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Starfield - Inon Zur Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 4, 2023.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Sector interviewed composer Inon Zur about his work in the video game industry:

    [​IMG]

    Inon Zur: Crafting the Emotional Pulse of 'Fallout,' 'Syberia,' and 'Starfield'

    During the interview, he told us more about the process of composing iconic music for Bethesda's games, revealed his love for Syberia, and explained why he approached Starfield as a philosophical work and not just a game set in space.

    Inon Zur has left an indelible mark on the world of video game music. The Israeli-American composer who is known for his immersive scores for iconic franchises like Fallout, Syberia and Dragon Age, recently captivated audiences by opening Gamescom in Cologne with his performance of the main theme from Starfield. His unique blend of orchestral and electronic music has not only earned him numerous awards but also cemented his reputation as one of the industry's leading composers. We had the opportunity to talk to him during the Digital Dragons conference in Krakow where he had a talk about building a memorable and signature score for an "Out of this World" game. During the interview, he told us more about the process of composing iconic music for Bethesda's games, revealed his love for Syberia, and explained why he approached Starfield as a philosophical work and not just a game set in space.

    How did your journey as a composer start, and what led you to video game music specifically?

    That's a very weird story because I actually did not plan to do video games at all. From 1995 I started working at the Fox Family channel as a staff composer and I composed hundreds of TV episodes for Power Rangers and others like BeetleBorgs and Big Guy and Rusty the Boy Robot and lots of other shows. And I thought TV was great. But then one thing is that you always have to work really fast and you hardly record any live instruments and it was always tense.

    And then one day I got a surprising phone call from an agent who said that he's an agent for composers for video games. And I said, "What? Composers for video games? Is there something like that?" Well, it was 1996, so I said I'm not interested. But then he said, "You've got to try it! It's very interesting and they record live orchestras and they have good budgets." And I tried once and here we are today.

    So you haven't thought about switching to a different medium, maybe doing movies or series?

    Here and there I did movies. In 2013, I actually did a pretty big movie with Lionsgate and I'm doing a lot of trailers also for movies. But video games are probably my main thing for the last 26 years. Although next year I'm also scheduled to score a live action TV series.

    [...]
     
    Last edited by a moderator: Sep 5, 2023
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