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Warriors at the Gate: #34 Shopping Spree!

Discussion in 'BoM Blogs' started by 8people, Dec 13, 2010.

  1. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

    Apr 20, 2002
    Likes Received:
    Where are all the shops in Amn? Where do people buy their food and clothes? I know business is down in Trademeet but there should be some standards!

    Unlike some engines the IE one is so flexible that there are no limitations on the stores and items, heck they could even be like PS:T service ones which are largely dialogue based.

    I want to see a properly populated city in the games, the towns feel static, even Beregost with every 18+ female donning a ****ty outfit after 8pm is preferable in my opinion. Even some of the quests use day/night triggers so why not make a populace that moves around depending on time of day? Using escapeArea() instead of simply removing models as well could make the transition easier on the eyes as well.

    I may have to have a play with one of the smaller town areas to see if it's possible to make NPCs that wander around depending on time of day, BG1 had homes where at night people were in bed and during the day awake, why not expand on that and have NPCs that perhaps change area? Leaving trading stalls at 7pm and heading to a pub seems a reasonable routine, shouldn't be too difficult to programme either.

    Will have to dig out my ToB CD, it's still missing :(
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