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Zombasite - Interview @ Co-Optimus

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 26, 2016.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Co-Optimus has interviewed Steven Soldak for Zombasite.

    Co-Optimus: What's something new that Zombasite brings to the table?

    Steven: That greatly depends on what we are comparing Zombasite to.

    Compared to other action RPGs, Zombasite has a dynamic world that changes based on what the player does or doesn't do, what the other clans do, and even what the monsters do. It also has lots of zombie mechanics like how you get infected, what can cure infections, what can detect infections, and even mutations that can make the plague even worse.

    Compared to other zombie games, the biggest difference is that Zombasite is in a fantasy setting instead of the more common modern day setting. With a fantasy setting you have medieval weapons and armor, magic, fantasy type classes, non-zombie monsters, and more.

    Co-Optimus: One of the more interesting features of Zombasite, to me, is how the world doesn't seem to wait for you to act. Quests will come and go (which may lead to some serious problems for your clan), NPCs will fight with one another, and clans/enemies will act in their own interests to further their power. It's very impressive but I can't help but wonder why. Why go to such lengths for an action-RPG?

    Steven: Why wouldn't you want the game world to dynamically respond to everything? :) Personally I think the dynamic world makes everything more immersive and adds a lot of replayability. You never quite know what is going to happen. I'm even surprised sometimes and vow to get revenge on some NPC that betrayed me when I wasn't expecting any trouble.​
     
    Last edited by a moderator: Apr 27, 2016
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