1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Some strange differences

Discussion in 'Icewind Dale 2' started by Morthond, Dec 17, 2006.

  1. crucis

    crucis Fighting the undead in Selune's name Veteran

    Joined:
    Jan 2, 2006
    Messages:
    977
    Likes Received:
    29
    Proteus, again, entirely too analytical. You sound like you only want perfectly efficient characters.

    I've often liked playing with a rogue and a ranger in my parties, even though they're hardly efficient characters in 3e. I just like the flavor of the classes and can deal with less than efficient nature of the characters for the sake of the fun of it.
     
  2. Da Rock Gems: 5/31
    Latest gem: Andar


    Joined:
    May 31, 2006
    Messages:
    124
    Likes Received:
    0
    Why not just arm your Rogue with Luck items? (Ned's Lucky Knucky in HoF and Tymora's Loop = +5) - you should always cause maximum sneak attack damage then.
    Unfortunately, this only works for HoF (NLK) - and that sneak attack will merely annoy most enemies.

    Anyway, if you want purely "efficient" characters, then why ever pick Rangers, Wizards, Bards and Druids (when compared to Barbarians/Paladins, Sorcerers and Clerics)? Why ever pick an elf, as opposed to a drow? (we could make comparisons until the end of time)
    Does efficiency = powergaming?

    All such characters, as previously said, are about having fun, playing the game differently to the predictable way you would normally play.
     
  3. Mudde Gems: 9/31
    Latest gem: Iol


    Joined:
    Aug 12, 2004
    Messages:
    322
    Likes Received:
    3
    I would consider myself a powergamer, but still I sometimes use high-lvl rogues. My way to powergame is that I first choose a race and a place in the team for the character and then makes him/her as powerful as possible for that specific role. Sometimes a rogue can be very useful as a part of the group.
    I had a half-orc rogue/barbarian (mostly rogue) that could sneak up behind the enemies and do loads of damage thanks to the sneak attack. Even if the enemies started beating him he did quite good damage, but lost the nice sneak-bonus.

    Backstabbing did not always kill a 2E anamy and if it didn't the thief was doomed. Now a rogue can stand on his own, which is something I appreciate.
     
  4. JT Gems: 12/31
    Latest gem: Moonstone


    ★ SPS Account Holder Veteran

    Joined:
    Jun 19, 2005
    Messages:
    498
    Media:
    11
    Likes Received:
    11
    Gender:
    Male
    "Does efficiency = powergaming?"

    I think they're pretty much the same thing but to different degrees.

    Here's an example from IWD2...

    A "role-player" (note: no actual role playing is involved; that's just what he calls himself) puts some points into Wildnerness Lore with three different characters, two of whom also have the Forester Feat.

    An efficient player *might* have *one* high-WIS character put 5 or 7 points in Wilderness Lore, but he definitely would not waste a feat on Forester.

    A powergamer knows (either from playing the game before or from reading FAQs/walkthroughs) that Wilderness Lore is just worthless fluff except in the Fell Wood. He also knows that the party cleric can use Wilderness Lore untrained just fine because of his maxed out WIS and the unlimited retries the skill allows. So he does not put any points at all in it.

    A munchkin uses DaleKeeper to give all his characters all spells and feats and 30 ranks in every skill. He never actually uses Wilderness Lore, though. When he gets to the Fell Wood, he gets frustrated and uses the cheat console to move to the next section.
     
  5. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    Thing is, those funny elves get longsword and longbow proficiency for free. Then if your sorceress has some 16 DEX and a longbow, no wonder she's quite deadly. As well, a rogue with 18 DEX and Finesse will hit more often than your 14 STR paladin, for instance. Just in the beginning.

    If you go on and play NWN, then you will come across the Zen Archery feat allowing characters to apply WIS bonus instead of DEX bonus to ranged attacks. Now imagine your level 20 cleric has some 8 DEX but 22 WIS. You gain a neat +6 and the total is 21 AB with the bow, which is about as much as a 12 DEX fighter's of the same level, which is good. Then comes Longbow +5, Arrows +5, guess the rest.

    In IWD2 itself, you will notice clerics can be practically the equals of fighters if they buff well. In fact, they can probably beat fighters to sheer melee with enough buffs. If we consider some 5 castings of full Heal available to such characters, fighters just stand no chance so long as the reverend is not interrupted when spellcasting.

    Druids are probably less powerful in combat, but they can still be pretty versatile, and they make good artillery spellcasters. Speaking of, my Morninglord of Lathander (from a party of six, so no solo killing machine) was a viable frontliner without a single combat feat, while also being a powerful fire/evocation spellcasters, joining up with two sorceresses for some frying. Alternatively, you can always make your cleric a Tempus, Helm or Ilmater worshipping one and turn him into a combat machine with tons of healing. Or you can give Bull's Strength to all or almost all members of the party. I suppose clerics are more versatile than druids, as well, in fact. So I'm in favour of clerics over druids so far as power goes.

    Rangers are quite by far more powerful, as well. For example, if you make an intelligent rogue, you can switch over to ranger after level 2. You will still have the skills covered well enough for the game. Same goes for rogue/wizard.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.