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Things you`d like to be changed in IWD2?

Discussion in 'Icewind Dale 2' started by Dragu&Barud, Feb 22, 2003.

  1. dshadow Gems: 8/31
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    While knowing a monster's stats before you fight them might be interesting, it won't serve much real purpose in a game like IWD 2 as 99% of the enemies in the game have to be fought anyway and you don't have a choice about when you fight them. It might be better in games like BG 2 where you could right click on Firkraag, see he was way too tough for you to defeat and decide to come back for him at a later stage. But in IWD 2 it wouldn't work very well because whether the enemy was too tough for you or not you'd still end up having to fight him.
     
  2. Kabuki Man Gems: 6/31
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    [​IMG] Khelban: Thank yoU! I was begining to think i was the only one that went nuts when i couldn't go to the other areas they even had Names over..

    That bugged the living hell out of me.. It Really Did..
    Why name Areas you CAN"T GET TO!

    Buldar's gate had the right idea of COVERING the map with areas to ransack.. i Don't care if it would've taken 50 Discs, If they do the game right, people won't mind swapping a friggin disc when they advance in the plot.. !!

    Detailing the armor/weapons would've been nice..
    Named Weapons/Armor
    Xp cap remover would make my day (Is Trying to make one..)
    Staff's with item usablity X times a day.. Spells.
    Popularity/karma
    Alignment should Effect Conversation

    Class should Also Effect them; Monk char won't agree to kill all the Black Raven Monks... Dark cleric might join up with Dreadmaster in Graveyard..

    Prestige Classes! Thank who ever Reminded me of this!! Gods how i wish i could make my Ronin on the Compy version...

    More Armor Types.. weapon types.. Incombat Skillz for Pure Fighters.. (Make that 3rd * beside Large Sword matter!)

    Different materials for armor.. (IE: Iron, Mithril, Adamantite.. etc)

    Tarasque!! 3E Tarasque was Hellish!

    Oh, and BTw, WTF was with the dragons in IWD2? They drop faster than a NY hookers skirt at the smell of a Benjamin...

    Dragon's aren't supposed to be sissy's.. :mad:
     
  3. Firithwingion Gems: 1/31
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    but you gotta love HoF mode, finally a challenge, unlike uber-ez BG2(unless you download weimer's tactics, but we won't talk about that now). HoF mode is the only reason i bought this game. That and the 3E subraces.

    For anyone who's tried tactics mod for bg2, think about this: HoF mode + Tactics mod... scary huh?
     
  4. Urgazhi Gems: 10/31
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    [​IMG] tell me more of this tactics mod....
    it has a slight hold on my interest threshold
     
  5. Skywind Gems: 10/31
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    Hi! I new here.

    I just think that half-orcs should have bonus to constitution too, other than strength.

    Since Aasimar and Tiefling are offsprings of gods or demons, they should be Powerful, at least as powerful as the underdark races.
     
  6. Deathmage

    Deathmage Arrr! Veteran

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    Aasimars and Tieflings are half-spawn of LESSER demons (tanari'i? Maybe...) and lesser angelic beings (devas)...

    The tactic mod makes a couple boss-type enemies stronger, like Gromnir in ToB, Firkragg in BG2 etc.
     
  7. Dragu&Barud Gems: 3/31
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    [​IMG] Hey fellas!How are you?!Long time no see...Poor
    Barud was infested with disease,buuuut his great
    constitution helped him recover and now I am back
    to post again!
    Hey do you know what`s so imprtant in this game and there isnt in any game:TEAMS!!!Yeah!Teams!It would be rather cool if there are teams like Drizzts for example.They will be very strong but very difficult to play as.Let me show you how I see it.
    Drizzt is a drow and Bruenor is a dwarf they are both fighter types and if they are attacked by foes they will automatically release special TEAM
    feat"GUTS"for example wich will boosts all of their rolls by 1.Same for magic users.Imagine this
    party(unfamous):Kreen is a sorcerer and Arina is a sorceress too.If Kreen casts Fireball and Arina casts Cloudkill then their spell will meld into Firemist wich has power of Lv8 spell it will cause
    20D6 damage and anyone who remains in the field of
    the mist will be burned for additional 1d10 per round.This feat will be called "Twinmeld"and will be used only by them.Well thats it!
     
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