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Unavowed - Interview P1 and P2

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 8, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Unavowed released recently to good reviews. Check out part 1 and part 2 of this mega interview from AppUnwrapper.

    [​IMG]

    AppUnwrapper: Hi Dave. Thanks so much for doing this interview. I had such a great time playing Unavowed and am excited to pick your brain about it. So, the first obvious question - what was your inspiration for Unavowed? I saw your doodles of the scene on the roof. Is that where it all began?

    Dave Gilbert: I'm a big fan of Dresden Files and things like Hellblazer and well, the darkness in Buffy the Vampire Slayer. I love urban fantasy when done well. But I also was very inspired by an interview a former Bioware writer gave, a woman named Jennifer Hepler, who talked about how in action oriented games, they let you skip the cutscenes to get back to the fighting. But in the game she writes, like the Bioware games, she finds the action elements to be annoying. She's not good at them. For her, the core of the game is the narrative stuff. She wants to skip the action to get back to the narrative stuff and she got a lot of undeserved flack for that. But I thought that was a great idea. That sounded like a really good point-and click-adventure game because it has all this stuff I love about the Bioware games, which is the party stuff, like putting together a party and having them react to the things in the world depending on who you have with you. And there's always that sense of how would this have changed if I brought somebody else? I always wondered that, you know? That's my favorite thing about the game.

    [...]
     
    Last edited by a moderator: Sep 8, 2018
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