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The Big "How Is It?" Thread

Discussion in 'Neverwinter Nights 2' started by Death Rabbit, Oct 31, 2006.

  1. Equester Gems: 18/31
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    i fail to see how multiplayer potential is ruined.

    but luckely that newer was what i was looking for in nwn2. i was looking for a game much like nwn where great singleplayer modules could be made, but where i had more control over the party and where the graphic was less block like and where all areas didn't look the same.
    I got what i wanted mainly.
     
  2. catbert

    catbert Midnight Snack Staff Member ★ SPS Account Holder Veteran BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    On multiplayer. The way I see it, the OC is unmultiplayable because of the compulsory NPCs, dialog pause, and forced party area transition.

    The dialog pause, according to the devs is a scripted feature for the campaign. That means that Obsidian specifically designed the OC without MP consideration. Well, that's a big turnoff for me, I spent many many hours playing the NWN OC with friends in multiplayer, and a lot of fond memories associated with that.

    Forced area transition seems to be just a feature of the game. When you move from area to area, your party moves with you, no matter what they're doing. Walk into a house while exploring an area? Everyone in your party follows, no matter what they were doing at the moment. Newsflash, Obsidian, folks in multiplayer form parties, and they still want some independence at it.

    Now, persistent worlds in this game are next to impossible. Moving away from the tileset areas makes modules grow, bloat, take up huge chunks of disk space and system memory. We need to download maps without any custom content outside of the game if we want to play them, and server hosters face the size limitation for their modules. 2 gigabytes of system memory taken up, and the capacity of the 32-bit memory addressing in Windows is exceeded. From the feedback of the people who tried, 2gb is far from an unrealistic number for large and well-scripted modules.

    My personal pet peeve is that this game is non-immersive. Characters are plastic, animations are minimal, apprearance variety is non-existent as most of the faces are butt ugly and hairstyles similar and also poorly done. It doesn't pick on me so much in singleplayer (oh what the hell, it does), but in multiplayer I will not enjoy my and everyone else's character having the personality and vitality of a GI Joe doll. Voice command keys don't exist, emotes are minimal - just to add to the pile.

    I guess a lot of people don't care about persistent worlds or active multiplayer in general, but that's what NWN was to me. The OC, both in NWN and NWN2 is, well, just a module. In NWN2, it's more interesting. But if you take the factor of the OC out, then NWN2 is a pretty broken and not very functional development platform.
     
  3. Marceror

    Marceror Chaos Shall Be Sown In Their Footsteps Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Apparently my attempt at adding a few positive comments to let folks know it's not all bad was... less than successful. :D

    [ November 09, 2006, 20:42: Message edited by: Marceror ]
     
  4. Sir Belisarius

    Sir Belisarius Viconia's Boy Toy Distinguished Member ★ SPS Account Holder

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    I have a Pentium 4 2.66 Ghz processor, 1.5 G RAM and a radeon 9800 graphics card. It seems my processor and and RAM are good, but I need a newer graphics card.

    What should I upgrade to? I don't want to buy a new pc - other than games, what I have is fine for my needs. I've looked at the radeon x1950, but I'm also hearing about a PhysX card too? Any suggestions?
     
  5. Equester Gems: 18/31
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    how does voice commands affect multiplayer? so far the only vital flaw i can see in multiplayer is forced party transgression, which hopefully at a point soon can be turned off.
    ill admit i havetn played it online yet, but as far as i can undestand on one of my friends, who is going through it with another friend, its quite enjoyeble.

    As to character looks, i find them way better then the bulky stile of nwn, but this is truely a matter of taste :)

    Sorry but NWN 1 wasn't made for persistent worlds (bioware said that several times on the nwn forum), and while persistent worlds was a small succes, sorry but it was around 1% of the nwn1 players that took part in 1 or more regulary, it wasn't what the game was designed for. so why expect nwn2 to be?

    anything above radeon 9500 with the minimum 128mb ram, should be able to rn the game
     
  6. catbert

    catbert Midnight Snack Staff Member ★ SPS Account Holder Veteran BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    ^ You can pull statistics and percentages out of your ass all you want, but NWN was a (great) multiplayer game. If you don't understand how the features I mentioned affect er.. destroy multiplayer, then I guess you're one of the lucky people who aren't affected by the issue. Voice commands are the smallest part of it, by far.

    No surprise, really. The engine wasn't designed for MP at all, and if Obsidian failed to implement even the basic modifications for party control into it (what does it take to make your character selectable by clicking on it? Every game in the genre has that), I shudder to think just how they coded the MP capability into the engine from the ground up. But then, licensed core, proprietary animation model, recycled sounds and music... They must have been doing something for two years? :rolleyes:


    Bel, x1900 should do you fine. Your Radeon most likely sits in the AGP port, so make sure to ask for an AGP card - most cards of the current generation would be offered primarily for PCI Express, but they should have AGP alternatives hidden on the same shelf.
     
  7. Sir Belisarius

    Sir Belisarius Viconia's Boy Toy Distinguished Member ★ SPS Account Holder

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    It runs...Just slowly and blurry.
     
  8. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Slowly and blurry. Nice. If I want that, I could just play NWN drunk.
     
  9. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Forget PhysX. Almost nothing is designed to use it.
     
  10. Sir Belisarius

    Sir Belisarius Viconia's Boy Toy Distinguished Member ★ SPS Account Holder

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    OKay - I finally got to do some fighting. The game is growing on me. My system seems a little under powered, so I think I'm going to pick up a new graphics card and a little more RAM and see how it goes.

    You are right BTA, it's getting better. I just need to get used to it.
     
  11. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I was able to play a little more last night (just an hour or so), and I have to say the game is lots of fun.

    I'm not seeing the extreme linearity some are complaining about. Almost as soon as I left the inn in Neverwinter, I had four things to choose from including a choice between what seemed like an evil and good path to getting into Blacklake.

    Barmy's right that there isn't a door to open in every house and the alleys aren't littered with chests to open like in NWN1, but as I recall that was one thing people complained about in NWN1, and there are still plenty of places to go.

    It really reminds me of BG2 in that you are restricted in where you can go based on the locations that show up on your world map that you have learned about from talking to people.
     
  12. Death Rabbit

    Death Rabbit Straight, no chaser Adored Veteran Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Wow - boy am I glad I started this thread. I was going to buy it yesterday, but now I'm definitely going to hold off until I get a new graphics card.

    Thanks everybody for being so detailed, especially catbert. Would that I could start a thread like this for every game I buy and get such excellent feedback. :)
     
  13. Sir Belisarius

    Sir Belisarius Viconia's Boy Toy Distinguished Member ★ SPS Account Holder

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    Good call, DR. I added a new graphics card (went from Radeon 9800 Pro 128MB to Radeon x1600 512MB) and more RAM (1.5 GB to 3.0 GB) over the weekend, and the game looks a WHOLE lot better. I still can't use shadows, it's slows the game too much...But otherwise, I'm enjoying the game.

    If only I could figure out crafting recipes...
     
  14. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Crafting of what Bel? Weapons and armor are straightforward.

    I've found a bunch of books of recipes for other stuff, but I don't have anybody to try them yet.
     
  15. Sir Belisarius

    Sir Belisarius Viconia's Boy Toy Distinguished Member ★ SPS Account Holder

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    mostly weapons and armor...LOL! Also, how do you make magic weapons and armor?
     
  16. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Normal weapons and armor: Look at the mold and it tells you what you need. Metal ingots and a mold for melee weapons (two ingots of the same type for large, one for small). Wood planks and a mold for bows. Leather hide and mold for leather armor. Etc.

    Apparently you can enchant any weapon or armor, but I haven't tried it yet (nobody to do it yet, unless that Sorcerer I just picked up but haven't used can do it).

    EDIT: Oh yeah, you also need a workbench to put the stuff in and a hammer to forge them. You will get all that stuff in Fort Locke.
     
  17. Sir Belisarius

    Sir Belisarius Viconia's Boy Toy Distinguished Member ★ SPS Account Holder

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    I have to READ the molds?!?!? :rolleyes:

    Sheesh! LOL! :p :D
     
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