1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Solasta - November Dev Journal

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 7, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    22,154
    Likes Received:
    25
    [​IMG]In this month's update for Solasta some information is provided about the main city in the game together with a status update of various other development activities.

    [​IMG]

    There's one question that has been asked quite a few times during our Kickstarter: "Is Solasta a pure dungeon crawling game?" If you've been following our updates, you'd likely know the answer is no! We actually just started working on the main city - which will remain unnamed for now as we don't want to spoil too much. We're still evaluating how much of it will be open for you to visit, we'd hate to pour too much time into that and end up having to cut other locations as a consequence. For those of you out there who are wondering - yes, there will be a tavern, for what's a city without one!

    [...]

    There's quite a lot we still need to refine in terms of rules and how everything works in Solasta. For instance, we've been working on Design Documents on two significant topics that weren't part of the Demo: Traveling & Random Encounters. What is revealed on the World Map (more on that later!) and what isn't? How do you travel to undiscovered locations? How do other RPGs handle traveling? This is but a tiny glimpse into the mass of questions we have to find answers to when we put a design onto paper in order to avoid wasting time coding something and realizing afterwards that... well, it just doesn't work (or it does, but it's not fun).

    Other topics we've been tackling include climbing (how high can you climb? What affects the DC?), sleight of hand (can it be used for something other than stealing? What happens if you get caught?), rethinking the inventory system again (by the end of the project I think fingers won't be enough to count how many times we've revamped the inventory) and... Party Banter! (Kickstarter Stretch Goal)
     
    Last edited by a moderator: Nov 8, 2019
Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!