1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Questions about a WS/T

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Aldeth the Foppish Idiot, Feb 1, 2006.

  1. Stu Gems: 20/31
    Latest gem: Garnet


    Joined:
    Apr 13, 2003
    Messages:
    1,206
    Likes Received:
    5
    The Item Upgrade Mod fixes this, in both the unmodded +5 version and the upgraded +6 variety.
    Also don't discount the relatively minor magic resistance bonuses given by rings (gaxx), amulets (of power, of magic resistance, of seldarine) and robes (of the archmagi) -all those 5, 10 and 15% add up.
     
  2. starwalker Gems: 16/31
    Latest gem: Shandon


    Joined:
    Oct 20, 2005
    Messages:
    891
    Likes Received:
    0
    Wizard Slayers can wear the Amulet of Seldarine. As well as some of the other amulets if I recall. I'm not sure why. They can't use the rings though.

    Amulet of power is non-fighter. Though monks can wear it.
     
  3. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

    Joined:
    May 15, 2003
    Messages:
    12,434
    Media:
    46
    Likes Received:
    250
    Gender:
    Male
    Stu is right. With the item upgrade mod, Carsomyr adds 50% to your MR, it doesn't make it 50%.
     
  4. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

    Joined:
    Nov 17, 2003
    Messages:
    2,980
    Likes Received:
    7
    Yeah, but that's cheating. I guess a WS dualling to thief at level 13 or 15 is still pretty damn good though!
     
  5. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

    Joined:
    Jan 13, 2006
    Messages:
    2,662
    Media:
    38
    Likes Received:
    158
    Gender:
    Male
    Actually, Carsomyr doesn't really set your MR to 50%, as I've noticed that it adds 50% to your base MR (Hell trial, Lum the mad's machine). It does overrules the MR you get from equipment.
     
  6. Prine Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Jan 2, 2006
    Messages:
    418
    Likes Received:
    0
    Any object or spell that sets something to a static value (like MR) will be overridden by another object or spell that does the same thing. Carsomyr does this with MR, but the WS' natural magic resistance is an increment, so the two should stack together.
     
  7. Tony Tulipstomp Gems: 5/31
    Latest gem: Andar


    Joined:
    Oct 1, 2002
    Messages:
    125
    Likes Received:
    0
    What's UAI?
     
  8. starwalker Gems: 16/31
    Latest gem: Shandon


    Joined:
    Oct 20, 2005
    Messages:
    891
    Likes Received:
    0
    Use Any Item. it's a thief HLA...or High Level Ability.
     
  9. Yoshimo's Heart Gems: 13/31
    Latest gem: Ziose


    Veteran

    Joined:
    Jul 11, 2005
    Messages:
    517
    Likes Received:
    17
    Gender:
    Male
    UAI-Use any Item high level ability for thieves and bards. Allows you to use any item in the game as long as your ability scores can handle it.

    My holy avenger does not replace my magic resistance though when I reload a game I then have to unequip and then reequip to get it to work.

    Also unless you want the magic failure attack why play a wizard slayer? I mean if all you wanted was Magic resistance then you really should just go for the monk who gets a grand total of 3%x40 levels=120% MR before items and other enhancements. Plus you get all the other monk goodies. so if I was going to play as a WS then it is definitly all about the magic failure.
     
  10. Aahz Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Jun 5, 2004
    Messages:
    208
    Likes Received:
    0
    I would like to put my two cents in regarding spell failure. I've played a WS/T through the majority of the game and I can say without any shadow of a doubt that his spell failure applies every time you roll a "hit" on your dice roll. PfMW, immunity to certain weapons, Stoneskin, Mirror Image, whatever -- none of it does a thing against spell failure. There have been so many judgments thrown around in this thread on the matter that your only conclusive test will be to do it yourself. But this is a very easy task.

    Start a multi-player game with a sorcerer and a wizard slayer. Give the wizard slayer a +1 sword and have the sorcerer cast PfMW. Let the wizard slayer roll 10 successful hits and try to cast a spell. I guarantee you, it won't work.

    Now certain enemies can get around this. As has been said, ForceSpell scripts are cast no matter what, as are sequencers and contingencies. Tactics in particular has many ForceSpell scripts but not so many as to make the wizard slayer weak by any means. I highly suggest you test the matter for yourself and put an end to this debate.
     
  11. Prine Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Jan 2, 2006
    Messages:
    418
    Likes Received:
    0
    I just tried exactly this and the spell failure did not get through. Weapon effects do not work if the target is immune to the attack; it's a core function of the immunity to weapons opcode which shouldn't be possible to change, so I don't know why it's different for you.
     
  12. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

    Joined:
    Jan 13, 2006
    Messages:
    2,662
    Media:
    38
    Likes Received:
    158
    Gender:
    Male
    A monk's MR caps out at 78% in ToB. Still it's pretty easy to get over 100% MR with your monk. I still have one on savegame which has 118% MR. But you're right, the MR is only a bonus, the real good stuff of a WS is his spell failure attack.
     
  13. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

    Joined:
    Aug 13, 2004
    Messages:
    4,111
    Media:
    99
    Likes Received:
    104
    Gender:
    Male
    A Blade with UAI is a much better option IMHO.
     
  14. Aahz Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Jun 5, 2004
    Messages:
    208
    Likes Received:
    0
    @ Prine:

    I just tried the same thing and got the same results. I was apparently mistaken, but on different grounds: it doesn't work on party members. I CLUA'd my Wizard Slayer to the Docks and attacked Rayic Gethras, who uses PfMW. It went straight through.
     
  15. Prine Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Jan 2, 2006
    Messages:
    418
    Likes Received:
    0
    Okay, so I created a basic humanoid NPC whose sole purpose was to cast PFMW and then spam itself with memorised Larloch's minor drains.

    Got my weapon slayer with sword +1 out, gave her a couple of greater whirlwinds and then created the NPC. It cast PFMW and then set about casting crap on itself. Just to make sure everything was working as expected, I slammed the NPC with bare, unenchanted fists four times and sat back. It finished off its memorised minor drains and they all suffered casting failure, to a spell.

    Then I ctrl+y'd the NPC, made a new one, equipped the sword +1 and tried again. I used up two whirlwinds and hit the NPC about 20 times. None of its spells were ever interrupted by casting failure.

    So this is the way it operates for my game. Perhaps you've got a modified PFMW spell, maybe you were using a nonmagical sword on Gethras, I don't know, but weapon effects do not function if the target is immune to the attack.
     
  16. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

    Joined:
    Nov 17, 2003
    Messages:
    2,980
    Likes Received:
    7
    Does the spell-failure apply to missile weapons? A dart hurling WS would be really nasty if it does...
     
  17. Aahz Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Jun 5, 2004
    Messages:
    208
    Likes Received:
    0
    Despite our contradictory information regarding spell failure, I believe Prine would support me in saying that ranged weapons do not work. While darts would be quite nice, it just doesn't work, unfortunately. Whirlwind or Improved Haste solves the problem, however.
     
  18. Prine Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Jan 2, 2006
    Messages:
    418
    Likes Received:
    0
    Yeah, it's only a melee effect, sadly. For some reason I thought it applied to both before I tried it out earlier.
     
  19. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    17
    Gender:
    Male
    Why? Those wizard slayers I fought always used arrows of dispelling on my PC, dispelled his protections and applied the fearsome casting failure. Were they cheating (as expected from tactics mod) or do we have different fixes, or mods, or WS kits? Or what? :confused:
     
  20. Drew

    Drew Arrogant, contemptible, and obnoxious Adored Veteran

    Joined:
    Jun 7, 2005
    Messages:
    3,605
    Media:
    6
    Likes Received:
    190
    Gender:
    Male
    They were cheating.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.