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SP Neverwinter Nights Server?

Discussion in 'Sorcerous Sundries' started by Taluntain, Aug 11, 2005.

  1. Morgoroth

    Morgoroth Just because I happen to have tentacles, it doesn'

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    Sounds good to me. Building is probably out of the question for time being since I'm occupied with two of my own campaigns for another NWN community. I might participate as a player though.
     
  2. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Sounds great.
     
  3. khaavern Gems: 14/31
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    Sounds really interesting. I'd give it a try.
     
  4. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Well, considering the overwhelmingly positive response, I'll be looking into this. ;)
     
  5. Zorac Gems: 11/31
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    Hmm. I remember doing some scripting in NWN for myself and Erran, maybe it's time to re-install it. Could be fun.
    What will we need? Both expansions and latest patch?
     
  6. Morgoroth

    Morgoroth Just because I happen to have tentacles, it doesn'

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    There is one thing to consider however. This sort of project needs a lot of initiative and organizing. I assume the goal would be to build an own module for this? That might be the best working option since finding a ready module which would fit into the community's purposes might be more difficult.
     
  7. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    At some point, most likely... but for starters we'll just try out how it works with the OC, SoU, and some other modules. Work on other stuff can go in in the background until it's ready for public use.
     
  8. Morgoroth

    Morgoroth Just because I happen to have tentacles, it doesn'

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    OC and SoU don't work very well in multiplayer. The main problem being naturally the NPC based dialogue which just does not work in multiplayer at least in my opinion. Both are playable though if someone's actually intersted but with more than four players it becomes more or less impossible. HoTU is completely unplayable in multiplayer because of the scripting but I'm sure that is exactly why you left it out.
     
  9. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    I'd rather the special module would be SoU and HotU inclusive. The expansions shouldn't be overly expensive at this point. Don't forget about the SP Amazon links. ;)
     
  10. Morgoroth

    Morgoroth Just because I happen to have tentacles, it doesn'

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    I agree, both addons bring lots of useful stuff for both builders and players. I would personally even recommend adding CEP since it comes with a lot of useful extra content.
     
  11. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Well, we've done some testings, and I've got good news and bad news. The good news is, there's no problem running either a Linux or a Windows dedicated server - we're tried them both successfully. The bad news is, the SP server can't take the extra load of large modules + a number of people playing them comfortably. We're already got too many sites on the server. So right now we're looking at our collective resources to see if we can come up with a decently fast and equipped box that could handle being our NWN server.

    I'll post here when I have more news to share.
     
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