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SHS: The Luxley Family updated to v2.0.0 (EE compatible)

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Jun 19, 2021.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

    Joined:
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    Spellhold Studios


    The Luxley Family mod has been updated and is now available with macOS and Linux support.

    This mod introduces two joinable NPCs, Sebastian and Andrei Luxley, to your game. Sebastian is a Chaotic Neutral playwright with a rather idiosyncratic sense of humor who appears to take great delight in showing his cousin Andrei the world outside their family home. Andrei is a polite, Lawful Neutral young monk with a strong sense of self who has led a rather sheltered life until now. Throughout your journey with them, you will discover that their family is not all that meets the eye. You may have to make some tough decisions - and the path you choose will have repercussions.

    Version 2.0.0 is BG2, ToB, BGT, BG2:EE and EET compatible.


    Read the Readme
    Visit the Mod Forum
    Download the mod at SHS
    SHS official GitHub alternate download center



    Change log:

    • Added luxleysoa.ini metadata file to support AL|EN's "Project Infinity".
    • Added dynamic install order syntax and global `LABELS` to support AL|EN's "Project Infinity".
    • Renamed Setup-LuxleySoa.tp2 -> luxleysoa.tp2 to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
    • Externalized tp2 code into main_component.tpa library for more comfortable readability and maintenance.
    • Commented code as much as possible.
    • Added native EET compatibility:
      • Added WeiDU's built-in `HANDLE_CHARSETS` function to convert string entries for EE games.
      • Converted inventory BAMs to EE: This feature attempts to modify original inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the "override" folder.
      • Added `ADD_JOURNAL` function for EE games.
      • Provided NPCs portraits for EE games.
      • Rewrote install procedure to use WeiDU's built-in `HANDLE_AUDIO` function, and converted music files to acm.
      • Provided alternative TIS and PVRZ files EE games (used Tipun's function to find free PVRZ-files indexes on EE-games).
      • Removed useless audio decoding and tiz unpacking `AT_NOW` and `AT_UNINSTALL` batch processes.
      • `ADD_KIT` process: added missing lower kit strref and WeiDU `fl#add_kit_ee` function for EE games.
    • "Portraits for non-joinable NPCs" optional component: Does not overwrite joinable NPCs portraits anymore.
    • fhlseb.baf: Fixed wrong Gavin romance active variable (set to `B!GavRA`, was `B!GavinRomanceActive`).
    • Moved extended scripts into new "scriptsext" to avoid compiling useless baf files.
    • bfhlseb.d: Fixed the dialogue teasing Aerie not ending bug.
    • Sebastian and Andrei soundsets: harmonized string references and removed duplicated ones (due to typos)
    • Added a more robust workaround than BWP Fixpack cmorgan's ToBEx compatible ADD_KIT fix to fix Sebastian creature file installation issue with classic games if TobEx is not installed and more than 256 kits are installed. I know, pretty rare case, but who knows... http://www.shsforums.net/public/style_emoticons/default/wink.png
    • Cleaned up old ids entries patch replaced with more recent BG2 Fixpack one.
    • Updated *setup.tra* file for compatibility with `GW_UPDATE_ITM_DESCRIPTION_TO_EE` WeiDU function requirements, which automatically removes items usability restrictions for EE games.
    • Proofread strrefs (Gwendolyne).
    • TRAified the mod. Feel free to provide me with translations. I will include them as soon as possible.
    • Updated deprecated modding tools links.
    • Reformatted, updated and renamed readme file to "luxleysoa-readme-english.html", then moved it into new "readme" folder.
    • Removed useless "backup" folder.
    • Lower cased files.
    • Included Linux and maxOs versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Updated OggDec to v1.9.7 and added sox v14.4.1 for mac.
    • Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
    • Updated WeiDU installer to v247.
    • Uploaded mod to official Spellhold Studios GitHub mirror account.
     
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