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Prince demogorgon (MAJOR ToB SPOILER)

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Lokken, May 22, 2001.

  1. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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  2. Nobleman Gems: 27/31
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    First. Demogorgon is a weird name. is he A demo of the ordinary gorgon that looks like a bull :D

    Second. Imprisonment cast by mages IS by touch. Rulebook page 89

    Third. timestop-imprisonment-robe of vecna- amulet of power etc. Yes one is indeed powerfull and perhaps able to imprison the Demogorgon. But what if he guards something essential to the group's survival :eek: :p

    [This message has been edited by Nobleman (edited May 23, 2001).]
     
  3. Shrike00 Gems: 4/31
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    You guys act like you have seen a demo of the TOB extension or at least have quite a bit of knowledge that I don't. How do you know Demogorgon will be in TOB? Where did you read it?

    P.S. Sorry about posting on the wrong board. Lesson learned.
     
  4. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Make a habit of reading the news on the front page: http://www.sorcerers.net/ There's lots of useful info posted there, including news about Demogorgon in ToB...
     
  5. Sylvus Moonbow Gems: 21/31
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    Someone asked for his stats converted to 3rd Edition. Here you go:

    DEMOGORGON (Demon Prince)
    Huge Outsider (Chaotic, Evil)
    Hit Dice: 66d8+1056 (1353 hp)
    Initiative: +12 (+8 Dex, +4 Improved Initiative)
    Speed: 30 ft
    AC: 44 (-2 size, +8 Dex, +28 natural)
    Attacks: 2 tentacles +82 melee, tail lash +80 melee, 2 bites +80 melee
    Damage: Tentacle 2d6+18 and disease, tail lash 2d6+9 and energy
    drain, bite 2d6+9
    Face/Reach: 10 ft by 10 ft/15 ft
    Special Attacks: Spell-like abilities, spells, disease, energy drain,
    summon demons, gaze attacks
    Special Qualities: Damage reduction 40/+4, SR 34, demon qualities,
    telepathy, darkvision 60 ft
    Saves: Fort +51, Ref +43, Will +48
    Abilities: Str 47, Dex 26, Con 43, Int 36, Wis 36, Cha 38
    Skills: Balance +73, Bluff +83, Climb +83, Concentration +85,
    Diplomacy +83, Disguise +69, Escape Artist +63, Gather Information
    +68, Heal +78, Intimidate +83, Jump +73, Knowledge (arcana) +82,
    Knowledge (planes) +82, Knowledge (religion) +82, Listen +73, Move
    Silently +68, Scry +78, Search +78, Sense Motive +78, Spellcraft +82,
    Spot +73
    Feats: Ambidexterity, Blind-Fight, Combat Casting, Cleave, Dodge,
    Great Cleave, Improved Disarm, Improved Initiative, Improved Trip,
    Mobility, Multiattack, Power Attack, Spring Attack, Sunder, Weapon
    Focus (bite, tentacle, tail)
    Climate/Terrain: Any land and underground
    Organization: Solitary or troupe (1-2 balors plus 1-4 glabrezu)
    Challenge Rating: 25
    Treasure: Double standard
    Alignment: Always chaotic evil
    Advancement: By character class
    It is contended by some that this demon prince is supreme. His hatred
    for Orcus is immense and unending, followed closely by his hatred for
    Graz’zt.
    Demogorgon appears as an 18-foot tall reptilian-humanoid. He has two
    heads that bear the visages of baboons. His blue-green skin is plated
    with snake-like scales, his body and legs are those of a giant lizard, his
    twin necks resemble snakes, and his thick tail is forked. In place of arms,
    he has two huge tentacles.
    COMBAT
    Demogorgon attacks first using his gaze weapons and should any
    survive the onslaught, he will utilize his tentacles, tail, and bites. He uses
    his spells and spell-like abilities liberally in combat, and should the
    combat go against him, he will summon demons to cover his escape.
    Spell-Like Abilities: At will- blasphemy, charm monster, charm
    person, deeper darkness, desecrate, detect good, detect law, detect
    thoughts, fear, greater dispelling, polymorph self, pyrotechnics, read
    magic, see invisible, suggestion, symbol (any), telekinesis, teleport
    without error (self plus 50 pounds of objects only), tongues (self only),
    unhallow, unholy aura, unholy blight, and wall of ice; 1/day—feeblemind,
    power word (any). These abilities are as the spells cast by a 20th-level
    sorcerer (save DC 24 + spell level).
    Spells: Demogorgon casts arcane spells as a 20th-level sorcerer
    (save DC 24 + spell level) and divine spells as a 20th-level cleric (save
    DC 23 + spell level). He has access to the domains of Chaos, Evil,
    Trickery, and War.
    Disease (Su): Supernatural disease—tentacle attack, Fortitude save
    (DC 59), incubation period 1 day; damage 1d6 temporary Constitution.
    Unlike normal diseases, this continues until the victim reaches
    Constitution 0 (and dies) or receives a remove disease spell or similar
    magic (see Disease page 74 in the Dungeon Master’s Guide).
    Energy Drain (Su): Living creatures hit by Demogorgon’s tail lash
    receive two negative levels. The Fortitude save to remove a negative
    level has a DC of 57.
    Gaze Attacks (Su): Each of Demogorgon’s head’s can emit one gaze
    effect; hypnotism and insanity. If he focuses both gazes on one foe, he
    can dominate his opponent. Each is usable once per round.
    Each gaze effect resembles a spell cast by a 20th-level sorcerer. All
    gazes have a range of 50 feet and a save DC of 57.
    Hypnotism: Left head; the target must succeed at a Will save or be
    affected as though by the spell.
    Insanity: Right head; the target must succeed at a Will save or be
    affected as though by the spell.
    Domination: Both heads combined; the target must succeed at a Will
    save or be affected as though by the spell.
    Summon Demons (Sp): Three times per day Demogorgon can
    automatically summon summon 1d2 balors, 1d3 nalfeshnees or
    glabrezu, or 1d4 mariliths.
    Demon Qualities (Ex): Immune to poison and electricity; cold, fire,
    and acid resistance 20.
    Telepathy (Su): Demogorgon can communicate telepathically with any
    creature within 100 feet that has a language.
     
  6. Lokken Gems: 26/31
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    auch, that sounds like a nasty bugger

    *casts a wish spell: "MAKE HIM DIE, PLZ!!!!!"
     
  7. TIN_MAN Gems: 14/31
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    [​IMG] This Demogorgon is a godlike thing.
    I shiver in fear even looking at his stats!
    Not a simple opponent, Ouch! :confused:
     
  8. Mathetais Gems: 28/31
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    Syl;

    I think you've managed to make us all hide under our beds or at least keep a night-light on.

    Seriously, back in my P&P days, Demogorgon was the toughest opponent the Monster Manuel could deal out. We used to take trips to Hell to hunt Tiamat & Asmodeus -- yeah, my DM was a munchkin ;). But even for us caffeine-loaded teenagers with super-heroes for characters, Demogorgon was way too tough!

    *This opponent is makes my decision to play a Cavalier in TOB much easier (I was toying with trying an Archer or something else)
     
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