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Zaharia - Update# 3, Skill System

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 24, 2014.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]Inner Void Interactive has posted the third update for Zaharia that goes into detail on the game's skill system and talks about the consciousness of a thousand worlds.

    The Skill System & Consciousness of a Thousand Worlds In this update we will briefly explain how the skills work in the game.

    First of all, the skills won't unlock perks simply leveling up, in the final game the player will need to find a proper teacher in order to obtain a perk.

    Combat skills have an obvious purpose, they define the proficiency of a certain character in defending and using various weapons. Those skills will be useful in combat, but sometimes they will be useful in dialogues too, thanks to some rare stat checks.

    Knowledge skills are some really versatile skills and they can be useful in many situation. They are really useful in dialogues and unlock a lot of different lines, but some of them have different practical uses. With the Alchemy skill it will be possible to brew potions or assemble bombs; the Magic skill will help the character to resist to magic and it's a necessary skill for mages; the Medicine skill will allow the character to treat wounded people.

    Practical skills are useful mostly outside the dialogues. The Athletic skill allow the character to improve his Stamina; the Steal skill allow the player to steal things from people in different situations (Yes, in dialogues too); the Lock Picking skill will allow the player to get through locked doors; the Sneak skill will reduce the noise of footsteps and other actions in the stealth phase and will allow the player to learn some really important stealth perks.

    Social skills are useful for a massive amount of stat checks in dialogues and they can be combined with the character's reputation for a better result.

    Skills are improved using experience points, which can be earned by the player doing quests. The more a character is experienced with a certain skill, the more it will cost further improvements, that's will encourage the player to invest some points in other skills and improve the character's versatility.​
    Last edited by a moderator: Sep 19, 2015
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