1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Shroud of the Avatar - RPG Codex Review

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 29, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,426
    Likes Received:
    30
    [​IMG]Shroud of the Avatar has been reviewed by the RPG Codex.

    [​IMG]

    On the outside, the first thing a player is bound to notice is what is customarily called a "technical mess". The game's framerate is abysmal, often dropping down to 20-30 FPS in city areas on my I7-4790k with Geforce 980 GTX, a machine that is no longer top of the line as I write this review, but is strong enough to get 60 FPS in games that look much better than Shroud of the Avatar. It becomes even more incomprehensible when you try to analyze what's killing the game's performance. In the busy scenes that trigger the slowdowns, I tried setting the graphics quality to low and there was absolutely no improvement. Meaning the bottleneck was my CPU, which is astonishing considering nothing much happens in the game physics-wise (can I even say nothing at all? I'm not even sure I ever saw basic gravity effects), and in terms of AI the NPCs only need to do some pretty basic pathfinding (and that's only a very small number of them) and follow simple scripts (far from the Ultima VII-style living world that we were promised). I think it may have something to do with the scene being large, and the CPU needing to take care of objects that are extremely far away because of poor optimization?

    Who cares! This game is an unoptimized mess. And I'm not sure they'll ever be able to fix it, considering people were complaining about performance years before it launched. Portalarium are clearly aware of the problem - that they do not address it says a lot about what you can expect from the game in the future. Release 54 supposedly featured numerous speed improvements, which went entirely unnoticed by me and even worse, introduced a new bug that made the game ignore my resolution settings, resetting it to 1080p during map transitions. Thanks for that.

    But is it pretty, at least?

    Well...

    [...]
     
    Last edited by a moderator: Jun 30, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.