1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Spell Discussions: Level 3

Discussion in 'BG2: Shadows of Amn (Classic)' started by syuusaru, Aug 6, 2007.

  1. omnigodly Gems: 17/31
    Latest gem: Star Diopside


    Veteran

    Joined:
    Jan 1, 2004
    Messages:
    944
    Likes Received:
    2
    Just a few simple things. When to use a deathspell and when to use something like flame arrow.

    Casters, Fighters, and Rogue types all have different low saves. I don't think I need to go into a lot of detail because you should be catching on to what my point is gonna be.

    Use instant-death spells against people with weak saves vs. death. Use Damage spells against guys with high saves vs. death but low saves vs. spells. or even use dire charm (because it works on non-humans!!), or polymorph on guys with weak saves vs. polymorph.

    The way I see it is what class focuses on what stat and what stat improves what save. So generally you want to use stuff that's instant death vs. a rogue, or damage vs. a fighter/mage.

    As for the defensive spells I get them all and use them all eventually. Protection from arrows is awesome.

    My top 5 in order:

    Haste... amazing spell
    Melf's Minute Meteors, as they do damage against things that normally take none other spells or weapons.
    Fireball
    nothing
    nothing

    I actually don't use fireball all too often either. Always have it ready, don't always cast it. The other spells I don't use often unless my character is one that needs it regularily, ie; Fighter/Mage multi/dual.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.