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Zoria: Age of Shattering - Not stingy with Loot

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 12, 2023.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Zoria: Age of Shattering producer Stefan Nitescu talks with Gamerant about looting in RPGs:

    [​IMG]

    Zoria Dev Says Games Shouldn't Be Stingy with Loot

    Zoria: Age of Shattering producer Stefan Nitescu talks about RPG loot systems and how too little loot can stifle player freedom.

    Zoria: Age of Shattering utilizes a loot system similar to action RPGs like Diablo, with extra focus placed on providing players with a steady stream of loot drops for character upgrades.

    The game's approach to loot is driven by a desire to allow players the freedom to build their characters and explore various classes and playstyles without being limited by scarce loot.

    The large number of characters in Zoria: Age of Shattering's party system requires ample loot to gear up each character, enabling players to experiment with different party compositions and character builds.

    Although Zoria: Age of Shattering is a methodical turn-based tactical RPG in the same vein as Baldur's Gate 3, its loot system bears more resemblance to action RPGs like Diablo which offer players a generous flow of loot drops from combat encounters and chests. There are pros and cons to each approach to RPG loot, and in Zoria: Age of Shattering's case, a steady stream of loot rather than infrequent but significant drops appears to have been the best move considering the game's systems.

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    Last edited by a moderator: Sep 12, 2023
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