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Simple scripting problem

Discussion in 'Neverwinter Nights (Classic)' started by Mr Writer, Aug 9, 2003.

  1. Mr Writer Gems: 8/31
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    Im in the middle of creating a cutscene and am a bit stuck :S

    void Bhaalsummon()
    {
    object oSpawn;
    location lTarget;
    object oTarget = GetWaypointByTag("bhaalspawn");

    lTarget = GetLocation(oTarget);

    DelayCommand(13.6,CreateObject(OBJECT_TYPE_CREATURE, "bhaal", lTarget));
    object oTarget = GetObjectByTag("bhaal");
    DelayCommand(13.8,ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIRESTORM), GetLocation(oTarget)));
    DelayCommand(13.9,AssignCommand(GetObjectByTag("Bhaal"), ActionSpeakString("At last my time has come...")));
    DelayCommand(14.0,AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0f, 7.0f)));
    }

    Is my code,

    DelayCommand(13.6,CreateObject(OBJECT_TYPE_CREATURE, "bhaal", lTarget));

    is the line causing problems giving the error ERROR: DECLARATION DOES NOT MATCH PARAMETERS

    Its a silly mistake somewhere im sure, I just cant spot it :( Any help is apreciated
     
  2. Capt. Tripps Gems: 9/31
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    Try ActionCreate rather then CreateObject.
     
  3. Mr Writer Gems: 8/31
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    Thats not a command apprently :'(

    Thread of the beholder kin lol :D
     
  4. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    It is in the Lexicon:

    Code:
    ActionCreate(string, location)
    Used to encapsulate CreateObject allowing this function to be added to the action stack
    
    
    void ActionCreate(
        string sCreature,
        location lLoc
    );
    Parameters
    sCreature
    The resref of the creature to create
    
    lLoc
    a location object identifying the location to create the creature
    Description
    This function essentially wraps the CreateObject function in a void method so that it can be placed on the action que. It is used in the OnHeartbeat of the placable object "Skeleton Bones" found in the Battlefield pallate. Found in nw_o2_skeleton.nss


    Remarks
    nw_o2_skeleton.nss might be a good place to start if you wanted objects to turn into creatures when the player approached.


    Requirements
    #include "nw_o2_skeleton"

    Code:
    Example
    string sCreature = "NW_SKELWARR01";
    location lLoc = GetLocation(OBJECT_SELF);
    DelayCommand(0.3, ActionCreate(sCreature, lLoc));
    /* ***
    ** The DelayCommand message above could be replaced with
    ** ActionDoCommand(ActionCreate(sCreature, lLoc));
    *** */
     
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