1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Two 3e rules questions.

Discussion in 'Icewind Dale 2' started by Modjahed, Oct 2, 2002.

  1. Modjahed Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Jul 30, 2000
    Messages:
    620
    Likes Received:
    0
    1) Can someone please explain to me what is the difference between Magic Resistance and Spell Resistance.

    2) How exactly does "Armor Check Penalty" work? I picked up a very nifty Tower Shield for my frontliner, but it says "-9 Armor Check Penalty". How bad is that, and what is affected by it?

    And no, I don't have a manual.

    [ October 02, 2002, 00:12: Message edited by: Modjahed ]
     
  2. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Oct 19, 2000
    Messages:
    10,407
    Media:
    40
    Likes Received:
    231
    Gender:
    Male
    The Armor Check Penalty is applied to skill checks that are affected by it. Hiding in Shadows is what comes to mind in IWD2. In 3E it also applies to things like swimming and climbing.

    [ October 02, 2002, 00:23: Message edited by: Blackthorne TA ]
     
  3. Lokken Gems: 26/31
    Latest gem: Diamond


    Veteran

    Joined:
    May 15, 2001
    Messages:
    2,324
    Likes Received:
    3
    in 3e there's not magic resistance. Basicly magic and spell resistance would be the same thing.

    Are there two different things in IWD 2?
     
  4. Vormaerin Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Oct 7, 2001
    Messages:
    799
    Likes Received:
    2
    Magic Resistance is expressed in values like 1/-. It is resistance to 'magic' damage like that done by magic missiles, horrid wilting, the moonblade, etc. It works exactly like any other form of damage reduction (ie piercing resistance, etc).

    Spell Resistance is the equivalent of the old Magic Resistance. It is the target number needed to be overcome by the caster's penetration for that spell to affect the target at all.

    The penetration level is basically 1d20+caster level+feat bonuses, IIRC. So, a 13th lvl sorceror throwing a spell against a 13th level monk (23 Spell Resistance), would need to roll a 10 or better for the spell to take affect.
     
  5. Bartholomew Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Aug 31, 2002
    Messages:
    23
    Likes Received:
    0
    One last thing on spell resistance: it's usually not cumulative. The game will typically take the item (or ability in the case of a monk or deep gnome) that has the highest spell resistance. Occasionally you might find something that adds to the spell resistance (i.e., has a '+' in front of number) but this is rare.

    Hide, Move Silently and Pick Pockets are the only skills affected by the Armor Check Penalty in IDW2.
     
  6. Modjahed Gems: 14/31
    Latest gem: Chrysoberyl


    Joined:
    Jul 30, 2000
    Messages:
    620
    Likes Received:
    0
    OK, thanks a lot!

    I am glad I can keep that tower shield :) !!
     
  7. Quint Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Oct 4, 2002
    Messages:
    279
    Likes Received:
    0
    Related to Armor Check Penalty and Shields:
    In IWD2 if you don't have the Shield Proficiency, you get a penalty to your attack roll if you do carry a shield that has an armor check penalty. You get no penalty if the shield doesn't have a penalty (indicated by -0), even if you don't have the shield proficiency feat!
    It's possible the same applies to armor.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.