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Shadowlords / Dreamcatcher / Demon

Discussion in 'Neverwinter Nights (Classic)' started by Jack Funk, Jun 12, 2007.

  1. Jack Funk Gems: 24/31
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    [​IMG] I just completed the Shadowlords / Dreamcatcher / Demon modules. They were FAR better than the first three official modules.

    What I liked:
    * Role playing! What a concept. Your decisions matter. Your alignment can change. There are non-combat resolutions to situations.
    * Story telling. Adam Miller spins a good yarn. The continuity between the modules is very good. I felt invested in my character and my henchman.
    * Variety. There are lots of interesting places to go and lots of different things to see. It is never boring.
    * Not a hack and slash, not a treasure hunt. There is a reasonable amount of combat and treasure. It does not drive the game though, the story does.
    * Planescape. Demon takes place in the Planescape. It is pretty well done. I really liked the gate diving part of the game.
    * Power gaming is not rewarded. In fact it's pretty pointless.
    * When it ended, I wanted more. 'nuff said.

    What I didn't like:
    * In Shadowlords and Dreamcatcher, you can't modify your henchmans inventory. I selected Tiera as my henchman (and romance). She didn't have a ranged weapon. This could be a bit of a problem. Since the game is not combat intensive (like the original campaign), it is workable.

    Highly recommended.

    I'm sure others have played it and I would like to hear what you have to say.
     
  2. Alavin

    Alavin If I wanted your view, I'd read your entrails Veteran

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    I actually finished these a few days ago. I agree with everything you said, and I liked that, at the end, I felt my character's story was complete. The extra sequence at the end of Demon was so dramatic; it was brilliant. And there were so many good ideas, although I never bothered with the alchemy and such in Demon. But it was very Torment-y.
     
  3. Jack Funk Gems: 24/31
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    I didn't take full advantage of Demon either. I could have done more with traps and alchemy.
     
  4. Fabius Maximus Gems: 19/31
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    The second series doesn't work with the PrC pack. That's a shame.
     
  5. DarthMuffin Gems: 4/31
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    I actually did not like Demon myself. Well, as a module it was great, but it simply did not fit well in the series. I think Mr Miller should have made it a seperate module concerning a different PC.

    Deep inside, I'm also a bit tired of those modules where your character is "too special", which are already plentiful. SL/DC made you feel like the classic adventurer, and this was a bit ruined in Demon, in my opinion.
     
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