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RPGWatch Feature - Colony Ship Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 10, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]RPGWatch's Pladio had the opportunity to ask Vince of Iron Tower Studio a few questions about their Colony Ship game.


    RPGWatch: Hello Vince, thank you for taking the time to answer some questions. Now that your new game, Colony Ship RPG is out for Early Access, can you start by introducing the game? What type of game is it and can you introduce the setting?

    Vince: Like our first game, it's a turn-based isometric RPG with plenty of dialogues, skill-checks, branching storyline, and multiple solutions. It takes place on a generation ship - a giant colony ship traveling at sub-light speed, so the journey will take centuries. Many generations will be born on the ship and will die on the ship before she reaches her destination. Your character is one of the Shipborn, chained to a fate chosen by one of your distant ancestors.

    RPGWatch: Will the ship ever reach its destination?

    Vince: In the tentative sequel.

    RPGWatch: For people who know Iron Tower Studio, your previous games, the Age of Decadence and Dungeon Rats, had a vastly different setting to this one. What made you depart from the post-apocalyptic Roman world to a space faring setting?

    Vince: We want to tell different stories and I'm sure our audience wants to 'visit' different worlds. Hopefully they'll enjoy visiting this one.
    Last edited by a moderator: May 11, 2021
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