1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Sense - Interview @TheGG

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 10, 2019 at 12:23 AM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    21,992
    Likes Received:
    25
    [​IMG]TheGG interviewed Benjamin Suzaku, developer of Sense - A cyberpunk ghost story, about Cyberpunk waifus, horror, and thoughts on censorship and cancel culture.

    [​IMG]

    Robin TGG
    What could you tell us about "Sense: A Cyberpunk Ghost Story"? And how did you even come up with the idea for the game and title name in the first place? And is "Sense" a game that you have wanted to create for a long time?


    Benjamin SUZAKU
    Sense is a game I've wanted to make for nearly a decade. Fatal Frame is in my top three favorite game series of all time, and the sparse releases (particularly in the US) left this giant hole in my chest, especially after the butchered US release of Fatal Frame 5.

    I wanted to make a game that wouldn't just fill that void, but be something different that I personally would kill to play. I loved Fatal Frame 4, and especially 5's attention to the waifu player characters, and pushing that line further was always a core idea of mine.

    The narrative, though, was meant to be a Japanese ghost story set in the cyberpunk world I had been creating.

    No culture gets ghost stories better than the Japanese, and pulling as much as I could from literature, movies, and even manga I wrote something that was based on a true story from where I was living at the time.

    It was my wife's suggestion to switch the Japanese setting to Hong Kong, which is where she's originally from.

    We realized that Hong Kong is a rarely used setting in video games. Even cyberpunk stories, which pull a huge amount of their aesthetic from Kowloon and other older areas in HK, rarely go the full mile.

    We also found almost no Cantonese culture presented anywhere in media. I fell in love with Hong Kong the first time I visited and wanted to share that with the world in my own way.

    The other key aspect was the biggest and most unique thing, hence the title "A Cyberpunk Ghost Story". Horror and cyberpunk are very rarely mixed, Observer did it 3 years after I started writing what'd became sense (and a few months after I began earnest development), but at the time Cyberpunk Horror was a totally untapped genre.

    It was really exciting, and still is because almost no one's doing it, and no one is doing an old fashioned ghost story in the setting but us.

    [...]
     
    Last edited by a moderator: Oct 10, 2019 at 5:11 AM
Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!