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Some Random Impressions

Discussion in 'Pillars of Eternity' started by Nakia, Apr 21, 2015.

  1. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    I bought pillars yesterday evening, installed it and had a fist glimpse for 2,5 h. After a couple years of MMO (LotRO mostly, a little Guild Wars 2), Witcher 1/2, Mass Effect 1-3 and Deus Ex 1-3, Pillars is a breath of fresh air. It struck me as a mix between IWD 2 (in terms of atmosphere) and BG 2 (style), and I really enjoyed it.

    The intro, with which I mean the phase until you get to the first city, struck to me a similar cord as BG-2.

    I agree with Nakia that this is not a game to be rushed. Do take your time, explore every nook and cranny. I sure will.

    ---------- Added 0 hours, 4 minutes and 48 seconds later... ----------

    Even on "Easy" there are clever ways to get into a fight. Only because you can say something that doesn't make it a smart thing to do ;)
     
  2. Paracelsi

    Paracelsi ★ SPS Account Holder Adored Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Metagaming is the opposite of immersion gaming I guess. In many ways its synonymous with power gaming - using real world information to make in-game choices.
    An example would be if you knew that an NPC was going to die, even though the game doesn't give you any hint that it's going to happen (maybe you've played the game before, maybe you read about it somewhere). If you decided to remove all of his/her gear before it happened then you're metagaming. It's not always a bad thing, but if you do it all the time you're powergaming.
     
  3. Master of Nuhn

    Master of Nuhn Wear it like a crown Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Aha! I new it was not a 1 to 1 ratio, but now I know it's not even linear, but rather cubic/exponential (are those the right terms btw?), and there are minor, average and major disposition shifts, things get interesting.
    (I've been away too long from the BoM! I've always had some difficulty explaining such matters in English, but now it seems to have gotten worse!)

    I'm trying hard not to let myself be influenced. But, ha! Good luck with that, MoN.
    Sometimes I choose the cruel or aggressive options on purpose, because of old habits and background, etc.
    Main reason I kept playing with the "disposition indicators" (what do I call these things) is that I had a few cases where I had trouble reading between the lines and I, as the player, chose the option that my character never would have chosen.

    Still, there are plenty of situations where things turn out ugly after doing the right thing. I like that. That makes a good game, imo.

    I hardly ever use forced attacks in other games (BG, IWD etc). Same thing in PoE. I always feel like forced attacks are for power players looking for loot. But in this case I'm tempted to do it more often, if it suits my character.
    Spoiler on Dyrford side quest:
    When you let the noble girl Aelys leave the temple of Skaen, the cultist/priest will just let you go, ending the conversation. If you try and talk to him again, he just says there is nothing more to discuss, or something like that. But I still want to kick his rear. He's a cruel SOB and the fact that I let his puppet go doesnt't mean "we all be irie, MoN!" So I did some brain surgery using a morningstar. Still, I would rather have him facing me prepared for battle.
     
  4. Nakia

    Nakia The night is mine Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Personally I feel that how much info you want depends on how comfortable you are at playing the game.
     
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