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World Of Warcraft

Discussion in 'Warcraft & Starcraft' started by Drizzt Do'Urden876, Dec 5, 2004.

  1. Drizzt Do'Urden876 Gems: 2/31
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    Is this supposed to be an enjoyable multiplayer RPG game? I haven't ever play any WarCraft games so i have no idea, but i have heard i would like it if i like IceWind Dale II, which i do.
     
  2. The Black Raven Gems: 5/31
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    I haven't played the game myself, but I can guarantee you that it will have NOTHING in common with IWD II, besides elves :)

    But, they are both fantasy games. I think anyone who enjoys fantasy would probably like this game, too.
     
  3. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    The first difference is that you'll have to pay for it for each month that you'll spend playing. I belive the first month is free, so you get enough time to decide whether you like it or not, but you'll have to buy the game itself which is about 50$ i belive.

    Also, it's MMORPG as compared to IWDII which is single player based RPG. It's a totaly different experience since you'll be playing with real people and a changing world.

    Game mechanics are way more simple than IWD as well. There are 8 races, though these dont matter all that much, except beeing on the Allied or the Horde side. Then decide the class, which is the biggest decision of them all. Pretty much everything is decided by this. Sad to say, there isnt much variety between the same classes. After this you start the game and quest around. That involves killing animals, but it's better than just killing with no reason, since it's harder to get lost. You'll also see crafting skills in the game, which are quite useful, but i havent seen many people bothering with them. Myself, i was trying out leatherworking and skinning. It was a very cheap way to get better armor than i could buy in shops, since gold is needed to buy advanced spells and crafting lessons. You can only have two crafting skills at any time, though, so it's wise to choose the two that are connected (herbology-alchemy, skinning-leatherworking, mining-blacksmithing,...)

    All in all, a interesting game, if simple.
     
  4. Apeman Gems: 25/31
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    Gamespot gave it a 9.5. Is it actually that good?
     
  5. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    To me, no.

    It's just too simple for that. Actualy, if you take a look at blizzard games, they're all very good but simple. It's probably because of the simplicity that they're as good as they are, since they only have to concentrate on a few things, so they do those well.

    I havent played the whole game, though, only the open beta. I reckon that should be very close to the final product. It was only 2 weeks before release and besides, they would want to advertise the best version of the game, the latest.
     
  6. Drizzt Do'Urden876 Gems: 2/31
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    Thank you for the information i may end up buying it after all!

    P.S.- i like most blizzrd games like Diablo and Diablo II
     
  7. The Black Raven Gems: 5/31
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    BTW, how much is the monthly fee? Is it the usual 10 bucks?
     
  8. teekc Gems: 23/31
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    There can be no good mmorpg, for consumers.

    i played mmorpg before, i met people, good people, and i don't regret i spent 6 months of my time for that, plus about RM1000 (3.8 Ringgit Malaysia = 1 USD) per month for that. But, i will not play another mmorpg anymore. Obvious reason, the insane fee to keep the madness going.

    It is madness. Do an Ebay search on war of warcraft and see for yourself. Or how about this? Business wise, mmorpg is an excellent idea. No more afraid of pirated version. Heck, developers/producers/maintainers can even leak a few godly equipments now and then for higest bidder. You might except since its rpg it must have story. That's not the case for mmorpg. To generate newcomers, to keep the old addicted, mmorpg story is like 'everquest'. Players spend most of their time everquesting and level up only to find out they are always some levels behind the usual bullies.

    i love pc games and i often told poeple pc gaming is my passion. Playing mmorpg is not a healthy passion.
     
  9. Foradasthar Gems: 21/31
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    People prefer different things. MMORPG's to me have been more a disappointment than not, but WoW is an exception to the rule. WoW doesn't focus on high-level content and grind like the other games do. It focuses on immersion. That's the thing I care about most in singleplayer games as well. You can enjoy the game no matter what level you are, WoW doesn't force you to always get new levels like other MMO's do. It features incredibly working graphics (some call it simple, I dare them to say that again after they actually play the game and don't just look at the screenshots.. the effects they can do with these graphics and the smoothness it runs with far outweigh the looks at the first glance), musics oftentimes even equaling those of LoTR (yes, that good) and gameplay far more user-friendly than anything I've seen in quite a while.

    I leveled my mage to level 33 in a PvP server in some 2+ weeks. Granted, I went hardcore, but it's still very little time, especially since in WoW the leveling doesn't get exponentially slower like it usually does. From that and from playing my rogue and hunter (levels 10 both), I can say 3 things about this game:

    1. Two characters of the same class can indeed be *very* different. It's the talents that make that difference. Only you start getting talents at level 10, so basically you'll only start to see the real difference after level 20, and when you get past level 30 this difference will become very obvious. I literally doubled my strength when I specialised almost fully to arcane magics with my mage and became supreme in doing spellbattles with other magic-users.

    2. The classes all feel like they should. This is unique to WoW and games like BG2. The mage in another general MMO is one who can deal damage more than a fighter might, but take less in return. Otherwise the attacks are the same with no more difference than the graphics and animations (so basically all classes are nothing more but variations of "hp vs damage", different animations in to spice things up a bit). In WoW a mage is never blasting fireballs nonstop. He stands on the background, using spells only when needed. He's not a weakling either, but actually very much able to take melee damage with his manashield up. It just isn't feasible for him to do so. A mage can not only deal damage, but counterspell, silence, polymorph, slow, freeze, teleport short distances etc. Same thing with rogues and hunters, they aren't just different names from other classes, they ARE different in every way. Their moves, tactics, the feeling you have when playing them is completely different from other classes. I tried writing a story of my mage in PvP to explain this but it takes so many pages I won't bother as no-one would read it anyway. Might put it in the end instead for those who have time to read. ;)

    3. This game does not demand leveling. Especially after leveling to 33 and grinding like an animal, I understand that WoW really does not need that. This is a game where you just need to force yourself a bit to read the quests, listen to the musics and gawk at the world. And before you realize it, you're having more fun than you've probably had for quite a while. No grind, no stress, no "must follow the carrot no matter how boring this is and how much my brain tells me I'll never catch it". Just fun.

    teekc was right in that you can't make an impact in the world in a MMO. You never can, as if every one of those thousands of players could make an impact then even after solving all the technical issues the world would be a chaos. This is a problem with MMO's of course, as it's one of the primary enemies of immersion. But WoW manages to solve this fairly well. The quests focus on your personal importance and impact on your surroundings on a written level, and the level of importance of those quests and their manner (as well as the manner of the NPC's) of speaking of you change as you level. So when you're level 30, you are considerably more respected and your tasks considerably more important than when you were level 5 for example. Basically, the effect is the same as in an average singleplayer game, without the party banter of course as save the other players you really have no NPC's to build friendships with.

    The roleplaying servers also have more roleplayers than those of other MMO's have had. It's still somewhere around 20% only but that's already twice as much as I was expecting. If you shut down the general / trade channels so you only see what people speak near you, you can effectively shut the rest of the world off amounting to around 80% of the text you see being roleplaying. That's what I did, and I'm having a blast!

    If the monthly fee is a problem then forget about the game. I consider it an insignificant thing as you can play several month's worth before the cost gets big enough to cover a new game. And several month's worth of WoW is definitely worth more than the week or two I would spend on an average singleplayer game. The success of the game speaks for it, however. That a game would have so serious problems at launch simply because of being *too* popular is pretty much unprecedented. My roommate was in beta, so I know they didn't have any of these serverlag + queue problems before it came live. Too bad loads of crud have been popular because of the masses' bad taste before as well, so this doesn't really say much. Personally however, I highly recommend this game if you have the time. Trust me, it needs time. That's how addictive it was to me at first. Now I'm down to a few hours per day max, at least.
     
  10. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    Truly, i forgot about the talents when i wrote that classes dont differ from each other that much. In the week's open beta i only got to level 15 and didnt really go that deep into talents.

    About the level thingy... I really dont think it's unimportant what level you are. You cant start the game and just wander down the road being a low level character. Pretty much every area you progress in are going to be your playground for 5 levels or so. I played a Tauren and their whole starting plain was intended for levels up to 13&14. After that you ventured out into the Barrens. Of course, Thunder bluff was always important.

    On the good side of it, the quest are a very good way to progress naturaly, instead of just wandering around in the plain aimlessly and killing everything in sight. If you dont kill creatures around needlesly and just do the quests, it might even be a faster way to advance than farming on your own. Which is, of course, a great thing :)
     
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