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Underdark - OoC

Discussion in 'Role-play Corner' started by Felinoid, May 17, 2006.

  1. deepfae Gems: 7/31
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    All right my character is up and in action. Much thanks, Felinoid, for going along with my desire to play a Gloaming, and for translating him into 2E. :D
     
  2. Felinoid

    Felinoid Who did the what now? ★ SPS Account Holder

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    And thank you for knowing the base skills of a 2e bard. :) Just three things to mention:

    1. A bard gets 20 discretionary points at first level. Use 'em. :grin:

    2. Padded armor is actually just as bad as studded leather when it comes to inhibiting thieving skills, even those of bards. Leather armor would be better (no bonuses or penalties) and is on par with padded armor in both cost and AC. Even chain mail ends up being better than padded/studded leather, by a total of 20 percentage points (10 of which apply to the bard).

    3. Remember this is 2e? A CON of 13 gives you no bonus to HP.


    To everyone else, yes my character is dead, but I'm planning to bring in a new one. I found I'd done everything I could with Grendlich and was rather bored of him. You'll notice I've created a new character that I'll bring in at an appropriate point. (Though I have to admit I'm kind of chomping at the bit. ;) )
     
  3. deepfae Gems: 7/31
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    HAHAHA. I remember that now. And so comes a flood of memories about rolling, and re-rolling, to try to get CON's of at least 15...
     
  4. DarkStrider

    DarkStrider I've seen the future and it has seen me Distinguished Member

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    Oh masterful sage of 2e rules (Felinoid) as a level 1 cleric how many weapon proficieincy points did I start with? Is it 1 or 2 the maximum per weapon?
     
  5. Felinoid

    Felinoid Who did the what now? ★ SPS Account Holder

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    Quick reference for all your questions on weapon proficiencies would be the BG games or IWD1. Non-warriors don't get specialization, so only 1 proficiency per weapon, but priests (and rogues, BTW) start with two weapon proficiencies to use on individual weapons.

    But in addition to this there are some alternate option provided by the Complete Fighters' Handbook, which you may have noticed I've used with my latest character. Tight groups, like Axes, Bows, Crossbows, Long Blades, Medium Blades, Short Blades, etc. contain from 2 to 6 proficiencies (with the exception of the Polearms Tight Group that contains all 21 polearms), and cost two proficiency points.

    Broad Groups, like Blades, Cleaving/Crushing Weapons, etc. contain usually around a dozen proficiencies, and cost three proficiency points. Specializations are still a purely weapon-by-weapon affair, though. The example used in the CFH is of a fighter who wants to know how to use every blade equally well, but also wants to be especially good with the long sword. The 1st level fighter in question would then take the Blades broad group, including every sword-like weapon from Dagger to Two-handed Sword, and then use his last proficiency point to become specialized in Long Sword.

    Now, naturally Broad Groups will be a bad idea for non-warriors because they start with only two proficiency points (or one for wizards), and would either have to wait a couple levels for their third to be proficient in anything, leaving them useless in the meantime, or they'd pass up their proficiencies for about ten levels to get one later, a definite waste.

    There is an exception, though, if you're using Non-Weapon Proficiencies. Using Non-Weapon Proficiencies, you get an extra proficiency point per language that you can know. These can be used on learning languages, extra Non-Weapon Proficiencies, or even use one on an extra Weapon Proficiency. You pretty much need a PHB for the Non-Weapon Proficiencies, though, unless you're willing to work them out at length with someone who has a PHB. (Either by PM or in the FAI, I'm available. :) )
     
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