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What's a good sorcerer spellist?

Discussion in 'Icewind Dale: Enhanced Edition' started by Sloty, May 15, 2015.

  1. Sloty Gems: 5/31
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    Which spells would you give him considering normal and later heart of fury mode?
    I also have one secondary caster for most buffs so the list for the sorc should be mainly blasting and disabling spells...
     
  2. xosmi Gems: 20/31
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    For IWD:EE, these are my picks for sorcerer spell slots

    L1 : Magic Missile and Chromatic Orb.
    L2 : Mirror image, Blur, Horror, Web and Melf's Acid Arrow.
    L3 : Fireball, Skulltrap, Melf's Minute Meteors and Haste.
    L4 : Stoneskin, Improved Invisibility and Mordenkainen's Force Missiles.
    L5 : Animate Dead, Chaos and Cloudkill.
    L6 : Chain Lightning, Tenser's Transformation and either Improved Haste or Disintegrate.
    L7 : Mordenkainen's Sword, Delayed Blast Fireball and Mass Invisibility.
    L8 : Abi-Dalzim's Horrid Wilting and Power Word: Blind.

    If going on into Hof (only way you're going to get enough exp to get an additional 8th lvl spell and 9th level spells on your sorcerer):

    L8 : Spell trigger
    L9 : Wail of the Banshee, Time Stop, Chain Contingency
     
    Last edited: May 20, 2015
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