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Yserbius 2 - In Development

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 24, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]Yserbius 2 appears to be in development although it is unclear how far along things are.


    I wanted to list some of the features being rolled into and out with the eventual release of Yserbius 2. Some will say its to many features. I say that some will not roll out immediately but are currently in the engine awaiting implementation.



    Our quest system will be more in depth that anything Yserbius related before. We will be able to create different types of Quests or chain of quests that can guide your players through your storyline. We will be asking our members and players to help us develop quest chains.

    Dialogues: We will create different dialogues for your NPC's. As well you can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to an NPC.

    Items:This is my favorite part and how we will be bringing all the items from the original game into the new game environment. We create all the items for the game with this module, add different stats to items and functionality. We will be able to attach over 30 different effects to the item which can be a different category of weapons, armors, consumables, materials, ammo and more.

    Socketing: Taking lessons from larger mmo's we will be incorporating Socketing System allows you define types and amounts of sockets per type basis like runes, gems, etc.

    Enchanting:Another item from a big box MMO will be the Enchanting System to let you level up your players items by defining profiles and levels of enchanting.

    Item Sets: A favorite of mine. Sets of the items define the set and its bonuses, and when you will equip them, bonuses will be added to your character.

    Auction House:

    Huge module that will take some work buts its in the bag! Auction House, one of the biggest feature of this release, which allows you to find items by using search, filter by grade, class, race, and level, to finally purchase it from the auction.

    Skills:We are torn between a UO Style Use based Skill system (sandbox) or a level based. The original Yserbius wasn't like this, so its really what players are going to want. we may implement both systems and see which players prefer. .A skill system which allows you to open up skills when players level up with XP or level up their skill by using it like another older game.

    Abilities:Create different abilities for players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions. Abilities define target type like single player or area, dead or alive, range requirements, etc.

    Effects:Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player. We will have more than 20 effect types are possible to name a few: damage, restore, revive, stat change, stun, sleep, immune, dispel, teleport, mount, build an object, teach ability, skill and more.

    Coord Effects: We can setup different animations, particles and more to run on events such as play an attack animation and a particle when you use a striking ability.

    Stats System:We will be able to cesign any type of stat you want for your game with this module.

    Player Character Setup:This will allow us the ability to create the diverse players like the original YS. albeit the graphics will be a little better. Here we setup what races, stats, and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.

    Crafting System: We will be designing crafting recipes up to 16 ingredients, set crafting skill required for specific recipe along with crafting station. Define different chance for a different result like 100% chances for a common sword, 50% chances for a magic sword, etc. Our system supports grid based crafting and crafting book with experience based option.

    Arena System: Rather than open PVP we will be setting up dedicated PvP instances for solo or groups.

    Last edited by a moderator: Dec 24, 2018
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