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Several questions, help please

Discussion in 'Icewind Dale 2' started by Pyroreaver, Dec 5, 2011.

  1. Pyroreaver Gems: 2/31
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    1) I've selected the Weapon Finesse feat but how do I change it to use dex modifier instead of str? I see in the stat sheets that its still using str mod instead of dex. I also dont see anything in the special abilities section (F12) to offer me a choice of using which attribute

    2)my pally is at level 22, where in the manual the BAB is 22/17/12/7/2, but in my record sheet it only shows 22/17/12/7, so its missing an attack, whats wrong?

    3) how does a pally calculate its effective casting level? at lvl22, I only get a +3 to my str,dex,and con when I cast DUHM, which means it is only casting at 9-11 lvl when at lvl 22. my guess is that casting lvl = currnt lvl - 11 but pallies start casting lvl 1 spells at 6th lvl.

    Thanks!
     
  2. Ishad Nha Gems: 7/31
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    1) If the programmers made an error you are stuffed, unless you can use Near Infinity to edit the feat.
    2) No idea.
    3) It is always half of the Paladin class level from the time he/she can cast spells.
     
  3. Pyroreaver Gems: 2/31
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    thanks!

    1) Normally, how does the weapon finesse work? has anyone used it?
    2) do you get the correct 5 attacks? I'm wondering if its just an isolated problem or if everyone has this problem. if its just an isolated problem then it could be conflicts between one of the mods.

    btw, i remember there was a file that shows all the mods installed, which one was it?
     
  4. kmonster Gems: 24/31
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    1) Which weapon are you using and what are your stats ?
    2) Number of base attacks per round is capped at 4, number of total attacks per round at 5, you have to use haste or rapid shot to get the 5th attack.
    3) Casting level is half paladin level rounded down.
     
  5. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

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    1) Weapon Finesse works automatically (and only) if you have small blade(s) equipped. You don't "select" it anywhere. It also wont help you any if your DEX is actually same or lower than your STR.

    2) This is one of the many errors in the manual. You'll only ever get to 4 att/rnd base, and you need something that explicitly gives you an extra attack (dualwield, Rapid Shot, Haste...) to get the fifth.

    3) As several others noted, Paladin (and Ranger as well) only get half their level for the level-based effects. Kinda expected if you've played the pen and paper version but it doesn't state it anywhere in the game.
     
  6. Pyroreaver Gems: 2/31
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    Thanks all, I took a closer look and the finesse is correct. I missed it the first time because I set my expertise feat to 5 so the "abilities" under to hit rolls were lower then my dex mod, so that confused me. after i stopped using my expertise, then it became correct.

    as for the 4 attacks limit per round, i think it makes the fighter classes much weaker. by the time we get to lvl 22, clerics/rogues/.... are hitting quite well and also have 4 / round! A DG monk will hit almost just as good as a fighter AND with all the other goodies (Mirror image, evasion, kick ass AC, complete SR by lvl 13.... btw, are monks also capped at 4/round with fists?)
     
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