlus RPGs. Personally, the game is one of my favorites in Atlus's RPG library, and I could not be more excited to dive back in with the release of Shin Megami Tensei V: Vengeance this June.
Shin Megami Tensei V has three incredibly strong elements. The first is its atmosphere. The desolate landscapes of Da'at mesh incredibly with the game's alien-sounding soundtrack, lending it an incredible "fear of the unknown" atmosphere that permeates the entire experience. The opening section is a great example of this, as the idea of survival in an unknown environment is brought home by not just the monsters and the desolate wastelands, but also the soundtrack and the harsh lighting.
Dive into a desert world where both humans and demons suffer from an extreme water shortage. Play as and watch the Fiend Prince, Beelzebub, Sheriff Rao and demon Thief set off on an adventure in search of a Legendary Spring hidden in the desert.
In this action RPG, you become the main character as Beelzebub. Lead your company of heroic misfits and explore the legendary world of SAND LAND developed by the creator of Dragon Ball & Dr. Slump, Akira Toriyama.
Use your tact and imagination to develop tanks and other vehicles for your adventures utilizing a wide array of part combinations. Build up your base of operations into a thriving city with the help of the people you meet along the way in the vast desert.
A call for brave adventurers awaits at the doors of Crostini Academy. Prepare yourself for a remastered classic dungeon crawler, full of exploration, combat, and endless opportunities. Take advantage of the classes and quests available to build the ultimate, hardy cohort of students!
Build your perfect roster and handpick out your ideal party of 6 students to storm the labyrinths. Mix and match from 10 races and 18 classes, each with their own unique skill sets. Crawl through over 100 labyrinth maps facing over 250 potential enemies. Don't forget to collect artefacts, explore inter-dimensional travel and conquer adversity. You determine the standard you thrive at, take note of recipes for weapons, potions, and any upgrades necessary.
Within this year, groups of excited students will walk through the doors of Crostini Academy to learn the tools of the trade and leave as the next Class of Heroes!
Do you have what It takes?
Enemies hunt your every forward and backward step within the dungeons. From clusters of small enemies, to terrifying beasts, there is only one way to defeat them all.
The twisting, maze-like paths that form the labyrinth are never quite the same, with different terrains and environments for your students to learn to conquer, experience builds true heroes.
The best battlers are those prepared. With plenty of choice for weaponry, armour, and ability-granting accessories, you're never alone with protection at your side.
This time there's different schools to visit and each school has its own host of interesting characters, and even more interesting courses which your students can take!
With 10 different classes, 18 different courses, 3 different alignments, the possibilities for creating the perfect cast of students is seemingly endless.
Collect recipes and get crafting! The items you find in the labyrinths can help you weather different storms.
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